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https://github.com/EsotericSoftware/spine-runtimes.git
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[c] spine_skeleton_get_bounds extension returning spine_bounds struct
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@ -492,4 +492,14 @@ spine_skin_entries spine_skin_get_entries(spine_skin skin) {
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}
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}
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return (spine_skin_entries) result;
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return (spine_skin_entries) result;
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}
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// Skeleton bounds function
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spine_bounds spine_skeleton_get_bounds(spine_skeleton skeleton) {
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spine_bounds bounds = {0, 0, 0, 0};
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if (!skeleton) return bounds;
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Skeleton *_skeleton = (Skeleton *) skeleton;
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_skeleton->getBounds(bounds.x, bounds.y, bounds.width, bounds.height);
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return bounds;
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}
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}
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@ -106,6 +106,17 @@ SPINE_C_API int32_t spine_skin_entry_get_slot_index(spine_skin_entry entry);
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SPINE_C_API const char *spine_skin_entry_get_name(spine_skin_entry entry);
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SPINE_C_API const char *spine_skin_entry_get_name(spine_skin_entry entry);
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SPINE_C_API spine_attachment spine_skin_entry_get_attachment(spine_skin_entry entry);
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SPINE_C_API spine_attachment spine_skin_entry_get_attachment(spine_skin_entry entry);
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// Bounds struct
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typedef struct spine_bounds {
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float x;
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float y;
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float width;
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float height;
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} spine_bounds;
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// Skeleton bounds function
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SPINE_C_API spine_bounds spine_skeleton_get_bounds(spine_skeleton skeleton);
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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#endif
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#endif
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@ -135,10 +135,9 @@ spine_array_physics_constraint spine_skeleton_get_physics_constraints(spine_skel
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return (spine_array_physics_constraint) &_self->getPhysicsConstraints();
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return (spine_array_physics_constraint) &_self->getPhysicsConstraints();
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}
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}
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void spine_skeleton_get_bounds_1(spine_skeleton self, float *outX, float *outY, float *outWidth, float *outHeight,
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void spine_skeleton_get_bounds_1(spine_skeleton self, float *outX, float *outY, float *outWidth, float *outHeight) {
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spine_array_float outVertexBuffer) {
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Skeleton *_self = (Skeleton *) self;
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Skeleton *_self = (Skeleton *) self;
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_self->getBounds(*outX, *outY, *outWidth, *outHeight, *((Array<float> *) outVertexBuffer));
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_self->getBounds(*outX, *outY, *outWidth, *outHeight);
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}
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}
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void spine_skeleton_get_bounds_2(spine_skeleton self, float *outX, float *outY, float *outWidth, float *outHeight, spine_array_float outVertexBuffer,
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void spine_skeleton_get_bounds_2(spine_skeleton self, float *outX, float *outY, float *outWidth, float *outHeight, spine_array_float outVertexBuffer,
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@ -38,8 +38,7 @@ SPINE_C_API /*@null*/ spine_attachment spine_skeleton_get_attachment_2(spine_ske
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SPINE_C_API void spine_skeleton_set_attachment(spine_skeleton self, const char *slotName, const char *attachmentName);
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SPINE_C_API void spine_skeleton_set_attachment(spine_skeleton self, const char *slotName, const char *attachmentName);
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SPINE_C_API spine_array_constraint spine_skeleton_get_constraints(spine_skeleton self);
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SPINE_C_API spine_array_constraint spine_skeleton_get_constraints(spine_skeleton self);
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SPINE_C_API spine_array_physics_constraint spine_skeleton_get_physics_constraints(spine_skeleton self);
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SPINE_C_API spine_array_physics_constraint spine_skeleton_get_physics_constraints(spine_skeleton self);
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SPINE_C_API void spine_skeleton_get_bounds_1(spine_skeleton self, float *outX, float *outY, float *outWidth, float *outHeight,
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SPINE_C_API void spine_skeleton_get_bounds_1(spine_skeleton self, float *outX, float *outY, float *outWidth, float *outHeight);
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spine_array_float outVertexBuffer);
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SPINE_C_API void spine_skeleton_get_bounds_2(spine_skeleton self, float *outX, float *outY, float *outWidth, float *outHeight,
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SPINE_C_API void spine_skeleton_get_bounds_2(spine_skeleton self, float *outX, float *outY, float *outWidth, float *outHeight,
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spine_array_float outVertexBuffer, /*@null*/ spine_skeleton_clipping clipper);
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spine_array_float outVertexBuffer, /*@null*/ spine_skeleton_clipping clipper);
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SPINE_C_API spine_color spine_skeleton_get_color(spine_skeleton self);
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SPINE_C_API spine_color spine_skeleton_get_color(spine_skeleton self);
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