diff --git a/.gitignore b/.gitignore index d7c233746..096f0eb1f 100644 --- a/.gitignore +++ b/.gitignore @@ -27,11 +27,11 @@ forums spine-csharp/bin spine-csharp/obj -spine-monogame-xamarinstudio-ios/src/bin -spine-monogame-xamarinstudio-ios/src/obj +spine-monogame/xamarinstudio-ios/src/bin +spine-monogame/xamarinstudio-ios/src/obj -spine-monogame-windows8-store/src/bin -spine-monogame-windows8-store/src/obj +spine-monogame/windows8-store/src/bin +spine-monogame/windows8-store/src/obj spine-xna/bin spine-xna/obj diff --git a/spine-monogame/windows8-store/src/SpineMonogameWindows8Store.csproj b/spine-monogame/windows8-store/src/SpineMonogameWindows8Store.csproj index 22d08ed61..262fe118d 100644 --- a/spine-monogame/windows8-store/src/SpineMonogameWindows8Store.csproj +++ b/spine-monogame/windows8-store/src/SpineMonogameWindows8Store.csproj @@ -126,70 +126,70 @@ - + spine-csharp\Animation.cs - + spine-csharp\AnimationState.cs - + spine-csharp\AnimationStateData.cs - + spine-csharp\Atlas.cs - + spine-csharp\Attachments\AtlasAttachmentLoader.cs - + spine-csharp\Attachments\Attachment.cs - + spine-csharp\Attachments\AttachmentLoader.cs - + spine-csharp\Attachments\AttachmentType.cs - + spine-csharp\Attachments\RegionAttachment.cs - + spine-csharp\Bone.cs - + spine-csharp\BoneData.cs - + spine-csharp\Json.cs - + spine-csharp\Skeleton.cs - + spine-csharp\SkeletonData.cs - + spine-csharp\SkeletonJson.cs - + spine-csharp\Skin.cs - + spine-csharp\Slot.cs - + spine-csharp\SlotData.cs - + spine-xna\SkeletonRenderer.cs - + spine-xna\SpriteBatcher.cs - + spine-xna\Util.cs - + spine-xna\XnaTextureLoader.cs diff --git a/spine-monogame/xamarinstudio-ios/src/spine-monogame-xamarinstudio-ios.csproj b/spine-monogame/xamarinstudio-ios/src/spine-monogame-xamarinstudio-ios.csproj index 00b20ed6b..9fa0e1033 100644 --- a/spine-monogame/xamarinstudio-ios/src/spine-monogame-xamarinstudio-ios.csproj +++ b/spine-monogame/xamarinstudio-ios/src/spine-monogame-xamarinstudio-ios.csproj @@ -49,70 +49,70 @@ - + spine-csharp\Attachments\AtlasAttachmentLoader.cs - + spine-csharp\Attachments\Attachment.cs - + spine-csharp\Attachments\AttachmentLoader.cs - + spine-csharp\Attachments\AttachmentType.cs - + spine-csharp\Attachments\RegionAttachment.cs - + spine-csharp\Animation.cs - + spine-csharp\AnimationState.cs - + spine-csharp\AnimationStateData.cs - + spine-csharp\Atlas.cs - + spine-csharp\Bone.cs - + spine-csharp\BoneData.cs - + spine-csharp\Json.cs - + spine-csharp\Skeleton.cs - + spine-csharp\SkeletonData.cs - + spine-csharp\SkeletonJson.cs - + spine-csharp\Skin.cs - + spine-csharp\Slot.cs - + spine-csharp\SlotData.cs - + spine-xna\SkeletonRenderer.cs - + spine-xna\SpriteBatcher.cs - + spine-xna\Util.cs - + spine-xna\XnaTextureLoader.cs diff --git a/spine-xna/example/src/ExampleGame.cs b/spine-xna/example/src/ExampleGame.cs index 0115f1ce3..2c1132adf 100644 --- a/spine-xna/example/src/ExampleGame.cs +++ b/spine-xna/example/src/ExampleGame.cs @@ -78,8 +78,8 @@ namespace Spine { state.AddAnimation("jump", false); state.AddAnimation("walk", true); - skeleton.RootBone.X = 320; - skeleton.RootBone.Y = 440; + skeleton.X = 320; + skeleton.Y = 440; skeleton.UpdateWorldTransform(); }