From 093090875f725e009ea9de77f7b84261d1752686 Mon Sep 17 00:00:00 2001 From: pharan Date: Fri, 11 May 2018 06:30:34 +0800 Subject: [PATCH] [unity] Remove Unity 5.4 code. --- .../SkeletonRenderSeparator.cs | 24 ------------------- 1 file changed, 24 deletions(-) diff --git a/spine-unity/Assets/spine-unity/Modules/SkeletonRenderSeparator/SkeletonRenderSeparator.cs b/spine-unity/Assets/spine-unity/Modules/SkeletonRenderSeparator/SkeletonRenderSeparator.cs index 44c6c803b..b9e11d18e 100644 --- a/spine-unity/Assets/spine-unity/Modules/SkeletonRenderSeparator/SkeletonRenderSeparator.cs +++ b/spine-unity/Assets/spine-unity/Modules/SkeletonRenderSeparator/SkeletonRenderSeparator.cs @@ -138,18 +138,13 @@ namespace Spine.Unity.Modules { skeletonRenderer.GenerateMeshOverride += HandleRender; #endif - - #if UNITY_5_4_OR_NEWER if (copyMeshRendererFlags) { var lightProbeUsage = mainMeshRenderer.lightProbeUsage; bool receiveShadows = mainMeshRenderer.receiveShadows; - - #if UNITY_5_5_OR_NEWER var reflectionProbeUsage = mainMeshRenderer.reflectionProbeUsage; var shadowCastingMode = mainMeshRenderer.shadowCastingMode; var motionVectorGenerationMode = mainMeshRenderer.motionVectorGenerationMode; var probeAnchor = mainMeshRenderer.probeAnchor; - #endif for (int i = 0; i < partsRenderers.Count; i++) { var currentRenderer = partsRenderers[i]; @@ -158,31 +153,12 @@ namespace Spine.Unity.Modules { var mr = currentRenderer.MeshRenderer; mr.lightProbeUsage = lightProbeUsage; mr.receiveShadows = receiveShadows; - - #if UNITY_5_5_OR_NEWER mr.reflectionProbeUsage = reflectionProbeUsage; mr.shadowCastingMode = shadowCastingMode; mr.motionVectorGenerationMode = motionVectorGenerationMode; mr.probeAnchor = probeAnchor; - #endif } } - #else - if (copyMeshRendererFlags) { - var useLightProbes = mainMeshRenderer.useLightProbes; - bool receiveShadows = mainMeshRenderer.receiveShadows; - - for (int i = 0; i < partsRenderers.Count; i++) { - var currentRenderer = partsRenderers[i]; - if (currentRenderer == null) continue; // skip null items. - - var mr = currentRenderer.MeshRenderer; - mr.useLightProbes = useLightProbes; - mr.receiveShadows = receiveShadows; - } - } - #endif - } void OnDisable () {