diff --git a/.gitignore b/.gitignore
index d7c233746..096f0eb1f 100644
--- a/.gitignore
+++ b/.gitignore
@@ -27,11 +27,11 @@ forums
spine-csharp/bin
spine-csharp/obj
-spine-monogame-xamarinstudio-ios/src/bin
-spine-monogame-xamarinstudio-ios/src/obj
+spine-monogame/xamarinstudio-ios/src/bin
+spine-monogame/xamarinstudio-ios/src/obj
-spine-monogame-windows8-store/src/bin
-spine-monogame-windows8-store/src/obj
+spine-monogame/windows8-store/src/bin
+spine-monogame/windows8-store/src/obj
spine-xna/bin
spine-xna/obj
diff --git a/spine-monogame/windows8-store/src/SpineMonogameWindows8Store.csproj b/spine-monogame/windows8-store/src/SpineMonogameWindows8Store.csproj
index 22d08ed61..262fe118d 100644
--- a/spine-monogame/windows8-store/src/SpineMonogameWindows8Store.csproj
+++ b/spine-monogame/windows8-store/src/SpineMonogameWindows8Store.csproj
@@ -126,70 +126,70 @@
-
+
spine-csharp\Animation.cs
-
+
spine-csharp\AnimationState.cs
-
+
spine-csharp\AnimationStateData.cs
-
+
spine-csharp\Atlas.cs
-
+
spine-csharp\Attachments\AtlasAttachmentLoader.cs
-
+
spine-csharp\Attachments\Attachment.cs
-
+
spine-csharp\Attachments\AttachmentLoader.cs
-
+
spine-csharp\Attachments\AttachmentType.cs
-
+
spine-csharp\Attachments\RegionAttachment.cs
-
+
spine-csharp\Bone.cs
-
+
spine-csharp\BoneData.cs
-
+
spine-csharp\Json.cs
-
+
spine-csharp\Skeleton.cs
-
+
spine-csharp\SkeletonData.cs
-
+
spine-csharp\SkeletonJson.cs
-
+
spine-csharp\Skin.cs
-
+
spine-csharp\Slot.cs
-
+
spine-csharp\SlotData.cs
-
+
spine-xna\SkeletonRenderer.cs
-
+
spine-xna\SpriteBatcher.cs
-
+
spine-xna\Util.cs
-
+
spine-xna\XnaTextureLoader.cs
diff --git a/spine-monogame/xamarinstudio-ios/src/spine-monogame-xamarinstudio-ios.csproj b/spine-monogame/xamarinstudio-ios/src/spine-monogame-xamarinstudio-ios.csproj
index 00b20ed6b..9fa0e1033 100644
--- a/spine-monogame/xamarinstudio-ios/src/spine-monogame-xamarinstudio-ios.csproj
+++ b/spine-monogame/xamarinstudio-ios/src/spine-monogame-xamarinstudio-ios.csproj
@@ -49,70 +49,70 @@
-
+
spine-csharp\Attachments\AtlasAttachmentLoader.cs
-
+
spine-csharp\Attachments\Attachment.cs
-
+
spine-csharp\Attachments\AttachmentLoader.cs
-
+
spine-csharp\Attachments\AttachmentType.cs
-
+
spine-csharp\Attachments\RegionAttachment.cs
-
+
spine-csharp\Animation.cs
-
+
spine-csharp\AnimationState.cs
-
+
spine-csharp\AnimationStateData.cs
-
+
spine-csharp\Atlas.cs
-
+
spine-csharp\Bone.cs
-
+
spine-csharp\BoneData.cs
-
+
spine-csharp\Json.cs
-
+
spine-csharp\Skeleton.cs
-
+
spine-csharp\SkeletonData.cs
-
+
spine-csharp\SkeletonJson.cs
-
+
spine-csharp\Skin.cs
-
+
spine-csharp\Slot.cs
-
+
spine-csharp\SlotData.cs
-
+
spine-xna\SkeletonRenderer.cs
-
+
spine-xna\SpriteBatcher.cs
-
+
spine-xna\Util.cs
-
+
spine-xna\XnaTextureLoader.cs
diff --git a/spine-xna/example/src/ExampleGame.cs b/spine-xna/example/src/ExampleGame.cs
index 0115f1ce3..2c1132adf 100644
--- a/spine-xna/example/src/ExampleGame.cs
+++ b/spine-xna/example/src/ExampleGame.cs
@@ -78,8 +78,8 @@ namespace Spine {
state.AddAnimation("jump", false);
state.AddAnimation("walk", true);
- skeleton.RootBone.X = 320;
- skeleton.RootBone.Y = 440;
+ skeleton.X = 320;
+ skeleton.Y = 440;
skeleton.UpdateWorldTransform();
}