diff --git a/spine-ts/build/spine-all.d.ts b/spine-ts/build/spine-all.d.ts index 0dd20ee20..ec6383ebd 100644 --- a/spine-ts/build/spine-all.d.ts +++ b/spine-ts/build/spine-all.d.ts @@ -1483,8 +1483,8 @@ declare module spine.webgl { private shapes; private shapesShader; private activeRenderer; - private skeletonRenderer; - private skeletonDebugRenderer; + skeletonRenderer: SkeletonRenderer; + skeletonDebugRenderer: SkeletonDebugRenderer; private QUAD; private QUAD_TRIANGLES; private WHITE; diff --git a/spine-ts/build/spine-webgl.d.ts b/spine-ts/build/spine-webgl.d.ts index 8a5bdd843..8a2126b62 100644 --- a/spine-ts/build/spine-webgl.d.ts +++ b/spine-ts/build/spine-webgl.d.ts @@ -1452,8 +1452,8 @@ declare module spine.webgl { private shapes; private shapesShader; private activeRenderer; - private skeletonRenderer; - private skeletonDebugRenderer; + skeletonRenderer: SkeletonRenderer; + skeletonDebugRenderer: SkeletonDebugRenderer; private QUAD; private QUAD_TRIANGLES; private WHITE; diff --git a/spine-ts/build/spine-widget.d.ts b/spine-ts/build/spine-widget.d.ts index 3ee7cfe7c..f1e96ec19 100644 --- a/spine-ts/build/spine-widget.d.ts +++ b/spine-ts/build/spine-widget.d.ts @@ -1452,8 +1452,8 @@ declare module spine.webgl { private shapes; private shapesShader; private activeRenderer; - private skeletonRenderer; - private skeletonDebugRenderer; + skeletonRenderer: SkeletonRenderer; + skeletonDebugRenderer: SkeletonDebugRenderer; private QUAD; private QUAD_TRIANGLES; private WHITE; diff --git a/spine-ts/webgl/src/SceneRenderer.ts b/spine-ts/webgl/src/SceneRenderer.ts index c348b149c..97d374055 100644 --- a/spine-ts/webgl/src/SceneRenderer.ts +++ b/spine-ts/webgl/src/SceneRenderer.ts @@ -39,8 +39,8 @@ module spine.webgl { private shapes: ShapeRenderer; private shapesShader: Shader; private activeRenderer: PolygonBatcher | ShapeRenderer | SkeletonDebugRenderer = null; - private skeletonRenderer: SkeletonRenderer; - private skeletonDebugRenderer: SkeletonDebugRenderer; + skeletonRenderer: SkeletonRenderer; + skeletonDebugRenderer: SkeletonDebugRenderer; private QUAD = [ 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0,