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https://github.com/EsotericSoftware/spine-runtimes.git
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[godot] Updates Vulkan SDK version
Additionally removes unnecessary comments.
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parent
e3f7e90912
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@ -122,7 +122,7 @@ elif [ "$platform" = "ios" ]; then
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cp libgodot.ios.template_release.simulator.a ios_xcode/libgodot.ios.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a
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cp libgodot.ios.template_release.simulator.a ios_xcode/libgodot.ios.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a
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cp libgodot.ios.template_debug.arm64.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64/libgodot.a
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cp libgodot.ios.template_debug.arm64.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64/libgodot.a
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cp libgodot.ios.template_debug.simulator.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a
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cp libgodot.ios.template_debug.simulator.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a
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cp -r ~/VulkanSDK/1.3.268.0/MoltenVK/MoltenVK.xcframework ios_xcode/
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cp -r ~/VulkanSDK/1.3.275.0/MoltenVK/MoltenVK.xcframework ios_xcode/
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rm -rf ios_xcode/MoltenVK.xcframework/{macos,tvos}*
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rm -rf ios_xcode/MoltenVK.xcframework/{macos,tvos}*
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rm -rf ios.zip
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rm -rf ios.zip
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pushd ios_xcode
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pushd ios_xcode
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@ -233,7 +233,6 @@ SpineSkeletonDataResource::SpineSkeletonDataResource()
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if (Engine::get_singleton()->is_editor_hint()) {
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if (Engine::get_singleton()->is_editor_hint()) {
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EditorFileSystem *efs = get_editor_file_system();
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EditorFileSystem *efs = get_editor_file_system();
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if (efs) {
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if (efs) {
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// Store the ObjectID for safe validation in destructor
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editor_file_system_id = efs->get_instance_id();
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editor_file_system_id = efs->get_instance_id();
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efs->connect("resources_reimported", callable_mp(this, &SpineSkeletonDataResource::_on_resources_reimported));
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efs->connect("resources_reimported", callable_mp(this, &SpineSkeletonDataResource::_on_resources_reimported));
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}
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}
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@ -242,7 +241,6 @@ SpineSkeletonDataResource::SpineSkeletonDataResource()
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if (Engine::get_singleton()->is_editor_hint()) {
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if (Engine::get_singleton()->is_editor_hint()) {
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EditorFileSystem *efs = EditorFileSystem::get_singleton();
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EditorFileSystem *efs = EditorFileSystem::get_singleton();
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if (efs) {
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if (efs) {
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// Store the ObjectID for safe validation in destructor
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editor_file_system_id = efs->get_instance_id();
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editor_file_system_id = efs->get_instance_id();
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efs->connect("resources_reimported", this, "_on_resources_reimported");
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efs->connect("resources_reimported", this, "_on_resources_reimported");
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}
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}
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