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fixed typo in SkeletonBounds
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@ -58,7 +58,7 @@ namespace Spine {
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boundingBoxes.Clear();
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boundingBoxes.Clear();
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for (int i = 0, n = polygons.Count; i < n; i++)
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for (int i = 0, n = polygons.Count; i < n; i++)
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polygonPool.Add(polygons.Items[n]);
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polygonPool.Add(polygons.Items[i]);
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polygons.Clear();
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polygons.Clear();
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for (int i = 0; i < slotCount; i++) {
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for (int i = 0; i < slotCount; i++) {
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