From 071a1b5472b8ce43e63899afedd13f769d93093b Mon Sep 17 00:00:00 2001 From: John Date: Thu, 16 Mar 2017 16:18:17 +0800 Subject: [PATCH] CHANGELOG.md rematch new md spec. Removed workaround where gfm was misbehaving ATX headings. Change according to: https://githubengineering.com/a-formal-spec-for-github-markdown/ --- CHANGELOG.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 62f68d32b..6e1fb3577 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -53,8 +53,7 @@ * Fixed renderer to work with 3.6 changes * Added new UPROPERTY to SpineSkeletonRendererComponent called `Color`. This allows to set the tint color of the skeleton in the editor, C++ and Blueprints. Under the hood, the `spSkeleton->color` will be set on every tick of the renderer component. -C# ----- +## C# * **Breaking changes** * `MeshAttachment.parentMesh` is now a private field to enforce using the `.ParentMesh` setter property in external code. The `MeshAttachment.ParentMesh` property is an appropriate replacement wherever `.parentMesh` was used.