diff --git a/CHANGELOG b/CHANGELOG deleted file mode 100644 index 06b8b15cd..000000000 --- a/CHANGELOG +++ /dev/null @@ -1,3 +0,0 @@ -[3.6.x] -- [c] Modified kvec.h used by SkeletonBinary.c to use Spine's MALLOC/FREE macros. That way there's only one place - to inject custom allocators (extension.h) https://github.com/EsotericSoftware/spine-runtimes/commit/c2cfbc6cb8709daa082726222d558188d75a004f \ No newline at end of file diff --git a/CHANGELOG.md b/CHANGELOG.md new file mode 100644 index 000000000..b160c459f --- /dev/null +++ b/CHANGELOG.md @@ -0,0 +1,3 @@ +# 3.6.x +* [c] Modified kvec.h used by SkeletonBinary.c to use Spine's MALLOC/FREE macros. That way there's only one place + to inject custom allocators (extension.h) [commit](https://github.com/EsotericSoftware/spine-runtimes/commit/c2cfbc6cb8709daa082726222d558188d75a004f) \ No newline at end of file diff --git a/spine-ue4/README.md b/spine-ue4/README.md index 6cfa5c09d..2bf134974 100644 --- a/spine-ue4/README.md +++ b/spine-ue4/README.md @@ -1,5 +1,7 @@ # spine-ue4 -The spine-ue4 runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Unreal Engine 4](https://www.unrealengine.com/). spine-ue4 is based on [spine-c](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-c). +The spine-ue4 runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Unreal Engine 4.15+](https://www.unrealengine.com/). spine-ue4 is based on [spine-c](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-c). + +# WARNING This plugin will only work with Unreal Engine 4.15 and later versions as these include a [fix](https://github.com/EpicGames/UnrealEngine/pull/3015) for compiling plain `.c` files in Visual Studio. ## Licensing