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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-10 04:36:57 +08:00
[ts] Updated sack examples animation name
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@ -36,8 +36,8 @@
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sack.x = window.innerWidth / 2;
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sack.x = window.innerWidth / 2;
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sack.y = window.innerHeight / 2 + sack.getBounds().height / 2;
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sack.y = window.innerHeight / 2 + sack.getBounds().height / 2;
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// Set animation "FOA" on track 0, looped.
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// Set animation "cape-follow-example" on track 0, looped.
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sack.state.setAnimation(0, "FOA", true);
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sack.state.setAnimation(0, "cape-follow-example", true);
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// Add the display object to the stage.
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// Add the display object to the stage.
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app.stage.addChild(sack);
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app.stage.addChild(sack);
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@ -45,10 +45,10 @@
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var skeletonData = skeletonBinary.readSkeletonData(assetManager.require("assets/sack-pro.skel"));
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var skeletonData = skeletonBinary.readSkeletonData(assetManager.require("assets/sack-pro.skel"));
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this.skeleton = new spine.Skeleton(skeletonData);
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this.skeleton = new spine.Skeleton(skeletonData);
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// Create an AnimationState, and set the "FOA" animation in looping mode.
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// Create an AnimationState, and set the "cape-follow-example" animation in looping mode.
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var animationStateData = new spine.AnimationStateData(skeletonData);
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var animationStateData = new spine.AnimationStateData(skeletonData);
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this.animationState = new spine.AnimationState(animationStateData);
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this.animationState = new spine.AnimationState(animationStateData);
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this.animationState.setAnimation(0, "FOA", true);
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this.animationState.setAnimation(0, "cape-follow-example", true);
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}
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}
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update(canvas, delta) {
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update(canvas, delta) {
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