mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
[ts] Player updates: pass delta to callbacks, adding config.loading, exposed more fields, use void 0 (shorter), remember touchdown offset for control bones, avoid new object each frame, clean up.
This commit is contained in:
parent
7708e9a5a3
commit
0b18b58ba1
21
spine-ts/build/spine-player.d.ts
vendored
21
spine-ts/build/spine-player.d.ts
vendored
@ -1730,9 +1730,10 @@ declare module spine {
|
||||
controlBones: string[];
|
||||
success: (player: SpinePlayer) => void;
|
||||
error: (player: SpinePlayer, msg: string) => void;
|
||||
frame: (player: SpinePlayer) => void;
|
||||
update: (player: SpinePlayer) => void;
|
||||
draw: (player: SpinePlayer) => void;
|
||||
frame: (player: SpinePlayer, delta: number) => void;
|
||||
update: (player: SpinePlayer, delta: number) => void;
|
||||
draw: (player: SpinePlayer, delta: number) => void;
|
||||
loading: (player: SpinePlayer, delta: number) => void;
|
||||
downloader: spine.Downloader;
|
||||
}
|
||||
interface Viewport {
|
||||
@ -1747,12 +1748,12 @@ declare module spine {
|
||||
}
|
||||
class SpinePlayer {
|
||||
private config;
|
||||
private parent;
|
||||
parent: HTMLElement;
|
||||
dom: HTMLElement;
|
||||
canvas: HTMLCanvasElement;
|
||||
private context;
|
||||
private sceneRenderer;
|
||||
private loadingScreen;
|
||||
context: spine.webgl.ManagedWebGLRenderingContext;
|
||||
sceneRenderer: spine.webgl.SceneRenderer;
|
||||
loadingScreen: spine.webgl.LoadingScreen;
|
||||
assetManager: spine.webgl.AssetManager;
|
||||
bg: Color;
|
||||
bgFullscreen: Color;
|
||||
@ -1768,10 +1769,11 @@ declare module spine {
|
||||
error: boolean;
|
||||
skeleton: Skeleton;
|
||||
animationState: AnimationState;
|
||||
private paused;
|
||||
paused: boolean;
|
||||
speed: number;
|
||||
private time;
|
||||
time: TimeKeeper;
|
||||
private stopRequestAnimationFrame;
|
||||
private viewport;
|
||||
private currentViewport;
|
||||
private previousViewport;
|
||||
private viewportTransitionStart;
|
||||
@ -1788,7 +1790,6 @@ declare module spine {
|
||||
private percentageToWorldUnit;
|
||||
private calculateAnimationViewport;
|
||||
private drawFrame;
|
||||
private scale;
|
||||
stopRendering(): void;
|
||||
private showSpeedDialog;
|
||||
private showAnimationsDialog;
|
||||
|
||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -145,13 +145,16 @@ module spine {
|
||||
error: (player: SpinePlayer, msg: string) => void
|
||||
|
||||
/* Optional: Callback at the start of each frame, before the skeleton is posed or drawn. Default: none */
|
||||
frame: (player: SpinePlayer) => void
|
||||
frame: (player: SpinePlayer, delta: number) => void
|
||||
|
||||
/* Optional: Callback just after the skeleton is posed each frame. Default: none */
|
||||
update: (player: SpinePlayer) => void
|
||||
/* Optional: Callback after the skeleton is posed each frame, before it is drawn. Default: none */
|
||||
update: (player: SpinePlayer, delta: number) => void
|
||||
|
||||
/* Optional: Callback just after the skeleton is drawn each frame. Default: none */
|
||||
draw: (player: SpinePlayer) => void
|
||||
/* Optional: Callback after the skeleton is drawn each frame. Default: none */
|
||||
draw: (player: SpinePlayer, delta: number) => void
|
||||
|
||||
/* Optional: Callback each frame before the skeleton is loaded. Default: none */
|
||||
loading: (player: SpinePlayer, delta: number) => void
|
||||
|
||||
/* Optional: The downloader used by the player's asset manager. Passing the same downloader to multiple players using the
|
||||
same assets ensures the assets are only downloaded once. Default: new instance */
|
||||
@ -174,12 +177,12 @@ module spine {
|
||||
}
|
||||
|
||||
export class SpinePlayer {
|
||||
private parent: HTMLElement;
|
||||
public parent: HTMLElement;
|
||||
public dom: HTMLElement;
|
||||
public canvas: HTMLCanvasElement;
|
||||
private context: spine.webgl.ManagedWebGLRenderingContext;
|
||||
private sceneRenderer: spine.webgl.SceneRenderer;
|
||||
private loadingScreen: spine.webgl.LoadingScreen;
|
||||
public context: spine.webgl.ManagedWebGLRenderingContext;
|
||||
public sceneRenderer: spine.webgl.SceneRenderer;
|
||||
public loadingScreen: spine.webgl.LoadingScreen;
|
||||
public assetManager: spine.webgl.AssetManager;
|
||||
public bg = new Color();
|
||||
public bgFullscreen = new Color();
|
||||
@ -202,11 +205,12 @@ module spine {
|
||||
/* The animation state controlling the skeleton. Null until loading is complete (access after config.success). */
|
||||
public animationState: AnimationState;
|
||||
|
||||
private paused = true;
|
||||
public paused = true;
|
||||
public speed = 1;
|
||||
private time = new TimeKeeper();
|
||||
public time = new TimeKeeper();
|
||||
private stopRequestAnimationFrame = false;
|
||||
|
||||
private viewport: Viewport = {} as Viewport;
|
||||
private currentViewport: Viewport;
|
||||
private previousViewport: Viewport;
|
||||
private viewportTransitionStart = 0;
|
||||
@ -254,8 +258,8 @@ module spine {
|
||||
if (!config.backgroundColor) config.backgroundColor = config.alpha ? "00000000" : "000000";
|
||||
if (!config.fullScreenBackgroundColor) config.fullScreenBackgroundColor = config.backgroundColor;
|
||||
if (config.backgroundImage && !config.backgroundImage.url) config.backgroundImage = null;
|
||||
if (config.premultipliedAlpha === undefined) config.premultipliedAlpha = true;
|
||||
if (config.mipmaps === undefined) config.mipmaps = true;
|
||||
if (config.premultipliedAlpha === void 0) config.premultipliedAlpha = true;
|
||||
if (config.mipmaps === void 0) config.mipmaps = true;
|
||||
if (!config.debug) config.debug = {} as any;
|
||||
if (config.animations && config.animation && config.animations.indexOf(config.animation) < 0)
|
||||
throw new Error("Animation '" + config.animation + "' is not in the config animation list: " + toString(config.animations));
|
||||
@ -263,12 +267,12 @@ module spine {
|
||||
throw new Error("Default skin '" + config.skin + "' is not in the config skins list: " + toString(config.skins));
|
||||
if (!config.viewport) config.viewport = {} as any;
|
||||
if (!config.viewport.animations) config.viewport.animations = {};
|
||||
if (config.viewport.debugRender === undefined) config.viewport.debugRender = false;
|
||||
if (config.viewport.transitionTime === undefined) config.viewport.transitionTime = 0.25;
|
||||
if (config.viewport.debugRender === void 0) config.viewport.debugRender = false;
|
||||
if (config.viewport.transitionTime === void 0) config.viewport.transitionTime = 0.25;
|
||||
if (!config.controlBones) config.controlBones = [];
|
||||
if (config.showControls === undefined) config.showControls = true;
|
||||
if (config.showLoading === undefined) config.showLoading = true;
|
||||
if (config.defaultMix === undefined) config.defaultMix = 0.25;
|
||||
if (config.showControls === void 0) config.showControls = true;
|
||||
if (config.showLoading === void 0) config.showLoading = true;
|
||||
if (config.defaultMix === void 0) config.defaultMix = 0.25;
|
||||
}
|
||||
|
||||
private initialize (): HTMLElement {
|
||||
@ -509,8 +513,8 @@ module spine {
|
||||
if (!controlBones.length && !config.showControls) return;
|
||||
let selectedBones = this.selectedBones = new Array<Bone>(controlBones.length);
|
||||
let canvas = this.canvas;
|
||||
let input = new spine.webgl.Input(canvas);
|
||||
let target:Bone = null;
|
||||
let offset = new spine.Vector2();
|
||||
let coords = new spine.webgl.Vector3();
|
||||
let mouse = new spine.webgl.Vector3();
|
||||
let position = new spine.Vector2();
|
||||
@ -519,6 +523,7 @@ module spine {
|
||||
|
||||
let closest = function (x: number, y: number): Bone {
|
||||
mouse.set(x, canvas.clientHeight - y, 0)
|
||||
offset.x = offset.y = 0;
|
||||
let bestDistance = 24, index = 0;
|
||||
let best:Bone;
|
||||
for (let i = 0; i < controlBones.length; i++) {
|
||||
@ -531,15 +536,19 @@ module spine {
|
||||
bestDistance = distance;
|
||||
best = bone;
|
||||
index = i;
|
||||
offset.x = coords.x - mouse.x;
|
||||
offset.y = coords.y - mouse.y;
|
||||
}
|
||||
}
|
||||
if (best) selectedBones[index] = best;
|
||||
return best;
|
||||
};
|
||||
|
||||
input.addListener({
|
||||
down: (x, y) => target = closest(x, y),
|
||||
up: (x, y) => {
|
||||
new spine.webgl.Input(canvas).addListener({
|
||||
down: (x, y) => {
|
||||
target = closest(x, y);
|
||||
},
|
||||
up: () => {
|
||||
if (target)
|
||||
target = null;
|
||||
else if (config.showControls)
|
||||
@ -547,8 +556,8 @@ module spine {
|
||||
},
|
||||
dragged: (x, y) => {
|
||||
if (target) {
|
||||
x = MathUtils.clamp(x, 0, canvas.clientWidth)
|
||||
y = MathUtils.clamp(y, 0, canvas.clientHeight);
|
||||
x = MathUtils.clamp(x + offset.x, 0, canvas.clientWidth)
|
||||
y = MathUtils.clamp(y - offset.y, 0, canvas.clientHeight);
|
||||
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.clientWidth, canvas.clientHeight);
|
||||
if (target.parent) {
|
||||
target.parent.worldToLocal(position.set(coords.x - skeleton.x, coords.y - skeleton.y));
|
||||
@ -563,44 +572,44 @@ module spine {
|
||||
moved: (x, y) => closest(x, y)
|
||||
});
|
||||
|
||||
if (!config.showControls) return;
|
||||
if (config.showControls) {
|
||||
// For manual hover to work, we need to disable hidding controls if the mouse/touch entered the clickable area of a child of the controls.
|
||||
// For this we need to register a mouse handler on the document and see if we are within the canvas area.
|
||||
document.addEventListener("mousemove", (ev: UIEvent) => {
|
||||
if (ev instanceof MouseEvent) handleHover(ev.clientX, ev.clientY);
|
||||
});
|
||||
document.addEventListener("touchmove", (ev: UIEvent) => {
|
||||
if (ev instanceof TouchEvent) {
|
||||
let touches = ev.changedTouches;
|
||||
if (touches.length) {
|
||||
let touch = touches[0];
|
||||
handleHover(touch.clientX, touch.clientY);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// For manual hover to work, we need to disable hidding controls if the mouse/touch entered the clickable area of a child of the controls.
|
||||
// For this we need to register a mouse handler on the document and see if we are within the canvas area.
|
||||
document.addEventListener("mousemove", (ev: UIEvent) => {
|
||||
if (ev instanceof MouseEvent) handleHover(ev.clientX, ev.clientY);
|
||||
});
|
||||
document.addEventListener("touchmove", (ev: UIEvent) => {
|
||||
if (ev instanceof TouchEvent) {
|
||||
let touches = ev.changedTouches;
|
||||
if (touches.length) {
|
||||
let touch = touches[0];
|
||||
handleHover(touch.clientX, touch.clientY);
|
||||
let overlap = (mouseX: number, mouseY: number, rect: DOMRect | ClientRect): boolean => {
|
||||
let x = mouseX - rect.left, y = mouseY - rect.top;
|
||||
return x >= 0 && x <= rect.width && y >= 0 && y <= rect.height;
|
||||
}
|
||||
|
||||
let mouseOverControls = true, mouseOverCanvas = false;
|
||||
let handleHover = (mouseX: number, mouseY: number) => {
|
||||
let popup = findWithClass(this.dom, "spine-player-popup");
|
||||
mouseOverControls = overlap(mouseX, mouseY, this.playerControls.getBoundingClientRect());
|
||||
mouseOverCanvas = overlap(mouseX, mouseY, canvas.getBoundingClientRect());
|
||||
clearTimeout(this.cancelId);
|
||||
let hide = !popup && !mouseOverControls && !mouseOverCanvas && !this.paused;
|
||||
if (hide)
|
||||
this.playerControls.classList.add("spine-player-controls-hidden");
|
||||
else
|
||||
this.playerControls.classList.remove("spine-player-controls-hidden");
|
||||
if (!mouseOverControls && !popup && !this.paused) {
|
||||
this.cancelId = setTimeout(() => {
|
||||
if (!this.paused) this.playerControls.classList.add("spine-player-controls-hidden");
|
||||
}, 1000);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
let mouseOverControls = true, mouseOverCanvas = false;
|
||||
let handleHover = (mouseX: number, mouseY: number) => {
|
||||
let popup = findWithClass(this.dom, "spine-player-popup");
|
||||
mouseOverControls = overlap(mouseX, mouseY, this.playerControls.getBoundingClientRect());
|
||||
mouseOverCanvas = overlap(mouseX, mouseY, canvas.getBoundingClientRect());
|
||||
clearTimeout(this.cancelId);
|
||||
let hide = !popup && !mouseOverControls && !mouseOverCanvas && !this.paused;
|
||||
if (hide)
|
||||
this.playerControls.classList.add("spine-player-controls-hidden");
|
||||
else
|
||||
this.playerControls.classList.remove("spine-player-controls-hidden");
|
||||
if (!mouseOverControls && !popup && !this.paused) {
|
||||
this.cancelId = setTimeout(() => {
|
||||
if (!this.paused) this.playerControls.classList.add("spine-player-controls-hidden");
|
||||
}, 1000);
|
||||
}
|
||||
}
|
||||
|
||||
let overlap = (mouseX: number, mouseY: number, rect: DOMRect | ClientRect): boolean => {
|
||||
let x = mouseX - rect.left, y = mouseY - rect.top;
|
||||
return x >= 0 && x <= rect.width && y >= 0 && y <= rect.height;
|
||||
}
|
||||
}
|
||||
|
||||
@ -655,13 +664,13 @@ module spine {
|
||||
|
||||
// Determine the base viewport.
|
||||
let globalViewport = this.config.viewport;
|
||||
let viewport = {
|
||||
padLeft: globalViewport.padLeft !== undefined ? globalViewport.padLeft : "10%",
|
||||
padRight: globalViewport.padRight !== undefined ? globalViewport.padRight : "10%",
|
||||
padTop: globalViewport.padTop !== undefined ? globalViewport.padTop : "10%",
|
||||
padBottom: globalViewport.padBottom !== undefined ? globalViewport.padBottom : "10%"
|
||||
let viewport = this.currentViewport = {
|
||||
padLeft: globalViewport.padLeft !== void 0 ? globalViewport.padLeft : "10%",
|
||||
padRight: globalViewport.padRight !== void 0 ? globalViewport.padRight : "10%",
|
||||
padTop: globalViewport.padTop !== void 0 ? globalViewport.padTop : "10%",
|
||||
padBottom: globalViewport.padBottom !== void 0 ? globalViewport.padBottom : "10%"
|
||||
} as Viewport;
|
||||
if (globalViewport.x !== undefined && globalViewport.y !== undefined && globalViewport.width && globalViewport.height) {
|
||||
if (globalViewport.x !== void 0 && globalViewport.y !== void 0 && globalViewport.width && globalViewport.height) {
|
||||
viewport.x = globalViewport.x;
|
||||
viewport.y = globalViewport.y;
|
||||
viewport.width = globalViewport.width;
|
||||
@ -672,16 +681,16 @@ module spine {
|
||||
// Override with the animation specific viewport for the final result.
|
||||
let userAnimViewport = this.config.viewport.animations[animation.name];
|
||||
if (userAnimViewport) {
|
||||
if (userAnimViewport.x !== undefined && userAnimViewport.y !== undefined && userAnimViewport.width && userAnimViewport.height) {
|
||||
if (userAnimViewport.x !== void 0 && userAnimViewport.y !== void 0 && userAnimViewport.width && userAnimViewport.height) {
|
||||
viewport.x = userAnimViewport.x;
|
||||
viewport.y = userAnimViewport.y;
|
||||
viewport.width = userAnimViewport.width;
|
||||
viewport.height = userAnimViewport.height;
|
||||
}
|
||||
if (userAnimViewport.padLeft !== undefined) viewport.padLeft = userAnimViewport.padLeft;
|
||||
if (userAnimViewport.padRight !== undefined) viewport.padRight = userAnimViewport.padRight;
|
||||
if (userAnimViewport.padTop !== undefined) viewport.padTop = userAnimViewport.padTop;
|
||||
if (userAnimViewport.padBottom !== undefined) viewport.padBottom = userAnimViewport.padBottom;
|
||||
if (userAnimViewport.padLeft !== void 0) viewport.padLeft = userAnimViewport.padLeft;
|
||||
if (userAnimViewport.padRight !== void 0) viewport.padRight = userAnimViewport.padRight;
|
||||
if (userAnimViewport.padTop !== void 0) viewport.padTop = userAnimViewport.padTop;
|
||||
if (userAnimViewport.padBottom !== void 0) viewport.padBottom = userAnimViewport.padBottom;
|
||||
}
|
||||
|
||||
// Translate percentage padding to world units.
|
||||
@ -690,7 +699,6 @@ module spine {
|
||||
viewport.padBottom = this.percentageToWorldUnit(viewport.height, viewport.padBottom);
|
||||
viewport.padTop = this.percentageToWorldUnit(viewport.height, viewport.padTop);
|
||||
|
||||
this.currentViewport = viewport;
|
||||
this.viewportTransitionStart = performance.now();
|
||||
return animation;
|
||||
}
|
||||
@ -737,8 +745,12 @@ module spine {
|
||||
let isFullscreen = doc.fullscreenElement || doc.webkitFullscreenElement || doc.mozFullScreenElement || doc.msFullscreenElement;
|
||||
let bg = isFullscreen ? this.bgFullscreen : this.bg;
|
||||
|
||||
this.time.update();
|
||||
let delta = this.time.delta;
|
||||
|
||||
// Load the skeleton if the assets are ready.
|
||||
if (!this.skeleton && this.assetManager.isLoadingComplete()) this.loadSkeleton();
|
||||
var loading = this.assetManager.isLoadingComplete();
|
||||
if (!this.skeleton && loading) this.loadSkeleton();
|
||||
let skeleton = this.skeleton;
|
||||
let config = this.config;
|
||||
if (skeleton) {
|
||||
@ -746,15 +758,17 @@ module spine {
|
||||
let renderer = this.sceneRenderer;
|
||||
renderer.resize(webgl.ResizeMode.Expand);
|
||||
|
||||
if (config.frame) config.frame(this);
|
||||
let playDelta = this.paused ? 0 : delta * this.speed;
|
||||
if (config.frame) config.frame(this, playDelta);
|
||||
|
||||
// Update animation time and pose the skeleton.
|
||||
if (!this.paused) {
|
||||
this.time.update();
|
||||
let delta = this.time.delta * this.speed;
|
||||
this.animationState.update(playDelta);
|
||||
this.animationState.apply(skeleton);
|
||||
skeleton.updateWorldTransform();
|
||||
|
||||
if (config.showControls) {
|
||||
this.playTime += delta;
|
||||
this.playTime += playDelta;
|
||||
let entry = this.animationState.getCurrent(0);
|
||||
if (entry) {
|
||||
let duration = entry.animation.duration;
|
||||
@ -764,20 +778,14 @@ module spine {
|
||||
this.timelineSlider.setValue(this.playTime / duration);
|
||||
}
|
||||
}
|
||||
|
||||
this.animationState.update(delta);
|
||||
this.animationState.apply(skeleton);
|
||||
skeleton.updateWorldTransform();
|
||||
if (config.update) config.update(this);
|
||||
}
|
||||
|
||||
// Determine the viewport.
|
||||
let viewport = {
|
||||
x: this.currentViewport.x - (this.currentViewport.padLeft as number),
|
||||
y: this.currentViewport.y - (this.currentViewport.padBottom as number),
|
||||
width: this.currentViewport.width + (this.currentViewport.padLeft as number) + (this.currentViewport.padRight as number),
|
||||
height: this.currentViewport.height + (this.currentViewport.padBottom as number) + (this.currentViewport.padTop as number)
|
||||
};
|
||||
var viewport = this.viewport;
|
||||
viewport.x = this.currentViewport.x - (this.currentViewport.padLeft as number),
|
||||
viewport.y = this.currentViewport.y - (this.currentViewport.padBottom as number),
|
||||
viewport.width = this.currentViewport.width + (this.currentViewport.padLeft as number) + (this.currentViewport.padRight as number),
|
||||
viewport.height = this.currentViewport.height + (this.currentViewport.padBottom as number) + (this.currentViewport.padTop as number)
|
||||
|
||||
if (this.previousViewport) {
|
||||
let transitionAlpha = (performance.now() - this.viewportTransitionStart) / 1000 / config.viewport.transitionTime;
|
||||
@ -786,35 +794,35 @@ module spine {
|
||||
let y = this.previousViewport.y - (this.previousViewport.padBottom as number);
|
||||
let width = this.previousViewport.width + (this.previousViewport.padLeft as number) + (this.previousViewport.padRight as number);
|
||||
let height = this.previousViewport.height + (this.previousViewport.padBottom as number) + (this.previousViewport.padTop as number);
|
||||
viewport = {
|
||||
x: x + (viewport.x - x) * transitionAlpha,
|
||||
y: y + (viewport.y - y) * transitionAlpha,
|
||||
width: width + (viewport.width - width) * transitionAlpha,
|
||||
height: height + (viewport.height - height) * transitionAlpha
|
||||
};
|
||||
viewport.x = x + (viewport.x - x) * transitionAlpha;
|
||||
viewport.y = y + (viewport.y - y) * transitionAlpha;
|
||||
viewport.width = width + (viewport.width - width) * transitionAlpha;
|
||||
viewport.height = height + (viewport.height - height) * transitionAlpha;
|
||||
}
|
||||
}
|
||||
|
||||
let viewportSize = this.scale(viewport.width, viewport.height, this.canvas.width, this.canvas.height);
|
||||
renderer.camera.zoom = this.canvas.height / this.canvas.width > viewport.height / viewport.width
|
||||
? viewport.width / this.canvas.width : viewport.height / this.canvas.height;
|
||||
renderer.camera.position.x = viewport.x + viewport.width / 2;
|
||||
renderer.camera.position.y = viewport.y + viewport.height / 2;
|
||||
|
||||
// Clear the screen.
|
||||
let gl = this.context.gl;
|
||||
gl.clearColor(bg.r, bg.g, bg.b, bg.a);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
|
||||
renderer.camera.zoom = viewport.width / viewportSize.x;
|
||||
renderer.camera.position.x = viewport.x + viewport.width / 2;
|
||||
renderer.camera.position.y = viewport.y + viewport.height / 2;
|
||||
if (config.update) config.update(this, playDelta);
|
||||
|
||||
renderer.begin();
|
||||
|
||||
// Draw the background image.
|
||||
if (config.backgroundImage) {
|
||||
let bgImage = this.assetManager.get(config.backgroundImage.url);
|
||||
if (config.backgroundImage.hasOwnProperty("x") && config.backgroundImage.hasOwnProperty("y") && config.backgroundImage.width && config.backgroundImage.height)
|
||||
renderer.drawTexture(bgImage, config.backgroundImage.x, config.backgroundImage.y, config.backgroundImage.width, config.backgroundImage.height);
|
||||
let bgImage = config.backgroundImage;
|
||||
if (bgImage) {
|
||||
let texture = this.assetManager.get(bgImage.url);
|
||||
if (bgImage.x !== void 0 && bgImage.y !== void 0 && bgImage.width && bgImage.height)
|
||||
renderer.drawTexture(texture, bgImage.x, bgImage.y, bgImage.width, bgImage.height);
|
||||
else
|
||||
renderer.drawTexture(bgImage, viewport.x, viewport.y, viewport.width, viewport.height);
|
||||
renderer.drawTexture(texture, viewport.x, viewport.y, viewport.width, viewport.height);
|
||||
}
|
||||
|
||||
// Draw the skeleton and debug output.
|
||||
@ -829,7 +837,6 @@ module spine {
|
||||
) {
|
||||
renderer.drawSkeletonDebug(skeleton, config.premultipliedAlpha);
|
||||
}
|
||||
if (config.draw) config.draw(this);
|
||||
|
||||
// Draw the control bones.
|
||||
let controlBones = config.controlBones;
|
||||
@ -854,28 +861,21 @@ module spine {
|
||||
}
|
||||
|
||||
renderer.end();
|
||||
|
||||
if (config.draw) config.draw(this, playDelta);
|
||||
}
|
||||
|
||||
// Draw the loading screen.
|
||||
if (config.showLoading) {
|
||||
this.loadingScreen.backgroundColor.setFromColor(bg);
|
||||
this.loadingScreen.draw(this.assetManager.isLoadingComplete());
|
||||
this.loadingScreen.draw(loading);
|
||||
}
|
||||
if (loading && config.loading) config.loading(this, delta);
|
||||
} catch (e) {
|
||||
this.showError(`Error: Unable to render skeleton.\n${e.message}`, e);
|
||||
}
|
||||
}
|
||||
|
||||
private scale (sourceWidth: number, sourceHeight: number, targetWidth: number, targetHeight: number): Vector2 {
|
||||
let targetRatio = targetHeight / targetWidth;
|
||||
let sourceRatio = sourceHeight / sourceWidth;
|
||||
let scale = targetRatio > sourceRatio ? targetWidth / sourceWidth : targetHeight / sourceHeight;
|
||||
let temp = new spine.Vector2();
|
||||
temp.x = sourceWidth * scale;
|
||||
temp.y = sourceHeight * scale;
|
||||
return temp;
|
||||
}
|
||||
|
||||
stopRendering () {
|
||||
this.stopRequestAnimationFrame = true;
|
||||
}
|
||||
@ -1142,28 +1142,22 @@ module spine {
|
||||
// this.knob = findWithClass(this.slider, "spine-player-slider-knob");
|
||||
this.setValue(0);
|
||||
|
||||
let input = new spine.webgl.Input(this.slider);
|
||||
let dragging = false;
|
||||
input.addListener({
|
||||
new spine.webgl.Input(this.slider).addListener({
|
||||
down: (x, y) => {
|
||||
dragging = true;
|
||||
this.value.classList.add("hovering");
|
||||
},
|
||||
up: (x, y) => {
|
||||
dragging = false;
|
||||
let percentage = this.setValue(x / this.slider.clientWidth);
|
||||
if (this.change) this.change(percentage);
|
||||
if (this.change) this.change(this.setValue(x / this.slider.clientWidth));
|
||||
this.value.classList.remove("hovering");
|
||||
},
|
||||
moved: (x, y) => {
|
||||
if (dragging) {
|
||||
let percentage = this.setValue(x / this.slider.clientWidth);
|
||||
if (this.change) this.change(percentage);
|
||||
}
|
||||
if (dragging && this.change) this.change(this.setValue(x / this.slider.clientWidth));
|
||||
},
|
||||
dragged: (x, y) => {
|
||||
let percentage = this.setValue(x / this.slider.clientWidth);
|
||||
if (this.change) this.change(percentage);
|
||||
if (this.change) this.change(this.setValue(x / this.slider.clientWidth));
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user