[ts] Ported IKConstraint fix.

This commit is contained in:
badlogic 2017-05-24 17:31:33 +02:00
parent d91d1691fc
commit 087bcfc43b
4 changed files with 9965 additions and 9959 deletions

View File

@ -2415,22 +2415,25 @@ var spine;
} }
var minAngle = spine.MathUtils.PI, minX = l1 - a, minDist = minX * minX, minY = 0; var minAngle = spine.MathUtils.PI, minX = l1 - a, minDist = minX * minX, minY = 0;
var maxAngle = 0, maxX = l1 + a, maxDist = maxX * maxX, maxY = 0; var maxAngle = 0, maxX = l1 + a, maxDist = maxX * maxX, maxY = 0;
var angle = Math.acos(-a * l1 / (aa - bb)); c = -a * l1 / (aa - bb);
x = a * Math.cos(angle) + l1; if (c >= -1 && c <= 1) {
y = b * Math.sin(angle); c = Math.acos(c);
x = a * Math.cos(c) + l1;
y = b * Math.sin(c);
d = x * x + y * y; d = x * x + y * y;
if (d < minDist) { if (d < minDist) {
minAngle = angle; minAngle = c;
minDist = d; minDist = d;
minX = x; minX = x;
minY = y; minY = y;
} }
if (d > maxDist) { if (d > maxDist) {
maxAngle = angle; maxAngle = c;
maxDist = d; maxDist = d;
maxX = x; maxX = x;
maxY = y; maxY = y;
} }
}
if (dd <= (minDist + maxDist) / 2) { if (dd <= (minDist + maxDist) / 2) {
a1 = ta - Math.atan2(minY * bendDir, minX); a1 = ta - Math.atan2(minY * bendDir, minX);
a2 = minAngle * bendDir; a2 = minAngle * bendDir;

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View File

@ -171,22 +171,25 @@ module spine {
} }
let minAngle = spine.MathUtils.PI, minX = l1 - a, minDist = minX * minX, minY = 0; let minAngle = spine.MathUtils.PI, minX = l1 - a, minDist = minX * minX, minY = 0;
let maxAngle = 0, maxX = l1 + a, maxDist = maxX * maxX, maxY = 0; let maxAngle = 0, maxX = l1 + a, maxDist = maxX * maxX, maxY = 0;
let angle = Math.acos(-a * l1 / (aa - bb)); c = -a * l1 / (aa - bb);
x = a * Math.cos(angle) + l1; if (c >= -1 && c <= 1) {
y = b * Math.sin(angle); c = Math.acos(c);
x = a * Math.cos(c) + l1;
y = b * Math.sin(c);
d = x * x + y * y; d = x * x + y * y;
if (d < minDist) { if (d < minDist) {
minAngle = angle; minAngle = c;
minDist = d; minDist = d;
minX = x; minX = x;
minY = y; minY = y;
} }
if (d > maxDist) { if (d > maxDist) {
maxAngle = angle; maxAngle = c;
maxDist = d; maxDist = d;
maxX = x; maxX = x;
maxY = y; maxY = y;
} }
}
if (dd <= (minDist + maxDist) / 2) { if (dd <= (minDist + maxDist) / 2) {
a1 = ta - Math.atan2(minY * bendDir, minX); a1 = ta - Math.atan2(minY * bendDir, minX);
a2 = minAngle * bendDir; a2 = minAngle * bendDir;