diff --git a/spine-ts/webgl/tests/test-pma-tintblack.html b/spine-ts/webgl/tests/test-pma-tintblack.html index 2b2a488a0..ec65dfac7 100644 --- a/spine-ts/webgl/tests/test-pma-tintblack.html +++ b/spine-ts/webgl/tests/test-pma-tintblack.html @@ -84,8 +84,8 @@ var ivanShader = loadIvanShader(context, shader); var assetManager = new spine.webgl.AssetManager(context); - assetManager.loadTexture("assets/spineboy.png"); - assetManager.loadTexture("assets/spineboy-pma.png"); + assetManager.loadTexture("../example/assets/spineboy.png"); + assetManager.loadTexture("../example/assets/spineboy-pma.png"); var camMatrix = new spine.webgl.Matrix4(); @@ -95,8 +95,8 @@ function load () { if (assetManager.isLoadingComplete()) { - texture = assetManager.get("assets/spineboy.png"); - texturePma = assetManager.get("assets/spineboy-pma.png"); + texture = assetManager.get("../example/assets/spineboy.png"); + texturePma = assetManager.get("../example/assets/spineboy-pma.png"); requestAnimationFrame(render); } else requestAnimationFrame(load); } diff --git a/spine-ts/webgl/tests/test.html b/spine-ts/webgl/tests/test.html index 3f7e10825..8808798a7 100644 --- a/spine-ts/webgl/tests/test.html +++ b/spine-ts/webgl/tests/test.html @@ -45,7 +45,7 @@ function init() { swirlEffect.centerY = 200; swirlEffect.radius = 500; - assetManager = new spine.webgl.AssetManager(context, "assets/"); + assetManager = new spine.webgl.AssetManager(context, "../example/assets/"); var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); }; input = new spine.webgl.Input(canvas); diff --git a/spine-ts/webgl/tests/test2.html b/spine-ts/webgl/tests/test2.html index 1ee52e7d5..612cdc582 100644 --- a/spine-ts/webgl/tests/test2.html +++ b/spine-ts/webgl/tests/test2.html @@ -30,7 +30,7 @@ mesh.setIndices(indices); var shader = spine.webgl.Shader.newTwoColoredTextured(context); var assetManager = new spine.webgl.AssetManager(context); -assetManager.loadTexture("assets/spineboy.png"); +assetManager.loadTexture("../example/assets/spineboy.png"); var camMatrix = new spine.webgl.Matrix4(); @@ -40,7 +40,7 @@ requestAnimationFrame(load); function load () { if (assetManager.isLoadingComplete()) { - texture = assetManager.get("assets/spineboy.png"); + texture = assetManager.get("../example/assets/spineboy.png"); requestAnimationFrame(render); } else requestAnimationFrame(load); }