fixed typo in SkeletonBounds

This commit is contained in:
ZimM 2015-02-28 03:10:50 +02:00
parent de4fc8b483
commit 08695c07a3

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@ -58,7 +58,7 @@ namespace Spine {
boundingBoxes.Clear();
for (int i = 0, n = polygons.Count; i < n; i++)
polygonPool.Add(polygons.Items[n]);
polygonPool.Add(polygons.Items[i]);
polygons.Clear();
for (int i = 0; i < slotCount; i++) {