From 09d3547b657b71ecfbad7beb1441635dd99462af Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Mon, 7 Oct 2019 21:12:41 +0200 Subject: [PATCH] [unity] Added changelog section of recent 3.8 changes to 3.9 changelog section. See commit 22cdfc4. --- CHANGELOG.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index e4f5cfd6b..de3c35981 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -38,6 +38,12 @@ * **Breaking changes** * **Additions** + * Additional **Fix Draw Order** parameter at SkeletonRenderer, defaults to `disabled` (previous behaviour). + Applies only when 3+ submeshes are used (2+ materials with alternating order, e.g. "A B A"). + If true, MaterialPropertyBlocks are assigned at each material to prevent aggressive batching of submeshes + by e.g. the LWRP renderer, leading to incorrect draw order (e.g. "A1 B A2" changed to "A1A2 B"). + You can leave this parameter disabled when everything is drawn correctly to save the additional performance cost. + * **Additional Timeline features.** SpineAnimationStateClip now provides a `Speed Multiplier`, a start time offset parameter `Clip In`, support for blending successive animations by overlapping tracks. An additional `Use Blend Duration` parameter *(defaults to true)* allows for automatic synchronisation of MixDuration with the current overlap blend duration. An additional Spine preferences parameter `Use Blend Duration` has been added which can be disabled to default to the previous behaviour before this update. * **Changes of default values**