[unity] Some cleanup and docs.

This commit is contained in:
pharan 2017-02-27 18:08:30 +08:00
parent 16b9d63bf7
commit 0afe70ee9d
2 changed files with 4 additions and 2 deletions

View File

@ -574,8 +574,8 @@ namespace Spine.Unity.Editor {
#else #else
if (spriteCollection.objectReferenceValue == null) if (spriteCollection.objectReferenceValue == null)
warnings.Add("SkeletonDataAsset requires tk2DSpriteCollectionData."); warnings.Add("SkeletonDataAsset requires tk2DSpriteCollectionData.");
else // else
warnings.Add("Your sprite collection may have missing images."); // warnings.Add("Your sprite collection may have missing images.");
#endif #endif
} }
} }

View File

@ -341,6 +341,8 @@ namespace Spine.Unity.Modules.AttachmentTools {
return Sprite.Create(ar.GetMainTexture(), ar.GetUnityRect(), new Vector2(0.5f, 0.5f), pixelsPerUnit); return Sprite.Create(ar.GetMainTexture(), ar.GetUnityRect(), new Vector2(0.5f, 0.5f), pixelsPerUnit);
} }
/// <summary>Creates a new Texture2D object based on an AtlasRegion.
/// If applyImmediately is true, Texture2D.Apply is called immediately after the Texture2D is filled with data.</summary>
public static Texture2D ToTexture (this AtlasRegion ar, bool applyImmediately = true) { public static Texture2D ToTexture (this AtlasRegion ar, bool applyImmediately = true) {
Texture2D sourceTexture = ar.GetMainTexture(); Texture2D sourceTexture = ar.GetMainTexture();
Rect r = ar.GetUnityRect(sourceTexture.height); Rect r = ar.GetUnityRect(sourceTexture.height);