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Prevent mesh from temporary disappearing in Unity Editor
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@ -139,6 +139,9 @@ public class tk2dSpineSkeleton : MonoBehaviour, tk2dRuntime.ISpriteCollectionFor
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if (attachment is RegionAttachment) quadCount++;
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}
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#if UNITY_EDITOR
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if (mesh.subMeshCount == submeshIndices.Count)
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#endif
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if (quadCount == cachedQuadCount) return;
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cachedQuadCount = quadCount;
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