diff --git a/spine-csharp/src/Skeleton.cs b/spine-csharp/src/Skeleton.cs
index e92c4a7e6..fbaeafe36 100644
--- a/spine-csharp/src/Skeleton.cs
+++ b/spine-csharp/src/Skeleton.cs
@@ -139,14 +139,14 @@ namespace Spine {
/// Updates the world transform for each bone and applies IK constraints.
public void UpdateWorldTransform () {
ExposedList bones = this.bones;
- ExposedList ikConstraints = this.ikConstraints;
- if (ikConstraints.Count > 0) {
- for (int ii = 0, nn = bones.Count; ii < nn; ii++) {
- Bone bone = bones.Items[ii];
- bone.rotationIK = bone.rotation;
- }
- }
- ExposedList> boneCache = this.boneCache;
+ ExposedList ikConstraints = this.ikConstraints;
+ if (ikConstraints.Count > 0) {
+ for (int ii = 0, nn = bones.Count; ii < nn; ii++) {
+ Bone bone = bones.Items[ii];
+ bone.rotationIK = bone.rotation;
+ }
+ }
+ ExposedList> boneCache = this.boneCache;
int i = 0, last = boneCache.Count - 1;
while (true) {
ExposedList updateBones = boneCache.Items[i];
diff --git a/spine-unity/Assets/spine-unity/SkeletonAnimator.cs b/spine-unity/Assets/spine-unity/SkeletonAnimator.cs
index 1017de4aa..cf147ee7c 100644
--- a/spine-unity/Assets/spine-unity/SkeletonAnimator.cs
+++ b/spine-unity/Assets/spine-unity/SkeletonAnimator.cs
@@ -72,7 +72,7 @@ public class SkeletonAnimator : SkeletonRenderer, ISkeletonAnimation {
return;
animationTable.Clear();
- clipNameTable.Clear();
+ clipNameTable.Clear();
var data = skeletonDataAsset.GetSkeletonData(true);
@@ -205,13 +205,13 @@ public class SkeletonAnimator : SkeletonRenderer, ISkeletonAnimation {
}
}
- private string GetAnimationClipName(AnimationClip clip) {
- string clipName;
- if (!clipNameTable.TryGetValue(clip, out clipName)) {
- clipName = clip.name;
- clipNameTable.Add(clip, clipName);
- }
+ private string GetAnimationClipName(AnimationClip clip) {
+ string clipName;
+ if (!clipNameTable.TryGetValue(clip, out clipName)) {
+ clipName = clip.name;
+ clipNameTable.Add(clip, clipName);
+ }
- return clipName;
- }
+ return clipName;
+ }
}