diff --git a/CHANGELOG.md b/CHANGELOG.md index 62f68d32b..6e1fb3577 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -53,8 +53,7 @@ * Fixed renderer to work with 3.6 changes * Added new UPROPERTY to SpineSkeletonRendererComponent called `Color`. This allows to set the tint color of the skeleton in the editor, C++ and Blueprints. Under the hood, the `spSkeleton->color` will be set on every tick of the renderer component. -C# ----- +## C# * **Breaking changes** * `MeshAttachment.parentMesh` is now a private field to enforce using the `.ParentMesh` setter property in external code. The `MeshAttachment.ParentMesh` property is an appropriate replacement wherever `.parentMesh` was used.