add null check

This commit is contained in:
park.saerom 2021-08-11 18:10:23 +09:00
parent 5fd4494ea2
commit 0a73ce902c

View File

@ -87,12 +87,13 @@ namespace Spine.Unity {
#if NEW_PREFAB_SYSTEM #if NEW_PREFAB_SYSTEM
if (UnityEditor.PrefabUtility.IsPartOfAnyPrefab(meshFilter)) { if (UnityEditor.PrefabUtility.IsPartOfAnyPrefab(meshFilter)) {
var instanceRoot = UnityEditor.PrefabUtility.GetOutermostPrefabInstanceRoot(meshFilter); var instanceRoot = UnityEditor.PrefabUtility.GetOutermostPrefabInstanceRoot(meshFilter);
var objectOverrides = UnityEditor.PrefabUtility.GetObjectOverrides(instanceRoot); if (instanceRoot != null) {
var objectOverrides = UnityEditor.PrefabUtility.GetObjectOverrides(instanceRoot);
foreach (UnityEditor.SceneManagement.ObjectOverride objectOverride in objectOverrides) { foreach (UnityEditor.SceneManagement.ObjectOverride objectOverride in objectOverrides) {
if (objectOverride.instanceObject == meshFilter) { if (objectOverride.instanceObject == meshFilter) {
objectOverride.Revert(UnityEditor.InteractionMode.AutomatedAction); objectOverride.Revert(UnityEditor.InteractionMode.AutomatedAction);
break; break;
}
} }
} }
} }