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- Recalculate normals only if required by the SpriteCollection.
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@ -137,7 +137,10 @@ public class tk2dSpineSkeleton : MonoBehaviour, tk2dRuntime.ISpriteCollectionFor
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mesh.colors = colors;
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mesh.colors = colors;
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mesh.uv = uvs;
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mesh.uv = uvs;
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mesh.triangles = triangles;
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mesh.triangles = triangles;
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mesh.RecalculateNormals();
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if (skeletonDataAsset.sprites.normalGenerationMode != tk2dSpriteCollection.NormalGenerationMode.None) {
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mesh.RecalculateNormals();
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}
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renderer.sharedMaterial = skeletonDataAsset.sprites.spriteCollection.inst.materials[0];
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renderer.sharedMaterial = skeletonDataAsset.sprites.spriteCollection.inst.materials[0];
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}
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}
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