Merge pull request #656 from mogemimi/fix-variable-shadowing

[spine-c] Prevent variable shadowing warnings
This commit is contained in:
Mario Zechner 2016-08-01 11:05:36 +02:00 committed by GitHub
commit 0983d42c3d

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@ -71,7 +71,7 @@ void spVertexAttachment_computeWorldVertices1 (spVertexAttachment* self, int sta
worldVertices[w + 1] = vx * bone->c + vy * bone->d + y;
}
} else {
int v = 0, skip = 0, i, w, b, n;
int v = 0, skip = 0, i;
spBone** skeletonBones;
for (i = 0; i < start; i += 2) {
int n = bones[v];
@ -80,9 +80,10 @@ void spVertexAttachment_computeWorldVertices1 (spVertexAttachment* self, int sta
}
skeletonBones = skeleton->bones;
if (deformLength == 0) {
int w, b;
for (w = offset, b = skip * 3; w < count; w += 2) {
float wx = x, wy = y;
n = bones[v++];
int n = bones[v++];
n += v;
for (; v < n; v++, b += 3) {
spBone* bone = skeletonBones[bones[v]];
@ -94,10 +95,10 @@ void spVertexAttachment_computeWorldVertices1 (spVertexAttachment* self, int sta
worldVertices[w + 1] = wy;
}
} else {
int w, b, f, n;
int w, b, f;
for (w = offset, b = skip * 3, f = skip << 1; w < count; w += 2) {
float wx = x, wy = y;
n = bones[v++];
int n = bones[v++];
n += v;
for (; v < n; v++, b += 3, f += 2) {
spBone* bone = skeletonBones[bones[v]];