add null check

This commit is contained in:
park.saerom 2021-08-11 18:10:23 +09:00
parent 5fd4494ea2
commit 0a73ce902c

View File

@ -87,8 +87,8 @@ namespace Spine.Unity {
#if NEW_PREFAB_SYSTEM
if (UnityEditor.PrefabUtility.IsPartOfAnyPrefab(meshFilter)) {
var instanceRoot = UnityEditor.PrefabUtility.GetOutermostPrefabInstanceRoot(meshFilter);
if (instanceRoot != null) {
var objectOverrides = UnityEditor.PrefabUtility.GetObjectOverrides(instanceRoot);
foreach (UnityEditor.SceneManagement.ObjectOverride objectOverride in objectOverrides) {
if (objectOverride.instanceObject == meshFilter) {
objectOverride.Revert(UnityEditor.InteractionMode.AutomatedAction);
@ -96,6 +96,7 @@ namespace Spine.Unity {
}
}
}
}
#endif
meshFilter.hideFlags = HideFlags.DontSaveInEditor;
}