From 0a61f34c61aa604ddc7a9da06266c84ca28ebe99 Mon Sep 17 00:00:00 2001 From: pharan Date: Wed, 4 Apr 2018 17:17:06 +0800 Subject: [PATCH] [unity] Updated examples. --- .../Other Examples/Drunkboy.unity | 1926 +++++ .../Other Examples/Drunkboy.unity.meta | 8 + .../Other Examples/Freezeboy.unity | 6825 +++++++++++++++++ .../Other Examples/Freezeboy.unity.meta | 8 + .../Mix and Match Equip Assets.meta | 9 + .../Goggles Normal.asset | 17 + .../Goggles Normal.asset.meta | 9 + .../Goggles Tactical.asset | 17 + .../Goggles Tactical.asset.meta | 9 + .../Gun Freeze.asset | 17 + .../Gun Freeze.asset.meta | 9 + .../Gun Normal.asset | 17 + .../Gun Normal.asset.meta | 9 + .../Other Examples/Mix and Match Equip.unity | 1912 +++++ .../Mix and Match Equip.unity.meta | 8 + .../Other Examples/SkeletonUtility Eyes.unity | 229 +- .../SkeletonUtility GroundConstraint.unity | 186 +- .../Other Examples/SpineGauge.unity | 11 +- .../Spine Examples/Scripts/AttackSpineboy.cs | 4 + .../Scripts/DraggableTransform.cs | 27 + .../Scripts/DraggableTransform.cs.meta | 12 + .../Mix and Match Character Customize.meta | 9 + .../EquipAssetExample.cs | 14 + .../EquipAssetExample.cs.meta | 12 + .../EquipButtonExample.cs | 31 + .../EquipButtonExample.cs.meta | 12 + .../EquipSystemExample.cs | 70 + .../EquipSystemExample.cs.meta | 12 + .../EquipsVisualsComponentExample.cs | 62 + .../EquipsVisualsComponentExample.cs.meta | 12 + .../Scripts/SpineboyBodyTilt.cs | 43 + .../Scripts/SpineboyBodyTilt.cs.meta | 12 + .../Scripts/SpineboyFacialExpression.cs | 60 + .../Scripts/SpineboyFacialExpression.cs.meta | 12 + .../Scripts/SpineboyFootplanter.cs | 208 + .../Scripts/SpineboyFootplanter.cs.meta | 12 + .../Spine Examples/Scripts/SpineboyFreeze.cs | 64 + .../Scripts/SpineboyFreeze.cs.meta | 12 + .../spineboy-unity/Equips/goggles-normal.png | Bin 0 -> 36014 bytes .../goggles-normal.png.meta} | 32 +- ...tacticalvisor.png => goggles-tactical.png} | Bin ...sor.png.meta => goggles-tactical.png.meta} | 8 +- .../Equips/{freezegun.png => gun-freeze.png} | Bin ...freezegun.png.meta => gun-freeze.png.meta} | 20 +- .../spineboy-unity/Equips/gun-normal.png | Bin 0 -> 40758 bytes .../spineboy-unity/Equips/gun-normal.png.meta | 92 + .../Spine/spineboy-unity/spineboy-unity.png | Bin 613913 -> 0 bytes 47 files changed, 11980 insertions(+), 98 deletions(-) create mode 100644 spine-unity/Assets/Spine Examples/Other Examples/Drunkboy.unity create mode 100644 spine-unity/Assets/Spine Examples/Other Examples/Drunkboy.unity.meta create mode 100644 spine-unity/Assets/Spine Examples/Other Examples/Freezeboy.unity create mode 100644 spine-unity/Assets/Spine Examples/Other Examples/Freezeboy.unity.meta create mode 100644 spine-unity/Assets/Spine Examples/Other Examples/Mix and Match Equip Assets.meta create mode 100644 spine-unity/Assets/Spine Examples/Other Examples/Mix and Match Equip Assets/Goggles Normal.asset create mode 100644 spine-unity/Assets/Spine Examples/Other Examples/Mix and Match Equip Assets/Goggles Normal.asset.meta create mode 100644 spine-unity/Assets/Spine Examples/Other Examples/Mix and Match Equip Assets/Goggles Tactical.asset create mode 100644 spine-unity/Assets/Spine Examples/Other Examples/Mix and Match Equip Assets/Goggles Tactical.asset.meta create mode 100644 spine-unity/Assets/Spine Examples/Other Examples/Mix and Match Equip Assets/Gun Freeze.asset create mode 100644 spine-unity/Assets/Spine Examples/Other Examples/Mix and Match Equip Assets/Gun Freeze.asset.meta create mode 100644 spine-unity/Assets/Spine Examples/Other Examples/Mix and Match Equip Assets/Gun Normal.asset create mode 100644 spine-unity/Assets/Spine Examples/Other Examples/Mix and Match Equip Assets/Gun Normal.asset.meta create mode 100644 spine-unity/Assets/Spine Examples/Other Examples/Mix and Match Equip.unity create mode 100644 spine-unity/Assets/Spine Examples/Other Examples/Mix and Match Equip.unity.meta create mode 100644 spine-unity/Assets/Spine Examples/Scripts/DraggableTransform.cs create mode 100644 spine-unity/Assets/Spine Examples/Scripts/DraggableTransform.cs.meta create mode 100644 spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize.meta create mode 100644 spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipAssetExample.cs create mode 100644 spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipAssetExample.cs.meta create mode 100644 spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipButtonExample.cs create mode 100644 spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipButtonExample.cs.meta create mode 100644 spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipSystemExample.cs create mode 100644 spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipSystemExample.cs.meta create mode 100644 spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipsVisualsComponentExample.cs create mode 100644 spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipsVisualsComponentExample.cs.meta create mode 100644 spine-unity/Assets/Spine Examples/Scripts/SpineboyBodyTilt.cs create mode 100644 spine-unity/Assets/Spine Examples/Scripts/SpineboyBodyTilt.cs.meta create mode 100644 spine-unity/Assets/Spine Examples/Scripts/SpineboyFacialExpression.cs create mode 100644 spine-unity/Assets/Spine Examples/Scripts/SpineboyFacialExpression.cs.meta create mode 100644 spine-unity/Assets/Spine Examples/Scripts/SpineboyFootplanter.cs create mode 100644 spine-unity/Assets/Spine Examples/Scripts/SpineboyFootplanter.cs.meta create mode 100644 spine-unity/Assets/Spine Examples/Scripts/SpineboyFreeze.cs create mode 100644 spine-unity/Assets/Spine Examples/Scripts/SpineboyFreeze.cs.meta create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/Equips/goggles-normal.png rename spine-unity/Assets/Spine Examples/Spine/spineboy-unity/{spineboy-unity.png.meta => Equips/goggles-normal.png.meta} (66%) rename spine-unity/Assets/Spine Examples/Spine/spineboy-unity/Equips/{goggles-tacticalvisor.png => goggles-tactical.png} (100%) rename spine-unity/Assets/Spine Examples/Spine/spineboy-unity/Equips/{goggles-tacticalvisor.png.meta => goggles-tactical.png.meta} (94%) rename spine-unity/Assets/Spine Examples/Spine/spineboy-unity/Equips/{freezegun.png => gun-freeze.png} (100%) rename spine-unity/Assets/Spine Examples/Spine/spineboy-unity/Equips/{freezegun.png.meta => gun-freeze.png.meta} (78%) create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/Equips/gun-normal.png create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/Equips/gun-normal.png.meta delete mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/spineboy-unity.png diff --git 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component: {fileID: 1984548217} m_Layer: 0 m_Name: front_foot_goal m_TagString: Untagged @@ -576,10 +644,10 @@ Transform: m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 1984548216} - m_LocalRotation: {x: -0, y: -0, z: -0.00795751, w: 0.99996835} - m_LocalPosition: {x: 2.9748998, y: 0.3312556, z: 0} + m_LocalRotation: {x: 0, y: 0, z: -0.00829022, w: 0.99996567} + m_LocalPosition: {x: 2.9747999, y: 0.33127287, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_Children: [] m_Father: {fileID: 973814792} m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} diff --git a/spine-unity/Assets/Spine Examples/Other Examples/SpineGauge.unity b/spine-unity/Assets/Spine Examples/Other Examples/SpineGauge.unity index 92c419e12..87377851d 100644 --- a/spine-unity/Assets/Spine Examples/Other Examples/SpineGauge.unity +++ b/spine-unity/Assets/Spine Examples/Other Examples/SpineGauge.unity @@ -158,7 +158,7 @@ MonoBehaviour: m_EditorClassIdentifier: skeletonDataAsset: {fileID: 11400000, guid: a467507a4ffb1d542a558739b2fede77, type: 2} initialSkinName: base - initialFlipX: 0 + initialFlipX: 1 initialFlipY: 0 separatorSlotNames: [] zSpacing: 0 @@ -221,7 +221,7 @@ Transform: m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 282891642} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: -8.18, y: -3.48, z: 0} + m_LocalPosition: {x: 6.84, y: -3.48, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} @@ -323,7 +323,7 @@ Transform: m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 351144566} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: -0.3, y: -3.48, z: 0} + m_LocalPosition: {x: -2.4099998, y: -3.48, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 795271517} @@ -517,6 +517,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: spineboy: {fileID: 351144567} + attackerSpineboy: {fileID: 282891644} gauge: {fileID: 795271514} healthText: {fileID: 1847717249} onAttack: @@ -567,7 +568,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 436.7, y: 225.4} + m_AnchoredPosition: {x: -781, y: 225.4} m_SizeDelta: {x: 339.8, y: 53.2} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1053578425 @@ -811,7 +812,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -13, y: 343} + m_AnchoredPosition: {x: -224, y: 343} m_SizeDelta: {x: 339.8, y: 53.2} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1847717249 diff --git a/spine-unity/Assets/Spine Examples/Scripts/AttackSpineboy.cs b/spine-unity/Assets/Spine Examples/Scripts/AttackSpineboy.cs index 411766bb1..b37c142a3 100644 --- a/spine-unity/Assets/Spine Examples/Scripts/AttackSpineboy.cs +++ b/spine-unity/Assets/Spine Examples/Scripts/AttackSpineboy.cs @@ -35,6 +35,7 @@ namespace Spine.Unity.Examples { public class AttackSpineboy : MonoBehaviour { public SkeletonAnimation spineboy; + public SkeletonAnimation attackerSpineboy; public SpineGauge gauge; public Text healthText; @@ -48,6 +49,9 @@ namespace Spine.Unity.Examples { currentHealth -= 10; healthText.text = currentHealth + "/" + maxHealth; + attackerSpineboy.AnimationState.SetAnimation(1, "shoot", false); + attackerSpineboy.AnimationState.AddEmptyAnimation(1, 0.5f, 2f); + if (currentHealth > 0) { spineboy.AnimationState.SetAnimation(0, "hit", false); spineboy.AnimationState.AddAnimation(0, "idle", true, 0); diff --git a/spine-unity/Assets/Spine Examples/Scripts/DraggableTransform.cs b/spine-unity/Assets/Spine Examples/Scripts/DraggableTransform.cs new file mode 100644 index 000000000..99cd700e6 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Scripts/DraggableTransform.cs @@ -0,0 +1,27 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Spine.Unity.Examples { + public class DraggableTransform : MonoBehaviour { + + Vector2 mousePreviousWorld, mouseDeltaWorld; + Camera mainCamera; + + void Start () { + mainCamera = Camera.main; + } + + void Update () { + Vector2 mouseCurrent = Input.mousePosition; + Vector2 mouseCurrentWorld = mainCamera.ScreenToWorldPoint(new Vector3(mouseCurrent.x, mouseCurrent.y, -mainCamera.transform.position.z)); + + mouseDeltaWorld = mouseCurrentWorld - mousePreviousWorld; + mousePreviousWorld = mouseCurrentWorld; + } + + void OnMouseDrag () { + transform.Translate(mouseDeltaWorld); + } + } +} diff --git a/spine-unity/Assets/Spine Examples/Scripts/DraggableTransform.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/DraggableTransform.cs.meta new file mode 100644 index 000000000..4a72db6b3 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Scripts/DraggableTransform.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: ac0a69923492d1b4aa7ca656033ec6a3 +timeCreated: 1520587078 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize.meta b/spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize.meta new file mode 100644 index 000000000..a930fa7ca --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 39dcbd139c9316f46919f47f9706ca79 +folderAsset: yes +timeCreated: 1522686452 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipAssetExample.cs b/spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipAssetExample.cs new file mode 100644 index 000000000..187bd2860 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipAssetExample.cs @@ -0,0 +1,14 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Spine.Unity.Examples { + [CreateAssetMenu] + public class EquipAssetExample : ScriptableObject { + public EquipSystemExample.EquipType equipType; + public Sprite sprite; + public string description; + public int yourStats; + } + +} diff --git a/spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipAssetExample.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipAssetExample.cs.meta new file mode 100644 index 000000000..bbda6c7e7 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipAssetExample.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: dcf21dc1875a05044835c5a6c969bda4 +timeCreated: 1522687338 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipButtonExample.cs b/spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipButtonExample.cs new file mode 100644 index 000000000..88351157a --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipButtonExample.cs @@ -0,0 +1,31 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using UnityEngine.UI; + +namespace Spine.Unity.Examples { + public class EquipButtonExample : MonoBehaviour { + public EquipAssetExample asset; + public EquipSystemExample equipSystem; + public Image inventoryImage; + + void OnValidate () { + MatchImage(); + } + + void MatchImage () { + if (inventoryImage != null) + inventoryImage.sprite = asset.sprite; + } + + void Start () { + MatchImage(); + + var button = GetComponent