From 093d06cfdb51ef61a07b72348880ddee6e07dc90 Mon Sep 17 00:00:00 2001 From: pharan Date: Fri, 11 May 2018 06:33:24 +0800 Subject: [PATCH] [unity] Remove old code. --- .../Modules/SkeletonGraphic/BoneFollowerGraphic.cs | 5 ----- 1 file changed, 5 deletions(-) diff --git a/spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/BoneFollowerGraphic.cs b/spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/BoneFollowerGraphic.cs index dd4e45bce..4bdfca848 100644 --- a/spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/BoneFollowerGraphic.cs +++ b/spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/BoneFollowerGraphic.cs @@ -113,12 +113,7 @@ namespace Spine.Unity { if (followBoneRotation) { Vector3 worldRotation = skeletonTransform.rotation.eulerAngles; - #if UNITY_5_6_OR_NEWER thisTransform.SetPositionAndRotation(targetWorldPosition, Quaternion.Euler(worldRotation.x, worldRotation.y, skeletonTransform.rotation.eulerAngles.z + boneWorldRotation)); - #else - thisTransform.position = targetWorldPosition; - thisTransform.rotation = Quaternion.Euler(worldRotation.x, worldRotation.y, skeletonTransform.rotation.eulerAngles.z + bone.WorldRotationX); - #endif } else { thisTransform.position = targetWorldPosition; }