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@ -45,7 +45,7 @@ struct RegionAttachment {
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float x, y, scaleX, scaleY, rotation, width, height;
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void* texture;
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float regionOffsetX, regionOffsetY; // Unrotated pixels stripped from upper left.
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float regionOffsetX, regionOffsetY; // Pixels stripped from the bottom left, unrotated.
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float regionWidth, regionHeight; // Unrotated, stripped size.
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float regionOriginalWidth, regionOriginalHeight; // Unrotated, unstripped size.
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