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[ts] Ported IKConstraint fix.
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@ -2415,22 +2415,25 @@ var spine;
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}
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var minAngle = spine.MathUtils.PI, minX = l1 - a, minDist = minX * minX, minY = 0;
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var maxAngle = 0, maxX = l1 + a, maxDist = maxX * maxX, maxY = 0;
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var angle = Math.acos(-a * l1 / (aa - bb));
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x = a * Math.cos(angle) + l1;
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y = b * Math.sin(angle);
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c = -a * l1 / (aa - bb);
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if (c >= -1 && c <= 1) {
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c = Math.acos(c);
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x = a * Math.cos(c) + l1;
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y = b * Math.sin(c);
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d = x * x + y * y;
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if (d < minDist) {
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minAngle = angle;
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minAngle = c;
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minDist = d;
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minX = x;
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minY = y;
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}
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if (d > maxDist) {
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maxAngle = angle;
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maxAngle = c;
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maxDist = d;
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maxX = x;
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maxY = y;
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}
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}
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if (dd <= (minDist + maxDist) / 2) {
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a1 = ta - Math.atan2(minY * bendDir, minX);
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a2 = minAngle * bendDir;
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File diff suppressed because one or more lines are too long
@ -171,22 +171,25 @@ module spine {
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}
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let minAngle = spine.MathUtils.PI, minX = l1 - a, minDist = minX * minX, minY = 0;
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let maxAngle = 0, maxX = l1 + a, maxDist = maxX * maxX, maxY = 0;
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let angle = Math.acos(-a * l1 / (aa - bb));
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x = a * Math.cos(angle) + l1;
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y = b * Math.sin(angle);
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c = -a * l1 / (aa - bb);
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if (c >= -1 && c <= 1) {
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c = Math.acos(c);
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x = a * Math.cos(c) + l1;
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y = b * Math.sin(c);
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d = x * x + y * y;
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if (d < minDist) {
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minAngle = angle;
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minAngle = c;
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minDist = d;
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minX = x;
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minY = y;
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}
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if (d > maxDist) {
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maxAngle = angle;
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maxAngle = c;
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maxDist = d;
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maxX = x;
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maxY = y;
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}
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}
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if (dd <= (minDist + maxDist) / 2) {
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a1 = ta - Math.atan2(minY * bendDir, minX);
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a2 = minAngle * bendDir;
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