mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
[cpp] Format fixes.
This commit is contained in:
parent
3e1b2b10cb
commit
0860331e99
@ -549,161 +549,161 @@ SkeletonData *SkeletonJson::readSkeletonData(const char *json) {
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}
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switch (type) {
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case AttachmentType_Region: {
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Sequence *sequence = readSequence(Json::getItem(attachmentMap, "sequence"));
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attachment = _attachmentLoader->newRegionAttachment(*skin, attachmentName, attachmentPath, sequence);
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if (!attachment) {
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delete skeletonData;
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setError(root, "Error reading attachment: ", skinAttachmentName);
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return NULL;
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}
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RegionAttachment *region = static_cast<RegionAttachment *>(attachment);
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region->_path = attachmentPath;
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region->_x = Json::getFloat(attachmentMap, "x", 0) * _scale;
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region->_y = Json::getFloat(attachmentMap, "y", 0) * _scale;
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region->_scaleX = Json::getFloat(attachmentMap, "scaleX", 1);
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region->_scaleY = Json::getFloat(attachmentMap, "scaleY", 1);
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region->_rotation = Json::getFloat(attachmentMap, "rotation", 0);
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region->_width = Json::getFloat(attachmentMap, "width", 32) * _scale;
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region->_height = Json::getFloat(attachmentMap, "height", 32) * _scale;
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region->_sequence = sequence;
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color = Json::getString(attachmentMap, "color", 0);
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if (color) toColor(region->getColor(), color, true);
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if (region->_region != NULL) region->updateRegion();
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_attachmentLoader->configureAttachment(region);
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break;
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}
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case AttachmentType_Mesh:
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case AttachmentType_Linkedmesh: {
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Sequence *sequence = readSequence(Json::getItem(attachmentMap, "sequence"));
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attachment = _attachmentLoader->newMeshAttachment(*skin, attachmentName, attachmentPath, sequence);
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if (!attachment) {
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delete skeletonData;
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setError(root, "Error reading attachment: ", skinAttachmentName);
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return NULL;
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}
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MeshAttachment *mesh = static_cast<MeshAttachment *>(attachment);
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mesh->_path = attachmentPath;
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color = Json::getString(attachmentMap, "color", 0);
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if (color) toColor(mesh->getColor(), color, true);
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mesh->_width = Json::getFloat(attachmentMap, "width", 32) * _scale;
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mesh->_height = Json::getFloat(attachmentMap, "height", 32) * _scale;
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mesh->_sequence = sequence;
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entry = Json::getItem(attachmentMap, "parent");
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if (!entry) {
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int verticesLength;
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entry = Json::getItem(attachmentMap, "triangles");
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mesh->_triangles.ensureCapacity(entry->_size);
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mesh->_triangles.setSize(entry->_size, 0);
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for (entry = entry->_child, ii = 0; entry; entry = entry->_next, ++ii)
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mesh->_triangles[ii] = (unsigned short) entry->_valueInt;
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entry = Json::getItem(attachmentMap, "uvs");
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verticesLength = entry->_size;
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mesh->_regionUVs.ensureCapacity(verticesLength);
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mesh->_regionUVs.setSize(verticesLength, 0);
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for (entry = entry->_child, ii = 0; entry; entry = entry->_next, ++ii)
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mesh->_regionUVs[ii] = entry->_valueFloat;
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readVertices(attachmentMap, mesh, verticesLength);
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if (mesh->_region != NULL) mesh->updateRegion();
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mesh->_hullLength = Json::getInt(attachmentMap, "hull", 0);
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entry = Json::getItem(attachmentMap, "edges");
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if (entry) {
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mesh->_edges.ensureCapacity(entry->_size);
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mesh->_edges.setSize(entry->_size, 0);
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for (entry = entry->_child, ii = 0; entry; entry = entry->_next, ++ii)
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mesh->_edges[ii] = entry->_valueInt;
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case AttachmentType_Region: {
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Sequence *sequence = readSequence(Json::getItem(attachmentMap, "sequence"));
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attachment = _attachmentLoader->newRegionAttachment(*skin, attachmentName, attachmentPath, sequence);
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if (!attachment) {
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delete skeletonData;
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setError(root, "Error reading attachment: ", skinAttachmentName);
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return NULL;
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}
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_attachmentLoader->configureAttachment(mesh);
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} else {
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bool inheritTimelines = Json::getInt(attachmentMap, "timelines", 1) ? true : false;
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LinkedMesh *linkedMesh = new (__FILE__, __LINE__) LinkedMesh(mesh,
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String(Json::getString(
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attachmentMap,
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"skin", 0)),
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slot->getIndex(),
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String(entry->_valueString),
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inheritTimelines);
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_linkedMeshes.add(linkedMesh);
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RegionAttachment *region = static_cast<RegionAttachment *>(attachment);
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region->_path = attachmentPath;
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region->_x = Json::getFloat(attachmentMap, "x", 0) * _scale;
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region->_y = Json::getFloat(attachmentMap, "y", 0) * _scale;
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region->_scaleX = Json::getFloat(attachmentMap, "scaleX", 1);
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region->_scaleY = Json::getFloat(attachmentMap, "scaleY", 1);
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region->_rotation = Json::getFloat(attachmentMap, "rotation", 0);
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region->_width = Json::getFloat(attachmentMap, "width", 32) * _scale;
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region->_height = Json::getFloat(attachmentMap, "height", 32) * _scale;
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region->_sequence = sequence;
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color = Json::getString(attachmentMap, "color", 0);
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if (color) toColor(region->getColor(), color, true);
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if (region->_region != NULL) region->updateRegion();
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_attachmentLoader->configureAttachment(region);
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break;
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}
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break;
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}
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case AttachmentType_Boundingbox: {
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attachment = _attachmentLoader->newBoundingBoxAttachment(*skin, attachmentName);
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case AttachmentType_Mesh:
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case AttachmentType_Linkedmesh: {
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Sequence *sequence = readSequence(Json::getItem(attachmentMap, "sequence"));
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attachment = _attachmentLoader->newMeshAttachment(*skin, attachmentName, attachmentPath, sequence);
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BoundingBoxAttachment *box = static_cast<BoundingBoxAttachment *>(attachment);
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if (!attachment) {
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delete skeletonData;
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setError(root, "Error reading attachment: ", skinAttachmentName);
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return NULL;
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}
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int vertexCount = Json::getInt(attachmentMap, "vertexCount", 0) << 1;
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readVertices(attachmentMap, box, vertexCount);
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color = Json::getString(attachmentMap, "color", NULL);
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if (color) toColor(box->getColor(), color, true);
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_attachmentLoader->configureAttachment(attachment);
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break;
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}
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case AttachmentType_Path: {
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attachment = _attachmentLoader->newPathAttachment(*skin, attachmentName);
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MeshAttachment *mesh = static_cast<MeshAttachment *>(attachment);
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mesh->_path = attachmentPath;
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PathAttachment *pathAttatchment = static_cast<PathAttachment *>(attachment);
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color = Json::getString(attachmentMap, "color", 0);
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if (color) toColor(mesh->getColor(), color, true);
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int vertexCount = 0;
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pathAttatchment->_closed = Json::getInt(attachmentMap, "closed", 0) ? true : false;
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pathAttatchment->_constantSpeed = Json::getInt(attachmentMap, "constantSpeed", 1) ? true
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: false;
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vertexCount = Json::getInt(attachmentMap, "vertexCount", 0);
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readVertices(attachmentMap, pathAttatchment, vertexCount << 1);
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mesh->_width = Json::getFloat(attachmentMap, "width", 32) * _scale;
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mesh->_height = Json::getFloat(attachmentMap, "height", 32) * _scale;
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mesh->_sequence = sequence;
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pathAttatchment->_lengths.ensureCapacity(vertexCount / 3);
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pathAttatchment->_lengths.setSize(vertexCount / 3, 0);
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entry = Json::getItem(attachmentMap, "parent");
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if (!entry) {
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int verticesLength;
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entry = Json::getItem(attachmentMap, "triangles");
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mesh->_triangles.ensureCapacity(entry->_size);
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mesh->_triangles.setSize(entry->_size, 0);
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for (entry = entry->_child, ii = 0; entry; entry = entry->_next, ++ii)
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mesh->_triangles[ii] = (unsigned short) entry->_valueInt;
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curves = Json::getItem(attachmentMap, "lengths");
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for (curves = curves->_child, ii = 0; curves; curves = curves->_next, ++ii)
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pathAttatchment->_lengths[ii] = curves->_valueFloat * _scale;
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color = Json::getString(attachmentMap, "color", NULL);
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if (color) toColor(pathAttatchment->getColor(), color, true);
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_attachmentLoader->configureAttachment(attachment);
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break;
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}
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case AttachmentType_Point: {
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attachment = _attachmentLoader->newPointAttachment(*skin, attachmentName);
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entry = Json::getItem(attachmentMap, "uvs");
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verticesLength = entry->_size;
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mesh->_regionUVs.ensureCapacity(verticesLength);
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mesh->_regionUVs.setSize(verticesLength, 0);
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for (entry = entry->_child, ii = 0; entry; entry = entry->_next, ++ii)
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mesh->_regionUVs[ii] = entry->_valueFloat;
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PointAttachment *point = static_cast<PointAttachment *>(attachment);
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readVertices(attachmentMap, mesh, verticesLength);
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point->_x = Json::getFloat(attachmentMap, "x", 0) * _scale;
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point->_y = Json::getFloat(attachmentMap, "y", 0) * _scale;
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point->_rotation = Json::getFloat(attachmentMap, "rotation", 0);
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color = Json::getString(attachmentMap, "color", NULL);
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if (color) toColor(point->getColor(), color, true);
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_attachmentLoader->configureAttachment(attachment);
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break;
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}
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case AttachmentType_Clipping: {
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attachment = _attachmentLoader->newClippingAttachment(*skin, attachmentName);
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if (mesh->_region != NULL) mesh->updateRegion();
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ClippingAttachment *clip = static_cast<ClippingAttachment *>(attachment);
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mesh->_hullLength = Json::getInt(attachmentMap, "hull", 0);
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int vertexCount = 0;
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const char *end = Json::getString(attachmentMap, "end", 0);
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if (end) clip->_endSlot = skeletonData->findSlot(end);
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vertexCount = Json::getInt(attachmentMap, "vertexCount", 0) << 1;
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readVertices(attachmentMap, clip, vertexCount);
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color = Json::getString(attachmentMap, "color", NULL);
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if (color) toColor(clip->getColor(), color, true);
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_attachmentLoader->configureAttachment(attachment);
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break;
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}
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entry = Json::getItem(attachmentMap, "edges");
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if (entry) {
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mesh->_edges.ensureCapacity(entry->_size);
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mesh->_edges.setSize(entry->_size, 0);
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for (entry = entry->_child, ii = 0; entry; entry = entry->_next, ++ii)
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mesh->_edges[ii] = entry->_valueInt;
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}
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_attachmentLoader->configureAttachment(mesh);
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} else {
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bool inheritTimelines = Json::getInt(attachmentMap, "timelines", 1) ? true : false;
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LinkedMesh *linkedMesh = new (__FILE__, __LINE__) LinkedMesh(mesh,
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String(Json::getString(
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attachmentMap,
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"skin", 0)),
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slot->getIndex(),
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String(entry->_valueString),
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inheritTimelines);
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_linkedMeshes.add(linkedMesh);
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}
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break;
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}
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case AttachmentType_Boundingbox: {
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attachment = _attachmentLoader->newBoundingBoxAttachment(*skin, attachmentName);
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BoundingBoxAttachment *box = static_cast<BoundingBoxAttachment *>(attachment);
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int vertexCount = Json::getInt(attachmentMap, "vertexCount", 0) << 1;
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readVertices(attachmentMap, box, vertexCount);
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color = Json::getString(attachmentMap, "color", NULL);
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if (color) toColor(box->getColor(), color, true);
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_attachmentLoader->configureAttachment(attachment);
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break;
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}
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case AttachmentType_Path: {
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attachment = _attachmentLoader->newPathAttachment(*skin, attachmentName);
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PathAttachment *pathAttatchment = static_cast<PathAttachment *>(attachment);
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int vertexCount = 0;
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pathAttatchment->_closed = Json::getInt(attachmentMap, "closed", 0) ? true : false;
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pathAttatchment->_constantSpeed = Json::getInt(attachmentMap, "constantSpeed", 1) ? true
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: false;
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vertexCount = Json::getInt(attachmentMap, "vertexCount", 0);
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readVertices(attachmentMap, pathAttatchment, vertexCount << 1);
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pathAttatchment->_lengths.ensureCapacity(vertexCount / 3);
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pathAttatchment->_lengths.setSize(vertexCount / 3, 0);
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curves = Json::getItem(attachmentMap, "lengths");
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for (curves = curves->_child, ii = 0; curves; curves = curves->_next, ++ii)
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pathAttatchment->_lengths[ii] = curves->_valueFloat * _scale;
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color = Json::getString(attachmentMap, "color", NULL);
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if (color) toColor(pathAttatchment->getColor(), color, true);
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_attachmentLoader->configureAttachment(attachment);
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break;
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}
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case AttachmentType_Point: {
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attachment = _attachmentLoader->newPointAttachment(*skin, attachmentName);
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PointAttachment *point = static_cast<PointAttachment *>(attachment);
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point->_x = Json::getFloat(attachmentMap, "x", 0) * _scale;
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point->_y = Json::getFloat(attachmentMap, "y", 0) * _scale;
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point->_rotation = Json::getFloat(attachmentMap, "rotation", 0);
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color = Json::getString(attachmentMap, "color", NULL);
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if (color) toColor(point->getColor(), color, true);
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_attachmentLoader->configureAttachment(attachment);
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break;
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}
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case AttachmentType_Clipping: {
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attachment = _attachmentLoader->newClippingAttachment(*skin, attachmentName);
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ClippingAttachment *clip = static_cast<ClippingAttachment *>(attachment);
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int vertexCount = 0;
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const char *end = Json::getString(attachmentMap, "end", 0);
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if (end) clip->_endSlot = skeletonData->findSlot(end);
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vertexCount = Json::getInt(attachmentMap, "vertexCount", 0) << 1;
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readVertices(attachmentMap, clip, vertexCount);
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color = Json::getString(attachmentMap, "color", NULL);
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if (color) toColor(clip->getColor(), color, true);
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_attachmentLoader->configureAttachment(attachment);
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break;
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}
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}
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skin->setAttachment(slot->getIndex(), skinAttachmentName, attachment);
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@ -40,8 +40,8 @@ void SpineAnimationTrack::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_draw_order_threshold"), &SpineAnimationTrack::get_draw_order_threshold);
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ClassDB::bind_method(D_METHOD("set_mix_blend", "mix_blend"), &SpineAnimationTrack::set_mix_blend);
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ClassDB::bind_method(D_METHOD("get_mix_blend"), &SpineAnimationTrack::get_mix_blend);
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ClassDB::bind_method(D_METHOD("set_blend_tree_mode", "blend_tree_mode_enabled"), &SpineAnimationTrack::set_blend_tree_mode);
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ClassDB::bind_method(D_METHOD("get_blend_tree_mode"), &SpineAnimationTrack::get_blend_tree_mode);
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ClassDB::bind_method(D_METHOD("set_blend_tree_mode", "blend_tree_mode_enabled"), &SpineAnimationTrack::set_blend_tree_mode);
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ClassDB::bind_method(D_METHOD("get_blend_tree_mode"), &SpineAnimationTrack::get_blend_tree_mode);
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ClassDB::bind_method(D_METHOD("set_debug", "debug"), &SpineAnimationTrack::set_debug);
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ClassDB::bind_method(D_METHOD("get_debug"), &SpineAnimationTrack::get_debug);
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@ -60,7 +60,7 @@ void SpineAnimationTrack::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::VARIANT_FLOAT, "attachment_threshold"), "set_attachment_threshold", "get_attachment_threshold");
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ADD_PROPERTY(PropertyInfo(Variant::VARIANT_FLOAT, "draw_order_threshold"), "set_draw_order_threshold", "get_draw_order_threshold");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_blend", PROPERTY_HINT_ENUM, "Setup,First,Replace,Add"), "set_mix_blend", "get_mix_blend");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "blend_tree_mode"), "set_blend_tree_mode", "get_blend_tree_mode");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "blend_tree_mode"), "set_blend_tree_mode", "get_blend_tree_mode");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug"), "set_debug", "get_debug");
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}
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@ -251,7 +251,7 @@ void SpineAnimationTrack::update_animation_state(const Variant &variant_sprite)
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if (Engine::get_singleton()->is_editor_hint()) {
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#ifdef TOOLS_ENABLED
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if (blend_tree_mode) {
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AnimationTreeEditor* tree_editor = AnimationTreeEditor::get_singleton();
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AnimationTreeEditor *tree_editor = AnimationTreeEditor::get_singleton();
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// When the animation tree dock is no longer visible, bail.
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if (!tree_editor->is_visible_in_tree()) {
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skeleton->setToSetupPose();
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@ -512,11 +512,11 @@ SpineConstant::MixBlend SpineAnimationTrack::get_mix_blend() {
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}
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void SpineAnimationTrack::set_blend_tree_mode(bool _blend_tree_mode) {
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blend_tree_mode = _blend_tree_mode;
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blend_tree_mode = _blend_tree_mode;
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}
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bool SpineAnimationTrack::get_blend_tree_mode() {
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return blend_tree_mode;
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return blend_tree_mode;
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}
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void SpineAnimationTrack::set_debug(bool _debug) {
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