diff --git a/spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/BoneFollowerGraphic.cs b/spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/BoneFollowerGraphic.cs index dd4e45bce..4bdfca848 100644 --- a/spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/BoneFollowerGraphic.cs +++ b/spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/BoneFollowerGraphic.cs @@ -113,12 +113,7 @@ namespace Spine.Unity { if (followBoneRotation) { Vector3 worldRotation = skeletonTransform.rotation.eulerAngles; - #if UNITY_5_6_OR_NEWER thisTransform.SetPositionAndRotation(targetWorldPosition, Quaternion.Euler(worldRotation.x, worldRotation.y, skeletonTransform.rotation.eulerAngles.z + boneWorldRotation)); - #else - thisTransform.position = targetWorldPosition; - thisTransform.rotation = Quaternion.Euler(worldRotation.x, worldRotation.y, skeletonTransform.rotation.eulerAngles.z + bone.WorldRotationX); - #endif } else { thisTransform.position = targetWorldPosition; }