From 0b86e3330a4a86bd1f4f0d258e488d1527a74699 Mon Sep 17 00:00:00 2001 From: ZimM Date: Thu, 26 Feb 2015 06:56:05 +0200 Subject: [PATCH] oops. spaces to tabs --- spine-csharp/src/Skeleton.cs | 16 ++++++++-------- .../Assets/spine-unity/SkeletonAnimator.cs | 18 +++++++++--------- 2 files changed, 17 insertions(+), 17 deletions(-) diff --git a/spine-csharp/src/Skeleton.cs b/spine-csharp/src/Skeleton.cs index e92c4a7e6..fbaeafe36 100644 --- a/spine-csharp/src/Skeleton.cs +++ b/spine-csharp/src/Skeleton.cs @@ -139,14 +139,14 @@ namespace Spine { /// Updates the world transform for each bone and applies IK constraints. public void UpdateWorldTransform () { ExposedList bones = this.bones; - ExposedList ikConstraints = this.ikConstraints; - if (ikConstraints.Count > 0) { - for (int ii = 0, nn = bones.Count; ii < nn; ii++) { - Bone bone = bones.Items[ii]; - bone.rotationIK = bone.rotation; - } - } - ExposedList> boneCache = this.boneCache; + ExposedList ikConstraints = this.ikConstraints; + if (ikConstraints.Count > 0) { + for (int ii = 0, nn = bones.Count; ii < nn; ii++) { + Bone bone = bones.Items[ii]; + bone.rotationIK = bone.rotation; + } + } + ExposedList> boneCache = this.boneCache; int i = 0, last = boneCache.Count - 1; while (true) { ExposedList updateBones = boneCache.Items[i]; diff --git a/spine-unity/Assets/spine-unity/SkeletonAnimator.cs b/spine-unity/Assets/spine-unity/SkeletonAnimator.cs index 1017de4aa..cf147ee7c 100644 --- a/spine-unity/Assets/spine-unity/SkeletonAnimator.cs +++ b/spine-unity/Assets/spine-unity/SkeletonAnimator.cs @@ -72,7 +72,7 @@ public class SkeletonAnimator : SkeletonRenderer, ISkeletonAnimation { return; animationTable.Clear(); - clipNameTable.Clear(); + clipNameTable.Clear(); var data = skeletonDataAsset.GetSkeletonData(true); @@ -205,13 +205,13 @@ public class SkeletonAnimator : SkeletonRenderer, ISkeletonAnimation { } } - private string GetAnimationClipName(AnimationClip clip) { - string clipName; - if (!clipNameTable.TryGetValue(clip, out clipName)) { - clipName = clip.name; - clipNameTable.Add(clip, clipName); - } + private string GetAnimationClipName(AnimationClip clip) { + string clipName; + if (!clipNameTable.TryGetValue(clip, out clipName)) { + clipName = clip.name; + clipNameTable.Add(clip, clipName); + } - return clipName; - } + return clipName; + } }