mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-22 02:06:03 +08:00
[unity] Updated changelog for added detection of incorrect material settings feature.
This commit is contained in:
parent
6917302d1c
commit
098f4b88d2
@ -198,6 +198,10 @@
|
|||||||
* Dedicated straight alpha shaders were removed from the runtime.
|
* Dedicated straight alpha shaders were removed from the runtime.
|
||||||
* `Spine/Straight Alpha/Skeleton Fill`
|
* `Spine/Straight Alpha/Skeleton Fill`
|
||||||
* `Spine/Straight Alpha/Skeleton Tint`
|
* `Spine/Straight Alpha/Skeleton Tint`
|
||||||
|
* **Detection of incorrect Texture Settings** Especially when atlas textures are exported with setting `Premultiply alpha` enabled, it is important to configure Unity's texture import settings correctly. By default you will now receive warnings where texture settings are expected to cause incorrect rendering. The following rules apply:
|
||||||
|
* `sRGB (Color Texture)` must be disabled when `Generate Mip Maps` is enabled, otherwise you will receive white border outlines.
|
||||||
|
* `Alpha Is Transparency` must be disabled on `Premultiply alpha` textures, otherwise you will receive light ghosting artifacts in transparent areas.
|
||||||
|
These warnings can be disabled in `Edit - Preferences - Spine`.
|
||||||
|
|
||||||
### XNA/MonoGame
|
### XNA/MonoGame
|
||||||
* Added support for any `Effect` to be used by `SkeletonRenderer`
|
* Added support for any `Effect` to be used by `SkeletonRenderer`
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user