[cocos2dx] Closes #1733, missing JS bindings.

This commit is contained in:
badlogic 2020-08-26 16:14:48 +02:00
parent 1662ebea4f
commit 0a42f4fe28

View File

@ -851,7 +851,7 @@ bool SkeletonRenderer::getDebugBoundingRectEnabled() const {
} }
void SkeletonRenderer::onEnter () { void SkeletonRenderer::onEnter () {
#if CC_ENABLE_SCRIPT_BINDING #if CC_ENABLE_SCRIPT_BINDING && COCOS2D_VERSION < 0x00040000
if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnEnter)) return; if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnEnter)) return;
#endif #endif
Node::onEnter(); Node::onEnter();
@ -859,7 +859,7 @@ void SkeletonRenderer::onEnter () {
} }
void SkeletonRenderer::onExit () { void SkeletonRenderer::onExit () {
#if CC_ENABLE_SCRIPT_BINDING #if CC_ENABLE_SCRIPT_BINDING && COCOS2D_VERSION < 0x00040000
if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnExit)) return; if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnExit)) return;
#endif #endif
Node::onExit(); Node::onExit();