More AnimationState refactoring.

- Added `animationStart` so a portion of an animation can be looped.
- Changed timing fields to: trackTime, trackLast, trackEnd, animationStart, animationEnd, animationLast
- Removed default *Threshold fields. People can just set it on the track entry if they don't like the defaults.
- Removed `loopCount` from complete event. People can calculate it based on track time.

#621
closes #535
closes #593
This commit is contained in:
NathanSweet 2016-08-20 11:51:56 +02:00
parent 966c03e68f
commit 0a8896a3e2
4 changed files with 244 additions and 187 deletions

View File

@ -75,8 +75,8 @@ public class AnimationStateTest {
add(actual("interrupt", entry));
}
public void complete (TrackEntry entry, int loopCount) {
add(actual("complete " + loopCount, entry));
public void complete (TrackEntry entry) {
add(actual("complete", entry));
}
public void end (TrackEntry entry) {
@ -84,17 +84,16 @@ public class AnimationStateTest {
}
private void add (Result result) {
String error = "PASS";
String message = result.toString();
if (actual.size >= expected.size) {
error = "FAIL: <none>";
message += "FAIL: <none>";
fail = true;
} else if (!expected.get(actual.size).equals(result)) {
error = "FAIL: " + expected.get(actual.size);
message += "FAIL: " + expected.get(actual.size);
fail = true;
}
buffer.append(result.toString());
buffer.append(error);
buffer.append('\n');
} else
message += "PASS";
log(message);
actual.add(result);
}
};
@ -102,7 +101,6 @@ public class AnimationStateTest {
final SkeletonData skeletonData;
final Array<Result> actual = new Array();
final Array<Result> expected = new Array();
final StringBuilder buffer = new StringBuilder(512);
AnimationStateData stateData;
AnimationState state;
@ -113,12 +111,14 @@ public class AnimationStateTest {
AnimationStateTest () {
skeletonData = json.readSkeletonData(new LwjglFileHandle("test/test.json", FileType.Internal));
TrackEntry entry;
setup("0.1 time step", // 1
expect(0, "start", 0, 0), //
expect(0, "event 0", 0, 0), //
expect(0, "event 14", 0.5f, 0.5f), //
expect(0, "event 30", 1, 1), //
expect(0, "complete 1", 1, 1), //
expect(0, "complete", 1, 1), //
expect(0, "end", 1, 1.1f) //
);
state.setAnimation(0, "events1", false);
@ -128,9 +128,9 @@ public class AnimationStateTest {
expect(0, "start", 0, 0), //
expect(0, "event 0", 0, 0), //
expect(0, "event 14", 0.467f, 0.467f), //
expect(0, "event 30", 1.017f, 1.017f), //
expect(0, "complete 1", 1.017f, 1.017f), //
expect(0, "end", 1.017f, 1.033f) //
expect(0, "event 30", 1, 1), //
expect(0, "complete", 1, 1), //
expect(0, "end", 1, 1.017f) //
);
state.setAnimation(0, "events1", false);
run(1 / 60f, 1000);
@ -140,7 +140,7 @@ public class AnimationStateTest {
expect(0, "event 0", 0, 0), //
expect(0, "event 14", 30, 30), //
expect(0, "event 30", 30, 30), //
expect(0, "complete 1", 30, 30), //
expect(0, "complete", 30, 30), //
expect(0, "end", 30, 60) //
);
state.setAnimation(0, "events1", false);
@ -151,7 +151,7 @@ public class AnimationStateTest {
expect(0, "event 0", 0, 0), //
expect(0, "event 14", 1, 1), //
expect(0, "event 30", 1, 1), //
expect(0, "complete 1", 1, 1), //
expect(0, "complete", 1, 1), //
expect(0, "end", 1, 2) //
);
state.setAnimation(0, "events1", false);
@ -162,7 +162,7 @@ public class AnimationStateTest {
expect(0, "event 0", 0, 0), //
expect(0, "event 14", 0.5f, 0.5f), //
expect(0, "event 30", 1, 1), //
expect(0, "complete 1", 1, 1), //
expect(0, "complete", 1, 1), //
expect(1, "start", 0.1f, 1.1f), //
@ -172,7 +172,7 @@ public class AnimationStateTest {
expect(1, "event 0", 0.1f, 1.1f), //
expect(1, "event 14", 0.5f, 1.5f), //
expect(1, "event 30", 1, 2), //
expect(1, "complete 1", 1, 2), //
expect(1, "complete", 1, 2), //
expect(0, "start", 0.1f, 2.1f), //
@ -182,7 +182,7 @@ public class AnimationStateTest {
expect(0, "event 0", 0.1f, 2.1f), //
expect(0, "event 14", 0.5f, 2.5f), //
expect(0, "event 30", 1, 3), //
expect(0, "complete 1", 1, 3), //
expect(0, "complete", 1, 3), //
expect(0, "end", 1, 3.1f) //
);
state.setAnimation(0, "events1", false);
@ -203,7 +203,7 @@ public class AnimationStateTest {
expect(1, "event 0", 0.1f, 0.6f), //
expect(1, "event 14", 0.5f, 1.0f), //
expect(1, "event 30", 1, 1.5f), //
expect(1, "complete 1", 1, 1.5f), //
expect(1, "complete", 1, 1.5f), //
expect(1, "end", 1, 1.6f) //
);
state.setAnimation(0, "events1", false);
@ -218,7 +218,7 @@ public class AnimationStateTest {
expect(1, "start", 0.1f, 1), //
expect(0, "interrupt", 1, 1), //
expect(0, "complete 1", 1, 1), //
expect(0, "complete", 1, 1), //
expect(1, "event 0", 0.1f, 1), //
expect(1, "event 14", 0.5f, 1.4f), //
@ -226,7 +226,7 @@ public class AnimationStateTest {
expect(0, "end", 1.6f, 1.6f), //
expect(1, "event 30", 1, 1.9f), //
expect(1, "complete 1", 1, 1.9f), //
expect(1, "complete", 1, 1.9f), //
expect(1, "end", 1, 2) //
);
stateData.setMix("events1", "events2", 0.7f);
@ -245,11 +245,11 @@ public class AnimationStateTest {
expect(1, "event 0", 0.1f, 0.5f), //
expect(1, "event 14", 0.5f, 0.9f), //
expect(0, "complete 1", 1, 1), //
expect(0, "complete", 1, 1), //
expect(0, "end", 1.1f, 1.1f), //
expect(1, "event 30", 1, 1.4f), //
expect(1, "complete 1", 1, 1.4f), //
expect(1, "complete", 1, 1.4f), //
expect(1, "end", 1, 1.5f) //
);
stateData.setDefaultMix(0.7f);
@ -269,43 +269,43 @@ public class AnimationStateTest {
expect(1, "event 0", 0.1f, 0.5f), //
expect(1, "event 14", 0.5f, 0.9f), //
expect(0, "complete 1", 1, 1), //
expect(0, "complete", 1, 1), //
expect(0, "end", 1.1f, 1.1f), //
expect(1, "event 30", 1, 1.4f), //
expect(1, "complete 1", 1, 1.4f), //
expect(1, "complete", 1, 1.4f), //
expect(1, "end", 1, 1.5f) //
);
stateData.setMix("events1", "events2", 0.7f);
state.setEventThreshold(0.5f);
state.setAnimation(0, "events1", false);
state.setAnimation(0, "events1", false).setEventThreshold(0.5f);
state.addAnimation(0, "events2", false, 0.4f);
run(0.1f, 1000);
setup("event threshold, all animation 0 events fire during mix", // 10
expect(0, "start", 0, 0), //
expect(0, "event 0", 0, 0), //
expect(1, "start", 0.1f, 0.5f), //
expect(0, "interrupt", 0.5f, 0.5f), //
expect(0, "event 14", 0.5f, 0.5f), //
expect(1, "event 0", 0.1f, 0.5f), //
expect(1, "event 14", 0.5f, 0.9f), //
expect(1, "start", 0.1f, 0.9f), //
expect(0, "interrupt", 0.9f, 0.9f), //
expect(1, "event 0", 0.1f, 0.9f), //
expect(0, "event 30", 1, 1), //
expect(0, "complete 1", 1, 1), //
expect(0, "end", 1.1f, 1.1f), //
expect(0, "complete", 1, 1), //
expect(0, "event 0", 1, 1), //
expect(1, "event 30", 1, 1.4f), //
expect(1, "complete 1", 1, 1.4f), //
expect(1, "end", 1, 1.5f) //
expect(1, "event 14", 0.5f, 1.3f), //
expect(0, "end", 1.5f, 1.5f), //
expect(1, "event 30", 1, 1.8f), //
expect(1, "complete", 1, 1.8f), //
expect(1, "end", 1, 1.9f) //
);
stateData.setMix("events1", "events2", 0.7f);
state.setEventThreshold(1);
state.setAnimation(0, "events1", false);
state.addAnimation(0, "events2", false, 0.4f);
state.setAnimation(0, "events1", true).setEventThreshold(1);
state.addAnimation(0, "events2", false, 0.8f).setMixDuration(0.7f);
run(0.1f, 1000);
setup("looping", // 11
@ -313,22 +313,30 @@ public class AnimationStateTest {
expect(0, "event 0", 0, 0), //
expect(0, "event 14", 0.5f, 0.5f), //
expect(0, "event 30", 1, 1), //
expect(0, "complete 1", 1, 1), //
expect(0, "complete", 1, 1), //
expect(0, "event 0", 1, 1), //
expect(0, "event 14", 1.5f, 1.5f), //
expect(0, "event 30", 2, 2), //
expect(0, "complete 2", 2, 2), //
expect(0, "event 0", 2, 2) //
expect(0, "complete", 2, 2), //
expect(0, "event 0", 2, 2), //
expect(0, "event 14", 2.5f, 2.5f), //
expect(0, "event 30", 3, 3), //
expect(0, "complete", 3, 3), //
expect(0, "event 0", 3, 3), //
expect(0, "event 14", 3.5f, 3.5f), //
expect(0, "event 30", 4, 4), //
expect(0, "complete", 4, 4), //
expect(0, "event 0", 4, 4) //
);
state.setAnimation(0, "events1", true);
run(0.1f, 2);
run(0.1f, 4);
setup("not looping, update past animation 0 duration", // 12
expect(0, "start", 0, 0), //
expect(0, "event 0", 0, 0), //
expect(0, "event 14", 0.5f, 0.5f), //
expect(0, "event 30", 1, 1), //
expect(0, "complete 1", 1, 1), //
expect(0, "complete", 1, 1), //
expect(1, "start", 0.1f, 2.1f), //
@ -338,7 +346,7 @@ public class AnimationStateTest {
expect(1, "event 0", 0.1f, 2.1f), //
expect(1, "event 14", 0.5f, 2.5f), //
expect(1, "event 30", 1, 3), //
expect(1, "complete 1", 1, 3), //
expect(1, "complete", 1, 3), //
expect(1, "end", 1, 3.1f) //
);
state.setAnimation(0, "events1", false);
@ -350,11 +358,11 @@ public class AnimationStateTest {
expect(0, "event 0", 0, 0), //
expect(0, "event 14", 0.5f, 0.5f), //
expect(0, "event 30", 1, 1), //
expect(0, "complete 1", 1, 1), //
expect(0, "complete", 1, 1), //
expect(0, "event 0", 1, 1), //
expect(0, "event 14", 1.5f, 1.5f), //
expect(0, "event 30", 2, 2), //
expect(0, "complete 2", 2, 2), //
expect(0, "complete", 2, 2), //
expect(0, "event 0", 2, 2), //
expect(1, "start", 0.1f, 2.1f), //
@ -365,7 +373,7 @@ public class AnimationStateTest {
expect(1, "event 0", 0.1f, 2.1f), //
expect(1, "event 14", 0.5f, 2.5f), //
expect(1, "event 30", 1, 3), //
expect(1, "complete 1", 1, 3), //
expect(1, "complete", 1, 3), //
expect(1, "end", 1, 3.1f) //
);
state.setAnimation(0, "events1", true);
@ -376,11 +384,11 @@ public class AnimationStateTest {
});
setup("add animation on empty track", // 14
expect(0, "start", 0, 0), // s
expect(0, "start", 0, 0), //
expect(0, "event 0", 0, 0), //
expect(0, "event 14", 0.5f, 0.5f), //
expect(0, "event 30", 1, 1), //
expect(0, "complete 1", 1, 1), //
expect(0, "complete", 1, 1), //
expect(0, "end", 1, 1.1f) //
);
state.addAnimation(0, "events1", false, 0);
@ -391,12 +399,52 @@ public class AnimationStateTest {
expect(0, "event 0", 0, 0), //
expect(0, "event 14", 0.5f, 0.5f), //
expect(0, "event 30", 1, 1), //
expect(0, "complete 1", 9.1f, 9.1f), //
expect(0, "end", 9.1f, 9.2f) //
expect(0, "complete", 1, 1), //
expect(0, "end", 9f, 9.1f) //
);
state.setAnimation(0, "events1", false).endTime = 9;
state.setAnimation(0, "events1", false).setTrackEnd(9);
run(0.1f, 10);
setup("looping with animation start", // 16
expect(0, "start", 0, 0), //
expect(0, "event 30", 0.4f, 0.4f), //
expect(0, "complete", 0.4f, 0.4f), //
expect(0, "event 30", 0.8f, 0.8f), //
expect(0, "complete", 0.8f, 0.8f), //
expect(0, "event 30", 1.2f, 1.2f), //
expect(0, "complete", 1.2f, 1.2f) //
);
entry = state.setAnimation(0, "events1", true);
entry.setAnimationLast(0.6f);
entry.setAnimationStart(0.6f);
run(0.1f, 1.4f);
setup("looping with animation start and end", // 17
expect(0, "start", 0, 0), //
expect(0, "event 14", 0.3f, 0.3f), //
expect(0, "complete", 0.6f, 0.6f), //
expect(0, "event 14", 0.9f, 0.9f), //
expect(0, "complete", 1.2f, 1.2f), //
expect(0, "event 14", 1.5f, 1.5f) //
);
entry = state.setAnimation(0, "events1", true);
entry.setAnimationStart(0.2f);
entry.setAnimationLast(0.2f);
entry.setAnimationEnd(0.8f);
run(0.1f, 1.8f);
setup("non-looping with animation start and end", // 18
expect(0, "start", 0, 0), //
expect(0, "event 14", 0.3f, 0.3f), //
expect(0, "complete", 0.6f, 0.6f), //
expect(0, "end", 1, 1.1f) //
);
entry = state.setAnimation(0, "events1", false);
entry.setAnimationStart(0.2f);
entry.setAnimationLast(0.2f);
entry.setAnimationEnd(0.8f);
run(0.1f, 1.8f);
System.out.println("AnimationState tests passed.");
}
@ -408,9 +456,8 @@ public class AnimationStateTest {
state.addListener(stateListener);
time = 0;
fail = false;
buffer.setLength(0);
buffer.append(test + ": " + description + "\n");
buffer.append(String.format("%-3s%-12s%-7s%-7s%-7s\n", "#", "EVENT", "TRACK", "TOTAL", "RESULT"));
log(test + ": " + description);
log(String.format("%-3s%-12s%-7s%-7s%-7s", "#", "EVENT", "TRACK", "TOTAL", "RESULT"));
}
void run (float incr, float endTime) {
@ -425,22 +472,29 @@ public class AnimationStateTest {
if (listener != null) listener.frame(time);
skeleton.update(incr);
state.update(incr);
// Reduce float error for tests.
for (TrackEntry entry : state.getTracks()) {
if (entry == null) continue;
entry.trackTime = Math.round(entry.trackTime * 1000000) / 1000000f;
if (entry.mixingFrom != null)
entry.mixingFrom.trackTime = Math.round(entry.mixingFrom.trackTime * 1000000) / 1000000f;
}
state.apply(skeleton);
}
// Expecting more than actual is a failure.
for (int i = actual.size, n = expected.size; i < n; i++) {
buffer.append(String.format("%-29s", "<none>"));
buffer.append("FAIL: " + expected.get(i) + "\n");
log(String.format("%-29s", "<none>") + "FAIL: " + expected.get(i));
fail = true;
}
actual.clear();
expected.clear();
if (fail) {
System.out.println(buffer);
System.out.println("TEST " + test + " FAILED!");
System.exit(0);
}
System.out.println(buffer);
System.out.println();
}
Result expect (int animationIndex, String name, float trackTime, float totalTime) {
@ -456,11 +510,15 @@ public class AnimationStateTest {
Result result = new Result();
result.name = name;
result.animationIndex = skeletonData.getAnimations().indexOf(entry.animation, true);
result.trackTime = Math.round(entry.time * 1000) / 1000f;
result.trackTime = Math.round(entry.trackTime * 1000) / 1000f;
result.totalTime = Math.round(time * 1000) / 1000f;
return result;
}
void log (String message) {
System.out.println(message);
}
class Result {
String name;
int animationIndex;

View File

@ -88,8 +88,8 @@ public class SimpleTest2 extends ApplicationAdapter {
.println(entry.getTrackIndex() + " event: " + entry + ", " + event.getData().getName() + ", " + event.getInt());
}
public void complete (TrackEntry entry, int loopCount) {
System.out.println(entry.getTrackIndex() + " complete: " + entry + ", " + loopCount);
public void complete (TrackEntry entry) {
System.out.println(entry.getTrackIndex() + " complete: " + entry);
}
public void interrupt (TrackEntry entry) {

View File

@ -46,7 +46,6 @@ public class AnimationState {
private final Array<Event> events = new Array();
final Array<AnimationStateListener> listeners = new Array();
private float timeScale = 1;
private float eventThreshold, attachmentThreshold, drawOrderThreshold;
final Pool<TrackEntry> trackEntryPool = new Pool() {
protected Object newObject () {
return new TrackEntry();
@ -75,24 +74,24 @@ public class AnimationState {
TrackEntry next = current.next;
if (next != null) {
// When the next entry's delay is passed, change to the next entry.
float nextTime = current.lastTime - next.delay;
float nextTime = current.trackLast - next.delay;
if (nextTime >= 0) {
next.time = nextTime + delta * next.timeScale;
current.time += currentDelta;
next.trackTime = nextTime + delta * next.timeScale;
current.trackTime += currentDelta;
setCurrent(i, next);
if (next.mixingFrom != null) next.mixTime += currentDelta;
continue;
}
} else if (!current.loop && current.lastTime >= current.endTime) {
// End non-looping animation when it reaches its end time and there is no next entry.
} else if (!current.loop && current.trackLast >= current.trackEnd) {
// Clear a non-looping animation when it reaches its end time and there is no next entry.
clearTrack(i);
continue;
}
current.time += currentDelta;
current.trackTime += currentDelta;
if (current.mixingFrom != null) {
float mixingFromDelta = delta * current.mixingFrom.timeScale;
current.mixingFrom.time += mixingFromDelta;
current.mixingFrom.trackTime += mixingFromDelta;
current.mixTime += mixingFromDelta;
}
}
@ -108,12 +107,7 @@ public class AnimationState {
TrackEntry current = tracks.get(i);
if (current == null) continue;
float time = current.time, lastTime = current.lastTime, endTime = current.endTime, alpha = current.alpha;
if (!current.loop) {
if (time > endTime) time = endTime;
if (lastTime > endTime) lastTime = endTime;
}
float alpha = current.alpha;
if (current.mixingFrom != null) {
alpha *= current.mixTime / current.mixDuration;
applyMixingFrom(current.mixingFrom, skeleton, alpha);
@ -123,71 +117,70 @@ public class AnimationState {
current.mixingFrom = null;
}
}
current.animation.mix(skeleton, lastTime, time, current.loop, events, alpha);
queueEvents(current, lastTime, time, endTime);
current.lastTime = current.time;
float animationLast = current.animationLast, animationTime = current.getAnimationTime();
Array<Timeline> timelines = current.animation.timelines;
for (int ii = 0, n = timelines.size; ii < n; ii++)
timelines.get(ii).apply(skeleton, animationLast, animationTime, events, alpha);
queueEvents(current, animationTime);
current.animationLast = animationTime;
current.trackLast = current.trackTime;
}
queue.drain();
}
private void applyMixingFrom (TrackEntry entry, Skeleton skeleton, float mix) {
float time = entry.time, lastTime = entry.lastTime, endTime = entry.endTime, alpha = entry.alpha;
float animationTime;
if (entry.loop) {
float duration = entry.animation.duration;
if (duration != 0) {
animationTime = time % duration;
if (lastTime > 0) lastTime %= duration;
} else
animationTime = time;
} else {
if (time > endTime) time = endTime;
if (lastTime > endTime) lastTime = endTime;
animationTime = time;
}
Array<Event> events = mix < entry.eventThreshold ? this.events : null;
boolean attachments = mix < entry.attachmentThreshold, drawOrder = mix < entry.drawOrderThreshold;
float animationLast = entry.animationLast, animationTime = entry.getAnimationTime();
Array<Timeline> timelines = entry.animation.timelines;
float alpha = entry.alpha;
if (attachments && drawOrder) {
for (int i = 0, n = timelines.size; i < n; i++)
timelines.get(i).apply(skeleton, lastTime, animationTime, events, alpha);
timelines.get(i).apply(skeleton, animationLast, animationTime, events, alpha);
} else {
for (int i = 0, n = timelines.size; i < n; i++) {
Timeline timeline = timelines.get(i);
if (!attachments && timeline instanceof AttachmentTimeline) continue;
if (!drawOrder && timeline instanceof DrawOrderTimeline) continue;
timeline.apply(skeleton, lastTime, animationTime, events, alpha);
timeline.apply(skeleton, animationLast, animationTime, events, alpha);
}
}
queueEvents(entry, entry.lastTime, time, entry.endTime);
entry.lastTime = entry.time;
queueEvents(entry, animationTime);
entry.animationLast = animationTime;
entry.trackLast = entry.trackTime;
}
private void queueEvents (TrackEntry entry, float lastTime, float time, float endTime) {
Array<Event> events = this.events;
int n = events.size;
private void queueEvents (TrackEntry entry, float animationTime) {
float animationStart = entry.animationStart, animationEnd = entry.animationEnd;
float duration = animationEnd - animationStart;
float trackLastWrapped = entry.trackLast % duration;
// Queue events before complete.
float lastTimeWrapped = lastTime % endTime;
int i = 0;
Array<Event> events = this.events;
int i = 0, n = events.size;
for (; i < n; i++) {
Event event = events.get(i);
if (events.get(i).time < lastTimeWrapped) break;
if (event.time < trackLastWrapped) break;
if (event.time > animationEnd) continue; // Discard events out of animation start/end.
queue.event(entry, event);
}
// Queue complete if completed the animation or a loop iteration.
if (entry.loop ? (lastTime % endTime > time % endTime) : (lastTime < endTime && time >= endTime))
queue.complete(entry, (int)(time / endTime));
// Queue complete if completed a loop iteration or the animation.
if (entry.loop ? (trackLastWrapped > entry.trackTime % duration)
: (animationTime >= animationEnd && entry.animationLast < animationEnd)) {
queue.complete(entry);
}
// Queue events after complete.
for (; i < n; i++)
for (; i < n; i++) {
Event event = events.get(i);
if (event.time < animationStart) continue; // Discard events out of animation start/end.
queue.event(entry, events.get(i));
}
events.clear();
}
@ -266,8 +259,11 @@ public class AnimationState {
* after {@link AnimationStateListener#end(TrackEntry)}. */
public TrackEntry setAnimation (int trackIndex, Animation animation, boolean loop) {
if (animation == null) throw new IllegalArgumentException("animation cannot be null.");
clearTrack(trackIndex);
TrackEntry entry = trackEntry(trackIndex, animation, loop, null);
TrackEntry current = expandToIndex(trackIndex);
if (current != null) freeAll(current.next);
TrackEntry entry = trackEntry(trackIndex, animation, loop, current);
setCurrent(trackIndex, entry);
return entry;
}
@ -297,7 +293,11 @@ public class AnimationState {
if (last != null) {
last.next = entry;
if (delay <= 0) delay += last.endTime * (1 + (int)(last.time / last.endTime)) - data.getMix(last.animation, animation);
if (delay <= 0) {
float duration = last.animationEnd - last.animationStart;
if (duration != 0)
delay += duration * (1 + (int)(last.trackTime / duration)) - data.getMix(last.animation, animation);
}
} else {
setCurrent(trackIndex, entry);
if (delay <= 0) delay = 0;
@ -314,14 +314,17 @@ public class AnimationState {
entry.animation = animation;
entry.loop = loop;
entry.eventThreshold = eventThreshold;
entry.attachmentThreshold = attachmentThreshold;
entry.drawOrderThreshold = drawOrderThreshold;
entry.eventThreshold = 0;
entry.attachmentThreshold = 0;
entry.drawOrderThreshold = 0;
entry.delay = 0;
entry.endTime = animation.getDuration();
entry.time = 0;
entry.lastTime = -1;
entry.trackTime = 0;
entry.trackEnd = animation.getDuration();
entry.trackLast = -1;
entry.animationStart = 0;
entry.animationEnd = entry.trackEnd;
entry.animationLast = -1;
entry.timeScale = 1;
entry.alpha = 1;
@ -360,7 +363,7 @@ public class AnimationState {
}
/** Multiplier for the delta time when the animation state is updated, causing time for all animations to move slower or
* faster. */
* faster. Defaults to 1. */
public float getTimeScale () {
return timeScale;
}
@ -369,38 +372,12 @@ public class AnimationState {
this.timeScale = timeScale;
}
/** @see TrackEntry#getEventThreshold() */
public float getEventThreshold () {
return eventThreshold;
}
public void setEventThreshold (float eventThreshold) {
this.eventThreshold = eventThreshold;
}
/** @see TrackEntry#getAttachmentThreshold() */
public float getAttachmentThreshold () {
return attachmentThreshold;
}
public void setAttachmentThreshold (float attachmentThreshold) {
this.attachmentThreshold = attachmentThreshold;
}
/** @see TrackEntry#getDrawOrderThreshold() */
public float getDrawOrderThreshold () {
return drawOrderThreshold;
}
public void setDrawOrderThreshold (float drawOrderThreshold) {
this.drawOrderThreshold = drawOrderThreshold;
}
public AnimationStateData getData () {
return data;
}
public void setData (AnimationStateData data) {
if (data == null) throw new IllegalArgumentException("data cannot be null.");
this.data = data;
}
@ -429,8 +406,7 @@ public class AnimationState {
int trackIndex;
boolean loop;
float eventThreshold, attachmentThreshold, drawOrderThreshold;
/** Merow. */
float delay, endTime, time, lastTime, timeScale;
float delay, trackTime, trackLast, trackEnd, animationStart, animationEnd, animationLast, timeScale;
float alpha;
float mixTime, mixDuration;
@ -441,6 +417,15 @@ public class AnimationState {
listener = null;
}
public float getAnimationTime () {
if (loop) {
float duration = animationEnd - animationStart;
if (duration == 0) return 0;
return (trackTime % duration) + animationStart;
}
return Math.min(trackTime + animationStart, animationEnd);
}
public int getTrackIndex () {
return trackIndex;
}
@ -470,42 +455,56 @@ public class AnimationState {
this.delay = delay;
}
/** Current time in seconds for this track entry. When changing the track time, it often makes sense to also change
* {@link #getAnimationLast()} to control when timelines will trigger. Defaults to 0. */
public float getTrackTime () {
return trackTime;
}
public void setTrackTime (float trackTime) {
this.trackTime = trackTime;
}
public float getTrackEnd () {
return trackEnd;
}
public void setTrackEnd (float trackEnd) {
this.trackEnd = trackEnd;
}
/** Seconds when this animation starts, both initially and after looping. Defaults to 0. */
public float getAnimationStart () {
return animationStart;
}
public void setAnimationStart (float animationStart) {
this.animationStart = animationStart;
}
/** Seconds when this animation ends, causing the next animation to start or this animation to loop. Defaults to the
* animation duration.
* <p>
* When a non-looping animation reaches the end time and no more animations are queued, it is removed from the track. The
* end time may be set beyond the animation duration to keep applying the animation instead of removing it. */
public float getEndTime () {
return endTime;
* animation duration. */
public float getAnimationEnd () {
return animationEnd;
}
public void setEndTime (float endTime) {
this.endTime = endTime;
}
/** Current time in seconds for this animation. When changing the time, it often makes sense to also change last time to
* control when timelines will trigger. */
public float getTime () {
return time;
}
public void setTime (float time) {
this.time = time;
public void setAnimationEnd (float animationEnd) {
this.animationEnd = animationEnd;
}
/** The time in seconds this animation was last applied. Some timelines use this for one-time triggers. Eg, when this
* animation is applied, event timelines will fire all events between lastTime (exclusive) and time (inclusive). Defaults to
* -1 to ensure triggers on frame 0 happen the first time this animation is applied. */
public float getLastTime () {
return lastTime;
public float getAnimationLast () {
return animationLast;
}
public void setLastTime (float lastTime) {
this.lastTime = lastTime;
public void setAnimationLast (float animationLast) {
this.animationLast = animationLast;
}
/** Multiplier for the delta time when the animation state is updated, causing time for this animation to move slower or
* faster. */
* faster. Defaults to 1. */
public float getTimeScale () {
return timeScale;
}
@ -579,7 +578,7 @@ public class AnimationState {
/** Returns true if at least one loop has been completed (ie time >= end time). */
public boolean isComplete () {
return time >= endTime;
return trackTime >= trackEnd;
}
/** Seconds from zero to the mix duration when mixing from the previous animation to this animation. */
@ -591,7 +590,8 @@ public class AnimationState {
this.mixTime = mixTime;
}
/** Seconds for mixing from the previous animation to this animation. */
/** Seconds for mixing from the previous animation to this animation. Defaults to the value provided by
* {@link AnimationStateData} based on the animation before this animation (if any). */
public float getMixDuration () {
return mixDuration;
}
@ -612,7 +612,7 @@ public class AnimationState {
}
static private class EventQueue {
static private final int START = -3, EVENT = -2, INTERRUPT = -1, END = 0;
static private final int START = 0, EVENT = 1, COMPLETE = 2, INTERRUPT = 3, END = 4;
private final Array<AnimationStateListener> listeners;
private final Pool<TrackEntry> trackEntryPool;
@ -636,9 +636,9 @@ public class AnimationState {
eventTypes.add(EVENT);
}
public void complete (TrackEntry entry, int loopCount) {
public void complete (TrackEntry entry) {
objects.add(entry);
eventTypes.add(loopCount);
eventTypes.add(COMPLETE);
}
public void interrupt (TrackEntry entry) {
@ -685,9 +685,9 @@ public class AnimationState {
trackEntryPool.free(entry);
break;
default:
if (entry.listener != null) entry.listener.complete(entry, eventType);
if (entry.listener != null) entry.listener.complete(entry);
for (int i = 0; i < listeners.size; i++)
listeners.get(i).complete(entry, eventType);
listeners.get(i).complete(entry);
}
}
clear();
@ -713,9 +713,8 @@ public class AnimationState {
* should be kept because it may be reused. */
public void end (TrackEntry entry);
/** Invoked every time this animation completes a loop.
* @param loopCount The number of times the animation reached the end. */
public void complete (TrackEntry entry, int loopCount);
/** Invoked every time this animation completes a loop. */
public void complete (TrackEntry entry);
/** Invoked when this animation triggers an event. */
public void event (TrackEntry entry, Event event);
@ -725,7 +724,7 @@ public class AnimationState {
public void event (TrackEntry entry, Event event) {
}
public void complete (TrackEntry entry, int loopCount) {
public void complete (TrackEntry entry) {
}
public void start (TrackEntry entry) {

View File

@ -264,7 +264,7 @@ public class SkeletonViewer extends ApplicationAdapter {
ShapeRenderer shapes = debugRenderer.getShapeRenderer();
TrackEntry entry = state.getCurrent(0);
if (entry != null) {
float percent = entry.getTime() / entry.getEndTime();
float percent = entry.getTrackTime() / entry.getTrackEnd();
if (entry.getLoop()) percent %= 1;
float x = ui.window.getRight() + (Gdx.graphics.getWidth() - ui.window.getRight()) * percent;
shapes.setColor(Color.CYAN);