diff --git a/spine-tk2d/README.md b/spine-tk2d/README.md index e77b44875..4a7e71786 100644 --- a/spine-tk2d/README.md +++ b/spine-tk2d/README.md @@ -1,7 +1,5 @@ The Spine runtime for Unity with 2D Toolkit comes with an example project which has "spineboy" walking. When clicked, he jumps and the transition to/from walking/jumping is blended smoothly. -[Setup Video](http://www.youtube.com/watch?v=dnQbS9ap-i8) - # Requirements 1. Unity 4.2+ @@ -13,6 +11,10 @@ The Spine runtime for Unity with 2D Toolkit comes with an example project which 1. Open the `Assets/examples/spineboy/spineboy.unity` scene. 1. Import 2D Toolkit into your project. +# Setup Tutorial Video + +[![Setup tutorial video](http://i.imgur.com/ldMjjoO.png)](http://www.youtube.com/watch?v=dnQbS9ap-i8) + # Notes - Atlas images should use premultiplied alpha. diff --git a/spine-unity/README.md b/spine-unity/README.md index dcadb9bdc..45aa7dad5 100644 --- a/spine-unity/README.md +++ b/spine-unity/README.md @@ -9,6 +9,10 @@ The Spine runtime for Unity comes with an example project which has "spineboy" w 1. Copy `spine-csharp/src` to `spine-unity/Assets/Spine/spine-csharp`. 1. Open the `Assets/examples/spineboy/spineboy.unity` scene. +# Setup Tutorial Video + +[![Setup tutorial video](http://i.imgur.com/2AyZq01.png)](http://www.youtube.com/watch?v=x1umSQulghA) + # Notes - Atlas images should use premultiplied alpha.