From f5c2571c44b93abc3d98308e462148884d28b6c7 Mon Sep 17 00:00:00 2001 From: pharan Date: Sat, 24 Mar 2018 06:18:47 +0800 Subject: [PATCH 01/10] [unity] Some editor cleanup. --- .../spine-unity/Editor/SkeletonDataAssetInspector.cs | 11 ++++++----- .../Assets/spine-unity/Editor/SkeletonDebugWindow.cs | 2 +- 2 files changed, 7 insertions(+), 6 deletions(-) diff --git a/spine-unity/Assets/spine-unity/Editor/SkeletonDataAssetInspector.cs b/spine-unity/Assets/spine-unity/Editor/SkeletonDataAssetInspector.cs index 750f56855..8216151ad 100644 --- a/spine-unity/Assets/spine-unity/Editor/SkeletonDataAssetInspector.cs +++ b/spine-unity/Assets/spine-unity/Editor/SkeletonDataAssetInspector.cs @@ -370,9 +370,9 @@ namespace Spine.Unity.Editor { } EditorGUILayout.LabelField("Name", " Duration"); - bool nonessential = targetSkeletonData.ImagesPath != null; // Currently the only way to determine if skeleton data has nonessential data. (Spine 3.6) - float fps = targetSkeletonData.Fps; - if (nonessential && fps == 0) fps = 30; + //bool nonessential = targetSkeletonData.ImagesPath != null; // Currently the only way to determine if skeleton data has nonessential data. (Spine 3.6) + //float fps = targetSkeletonData.Fps; + //if (nonessential && fps == 0) fps = 30; var activeTrack = preview.ActiveTrack; foreach (Animation animation in targetSkeletonData.Animations) { @@ -387,8 +387,9 @@ namespace Spine.Unity.Editor { } else { GUILayout.Label("-", GUILayout.Width(24)); } - string frameCountString = (fps > 0) ? ("(" + (Mathf.RoundToInt(animation.Duration * fps)) + ")").PadLeft(12, ' ') : string.Empty; - EditorGUILayout.LabelField(new GUIContent(animation.Name, Icons.animation), SpineInspectorUtility.TempContent(animation.Duration.ToString("f3") + "s" + frameCountString)); + //string frameCountString = (fps > 0) ? ("(" + (Mathf.RoundToInt(animation.Duration * fps)) + ")").PadLeft(12, ' ') : string.Empty; + //EditorGUILayout.LabelField(new GUIContent(animation.Name, Icons.animation), SpineInspectorUtility.TempContent(animation.Duration.ToString("f3") + "s" + frameCountString)); + EditorGUILayout.LabelField(new GUIContent(animation.Name, Icons.animation), SpineInspectorUtility.TempContent(animation.Duration.ToString("f3") + "s")); } } } diff --git a/spine-unity/Assets/spine-unity/Editor/SkeletonDebugWindow.cs b/spine-unity/Assets/spine-unity/Editor/SkeletonDebugWindow.cs index ac9e02f1a..cee6ecf9f 100644 --- a/spine-unity/Assets/spine-unity/Editor/SkeletonDebugWindow.cs +++ b/spine-unity/Assets/spine-unity/Editor/SkeletonDebugWindow.cs @@ -374,7 +374,7 @@ namespace Spine.Unity.Editor { EditorGUI.BeginChangeCheck(); c.Mix = EditorGUILayout.Slider("Mix", c.Mix, MixMin, MixMax); - c.BendDirection = EditorGUILayout.Toggle("Bend Direction +", c.BendDirection > 0) ? 1 : -1; + c.BendDirection = EditorGUILayout.Toggle(SpineInspectorUtility.TempContent("Bend Clockwise", tooltip: "IkConstraint.BendDirection == 1 if clockwise; -1 if counterclockwise."), c.BendDirection > 0) ? 1 : -1; if (EditorGUI.EndChangeCheck()) requireRepaint = true; EditorGUILayout.Space(); From e46a04a1307bc2259f9b9a00101733a90ca21d68 Mon Sep 17 00:00:00 2001 From: pharan Date: Sat, 24 Mar 2018 06:19:41 +0800 Subject: [PATCH 02/10] [unity] Fix tangents not being solved. --- .../Components/SkeletonRenderer.cs | 1 + .../spine-unity/Mesh Generation/SpineMesh.cs | 92 ++++++++++--------- .../SkeletonGraphic/SkeletonGraphic.cs | 1 + .../SkeletonPartsRenderer.cs | 1 + 4 files changed, 53 insertions(+), 42 deletions(-) diff --git a/spine-unity/Assets/spine-unity/Components/SkeletonRenderer.cs b/spine-unity/Assets/spine-unity/Components/SkeletonRenderer.cs index fbce68644..811cfcb92 100644 --- a/spine-unity/Assets/spine-unity/Components/SkeletonRenderer.cs +++ b/spine-unity/Assets/spine-unity/Components/SkeletonRenderer.cs @@ -317,6 +317,7 @@ namespace Spine.Unity { meshRenderer.sharedMaterials = rendererBuffers.GetUpdatedSharedMaterialsArray(); } + meshGenerator.FillLateVertexData(currentMesh); // STEP 4. The UnityEngine.Mesh is ready. Set it as the MeshFilter's mesh. Store the instructions used for that mesh. =========== meshFilter.sharedMesh = currentMesh; diff --git a/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs b/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs index 40be3a896..1cb0e0988 100644 --- a/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs +++ b/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs @@ -50,13 +50,13 @@ namespace Spine.Unity { } } - /// Instructions for how to generate a mesh or submesh out of a range of slots in a given skeleton. + /// Instructions for how to generate a mesh or submesh: "Render this skeleton's slots: start slot, up to but not including endSlot, using this material." public struct SubmeshInstruction { public Skeleton skeleton; public int startSlot; public int endSlot; - public Material material; + public bool forceSeparate; public int preActiveClippingSlotSource; @@ -206,35 +206,35 @@ namespace Spine.Unity { bool skeletonHasClipping = false; var drawOrderItems = drawOrder.Items; for (int i = 0; i < drawOrderCount; i++) { - Slot slot = drawOrderItems[i]; - Attachment attachment = slot.attachment; + Slot slot = drawOrderItems[i]; + Attachment attachment = slot.attachment; - workingAttachmentsItems[i] = attachment; - int attachmentTriangleCount; - int attachmentVertexCount; + workingAttachmentsItems[i] = attachment; + int attachmentTriangleCount; + int attachmentVertexCount; - var regionAttachment = attachment as RegionAttachment; - if (regionAttachment != null) { - attachmentVertexCount = 4; - attachmentTriangleCount = 6; - } else { - var meshAttachment = attachment as MeshAttachment; - if (meshAttachment != null) { - attachmentVertexCount = meshAttachment.worldVerticesLength >> 1; - attachmentTriangleCount = meshAttachment.triangles.Length; - } else { - var clippingAttachment = attachment as ClippingAttachment; - if (clippingAttachment != null) { - current.hasClipping = true; - skeletonHasClipping = true; - } - attachmentVertexCount = 0; - attachmentTriangleCount = 0; - } - } - current.rawTriangleCount += attachmentTriangleCount; - current.rawVertexCount += attachmentVertexCount; - totalRawVertexCount += attachmentVertexCount; + var regionAttachment = attachment as RegionAttachment; + if (regionAttachment != null) { + attachmentVertexCount = 4; + attachmentTriangleCount = 6; + } else { + var meshAttachment = attachment as MeshAttachment; + if (meshAttachment != null) { + attachmentVertexCount = meshAttachment.worldVerticesLength >> 1; + attachmentTriangleCount = meshAttachment.triangles.Length; + } else { + var clippingAttachment = attachment as ClippingAttachment; + if (clippingAttachment != null) { + current.hasClipping = true; + skeletonHasClipping = true; + } + attachmentVertexCount = 0; + attachmentTriangleCount = 0; + } + } + current.rawTriangleCount += attachmentTriangleCount; + current.rawVertexCount += attachmentVertexCount; + totalRawVertexCount += attachmentVertexCount; } @@ -448,9 +448,9 @@ namespace Spine.Unity { meshBoundsThickness = 0f; } - submeshes.Count = 1; - submeshes.Items[0].Clear(false); submeshIndex = 0; + submeshes.Count = 1; + //submeshes.Items[0].Clear(false); } public void AddSubmesh (SubmeshInstruction instruction, bool updateTriangles = true) { @@ -500,7 +500,7 @@ namespace Spine.Unity { int attachmentIndexCount; Color c = default(Color); - + // Identify and prepare values. var region = attachment as RegionAttachment; if (region != null) { @@ -1020,18 +1020,26 @@ namespace Spine.Unity { if (settings.tintBlack) { mesh.uv2 = this.uv2.Items; mesh.uv3 = this.uv3.Items; - } + } + } + } - if (settings.calculateTangents) { - MeshGenerator.SolveTangents2DEnsureSize(ref this.tangents, ref this.tempTanBuffer, vertexCount); - for (int i = 0; i < submeshCount; i++) { - var submesh = sbi[i].Items; - int triangleCount = sbi[i].Count; - MeshGenerator.SolveTangents2DTriangles(this.tempTanBuffer, submesh, triangleCount, vbi, ubi, vertexCount); - } - MeshGenerator.SolveTangents2DBuffer(this.tangents, this.tempTanBuffer, vertexCount); - mesh.tangents = this.tangents; + public void FillLateVertexData (Mesh mesh) { + if (settings.calculateTangents) { + int vertexCount = this.vertexBuffer.Count; + var sbi = submeshes.Items; + int submeshCount = submeshes.Count; + var vbi = vertexBuffer.Items; + var ubi = uvBuffer.Items; + + MeshGenerator.SolveTangents2DEnsureSize(ref this.tangents, ref this.tempTanBuffer, vertexCount); + for (int i = 0; i < submeshCount; i++) { + var submesh = sbi[i].Items; + int triangleCount = sbi[i].Count; + MeshGenerator.SolveTangents2DTriangles(this.tempTanBuffer, submesh, triangleCount, vbi, ubi, vertexCount); } + MeshGenerator.SolveTangents2DBuffer(this.tangents, this.tempTanBuffer, vertexCount); + mesh.tangents = this.tangents; } } diff --git a/spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/SkeletonGraphic.cs b/spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/SkeletonGraphic.cs index 3e04344b0..622f21c15 100644 --- a/spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/SkeletonGraphic.cs +++ b/spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/SkeletonGraphic.cs @@ -287,6 +287,7 @@ namespace Spine.Unity { var mesh = smartMesh.mesh; meshGenerator.FillVertexData(mesh); if (updateTriangles) meshGenerator.FillTrianglesSingle(mesh); + meshGenerator.FillLateVertexData(mesh); canvasRenderer.SetMesh(mesh); smartMesh.instructionUsed.Set(currentInstructions); diff --git a/spine-unity/Assets/spine-unity/Modules/SkeletonRenderSeparator/SkeletonPartsRenderer.cs b/spine-unity/Assets/spine-unity/Modules/SkeletonRenderSeparator/SkeletonPartsRenderer.cs index f1fc26685..6660bea93 100644 --- a/spine-unity/Assets/spine-unity/Modules/SkeletonRenderSeparator/SkeletonPartsRenderer.cs +++ b/spine-unity/Assets/spine-unity/Modules/SkeletonRenderSeparator/SkeletonPartsRenderer.cs @@ -117,6 +117,7 @@ namespace Spine.Unity.Modules { meshRenderer.sharedMaterials = buffers.GetUpdatedSharedMaterialsArray(); } } + meshGenerator.FillLateVertexData(mesh); meshFilter.sharedMesh = mesh; smartMesh.instructionUsed.Set(currentInstructions); From 17ce8d5bcf0a7968a97011d9bb243aaf52200f25 Mon Sep 17 00:00:00 2001 From: pharan Date: Sat, 24 Mar 2018 06:20:47 +0800 Subject: [PATCH 03/10] [unity] 2D Option for KinematicShadow. --- .../SkeletonUtilityKinematicShadow.cs | 23 +++++++++++++++---- 1 file changed, 18 insertions(+), 5 deletions(-) diff --git a/spine-unity/Assets/spine-unity/Modules/SkeletonUtility Modules/SkeletonUtilityKinematicShadow.cs b/spine-unity/Assets/spine-unity/Modules/SkeletonUtility Modules/SkeletonUtilityKinematicShadow.cs index 4389bec40..447d37fe0 100644 --- a/spine-unity/Assets/spine-unity/Modules/SkeletonUtility Modules/SkeletonUtilityKinematicShadow.cs +++ b/spine-unity/Assets/spine-unity/Modules/SkeletonUtility Modules/SkeletonUtilityKinematicShadow.cs @@ -41,6 +41,7 @@ namespace Spine.Unity.Modules { public bool detachedShadow = false; public Transform parent; public bool hideShadow = true; + public PhysicsSystem physicsSystem = PhysicsSystem.Physics3D; #endregion GameObject shadowRoot; @@ -49,6 +50,11 @@ namespace Spine.Unity.Modules { public Transform dest, src; } + public enum PhysicsSystem { + Physics2D, + Physics3D + }; + void Start () { // Duplicate this gameObject as the "shadow" with a different parent. shadowRoot = Instantiate(this.gameObject); @@ -84,9 +90,10 @@ namespace Spine.Unity.Modules { foreach (var b in bones) { if (b.gameObject == this.gameObject) continue; - + + System.Type checkType = (physicsSystem == PhysicsSystem.Physics2D) ? typeof(Rigidbody2D) : typeof(Rigidbody); foreach (var sb in shadowBones) { - if (sb.GetComponent() != null && sb.boneName == b.boneName) { + if (sb.GetComponent(checkType) != null && sb.boneName == b.boneName) { shadowTable.Add(new TransformPair { dest = b.transform, src = sb.transform @@ -111,9 +118,15 @@ namespace Spine.Unity.Modules { } void FixedUpdate () { - var shadowRootRigidbody = shadowRoot.GetComponent(); - shadowRootRigidbody.MovePosition(transform.position); - shadowRootRigidbody.MoveRotation(transform.rotation); + if (physicsSystem == PhysicsSystem.Physics2D) { + var shadowRootRigidbody = shadowRoot.GetComponent(); + shadowRootRigidbody.MovePosition(transform.position); + shadowRootRigidbody.MoveRotation(transform.rotation.eulerAngles.z); + } else { + var shadowRootRigidbody = shadowRoot.GetComponent(); + shadowRootRigidbody.MovePosition(transform.position); + shadowRootRigidbody.MoveRotation(transform.rotation); + } for (int i = 0, n = shadowTable.Count; i < n; i++) { var pair = shadowTable[i]; From 9bf12a4299cf8a631e60575a2b8d6b230808b4ed Mon Sep 17 00:00:00 2001 From: John Date: Tue, 27 Mar 2018 10:14:42 +0800 Subject: [PATCH 04/10] [unity] Fix FindBaseOrSiblingProperty. --- .../Editor/SpineInspectorUtility.cs | 32 +++++++++++-------- 1 file changed, 18 insertions(+), 14 deletions(-) diff --git a/spine-unity/Assets/spine-unity/Editor/SpineInspectorUtility.cs b/spine-unity/Assets/spine-unity/Editor/SpineInspectorUtility.cs index 9a88727ed..749cdde4f 100644 --- a/spine-unity/Assets/spine-unity/Editor/SpineInspectorUtility.cs +++ b/spine-unity/Assets/spine-unity/Editor/SpineInspectorUtility.cs @@ -92,26 +92,30 @@ namespace Spine.Unity.Editor { // If base property is not found, look for the sibling property. if (relativeProperty == null) { string propertyPath = property.propertyPath; - int localPathLength = 0; + int localPathLength = property.name.Length; - if (property.isArray) { - const int internalArrayPathLength = 14; // int arrayPathLength = ".Array.data[x]".Length; + string newPropertyPath = propertyPath.Remove(propertyPath.Length - localPathLength, localPathLength) + propertyName; + relativeProperty = property.serializedObject.FindProperty(newPropertyPath); + + // If a direct sibling property was not found, try to find the sibling of the array. + if (relativeProperty == null && property.isArray) { int propertyPathLength = propertyPath.Length; - int n = propertyPathLength - internalArrayPathLength; - // Find the dot before the array property name and - // store the total length from the name of the array until the end of the propertyPath. - for (int i = internalArrayPathLength + 1; i < n; i++) { + + int dotCount = 0; + const int siblingOfListDotCount = 3; + for (int i = 1; i < propertyPathLength; i++) { if (propertyPath[propertyPathLength - i] == '.') { - localPathLength = i - 1; - break; + dotCount++; + if (dotCount >= siblingOfListDotCount) { + localPathLength = i - 1; + break; + } } } - } else { - localPathLength = property.name.Length; - } - propertyPath = propertyPath.Remove(propertyPath.Length - localPathLength, localPathLength) + propertyName; - relativeProperty = property.serializedObject.FindProperty(propertyPath); + newPropertyPath = propertyPath.Remove(propertyPath.Length - localPathLength, localPathLength) + propertyName; + relativeProperty = property.serializedObject.FindProperty(newPropertyPath); + } } return relativeProperty; From 781057ddb1adba74beca49e2eeea5bd4c405a8fa Mon Sep 17 00:00:00 2001 From: badlogic Date: Wed, 28 Mar 2018 17:03:11 +0200 Subject: [PATCH 05/10] [ue4] First steps towards UMG widgets. --- .../Content/Test/Blueprints/TestWidget.uasset | Bin 0 -> 18786 bytes spine-ue4/Content/Test/Test.umap | Bin 47438 -> 47283 bytes spine-ue4/Content/Test/Test_BuiltData.uasset | Bin 813738 -> 813947 bytes .../SpinePlugin/Private/SSpineWidget.cpp | 96 ++++++++++++++++++ .../Private/SpinePluginPrivatePCH.h | 1 + .../SpinePlugin/Private/SpineWidget.cpp | 62 +++++++++++ .../Source/SpinePlugin/Public/SSpineWidget.h | 52 ++++++++++ .../Source/SpinePlugin/Public/SpineWidget.h | 60 +++++++++++ .../Source/SpinePlugin/SpinePlugin.Build.cs | 2 +- 9 files changed, 272 insertions(+), 1 deletion(-) create mode 100644 spine-ue4/Content/Test/Blueprints/TestWidget.uasset create mode 100644 spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Private/SSpineWidget.cpp create mode 100644 spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineWidget.cpp create mode 100644 spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SSpineWidget.h create mode 100644 spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineWidget.h diff --git a/spine-ue4/Content/Test/Blueprints/TestWidget.uasset b/spine-ue4/Content/Test/Blueprints/TestWidget.uasset new file mode 100644 index 0000000000000000000000000000000000000000..1c28d7d551323d1037142092fa85940b867c1ec1 GIT binary patch literal 18786 zcmeHP3v^UPnyv;^jNn8ERPezK4-p7?6CgNBl1@S(kA@`R3&Tx!b<)z^x4HLrLV_~j zpobZ790wok8Fkg8J7-pRhE?$~IIFljtFC)w9i6kYqvLy-MbuHjx5EBk-KxGf>23lE zJ7>;11>N`FzpDQC|5w%Rs_gpS%sW0mbm-8kk&KNP!9<~3_FmWaxA#`vc;KYp7vEjE zv$kLy!QL+U-S)A~-=Flz`rY^6z4+_$9D-eFf3*!uhZ8=x{f}HvGcy|)ICa9e4e4t_)Q;eB4;5Bg7PqZJzY!^HAuk=Ij zs=C@Rd0TVG6+CFO&+2Di@GVbWO}sNg+P-$-HT9=@z%5bT=IF=D^uBdoWGxA5ABZNY 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zcmcgqJ!n%=6u$Q*FYo2$K1pMmy!_S1rZH)f)(EAgqNLWrAd0A9McT?GKm?I=Z$bK*eDExqoK|}@K0#<~55DHLk03((F?cR*<$%rX|7l%cW-93)o0Rui5h%X4)94i$nVHO>P0IxAi9bPNZHl%H3UJftw~m#B!e-5wA0l|*l+Q2eY} z^~e_FUlgZjNQ5oGN2Xg75AABE#MPvyUxcxEQs`In{EB+oi$j=yG9a3-n~;=HV*Drb zLbjhTI}*NsIckiDnDf7n`W3+Cln2 zX0b2`F)%YMsIp?1_&|K(HABgXKn>s1d4N&~@E-_{ZdPEdXWV?0sf~$IZ1MtD>B;G= zGK|7tRx_)NpdwT`)NKqhlh3e9Gs;YU!D`NUbg}|lI^zu>=|A~8o5W;!HkZk>*#-Fc zfqIyr`t~wTZe;TU35$U|4iml(HE%cfWJNY7wLd_YKsA6V4Jd~hNIOM9Ts?^ws8nlm zFo%Yi98?-)nj@5bC3W&djv#T6dtq*U1Z9Y(@c^}|PL}7K!WcMt3#Xm81XL4<0@)EA z%RoR#6{Position.X = offset.X + x; + vertex->Position.Y = offset.Y + y; + vertex->TexCoords[0] = u; + vertex->TexCoords[1] = v; + vertex->TexCoords[2] = u; + vertex->TexCoords[3] = v; + vertex->MaterialTexCoords.X = u; + vertex->MaterialTexCoords.Y = v; + vertex->Color = color; + vertex->PixelSize[0] = 1; + vertex->PixelSize[1] = 1; +} + +int32 SSpineWidget::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, + int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const { + SSpineWidget* self = (SSpineWidget*)this; + self->renderData.IndexData.SetNumUninitialized(6); + uint32* indexData = (uint32*)renderData.IndexData.GetData(); + indexData[0] = 0; + indexData[1] = 1; + indexData[2] = 2; + indexData[3] = 2; + indexData[4] = 3; + indexData[5] = 0; + + self->renderData.VertexData.SetNumUninitialized(4); + FSlateVertex* vertexData = (FSlateVertex*)renderData.VertexData.GetData(); + FVector2D offset = AllottedGeometry.AbsolutePosition; + FColor white = FColor(0xffffffff); + setVertex(&vertexData[0], 0, 0, 0, 0, white, offset); + setVertex(&vertexData[1], 200, 0, 1, 0, white, offset); + setVertex(&vertexData[2], 200, 200, 1, 1, white, offset); + setVertex(&vertexData[3], 0, 200, 0, 1, white, offset); + + if (brush && renderData.VertexData.Num() > 0 && renderData.IndexData.Num() > 0) { + FSlateShaderResourceProxy* shaderResource = FSlateDataPayload::ResourceManager->GetShaderResource(*brush); + FSlateResourceHandle resourceHandle = FSlateApplication::Get().GetRenderer()->GetResourceHandle(*brush); + if (shaderResource) + FSlateDrawElement::MakeCustomVerts(OutDrawElements, LayerId, resourceHandle, renderData.VertexData, + renderData.IndexData, nullptr, 0, 0); + } + + return LayerId; +} \ No newline at end of file diff --git a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpinePluginPrivatePCH.h b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpinePluginPrivatePCH.h index d6f7713f3..d73ab820d 100644 --- a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpinePluginPrivatePCH.h +++ b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpinePluginPrivatePCH.h @@ -36,3 +36,4 @@ #include "SpineSkeletonRendererComponent.h" #include "SpineBoneFollowerComponent.h" #include "SpineBoneDriverComponent.h" +#include "SpineWidget.h" diff --git a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineWidget.cpp b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineWidget.cpp new file mode 100644 index 000000000..cd069e29e --- /dev/null +++ b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Private/SpineWidget.cpp @@ -0,0 +1,62 @@ +/****************************************************************************** +* Spine Runtimes Software License v2.5 +* +* Copyright (c) 2013-2016, Esoteric Software +* All rights reserved. +* +* You are granted a perpetual, non-exclusive, non-sublicensable, and +* non-transferable license to use, install, execute, and perform the Spine +* Runtimes software and derivative works solely for personal or internal +* use. Without the written permission of Esoteric Software (see Section 2 of +* the Spine Software License Agreement), you may not (a) modify, translate, +* adapt, or develop new applications using the Spine Runtimes or otherwise +* create derivative works or improvements of the Spine Runtimes or (b) remove, +* delete, alter, or obscure any trademarks or any copyright, trademark, patent, +* or other intellectual property or proprietary rights notices on or in the +* Software, including any copy thereof. Redistributions in binary or source +* form must include this license and terms. +* +* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR +* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO +* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF +* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER +* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +* POSSIBILITY OF SUCH DAMAGE. +*****************************************************************************/ + +#include "SpinePluginPrivatePCH.h" +#include "SpineWidget.h" +#include "SSpineWidget.h" + +#define LOCTEXT_NAMESPACE "Spine" + +USpineWidget::USpineWidget(const FObjectInitializer& ObjectInitializer): Super(ObjectInitializer) { +} + +void USpineWidget::SynchronizeProperties() { + Super::SynchronizeProperties(); + + if (slateWidget.IsValid()) { + slateWidget->SetBrush(&Brush); + } +} + +void USpineWidget::ReleaseSlateResources(bool bReleaseChildren) { + Super::ReleaseSlateResources(bReleaseChildren); + slateWidget.Reset(); +} + +TSharedRef USpineWidget::RebuildWidget() { + this->slateWidget = SNew(SSpineWidget); + return this->slateWidget.ToSharedRef(); +} + +#if WITH_EDITOR +const FText USpineWidget::GetPaletteCategory() { + return LOCTEXT("Spine", "Spine"); +} +#endif \ No newline at end of file diff --git a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SSpineWidget.h b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SSpineWidget.h new file mode 100644 index 000000000..a56191559 --- /dev/null +++ b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SSpineWidget.h @@ -0,0 +1,52 @@ +/****************************************************************************** +* Spine Runtimes Software License v2.5 +* +* Copyright (c) 2013-2016, Esoteric Software +* All rights reserved. +* +* You are granted a perpetual, non-exclusive, non-sublicensable, and +* non-transferable license to use, install, execute, and perform the Spine +* Runtimes software and derivative works solely for personal or internal +* use. Without the written permission of Esoteric Software (see Section 2 of +* the Spine Software License Agreement), you may not (a) modify, translate, +* adapt, or develop new applications using the Spine Runtimes or otherwise +* create derivative works or improvements of the Spine Runtimes or (b) remove, +* delete, alter, or obscure any trademarks or any copyright, trademark, patent, +* or other intellectual property or proprietary rights notices on or in the +* Software, including any copy thereof. Redistributions in binary or source +* form must include this license and terms. +* +* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR +* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO +* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF +* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER +* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +* POSSIBILITY OF SUCH DAMAGE. +*****************************************************************************/ + +#pragma once + +#include "SlateCore.h" +#include "Slate/SMeshWidget.h" + +class SSpineWidget: public SMeshWidget { + +public: + SLATE_BEGIN_ARGS(SSpineWidget): _MeshData(nullptr) { } + SLATE_ARGUMENT(USlateVectorArtData*, MeshData) + SLATE_END_ARGS() + + void Construct(const FArguments& Args); + + void SetBrush(FSlateBrush* Brush); + +protected: + virtual int32 OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const override; + + FSlateBrush* brush = nullptr; + FRenderData renderData; +}; diff --git a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineWidget.h b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineWidget.h new file mode 100644 index 000000000..867db3ac1 --- /dev/null +++ b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineWidget.h @@ -0,0 +1,60 @@ +/****************************************************************************** +* Spine Runtimes Software License v2.5 +* +* Copyright (c) 2013-2016, Esoteric Software +* All rights reserved. +* +* You are granted a perpetual, non-exclusive, non-sublicensable, and +* non-transferable license to use, install, execute, and perform the Spine +* Runtimes software and derivative works solely for personal or internal +* use. Without the written permission of Esoteric Software (see Section 2 of +* the Spine Software License Agreement), you may not (a) modify, translate, +* adapt, or develop new applications using the Spine Runtimes or otherwise +* create derivative works or improvements of the Spine Runtimes or (b) remove, +* delete, alter, or obscure any trademarks or any copyright, trademark, patent, +* or other intellectual property or proprietary rights notices on or in the +* Software, including any copy thereof. Redistributions in binary or source +* form must include this license and terms. +* +* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR +* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO +* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF +* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER +* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +* POSSIBILITY OF SUCH DAMAGE. +*****************************************************************************/ + +#pragma once + +#include "SpinePluginPrivatePCH.h" + +#include "Runtime/UMG/Public/UMG.h" +#include "Runtime/UMG/Public/UMGStyle.h" + +#include "SpineWidget.generated.h" + +class SSpineWidget; + +UCLASS(ClassGroup = (Spine), meta = (BlueprintSpawnableComponent)) +class SPINEPLUGIN_API USpineWidget: public UWidget { + GENERATED_UCLASS_BODY() + +public: + virtual void ReleaseSlateResources(bool bReleaseChildren) override; + virtual void SynchronizeProperties() override; +#if WITH_EDITOR + virtual const FText GetPaletteCategory() override; +#endif + + UPROPERTY(Category = Spine, EditAnywhere, BlueprintReadOnly) + FSlateBrush Brush; + +protected: + virtual TSharedRef RebuildWidget() override; + + TSharedPtr slateWidget; +}; \ No newline at end of file diff --git a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs index 4b76c55be..907fdd444 100644 --- a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs +++ b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs @@ -8,7 +8,7 @@ namespace UnrealBuildTool.Rules { PublicIncludePaths.AddRange(new string[] { "SpinePlugin/Public", "SpinePlugin/Public/spine-c/include" }); PrivateIncludePaths.AddRange(new string[] { "SpinePlugin/Private", "SpinePlugin/Public/spine-c/include" }); - PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "RHI", "RenderCore", "ShaderCore", "ProceduralMeshComponent", "RuntimeMeshComponent" }); + PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "RHI", "RenderCore", "ShaderCore", "RuntimeMeshComponent", "UMG", "Slate", "SlateCore" }); OptimizeCode = CodeOptimization.Never; } } From 0a61f34c61aa604ddc7a9da06266c84ca28ebe99 Mon Sep 17 00:00:00 2001 From: pharan Date: Wed, 4 Apr 2018 17:17:06 +0800 Subject: [PATCH 06/10] [unity] Updated examples. --- .../Other Examples/Drunkboy.unity | 1926 +++++ .../Other Examples/Drunkboy.unity.meta | 8 + .../Other Examples/Freezeboy.unity | 6825 +++++++++++++++++ .../Other Examples/Freezeboy.unity.meta | 8 + .../Mix and Match Equip Assets.meta | 9 + .../Goggles Normal.asset | 17 + .../Goggles Normal.asset.meta | 9 + .../Goggles Tactical.asset | 17 + .../Goggles Tactical.asset.meta | 9 + .../Gun Freeze.asset | 17 + .../Gun Freeze.asset.meta | 9 + .../Gun Normal.asset | 17 + .../Gun Normal.asset.meta | 9 + .../Other Examples/Mix and Match Equip.unity | 1912 +++++ .../Mix and Match Equip.unity.meta | 8 + .../Other Examples/SkeletonUtility Eyes.unity | 229 +- .../SkeletonUtility GroundConstraint.unity | 186 +- .../Other Examples/SpineGauge.unity | 11 +- .../Spine Examples/Scripts/AttackSpineboy.cs | 4 + .../Scripts/DraggableTransform.cs | 27 + .../Scripts/DraggableTransform.cs.meta | 12 + .../Mix and Match Character Customize.meta | 9 + .../EquipAssetExample.cs | 14 + .../EquipAssetExample.cs.meta | 12 + .../EquipButtonExample.cs | 31 + .../EquipButtonExample.cs.meta | 12 + .../EquipSystemExample.cs | 70 + .../EquipSystemExample.cs.meta | 12 + .../EquipsVisualsComponentExample.cs | 62 + .../EquipsVisualsComponentExample.cs.meta | 12 + .../Scripts/SpineboyBodyTilt.cs | 43 + .../Scripts/SpineboyBodyTilt.cs.meta | 12 + .../Scripts/SpineboyFacialExpression.cs | 60 + .../Scripts/SpineboyFacialExpression.cs.meta | 12 + .../Scripts/SpineboyFootplanter.cs | 208 + .../Scripts/SpineboyFootplanter.cs.meta | 12 + .../Spine Examples/Scripts/SpineboyFreeze.cs | 64 + .../Scripts/SpineboyFreeze.cs.meta | 12 + .../spineboy-unity/Equips/goggles-normal.png | Bin 0 -> 36014 bytes .../goggles-normal.png.meta} | 32 +- ...tacticalvisor.png => goggles-tactical.png} | Bin ...sor.png.meta => goggles-tactical.png.meta} | 8 +- .../Equips/{freezegun.png => gun-freeze.png} | Bin ...freezegun.png.meta => gun-freeze.png.meta} | 20 +- .../spineboy-unity/Equips/gun-normal.png | Bin 0 -> 40758 bytes .../spineboy-unity/Equips/gun-normal.png.meta | 92 + .../Spine/spineboy-unity/spineboy-unity.png | Bin 613913 -> 0 bytes 47 files changed, 11980 insertions(+), 98 deletions(-) create mode 100644 spine-unity/Assets/Spine Examples/Other Examples/Drunkboy.unity create mode 100644 spine-unity/Assets/Spine Examples/Other Examples/Drunkboy.unity.meta create mode 100644 spine-unity/Assets/Spine Examples/Other Examples/Freezeboy.unity 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Normal.asset create mode 100644 spine-unity/Assets/Spine Examples/Other Examples/Mix and Match Equip Assets/Gun Normal.asset.meta create mode 100644 spine-unity/Assets/Spine Examples/Other Examples/Mix and Match Equip.unity create mode 100644 spine-unity/Assets/Spine Examples/Other Examples/Mix and Match Equip.unity.meta create mode 100644 spine-unity/Assets/Spine Examples/Scripts/DraggableTransform.cs create mode 100644 spine-unity/Assets/Spine Examples/Scripts/DraggableTransform.cs.meta create mode 100644 spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize.meta create mode 100644 spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipAssetExample.cs create mode 100644 spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipAssetExample.cs.meta create mode 100644 spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipButtonExample.cs create mode 100644 spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipButtonExample.cs.meta create mode 100644 spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipSystemExample.cs create mode 100644 spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipSystemExample.cs.meta create mode 100644 spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipsVisualsComponentExample.cs create mode 100644 spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipsVisualsComponentExample.cs.meta create mode 100644 spine-unity/Assets/Spine Examples/Scripts/SpineboyBodyTilt.cs create mode 100644 spine-unity/Assets/Spine Examples/Scripts/SpineboyBodyTilt.cs.meta create mode 100644 spine-unity/Assets/Spine Examples/Scripts/SpineboyFacialExpression.cs create mode 100644 spine-unity/Assets/Spine Examples/Scripts/SpineboyFacialExpression.cs.meta create mode 100644 spine-unity/Assets/Spine Examples/Scripts/SpineboyFootplanter.cs create mode 100644 spine-unity/Assets/Spine Examples/Scripts/SpineboyFootplanter.cs.meta create mode 100644 spine-unity/Assets/Spine Examples/Scripts/SpineboyFreeze.cs create mode 100644 spine-unity/Assets/Spine Examples/Scripts/SpineboyFreeze.cs.meta create mode 100644 spine-unity/Assets/Spine Examples/Spine/spineboy-unity/Equips/goggles-normal.png rename spine-unity/Assets/Spine Examples/Spine/spineboy-unity/{spineboy-unity.png.meta => Equips/goggles-normal.png.meta} (66%) rename spine-unity/Assets/Spine Examples/Spine/spineboy-unity/Equips/{goggles-tacticalvisor.png => goggles-tactical.png} (100%) rename spine-unity/Assets/Spine Examples/Spine/spineboy-unity/Equips/{goggles-tacticalvisor.png.meta => goggles-tactical.png.meta} (94%) rename spine-unity/Assets/Spine Examples/Spine/spineboy-unity/Equips/{freezegun.png => gun-freeze.png} (100%) rename spine-unity/Assets/Spine Examples/Spine/spineboy-unity/Equips/{freezegun.png.meta => 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m_EditorClassIdentifier: skeletonDataAsset: {fileID: 11400000, guid: a467507a4ffb1d542a558739b2fede77, type: 2} initialSkinName: base - initialFlipX: 0 + initialFlipX: 1 initialFlipY: 0 separatorSlotNames: [] zSpacing: 0 @@ -221,7 +221,7 @@ Transform: m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 282891642} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: -8.18, y: -3.48, z: 0} + m_LocalPosition: {x: 6.84, y: -3.48, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} @@ -323,7 +323,7 @@ Transform: m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 351144566} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: -0.3, y: -3.48, z: 0} + m_LocalPosition: {x: -2.4099998, y: -3.48, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 795271517} @@ -517,6 +517,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: spineboy: {fileID: 351144567} + attackerSpineboy: {fileID: 282891644} gauge: {fileID: 795271514} healthText: {fileID: 1847717249} onAttack: @@ -567,7 +568,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 436.7, y: 225.4} + m_AnchoredPosition: {x: -781, y: 225.4} m_SizeDelta: {x: 339.8, y: 53.2} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1053578425 @@ -811,7 +812,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -13, y: 343} + m_AnchoredPosition: {x: -224, y: 343} m_SizeDelta: {x: 339.8, y: 53.2} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1847717249 diff --git a/spine-unity/Assets/Spine Examples/Scripts/AttackSpineboy.cs b/spine-unity/Assets/Spine Examples/Scripts/AttackSpineboy.cs index 411766bb1..b37c142a3 100644 --- a/spine-unity/Assets/Spine Examples/Scripts/AttackSpineboy.cs +++ b/spine-unity/Assets/Spine Examples/Scripts/AttackSpineboy.cs @@ -35,6 +35,7 @@ namespace Spine.Unity.Examples { public class AttackSpineboy : MonoBehaviour { public SkeletonAnimation spineboy; + public SkeletonAnimation attackerSpineboy; public SpineGauge gauge; public Text healthText; @@ -48,6 +49,9 @@ namespace Spine.Unity.Examples { currentHealth -= 10; healthText.text = currentHealth + "/" + maxHealth; + attackerSpineboy.AnimationState.SetAnimation(1, "shoot", false); + attackerSpineboy.AnimationState.AddEmptyAnimation(1, 0.5f, 2f); + if (currentHealth > 0) { spineboy.AnimationState.SetAnimation(0, "hit", false); spineboy.AnimationState.AddAnimation(0, "idle", true, 0); diff --git a/spine-unity/Assets/Spine Examples/Scripts/DraggableTransform.cs b/spine-unity/Assets/Spine Examples/Scripts/DraggableTransform.cs new file mode 100644 index 000000000..99cd700e6 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Scripts/DraggableTransform.cs @@ -0,0 +1,27 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Spine.Unity.Examples { + public class DraggableTransform : MonoBehaviour { + + Vector2 mousePreviousWorld, mouseDeltaWorld; + Camera mainCamera; + + void Start () { + mainCamera = Camera.main; + } + + void Update () { + Vector2 mouseCurrent = Input.mousePosition; + Vector2 mouseCurrentWorld = mainCamera.ScreenToWorldPoint(new Vector3(mouseCurrent.x, mouseCurrent.y, -mainCamera.transform.position.z)); + + mouseDeltaWorld = mouseCurrentWorld - mousePreviousWorld; + mousePreviousWorld = mouseCurrentWorld; + } + + void OnMouseDrag () { + transform.Translate(mouseDeltaWorld); + } + } +} diff --git a/spine-unity/Assets/Spine Examples/Scripts/DraggableTransform.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/DraggableTransform.cs.meta new file mode 100644 index 000000000..4a72db6b3 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Scripts/DraggableTransform.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: ac0a69923492d1b4aa7ca656033ec6a3 +timeCreated: 1520587078 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize.meta b/spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize.meta new file mode 100644 index 000000000..a930fa7ca --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 39dcbd139c9316f46919f47f9706ca79 +folderAsset: yes +timeCreated: 1522686452 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipAssetExample.cs b/spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipAssetExample.cs new file mode 100644 index 000000000..187bd2860 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipAssetExample.cs @@ -0,0 +1,14 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Spine.Unity.Examples { + [CreateAssetMenu] + public class EquipAssetExample : ScriptableObject { + public EquipSystemExample.EquipType equipType; + public Sprite sprite; + public string description; + public int yourStats; + } + +} diff --git a/spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipAssetExample.cs.meta b/spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipAssetExample.cs.meta new file mode 100644 index 000000000..bbda6c7e7 --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipAssetExample.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: dcf21dc1875a05044835c5a6c969bda4 +timeCreated: 1522687338 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipButtonExample.cs b/spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipButtonExample.cs new file mode 100644 index 000000000..88351157a --- /dev/null +++ b/spine-unity/Assets/Spine Examples/Scripts/Mix and Match Character Customize/EquipButtonExample.cs @@ -0,0 +1,31 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using UnityEngine.UI; + +namespace Spine.Unity.Examples { + public class EquipButtonExample : MonoBehaviour { + public EquipAssetExample asset; + public EquipSystemExample equipSystem; + public Image inventoryImage; + + void OnValidate () { + MatchImage(); + } + + void MatchImage () { + if (inventoryImage != null) + inventoryImage.sprite = asset.sprite; + } + + void Start () { + MatchImage(); + + var button = GetComponent