mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
[unity] Fixed errors in URP blend mode shaders when main and additional lights are disabled. Closes #2592.
This commit is contained in:
parent
94d26d2b52
commit
0bcdc314b4
@ -63,6 +63,44 @@
|
||||
ENDHLSL
|
||||
}
|
||||
|
||||
UsePass "Universal Render Pipeline/Spine/Skeleton/SHADOWCASTER"
|
||||
// UsePass "Universal Render Pipeline/Spine/Skeleton/SHADOWCASTER"
|
||||
// Note: UsePass above fails when both main and additional lights are disabled, thus inlined below.
|
||||
Pass
|
||||
{
|
||||
Name "ShadowCaster"
|
||||
Tags{"LightMode" = "ShadowCaster"}
|
||||
|
||||
ZWrite On
|
||||
ColorMask 0
|
||||
ZTest LEqual
|
||||
Cull Off
|
||||
|
||||
HLSLPROGRAM
|
||||
// Required to compile gles 2.0 with standard srp library
|
||||
#pragma prefer_hlslcc gles
|
||||
#pragma exclude_renderers d3d11_9x
|
||||
#pragma target 2.0
|
||||
|
||||
// -------------------------------------
|
||||
// Material Keywords
|
||||
#pragma shader_feature _ALPHATEST_ON
|
||||
|
||||
//--------------------------------------
|
||||
// GPU Instancing
|
||||
#pragma multi_compile_instancing
|
||||
#pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
||||
|
||||
#pragma vertex ShadowPassVertexSkeletonLit
|
||||
#pragma fragment ShadowPassFragmentSkeletonLit
|
||||
|
||||
#define USE_URP
|
||||
#define fixed4 half4
|
||||
#define fixed3 half3
|
||||
#define fixed half
|
||||
#include "../Include/Spine-Input-URP.hlsl"
|
||||
#include "../Include/Spine-SkeletonLit-ShadowCasterPass-URP.hlsl"
|
||||
|
||||
ENDHLSL
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -63,6 +63,44 @@
|
||||
ENDHLSL
|
||||
}
|
||||
|
||||
UsePass "Universal Render Pipeline/Spine/Skeleton/SHADOWCASTER"
|
||||
// UsePass "Universal Render Pipeline/Spine/Skeleton/SHADOWCASTER"
|
||||
// Note: UsePass above fails when both main and additional lights are disabled, thus inlined below.
|
||||
Pass
|
||||
{
|
||||
Name "ShadowCaster"
|
||||
Tags{"LightMode" = "ShadowCaster"}
|
||||
|
||||
ZWrite On
|
||||
ColorMask 0
|
||||
ZTest LEqual
|
||||
Cull Off
|
||||
|
||||
HLSLPROGRAM
|
||||
// Required to compile gles 2.0 with standard srp library
|
||||
#pragma prefer_hlslcc gles
|
||||
#pragma exclude_renderers d3d11_9x
|
||||
#pragma target 2.0
|
||||
|
||||
// -------------------------------------
|
||||
// Material Keywords
|
||||
#pragma shader_feature _ALPHATEST_ON
|
||||
|
||||
//--------------------------------------
|
||||
// GPU Instancing
|
||||
#pragma multi_compile_instancing
|
||||
#pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
||||
|
||||
#pragma vertex ShadowPassVertexSkeletonLit
|
||||
#pragma fragment ShadowPassFragmentSkeletonLit
|
||||
|
||||
#define USE_URP
|
||||
#define fixed4 half4
|
||||
#define fixed3 half3
|
||||
#define fixed half
|
||||
#include "../Include/Spine-Input-URP.hlsl"
|
||||
#include "../Include/Spine-SkeletonLit-ShadowCasterPass-URP.hlsl"
|
||||
|
||||
ENDHLSL
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -63,6 +63,44 @@
|
||||
ENDHLSL
|
||||
}
|
||||
|
||||
UsePass "Universal Render Pipeline/Spine/Skeleton/SHADOWCASTER"
|
||||
// UsePass "Universal Render Pipeline/Spine/Skeleton/SHADOWCASTER"
|
||||
// Note: UsePass above fails when both main and additional lights are disabled, thus inlined below.
|
||||
Pass
|
||||
{
|
||||
Name "ShadowCaster"
|
||||
Tags{"LightMode" = "ShadowCaster"}
|
||||
|
||||
ZWrite On
|
||||
ColorMask 0
|
||||
ZTest LEqual
|
||||
Cull Off
|
||||
|
||||
HLSLPROGRAM
|
||||
// Required to compile gles 2.0 with standard srp library
|
||||
#pragma prefer_hlslcc gles
|
||||
#pragma exclude_renderers d3d11_9x
|
||||
#pragma target 2.0
|
||||
|
||||
// -------------------------------------
|
||||
// Material Keywords
|
||||
#pragma shader_feature _ALPHATEST_ON
|
||||
|
||||
//--------------------------------------
|
||||
// GPU Instancing
|
||||
#pragma multi_compile_instancing
|
||||
#pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
||||
|
||||
#pragma vertex ShadowPassVertexSkeletonLit
|
||||
#pragma fragment ShadowPassFragmentSkeletonLit
|
||||
|
||||
#define USE_URP
|
||||
#define fixed4 half4
|
||||
#define fixed3 half3
|
||||
#define fixed half
|
||||
#include "../Include/Spine-Input-URP.hlsl"
|
||||
#include "../Include/Spine-SkeletonLit-ShadowCasterPass-URP.hlsl"
|
||||
|
||||
ENDHLSL
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -2,7 +2,7 @@
|
||||
"name": "com.esotericsoftware.spine.urp-shaders",
|
||||
"displayName": "Spine Universal RP Shaders",
|
||||
"description": "This plugin provides universal render pipeline (URP) shaders for the spine-unity runtime.\n\nPrerequisites:\nIt requires a working installation of the spine-unity runtime, version 4.2.\n(See http://esotericsoftware.com/git/spine-runtimes/spine-unity)",
|
||||
"version": "4.2.36",
|
||||
"version": "4.2.37",
|
||||
"unity": "2019.3",
|
||||
"author": {
|
||||
"name": "Esoteric Software",
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user