mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
[unity] Updated Mix and Match API, examples, and old sample scripts.
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@ -120,7 +120,6 @@ GameObject:
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m_LightmapParameters: {fileID: 0}
|
||||||
m_SortingLayerID: 0
|
m_SortingLayerID: 0
|
||||||
|
m_SortingLayer: 0
|
||||||
m_SortingOrder: 0
|
m_SortingOrder: 0
|
||||||
--- !u!33 &351144569
|
--- !u!33 &351144569
|
||||||
MeshFilter:
|
MeshFilter:
|
||||||
@ -179,22 +204,23 @@ Transform:
|
|||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: -0.3, y: -3.48, z: 0}
|
m_LocalPosition: {x: -0.3, y: -3.48, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_Children:
|
||||||
m_Children: []
|
- {fileID: 795271517}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 2
|
m_RootOrder: 2
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &795271513
|
--- !u!1 &795271513
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_PrefabParentObject: {fileID: 0}
|
m_PrefabParentObject: {fileID: 0}
|
||||||
m_PrefabInternal: {fileID: 0}
|
m_PrefabInternal: {fileID: 0}
|
||||||
serializedVersion: 4
|
serializedVersion: 5
|
||||||
m_Component:
|
m_Component:
|
||||||
- 4: {fileID: 795271517}
|
- component: {fileID: 795271517}
|
||||||
- 33: {fileID: 795271518}
|
- component: {fileID: 795271518}
|
||||||
- 23: {fileID: 795271516}
|
- component: {fileID: 795271516}
|
||||||
- 114: {fileID: 795271515}
|
- component: {fileID: 795271515}
|
||||||
- 114: {fileID: 795271514}
|
- component: {fileID: 795271514}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: Spine GameObject (gauge)
|
m_Name: Spine GameObject (gauge)
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
@ -228,13 +254,17 @@ MonoBehaviour:
|
|||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
skeletonDataAsset: {fileID: 11400000, guid: 22b19a38b21c15a48854f0db86b0b7d3, type: 2}
|
skeletonDataAsset: {fileID: 11400000, guid: 22b19a38b21c15a48854f0db86b0b7d3, type: 2}
|
||||||
initialSkinName: default
|
initialSkinName: default
|
||||||
|
initialFlipX: 0
|
||||||
|
initialFlipY: 0
|
||||||
separatorSlotNames: []
|
separatorSlotNames: []
|
||||||
zSpacing: 0
|
zSpacing: 0
|
||||||
renderMeshes: 1
|
useClipping: 1
|
||||||
immutableTriangles: 0
|
immutableTriangles: 0
|
||||||
pmaVertexColors: 1
|
pmaVertexColors: 1
|
||||||
clearStateOnDisable: 0
|
clearStateOnDisable: 0
|
||||||
calculateNormals: 0
|
tintBlack: 0
|
||||||
|
singleSubmesh: 0
|
||||||
|
addNormals: 0
|
||||||
calculateTangents: 0
|
calculateTangents: 0
|
||||||
logErrors: 0
|
logErrors: 0
|
||||||
disableRenderingOnOverride: 1
|
disableRenderingOnOverride: 1
|
||||||
@ -252,7 +282,9 @@ MeshRenderer:
|
|||||||
m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
|
||||||
m_Materials:
|
m_Materials:
|
||||||
- {fileID: 2100000, guid: 9ab9bdbda020b3e46b5a3b0558ef591d, type: 2}
|
- {fileID: 2100000, guid: 9ab9bdbda020b3e46b5a3b0558ef591d, type: 2}
|
||||||
m_SubsetIndices:
|
m_StaticBatchInfo:
|
||||||
|
firstSubMesh: 0
|
||||||
|
subMeshCount: 0
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
m_StaticBatchRoot: {fileID: 0}
|
||||||
m_ProbeAnchor: {fileID: 0}
|
m_ProbeAnchor: {fileID: 0}
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
m_LightProbeVolumeOverride: {fileID: 0}
|
||||||
@ -260,12 +292,13 @@ MeshRenderer:
|
|||||||
m_PreserveUVs: 0
|
m_PreserveUVs: 0
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
m_IgnoreNormalsForChartDetection: 0
|
||||||
m_ImportantGI: 0
|
m_ImportantGI: 0
|
||||||
m_SelectedWireframeHidden: 0
|
m_SelectedEditorRenderState: 3
|
||||||
m_MinimumChartSize: 4
|
m_MinimumChartSize: 4
|
||||||
m_AutoUVMaxDistance: 0.5
|
m_AutoUVMaxDistance: 0.5
|
||||||
m_AutoUVMaxAngle: 89
|
m_AutoUVMaxAngle: 89
|
||||||
m_LightmapParameters: {fileID: 0}
|
m_LightmapParameters: {fileID: 0}
|
||||||
m_SortingLayerID: 0
|
m_SortingLayerID: 0
|
||||||
|
m_SortingLayer: 0
|
||||||
m_SortingOrder: 0
|
m_SortingOrder: 0
|
||||||
--- !u!4 &795271517
|
--- !u!4 &795271517
|
||||||
Transform:
|
Transform:
|
||||||
@ -273,14 +306,13 @@ Transform:
|
|||||||
m_PrefabParentObject: {fileID: 0}
|
m_PrefabParentObject: {fileID: 0}
|
||||||
m_PrefabInternal: {fileID: 0}
|
m_PrefabInternal: {fileID: 0}
|
||||||
m_GameObject: {fileID: 795271513}
|
m_GameObject: {fileID: 795271513}
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 4.09, z: 0}
|
m_LocalPosition: {x: 0.15800005, y: 7.619125, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 351144570}
|
||||||
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_Children:
|
|
||||||
- {fileID: 1025516230}
|
|
||||||
m_Father: {fileID: 0}
|
|
||||||
m_RootOrder: 1
|
|
||||||
--- !u!33 &795271518
|
--- !u!33 &795271518
|
||||||
MeshFilter:
|
MeshFilter:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -293,10 +325,10 @@ GameObject:
|
|||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_PrefabParentObject: {fileID: 0}
|
m_PrefabParentObject: {fileID: 0}
|
||||||
m_PrefabInternal: {fileID: 0}
|
m_PrefabInternal: {fileID: 0}
|
||||||
serializedVersion: 4
|
serializedVersion: 5
|
||||||
m_Component:
|
m_Component:
|
||||||
- 4: {fileID: 1025516230}
|
- component: {fileID: 1025516230}
|
||||||
- 114: {fileID: 1025516231}
|
- component: {fileID: 1025516231}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: Attack Spineboy
|
m_Name: Attack Spineboy
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
@ -311,13 +343,13 @@ Transform:
|
|||||||
m_PrefabInternal: {fileID: 0}
|
m_PrefabInternal: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1025516229}
|
m_GameObject: {fileID: 1025516229}
|
||||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
m_LocalPosition: {x: -2.672, y: -1.3108752, z: 0}
|
m_LocalPosition: {x: -2.672, y: 2.779125, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 1695530253}
|
- {fileID: 1695530253}
|
||||||
m_Father: {fileID: 795271517}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 1
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!114 &1025516231
|
--- !u!114 &1025516231
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -337,11 +369,11 @@ GameObject:
|
|||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_PrefabParentObject: {fileID: 0}
|
m_PrefabParentObject: {fileID: 0}
|
||||||
m_PrefabInternal: {fileID: 0}
|
m_PrefabInternal: {fileID: 0}
|
||||||
serializedVersion: 4
|
serializedVersion: 5
|
||||||
m_Component:
|
m_Component:
|
||||||
- 224: {fileID: 1053578424}
|
- component: {fileID: 1053578424}
|
||||||
- 222: {fileID: 1053578426}
|
- component: {fileID: 1053578426}
|
||||||
- 114: {fileID: 1053578425}
|
- component: {fileID: 1053578425}
|
||||||
m_Layer: 5
|
m_Layer: 5
|
||||||
m_Name: Text
|
m_Name: Text
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
@ -358,10 +390,10 @@ RectTransform:
|
|||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 1695530253}
|
m_Father: {fileID: 1695530253}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 436.7, y: 225.4}
|
m_AnchoredPosition: {x: 436.7, y: 225.4}
|
||||||
@ -414,13 +446,13 @@ GameObject:
|
|||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_PrefabParentObject: {fileID: 0}
|
m_PrefabParentObject: {fileID: 0}
|
||||||
m_PrefabInternal: {fileID: 0}
|
m_PrefabInternal: {fileID: 0}
|
||||||
serializedVersion: 4
|
serializedVersion: 5
|
||||||
m_Component:
|
m_Component:
|
||||||
- 4: {fileID: 1611520407}
|
- component: {fileID: 1611520407}
|
||||||
- 20: {fileID: 1611520406}
|
- component: {fileID: 1611520406}
|
||||||
- 92: {fileID: 1611520405}
|
- component: {fileID: 1611520405}
|
||||||
- 124: {fileID: 1611520404}
|
- component: {fileID: 1611520404}
|
||||||
- 81: {fileID: 1611520403}
|
- component: {fileID: 1611520403}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: Main Camera
|
m_Name: Main Camera
|
||||||
m_TagString: MainCamera
|
m_TagString: MainCamera
|
||||||
@ -479,6 +511,8 @@ Camera:
|
|||||||
m_TargetDisplay: 0
|
m_TargetDisplay: 0
|
||||||
m_TargetEye: 3
|
m_TargetEye: 3
|
||||||
m_HDR: 0
|
m_HDR: 0
|
||||||
|
m_AllowMSAA: 1
|
||||||
|
m_ForceIntoRT: 0
|
||||||
m_OcclusionCulling: 1
|
m_OcclusionCulling: 1
|
||||||
m_StereoConvergence: 10
|
m_StereoConvergence: 10
|
||||||
m_StereoSeparation: 0.022
|
m_StereoSeparation: 0.022
|
||||||
@ -492,20 +526,20 @@ Transform:
|
|||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 1, z: -10}
|
m_LocalPosition: {x: 0, y: 1, z: -10}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &1695530249
|
--- !u!1 &1695530249
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_PrefabParentObject: {fileID: 0}
|
m_PrefabParentObject: {fileID: 0}
|
||||||
m_PrefabInternal: {fileID: 0}
|
m_PrefabInternal: {fileID: 0}
|
||||||
serializedVersion: 4
|
serializedVersion: 5
|
||||||
m_Component:
|
m_Component:
|
||||||
- 224: {fileID: 1695530253}
|
- component: {fileID: 1695530253}
|
||||||
- 223: {fileID: 1695530252}
|
- component: {fileID: 1695530252}
|
||||||
- 114: {fileID: 1695530251}
|
- component: {fileID: 1695530251}
|
||||||
m_Layer: 5
|
m_Layer: 5
|
||||||
m_Name: Canvas
|
m_Name: Canvas
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
@ -541,7 +575,7 @@ Canvas:
|
|||||||
m_PrefabInternal: {fileID: 0}
|
m_PrefabInternal: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1695530249}
|
m_GameObject: {fileID: 1695530249}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
serializedVersion: 2
|
serializedVersion: 3
|
||||||
m_RenderMode: 2
|
m_RenderMode: 2
|
||||||
m_Camera: {fileID: 0}
|
m_Camera: {fileID: 0}
|
||||||
m_PlaneDistance: 100
|
m_PlaneDistance: 100
|
||||||
@ -550,6 +584,7 @@ Canvas:
|
|||||||
m_OverrideSorting: 0
|
m_OverrideSorting: 0
|
||||||
m_OverridePixelPerfect: 0
|
m_OverridePixelPerfect: 0
|
||||||
m_SortingBucketNormalizedSize: 0
|
m_SortingBucketNormalizedSize: 0
|
||||||
|
m_AdditionalShaderChannelsFlag: 25
|
||||||
m_SortingLayerID: 0
|
m_SortingLayerID: 0
|
||||||
m_SortingOrder: 0
|
m_SortingOrder: 0
|
||||||
m_TargetDisplay: 0
|
m_TargetDisplay: 0
|
||||||
@ -562,12 +597,12 @@ RectTransform:
|
|||||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
|
m_LocalScale: {x: 0.01, y: 0.01, z: 0.01}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 1053578424}
|
- {fileID: 1053578424}
|
||||||
- {fileID: 1847717248}
|
- {fileID: 1847717248}
|
||||||
m_Father: {fileID: 1025516230}
|
m_Father: {fileID: 1025516230}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 2.672, y: -2.779125}
|
m_AnchoredPosition: {x: 2.672, y: -2.779125}
|
||||||
@ -578,11 +613,11 @@ GameObject:
|
|||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_PrefabParentObject: {fileID: 0}
|
m_PrefabParentObject: {fileID: 0}
|
||||||
m_PrefabInternal: {fileID: 0}
|
m_PrefabInternal: {fileID: 0}
|
||||||
serializedVersion: 4
|
serializedVersion: 5
|
||||||
m_Component:
|
m_Component:
|
||||||
- 224: {fileID: 1847717248}
|
- component: {fileID: 1847717248}
|
||||||
- 222: {fileID: 1847717250}
|
- component: {fileID: 1847717250}
|
||||||
- 114: {fileID: 1847717249}
|
- component: {fileID: 1847717249}
|
||||||
m_Layer: 5
|
m_Layer: 5
|
||||||
m_Name: Health Text
|
m_Name: Health Text
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
@ -599,10 +634,10 @@ RectTransform:
|
|||||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 1695530253}
|
m_Father: {fileID: 1695530253}
|
||||||
m_RootOrder: 1
|
m_RootOrder: 1
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: -13, y: 343}
|
m_AnchoredPosition: {x: -13, y: 343}
|
||||||
|
|||||||
@ -32,28 +32,35 @@ using UnityEngine;
|
|||||||
using Spine.Unity.Modules.AttachmentTools;
|
using Spine.Unity.Modules.AttachmentTools;
|
||||||
|
|
||||||
namespace Spine.Unity.Examples {
|
namespace Spine.Unity.Examples {
|
||||||
|
|
||||||
|
// This is an example script that shows you how to change images on your skeleton using UnityEngine.Sprites.
|
||||||
public class MixAndMatch : MonoBehaviour {
|
public class MixAndMatch : MonoBehaviour {
|
||||||
|
|
||||||
#region Inspector
|
#region Inspector
|
||||||
|
[SpineSkin]
|
||||||
|
public string baseSkinName = "base";
|
||||||
|
public Material sourceMaterial; // This will be used as the basis for shader and material property settings.
|
||||||
|
|
||||||
[Header("Visor")]
|
[Header("Visor")]
|
||||||
public Sprite visorSprite;
|
public Sprite visorSprite;
|
||||||
[SpineSlot] public string visorSlot;
|
[SpineSlot] public string visorSlot;
|
||||||
[SpineAttachment(slotField:"visorSlot")] public string visorKey = "goggles";
|
[SpineAttachment(slotField:"visorSlot", skinField:"baseSkinName")] public string visorKey = "goggles";
|
||||||
|
|
||||||
[Header("Gun")]
|
[Header("Gun")]
|
||||||
public Sprite gunSprite;
|
public Sprite gunSprite;
|
||||||
[SpineSlot] public string gunSlot;
|
[SpineSlot] public string gunSlot;
|
||||||
[SpineAttachment(slotField:"gunSlot")] public string gunKey = "gun";
|
[SpineAttachment(slotField:"gunSlot", skinField:"baseSkinName")] public string gunKey = "gun";
|
||||||
|
|
||||||
[Header("Runtime Repack")]
|
[Header("Runtime Repack")]
|
||||||
public bool repack = true;
|
public bool repack = true;
|
||||||
public Material sourceMaterial;
|
|
||||||
|
|
||||||
[Header("Do not assign")]
|
[Header("Do not assign")]
|
||||||
public Texture2D runtimeAtlas;
|
public Texture2D runtimeAtlas;
|
||||||
public Material runtimeMaterial;
|
public Material runtimeMaterial;
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
Skin customSkin;
|
||||||
|
|
||||||
void OnValidate () {
|
void OnValidate () {
|
||||||
if (sourceMaterial == null) {
|
if (sourceMaterial == null) {
|
||||||
var skeletonAnimation = GetComponent<SkeletonAnimation>();
|
var skeletonAnimation = GetComponent<SkeletonAnimation>();
|
||||||
@ -63,53 +70,64 @@ namespace Spine.Unity.Examples {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Start () {
|
void Start () {
|
||||||
|
Apply();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Apply () {
|
||||||
var skeletonAnimation = GetComponent<SkeletonAnimation>();
|
var skeletonAnimation = GetComponent<SkeletonAnimation>();
|
||||||
var skeleton = skeletonAnimation.Skeleton;
|
var skeleton = skeletonAnimation.Skeleton;
|
||||||
|
|
||||||
// All attachment changes will be applied to the skin. We use a clone so other instances will not be affected.
|
// STEP 0: PREPARE SKINS
|
||||||
var newSkin = skeleton.UnshareSkin(true, false, skeletonAnimation.AnimationState);
|
// Let's prepare a new skin to be our custom skin with equips/customizations. We get a clone so our original skins are unaffected.
|
||||||
|
customSkin = customSkin ?? new Skin("custom skin"); // This requires that all customizations are done with skin placeholders defined in Spine.
|
||||||
|
//customSkin = customSkin ?? skeleton.UnshareSkin(true, false, skeletonAnimation.AnimationState); // use this if you are not customizing on the default skin and don't plan to remove
|
||||||
|
// Next let's
|
||||||
|
var baseSkin = skeleton.Data.FindSkin(baseSkinName);
|
||||||
|
|
||||||
// NOTE: sprite textures need to be full rect.
|
// STEP 1: "EQUIP" ITEMS USING SPRITES
|
||||||
var originalSkin = skeleton.Data.DefaultSkin;
|
// STEP 1.1 Find the original attachment.
|
||||||
|
// Step 1.2 Get a clone of the original attachment.
|
||||||
int visorSlotIndex = skeleton.FindSlotIndex(visorSlot);
|
// Step 1.3 Apply the Sprite image to it.
|
||||||
RegionAttachment originalVisor = originalSkin.GetAttachment(visorSlotIndex, visorKey) as RegionAttachment;
|
// Step 1.4 Add the remapped clone to the new custom skin.
|
||||||
RegionAttachment newVisor = visorSprite.ToRegionAttachmentPMAClone(sourceMaterial);
|
|
||||||
newVisor.X = originalVisor.X;
|
|
||||||
newVisor.Y = originalVisor.Y;
|
|
||||||
newVisor.Rotation = originalVisor.Rotation;
|
|
||||||
newSkin.AddAttachment(visorSlotIndex, visorKey, newVisor);
|
|
||||||
|
|
||||||
|
// Let's do this for the visor.
|
||||||
|
int visorSlotIndex = skeleton.FindSlotIndex(visorSlot); // You can access GetAttachment and SetAttachment via string, but caching the slotIndex is faster.
|
||||||
|
Attachment baseAttachment = baseSkin.GetAttachment(visorSlotIndex, visorKey); // STEP 1.1
|
||||||
|
Attachment newAttachment = baseAttachment.GetRemappedClone(visorSprite, sourceMaterial); // STEP 1.2 - 1.3
|
||||||
|
customSkin.SetAttachment(visorSlotIndex, visorKey, newAttachment); // STEP 1.4
|
||||||
|
|
||||||
|
// And now for the gun.
|
||||||
int gunSlotIndex = skeleton.FindSlotIndex(gunSlot);
|
int gunSlotIndex = skeleton.FindSlotIndex(gunSlot);
|
||||||
RegionAttachment originalGun = originalSkin.GetAttachment(gunSlotIndex, gunKey) as RegionAttachment;
|
Attachment baseGun = baseSkin.GetAttachment(gunSlotIndex, gunKey); // STEP 1.1
|
||||||
RegionAttachment newGun = gunSprite.ToRegionAttachmentPMAClone(sourceMaterial);
|
Attachment newGun = baseGun.GetRemappedClone(gunSprite, sourceMaterial); // STEP 1.2 - 1.3
|
||||||
newGun.x = originalGun.x;
|
if (newGun != null) customSkin.SetAttachment(gunSlotIndex, gunKey, newGun); // STEP 1.4
|
||||||
newGun.y = originalGun.y;
|
|
||||||
newGun.Rotation = originalGun.Rotation;
|
|
||||||
newSkin.AddAttachment(gunSlotIndex, gunKey, newGun);
|
|
||||||
|
|
||||||
// Case 3: Change an existing attachment's backing region.
|
// customSkin.RemoveAttachment(gunSlotIndex, gunKey); // To remove an item.
|
||||||
// if (applyHeadRegion) {
|
// customSkin.Clear()
|
||||||
// AtlasRegion spineBoyHead = headSource.GetAtlas().FindRegion(headRegion);
|
// Use skin.Clear() To remove all customizations.
|
||||||
// int headSlotIndex = skeleton.FindSlotIndex(headSlot);
|
// Customizations will fall back to the value in the default skin if it was defined there.
|
||||||
// var newHead = newSkin.GetAttachment(headSlotIndex, headAttachmentName).GetClone(true);
|
// To prevent fallback from happening, make sure the key is not defined in the default skin.
|
||||||
// newHead.SetRegion(spineBoyHead);
|
|
||||||
// newSkin.AddAttachment(headSlotIndex, headAttachmentName, newHead);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// Case 4: Repacking a mixed-and-matched skin to minimize draw calls.
|
// STEP 3: APPLY AND CLEAN UP.
|
||||||
// Repacking requires that you set all source textures/sprites/atlases to be Read/Write enabled in the inspector.
|
// Recommended: REPACK THE CUSTOM SKIN TO MINIMIZE DRAW CALLS
|
||||||
if (repack) {
|
// Repacking requires that you set all source textures/sprites/atlases to be Read/Write enabled in the inspector.
|
||||||
newSkin = newSkin.GetRepackedSkin("repacked", sourceMaterial, out runtimeMaterial, out runtimeAtlas);
|
// Combine all the attachment sources into one skin. Usually this means the default skin and the custom skin.
|
||||||
|
// call Skin.GetRepackedSkin to get a cloned skin with cloned attachments that all use one texture.
|
||||||
|
// Under the hood, this relies on
|
||||||
|
if (repack) {
|
||||||
|
var repackedSkin = new Skin("repacked skin");
|
||||||
|
repackedSkin.Append(skeleton.Data.DefaultSkin);
|
||||||
|
repackedSkin.Append(customSkin);
|
||||||
|
repackedSkin = repackedSkin.GetRepackedSkin("repacked skin", sourceMaterial, out runtimeMaterial, out runtimeAtlas);
|
||||||
|
skeleton.SetSkin(repackedSkin);
|
||||||
|
} else {
|
||||||
|
skeleton.SetSkin(customSkin);
|
||||||
}
|
}
|
||||||
|
|
||||||
skeleton.SetSkin(newSkin);
|
|
||||||
skeleton.SetSlotsToSetupPose();
|
skeleton.SetSlotsToSetupPose();
|
||||||
skeletonAnimation.Update(0);
|
skeletonAnimation.Update(0);
|
||||||
|
|
||||||
Resources.UnloadUnusedAssets();
|
Resources.UnloadUnusedAssets();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -2,9 +2,8 @@
|
|||||||
using Spine;
|
using Spine;
|
||||||
using Spine.Unity;
|
using Spine.Unity;
|
||||||
|
|
||||||
namespace Spine.Unity.Modules {
|
namespace Spine.Unity.Examples {
|
||||||
public class BoneLocalOverride : MonoBehaviour {
|
public class BoneLocalOverride : MonoBehaviour {
|
||||||
|
|
||||||
[SpineBone]
|
[SpineBone]
|
||||||
public string boneName;
|
public string boneName;
|
||||||
|
|
||||||
@ -15,12 +14,23 @@ namespace Spine.Unity.Modules {
|
|||||||
public bool overridePosition = true;
|
public bool overridePosition = true;
|
||||||
public Vector2 localPosition;
|
public Vector2 localPosition;
|
||||||
|
|
||||||
|
[Space]
|
||||||
public bool overrideRotation = true;
|
public bool overrideRotation = true;
|
||||||
[Range(0, 360)] public float rotation = 0;
|
[Range(0, 360)] public float rotation = 0;
|
||||||
|
|
||||||
ISkeletonAnimation spineComponent;
|
ISkeletonAnimation spineComponent;
|
||||||
Bone bone;
|
Bone bone;
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
void OnValidate () {
|
||||||
|
if (Application.isPlaying) return;
|
||||||
|
spineComponent = spineComponent ?? GetComponent<ISkeletonAnimation>();
|
||||||
|
if (spineComponent == null) return;
|
||||||
|
if (bone != null) bone.SetToSetupPose();
|
||||||
|
OverrideLocal(spineComponent);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
void Awake () {
|
void Awake () {
|
||||||
spineComponent = GetComponent<ISkeletonAnimation>();
|
spineComponent = GetComponent<ISkeletonAnimation>();
|
||||||
if (spineComponent == null) { this.enabled = false; return; }
|
if (spineComponent == null) { this.enabled = false; return; }
|
||||||
|
|||||||
@ -0,0 +1,33 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using Spine.Unity.Modules.AttachmentTools;
|
||||||
|
|
||||||
|
namespace Spine.Unity.Examples {
|
||||||
|
public class CombinedSkin : MonoBehaviour {
|
||||||
|
[SpineSkin]
|
||||||
|
public List<string> skinsToCombine;
|
||||||
|
|
||||||
|
Skin combinedSkin;
|
||||||
|
|
||||||
|
void Start () {
|
||||||
|
var skeletonComponent = GetComponent<ISkeletonComponent>();
|
||||||
|
if (skeletonComponent == null) return;
|
||||||
|
var skeleton = skeletonComponent.Skeleton;
|
||||||
|
if (skeleton == null) return;
|
||||||
|
|
||||||
|
combinedSkin = combinedSkin ?? new Skin("combined");
|
||||||
|
combinedSkin.Clear();
|
||||||
|
foreach (var skinName in skinsToCombine) {
|
||||||
|
var skin = skeleton.Data.FindSkin(skinName);
|
||||||
|
if (skin != null) combinedSkin.Append(skin);
|
||||||
|
}
|
||||||
|
|
||||||
|
skeleton.SetSkin(combinedSkin);
|
||||||
|
skeleton.SetToSetupPose();
|
||||||
|
var animationStateComponent = skeletonComponent as IAnimationStateComponent;
|
||||||
|
if (animationStateComponent != null) animationStateComponent.AnimationState.Apply(skeleton);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e864d2963143ec04eb4f905e6add115e
|
||||||
|
timeCreated: 1495176902
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -1,83 +0,0 @@
|
|||||||
/******************************************************************************
|
|
||||||
* Spine Runtimes Software License v2.5
|
|
||||||
*
|
|
||||||
* Copyright (c) 2013-2016, Esoteric Software
|
|
||||||
* All rights reserved.
|
|
||||||
*
|
|
||||||
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
|
||||||
* non-transferable license to use, install, execute, and perform the Spine
|
|
||||||
* Runtimes software and derivative works solely for personal or internal
|
|
||||||
* use. Without the written permission of Esoteric Software (see Section 2 of
|
|
||||||
* the Spine Software License Agreement), you may not (a) modify, translate,
|
|
||||||
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
|
||||||
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
|
||||||
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
|
||||||
* or other intellectual property or proprietary rights notices on or in the
|
|
||||||
* Software, including any copy thereof. Redistributions in binary or source
|
|
||||||
* form must include this license and terms.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
|
||||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
||||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
|
||||||
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
||||||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
||||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
|
||||||
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
|
||||||
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
||||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
||||||
* POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*****************************************************************************/
|
|
||||||
|
|
||||||
using UnityEngine;
|
|
||||||
using Spine;
|
|
||||||
using Spine.Unity;
|
|
||||||
|
|
||||||
namespace Spine.Unity.Modules {
|
|
||||||
public class CustomSkin : MonoBehaviour {
|
|
||||||
|
|
||||||
[System.Serializable]
|
|
||||||
public class SkinPair {
|
|
||||||
/// <summary>SpineAttachment attachment path to help find the attachment.</summary>
|
|
||||||
/// <remarks>This use of SpineAttachment generates an attachment path string that can only be used by SpineAttachment.GetAttachment.</remarks>
|
|
||||||
[SpineAttachment(currentSkinOnly: false, returnAttachmentPath: true, dataField: "skinSource")]
|
|
||||||
[UnityEngine.Serialization.FormerlySerializedAs("sourceAttachment")]
|
|
||||||
public string sourceAttachmentPath;
|
|
||||||
|
|
||||||
[SpineSlot]
|
|
||||||
public string targetSlot;
|
|
||||||
|
|
||||||
/// <summary>The name of the skin placeholder/skin dictionary entry this attachment should be associated with.</summary>
|
|
||||||
/// <remarks>This name is used by the skin dictionary, used in the method Skin.AddAttachment as well as setting a slot attachment</remarks>
|
|
||||||
[SpineAttachment(currentSkinOnly: true, placeholdersOnly: true)]
|
|
||||||
public string targetAttachment;
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Inspector
|
|
||||||
public SkeletonDataAsset skinSource;
|
|
||||||
|
|
||||||
[UnityEngine.Serialization.FormerlySerializedAs("skinning")]
|
|
||||||
public SkinPair[] skinItems;
|
|
||||||
|
|
||||||
public Skin customSkin;
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
SkeletonRenderer skeletonRenderer;
|
|
||||||
|
|
||||||
void Start () {
|
|
||||||
skeletonRenderer = GetComponent<SkeletonRenderer>();
|
|
||||||
Skeleton skeleton = skeletonRenderer.skeleton;
|
|
||||||
|
|
||||||
customSkin = new Skin("CustomSkin");
|
|
||||||
|
|
||||||
foreach (var pair in skinItems) {
|
|
||||||
var attachment = SpineAttachment.GetAttachment(pair.sourceAttachmentPath, skinSource);
|
|
||||||
customSkin.AddAttachment(skeleton.FindSlotIndex(pair.targetSlot), pair.targetAttachment, attachment);
|
|
||||||
}
|
|
||||||
|
|
||||||
// The custom skin does not need to be added to the skeleton data for it to work.
|
|
||||||
// But it's useful for your script to keep a reference to it.
|
|
||||||
skeleton.SetSkin(customSkin);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d8033179a12443e4eaef33b35fed074c
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1495179724
|
||||||
|
licenseType: Free
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -40,11 +40,8 @@ namespace Spine.Unity.Modules {
|
|||||||
|
|
||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
public class SlotRegionPair {
|
public class SlotRegionPair {
|
||||||
[SpineSlot]
|
[SpineSlot] public string slot;
|
||||||
public string slot;
|
[SpineAtlasRegion] public string region;
|
||||||
|
|
||||||
[SpineAtlasRegion]
|
|
||||||
public string region;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[SerializeField] protected AtlasAsset atlasAsset;
|
[SerializeField] protected AtlasAsset atlasAsset;
|
||||||
@ -53,69 +50,34 @@ namespace Spine.Unity.Modules {
|
|||||||
|
|
||||||
Atlas atlas;
|
Atlas atlas;
|
||||||
|
|
||||||
void Start () {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void Awake () {
|
void Awake () {
|
||||||
GetComponent<SkeletonRenderer>().OnRebuild += Apply;
|
var skeletonRenderer = GetComponent<SkeletonRenderer>();
|
||||||
|
skeletonRenderer.OnRebuild += Apply;
|
||||||
|
if (skeletonRenderer.valid) Apply(skeletonRenderer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Start () { } // Allow checkbox in inspector
|
||||||
|
|
||||||
void Apply (SkeletonRenderer skeletonRenderer) {
|
void Apply (SkeletonRenderer skeletonRenderer) {
|
||||||
if (!this.enabled) return;
|
if (!this.enabled) return;
|
||||||
|
|
||||||
atlas = atlasAsset.GetAtlas();
|
atlas = atlasAsset.GetAtlas();
|
||||||
float scale = skeletonRenderer.skeletonDataAsset.scale;
|
float scale = skeletonRenderer.skeletonDataAsset.scale;
|
||||||
|
|
||||||
foreach (var entry in attachments) {
|
foreach (var entry in attachments) {
|
||||||
var slot = skeletonRenderer.Skeleton.FindSlot(entry.slot);
|
Slot slot = skeletonRenderer.Skeleton.FindSlot(entry.slot);
|
||||||
var region = atlas.FindRegion(entry.region);
|
Attachment originalAttachment = slot.Attachment;
|
||||||
ReplaceAttachment(slot, region, scale, inheritProperties);
|
AtlasRegion region = atlas.FindRegion(entry.region);
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void ReplaceAttachment (Slot slot, AtlasRegion region, float scale, bool inheritProperties) {
|
if (region == null) {
|
||||||
var originalAttachment = slot.Attachment;
|
slot.Attachment = null;
|
||||||
|
} else if (inheritProperties && originalAttachment != null) {
|
||||||
// Altas was empty
|
slot.Attachment = originalAttachment.GetRemappedClone(region, true, true, scale);
|
||||||
if (region == null) {
|
} else {
|
||||||
slot.Attachment = null;
|
var newRegionAttachment = region.ToRegionAttachment(region.name, scale);
|
||||||
return;
|
slot.Attachment = newRegionAttachment;
|
||||||
}
|
|
||||||
|
|
||||||
// Original was MeshAttachment
|
|
||||||
if (inheritProperties) {
|
|
||||||
var originalMeshAttachment = originalAttachment as MeshAttachment;
|
|
||||||
if (originalMeshAttachment != null) {
|
|
||||||
var newMeshAttachment = originalMeshAttachment.GetLinkedClone(); // Attach the region as a linked mesh to the original mesh.
|
|
||||||
newMeshAttachment.SetRegion(region);
|
|
||||||
slot.Attachment = newMeshAttachment;
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Original was RegionAttachment or empty
|
|
||||||
{
|
|
||||||
var originalRegionAttachment = originalAttachment as RegionAttachment;
|
|
||||||
var newRegionAttachment = region.ToRegionAttachment(region.name, scale);
|
|
||||||
if (originalRegionAttachment != null && inheritProperties) {
|
|
||||||
newRegionAttachment.X = originalRegionAttachment.X;
|
|
||||||
newRegionAttachment.Y = originalRegionAttachment.Y;
|
|
||||||
newRegionAttachment.Rotation = originalRegionAttachment.Rotation;
|
|
||||||
newRegionAttachment.ScaleX = originalRegionAttachment.ScaleX;
|
|
||||||
newRegionAttachment.ScaleY = originalRegionAttachment.ScaleY;
|
|
||||||
newRegionAttachment.UpdateOffset();
|
|
||||||
|
|
||||||
newRegionAttachment.R = originalRegionAttachment.R;
|
|
||||||
newRegionAttachment.G = originalRegionAttachment.G;
|
|
||||||
newRegionAttachment.B = originalRegionAttachment.B;
|
|
||||||
newRegionAttachment.A = originalRegionAttachment.A;
|
|
||||||
}
|
|
||||||
|
|
||||||
slot.Attachment = newRegionAttachment;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -17,19 +17,19 @@ namespace Spine.Unity.Examples {
|
|||||||
public Color color = Color.white;
|
public Color color = Color.white;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
void OnValidate () {
|
void OnValidate () {
|
||||||
var skeletonComponent = GetComponent<ISkeletonComponent>();
|
var skeletonComponent = GetComponent<ISkeletonComponent>();
|
||||||
if (skeletonComponent != null) {
|
if (skeletonComponent != null) {
|
||||||
skeletonComponent.Skeleton.SetSlotsToSetupPose();
|
skeletonComponent.Skeleton.SetSlotsToSetupPose();
|
||||||
|
|
||||||
var animationStateComponent = GetComponent<IAnimationStateComponent>();
|
var animationStateComponent = GetComponent<IAnimationStateComponent>();
|
||||||
if (animationStateComponent != null && animationStateComponent.AnimationState != null) {
|
if (animationStateComponent != null && animationStateComponent.AnimationState != null) {
|
||||||
animationStateComponent.AnimationState.Apply(skeletonComponent.Skeleton);
|
animationStateComponent.AnimationState.Apply(skeletonComponent.Skeleton);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ApplySettings();
|
ApplySettings();
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
void Start () {
|
void Start () {
|
||||||
ApplySettings();
|
ApplySettings();
|
||||||
@ -41,8 +41,11 @@ namespace Spine.Unity.Examples {
|
|||||||
var skeleton = skeletonComponent.Skeleton;
|
var skeleton = skeletonComponent.Skeleton;
|
||||||
skeleton.SetColor(skeletonColor);
|
skeleton.SetColor(skeletonColor);
|
||||||
|
|
||||||
foreach (var s in slotSettings)
|
foreach (var s in slotSettings) {
|
||||||
skeleton.FindSlot(s.slot).SetColor(s.color);
|
var slot = skeleton.FindSlot(s.slot);
|
||||||
|
if (slot != null) slot.SetColor(s.color);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -1,14 +1,13 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Spine.Unity;
|
using Spine.Unity;
|
||||||
|
|
||||||
namespace Spine.Unity.Modules {
|
namespace Spine.Unity.Examples {
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Add this component to a Spine GameObject to apply a specific slot's Colors as MaterialProperties.
|
/// Add this component to a Spine GameObject to apply a specific slot's Colors as MaterialProperties.
|
||||||
/// This allows you to apply the two color tint to the whole skeleton and not require the overhead of an extra vertex stream on the mesh.
|
/// This allows you to apply the two color tint to the whole skeleton and not require the overhead of an extra vertex stream on the mesh.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class SlotTintBlackFollower : MonoBehaviour {
|
public class SlotTintBlackFollower : MonoBehaviour {
|
||||||
|
|
||||||
#region Inspector
|
#region Inspector
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Serialized name of the slot loaded at runtime. Change the slot field instead of this if you want to change the followed slot at runtime.</summary>
|
/// Serialized name of the slot loaded at runtime. Change the slot field instead of this if you want to change the followed slot at runtime.</summary>
|
||||||
|
|||||||
@ -1,7 +1,7 @@
|
|||||||
{
|
{
|
||||||
"skeleton": {
|
"skeleton": {
|
||||||
"hash": "Y26zlNQJnWO557F8ZD/2NjtP3n0",
|
"hash": "pT8+kphidZDzlY5lbXpU0cNNzmQ",
|
||||||
"spine": "3.6.09-beta",
|
"spine": "3.6.18-beta",
|
||||||
"width": 470.71,
|
"width": 470.71,
|
||||||
"height": 731.57,
|
"height": 731.57,
|
||||||
"images": "C:/Program Files (x86)/Spine/examples/spineboy/images/"
|
"images": "C:/Program Files (x86)/Spine/examples/spineboy/images/"
|
||||||
@ -146,12 +146,6 @@
|
|||||||
"front_upper_arm": {
|
"front_upper_arm": {
|
||||||
"front_upper_arm": { "x": 28.31, "y": 7.37, "rotation": 97.9, "width": 54, "height": 97 }
|
"front_upper_arm": { "x": 28.31, "y": 7.37, "rotation": 97.9, "width": 54, "height": 97 }
|
||||||
},
|
},
|
||||||
"goggles": {
|
|
||||||
"goggles": { "x": 97.08, "y": 6.54, "rotation": -70.63, "width": 261, "height": 166 }
|
|
||||||
},
|
|
||||||
"gun": {
|
|
||||||
"gun": { "x": 77.29, "y": 16.4, "rotation": 60.83, "width": 210, "height": 203 }
|
|
||||||
},
|
|
||||||
"gun2": {
|
"gun2": {
|
||||||
"gun": { "x": 43.59, "y": -39.79, "width": 210, "height": 203 }
|
"gun": { "x": 43.59, "y": -39.79, "width": 210, "height": 203 }
|
||||||
},
|
},
|
||||||
@ -212,6 +206,23 @@
|
|||||||
"torso": {
|
"torso": {
|
||||||
"torso": { "x": 63.61, "y": 7.12, "rotation": -94.54, "width": 98, "height": 180 }
|
"torso": { "x": 63.61, "y": 7.12, "rotation": -94.54, "width": 98, "height": 180 }
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
"base": {
|
||||||
|
"goggles": {
|
||||||
|
"goggles": { "x": 97.08, "y": 6.54, "rotation": -70.63, "width": 261, "height": 166 }
|
||||||
|
},
|
||||||
|
"gun": {
|
||||||
|
"gun": {
|
||||||
|
"type": "mesh",
|
||||||
|
"uvs": [ 1, 0.38477, 1, 1, 0.55294, 1, 0, 0.51149, 0, 0, 0.72913, 0 ],
|
||||||
|
"triangles": [ 3, 4, 5, 0, 2, 3, 0, 3, 5, 2, 0, 1 ],
|
||||||
|
"vertices": [ 108.05, 119.48, 217.1, 58.6, 171.34, -23.37, 28.15, -76.42, -62.51, -25.81, 12.13, 107.89 ],
|
||||||
|
"hull": 6,
|
||||||
|
"edges": [ 6, 8, 2, 4, 6, 4, 8, 10, 2, 0, 10, 0 ],
|
||||||
|
"width": 210,
|
||||||
|
"height": 203
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"events": {
|
"events": {
|
||||||
@ -778,21 +789,21 @@
|
|||||||
},
|
},
|
||||||
"muzzle": {
|
"muzzle": {
|
||||||
"color": [
|
"color": [
|
||||||
{ "time": 0, "color": "0000803f", "curve": "stepped" },
|
{ "time": 0, "color": "0000803e", "curve": "stepped" },
|
||||||
{ "time": 0.7667, "color": "0000803f", "curve": "stepped" },
|
{ "time": 0.7667, "color": "0000803e", "curve": "stepped" },
|
||||||
{ "time": 0.8, "color": "0000803f", "curve": "stepped" },
|
{ "time": 0.8, "color": "0000803e", "curve": "stepped" },
|
||||||
{ "time": 0.8333, "color": "0000803f", "curve": "stepped" },
|
{ "time": 0.8333, "color": "0000803e", "curve": "stepped" },
|
||||||
{ "time": 0.8667, "color": "0000803f", "curve": "stepped" },
|
{ "time": 0.8667, "color": "0000803e", "curve": "stepped" },
|
||||||
{ "time": 0.9, "color": "0000803f", "curve": "stepped" },
|
{ "time": 0.9, "color": "0000803e", "curve": "stepped" },
|
||||||
{ "time": 0.9333, "color": "0000803f", "curve": "stepped" },
|
{ "time": 0.9333, "color": "0000803e", "curve": "stepped" },
|
||||||
{ "time": 0.9667, "color": "0000803f", "curve": "stepped" },
|
{ "time": 0.9667, "color": "0000803e", "curve": "stepped" },
|
||||||
{ "time": 1.1, "color": "0000803f", "curve": "stepped" },
|
{ "time": 1.1, "color": "0000803e", "curve": "stepped" },
|
||||||
{ "time": 1.1333, "color": "0000803f", "curve": "stepped" },
|
{ "time": 1.1333, "color": "0000803e", "curve": "stepped" },
|
||||||
{ "time": 1.2, "color": "0000803f", "curve": "stepped" },
|
{ "time": 1.2, "color": "0000803e", "curve": "stepped" },
|
||||||
{ "time": 1.2333, "color": "0000803f", "curve": "stepped" },
|
{ "time": 1.2333, "color": "0000803e", "curve": "stepped" },
|
||||||
{ "time": 1.2667, "color": "0000803f", "curve": "stepped" },
|
{ "time": 1.2667, "color": "0000803e", "curve": "stepped" },
|
||||||
{ "time": 1.3333, "color": "0000803f", "curve": "stepped" },
|
{ "time": 1.3333, "color": "0000803e", "curve": "stepped" },
|
||||||
{ "time": 2.5333, "color": "0000803f" }
|
{ "time": 2.5333, "color": "0000803e" }
|
||||||
],
|
],
|
||||||
"attachment": [
|
"attachment": [
|
||||||
{ "time": 0, "name": null },
|
{ "time": 0, "name": null },
|
||||||
@ -4929,10 +4940,10 @@
|
|||||||
},
|
},
|
||||||
"muzzle": {
|
"muzzle": {
|
||||||
"color": [
|
"color": [
|
||||||
{ "time": 0.0225, "color": "0000803f", "curve": "stepped" },
|
{ "time": 0.0225, "color": "0000803e", "curve": "stepped" },
|
||||||
{ "time": 0.0667, "color": "0000803f", "curve": "stepped" },
|
{ "time": 0.0667, "color": "0000803e", "curve": "stepped" },
|
||||||
{ "time": 0.1, "color": "0000803f", "curve": "stepped" },
|
{ "time": 0.1, "color": "0000803e", "curve": "stepped" },
|
||||||
{ "time": 0.1667, "color": "0000803f" }
|
{ "time": 0.1667, "color": "0000803e" }
|
||||||
],
|
],
|
||||||
"attachment": [
|
"attachment": [
|
||||||
{ "time": 0.0333, "name": "muzzle" },
|
{ "time": 0.0333, "name": "muzzle" },
|
||||||
@ -5033,9 +5044,9 @@
|
|||||||
},
|
},
|
||||||
"muzzle": {
|
"muzzle": {
|
||||||
"color": [
|
"color": [
|
||||||
{ "time": 0.1333, "color": "0000803f", "curve": "stepped" },
|
{ "time": 0.1333, "color": "0000803e", "curve": "stepped" },
|
||||||
{ "time": 0.1667, "color": "0000803f", "curve": "stepped" },
|
{ "time": 0.1667, "color": "0000803e", "curve": "stepped" },
|
||||||
{ "time": 0.2667, "color": "0000803f" }
|
{ "time": 0.2667, "color": "0000803e" }
|
||||||
],
|
],
|
||||||
"attachment": [
|
"attachment": [
|
||||||
{ "time": 0.1333, "name": "muzzle" },
|
{ "time": 0.1333, "name": "muzzle" },
|
||||||
@ -5118,21 +5129,21 @@
|
|||||||
"slots": {
|
"slots": {
|
||||||
"front_foot": {
|
"front_foot": {
|
||||||
"color": [
|
"color": [
|
||||||
{ "time": 0.6667, "color": "0000803f", "curve": "stepped" },
|
{ "time": 0.6667, "color": "0000803e", "curve": "stepped" },
|
||||||
{ "time": 1.3333, "color": "0000803f" }
|
{ "time": 1.3333, "color": "0000803e" }
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"gun": {
|
"gun": {
|
||||||
"color": [
|
"color": [
|
||||||
{ "time": 0, "color": "0000803f", "curve": "stepped" },
|
{ "time": 0, "color": "0000803e", "curve": "stepped" },
|
||||||
{ "time": 0.6667, "color": "0000803f" },
|
{ "time": 0.6667, "color": "0000803e" },
|
||||||
{ "time": 1.3333, "color": "c9c8483e" }
|
{ "time": 1.3333, "color": "c9c8483e" }
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"rear_foot": {
|
"rear_foot": {
|
||||||
"color": [
|
"color": [
|
||||||
{ "time": 0.6667, "color": "0000803f", "curve": "stepped" },
|
{ "time": 0.6667, "color": "0000803e", "curve": "stepped" },
|
||||||
{ "time": 1.3333, "color": "0000803f" }
|
{ "time": 1.3333, "color": "0000803e" }
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e3b64d7eaf0de4e45a00b7065166554d
|
||||||
|
timeCreated: 1495168707
|
||||||
|
licenseType: Free
|
||||||
|
TextScriptImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -9,14 +9,14 @@ MonoBehaviour:
|
|||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_EditorHideFlags: 0
|
m_EditorHideFlags: 0
|
||||||
m_Script: {fileID: 11500000, guid: f1b3b4b945939a54ea0b23d3396115fb, type: 3}
|
m_Script: {fileID: 11500000, guid: f1b3b4b945939a54ea0b23d3396115fb, type: 3}
|
||||||
m_Name: spineboy_SkeletonData
|
m_Name: spineboy-unity_SkeletonData
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
atlasAssets:
|
atlasAssets:
|
||||||
- {fileID: 11400000, guid: b4b8457d6cb8fec49a40be5b71d79e51, type: 2}
|
- {fileID: 11400000, guid: b4b8457d6cb8fec49a40be5b71d79e51, type: 2}
|
||||||
scale: 0.01
|
scale: 0.01
|
||||||
skeletonJSON: {fileID: 4900000, guid: d43e38db0e34033438474d0c01fd4404, type: 3}
|
skeletonJSON: {fileID: 4900000, guid: e3b64d7eaf0de4e45a00b7065166554d, type: 3}
|
||||||
fromAnimation: []
|
fromAnimation: []
|
||||||
toAnimation: []
|
toAnimation: []
|
||||||
duration: []
|
duration: []
|
||||||
defaultMix: 0.1
|
defaultMix: 0.15
|
||||||
controller: {fileID: 0}
|
controller: {fileID: 0}
|
||||||
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a467507a4ffb1d542a558739b2fede77
|
||||||
|
timeCreated: 1495168707
|
||||||
|
licenseType: Free
|
||||||
|
NativeFormatImporter:
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -1,4 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: d43e38db0e34033438474d0c01fd4404
|
|
||||||
TextScriptImporter:
|
|
||||||
userData:
|
|
||||||
@ -1,4 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 44691b56ed7d1f04da0cbc2a52a91b8d
|
|
||||||
NativeFormatImporter:
|
|
||||||
userData:
|
|
||||||
@ -8,16 +8,23 @@ Material:
|
|||||||
m_PrefabInternal: {fileID: 0}
|
m_PrefabInternal: {fileID: 0}
|
||||||
m_Name: stretchyman-diffuse-pma_Material
|
m_Name: stretchyman-diffuse-pma_Material
|
||||||
m_Shader: {fileID: 4800000, guid: 2ce511398fb980f41b7d316c51534590, type: 3}
|
m_Shader: {fileID: 4800000, guid: 2ce511398fb980f41b7d316c51534590, type: 3}
|
||||||
m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _EMISSION _FIXED_NORMALS _NORMALMAP
|
m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _EMISSION _FIXED_NORMALS _FIXED_NORMALS_VIEWSPACE
|
||||||
|
_NORMALMAP
|
||||||
m_LightmapFlags: 5
|
m_LightmapFlags: 5
|
||||||
m_EnableInstancingVariants: 0
|
m_EnableInstancingVariants: 0
|
||||||
m_CustomRenderQueue: 3000
|
m_CustomRenderQueue: 3000
|
||||||
stringTagMap:
|
stringTagMap:
|
||||||
RenderType: Sprite
|
AlphaDepth: true
|
||||||
|
IGNOREPROJECTOR: true
|
||||||
|
RenderType: Transparent
|
||||||
disabledShaderPasses: []
|
disabledShaderPasses: []
|
||||||
m_SavedProperties:
|
m_SavedProperties:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_TexEnvs:
|
m_TexEnvs:
|
||||||
|
- _AlphaTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
- _BlendTex:
|
- _BlendTex:
|
||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
@ -38,15 +45,26 @@ Material:
|
|||||||
m_Texture: {fileID: 2800000, guid: 33f10ea7e20549d40a1c23a1adc3f760, type: 3}
|
m_Texture: {fileID: 2800000, guid: 33f10ea7e20549d40a1c23a1adc3f760, type: 3}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MetallicGlossMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
m_Floats:
|
m_Floats:
|
||||||
|
- PixelSnap: 0
|
||||||
- _BlendAmount: 0
|
- _BlendAmount: 0
|
||||||
- _BlendMode: 0
|
- _BlendMode: 0
|
||||||
- _Brightness: 1
|
- _Brightness: 1
|
||||||
|
- _BumpScale: 1
|
||||||
- _Cull: 0
|
- _Cull: 0
|
||||||
|
- _CustomRenderQueue: 0
|
||||||
- _Cutoff: 0.1
|
- _Cutoff: 0.1
|
||||||
- _DstBlend: 10
|
- _DstBlend: 10
|
||||||
- _EmissionPower: 1
|
- _EmissionPower: 1
|
||||||
|
- _EnableExternalAlpha: 0
|
||||||
|
- _GlossMapScale: 1
|
||||||
|
- _Glossiness: 0.5
|
||||||
- _Hue: 0
|
- _Hue: 0
|
||||||
|
- _Metallic: 0
|
||||||
- _RenderQueue: 0
|
- _RenderQueue: 0
|
||||||
- _RimPower: 1.79
|
- _RimPower: 1.79
|
||||||
- _Saturation: 1
|
- _Saturation: 1
|
||||||
@ -56,6 +74,6 @@ Material:
|
|||||||
m_Colors:
|
m_Colors:
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
|
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _FixedNormal: {r: 0, g: 0, b: -1, a: 1}
|
- _FixedNormal: {r: 0, g: 0, b: 1, a: 1}
|
||||||
- _OverlayColor: {r: 0, g: 0, b: 0, a: 0}
|
- _OverlayColor: {r: 0, g: 0, b: 0, a: 0}
|
||||||
- _RimColor: {r: 1, g: 1, b: 1, a: 1}
|
- _RimColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
|||||||
@ -164,6 +164,12 @@ namespace Spine.Unity.Modules.AttachmentTools {
|
|||||||
attachment.scaleY = 1;
|
attachment.scaleY = 1;
|
||||||
attachment.rotation = 0;
|
attachment.rotation = 0;
|
||||||
|
|
||||||
|
attachment.r = 1;
|
||||||
|
attachment.g = 1;
|
||||||
|
attachment.b = 1;
|
||||||
|
attachment.a = 1;
|
||||||
|
|
||||||
|
|
||||||
// pass OriginalWidth and OriginalHeight because UpdateOffset uses it in its calculation.
|
// pass OriginalWidth and OriginalHeight because UpdateOffset uses it in its calculation.
|
||||||
attachment.width = attachment.regionOriginalWidth * scale;
|
attachment.width = attachment.regionOriginalWidth * scale;
|
||||||
attachment.height = attachment.regionOriginalHeight * scale;
|
attachment.height = attachment.regionOriginalHeight * scale;
|
||||||
@ -708,6 +714,14 @@ namespace Spine.Unity.Modules.AttachmentTools {
|
|||||||
skin.AddAttachment(slotIndex, keyName, attachment);
|
skin.AddAttachment(slotIndex, keyName, attachment);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>Gets an attachment from the skin for the specified slot index and name.</summary>
|
||||||
|
public static Attachment GetAttachment (this Skin skin, string slotName, string keyName, Skeleton skeleton) {
|
||||||
|
int slotIndex = skeleton.FindSlotIndex(slotName);
|
||||||
|
if (skeleton == null) throw new System.ArgumentNullException("skeleton", "skeleton cannot be null.");
|
||||||
|
if (slotIndex == -1) throw new System.ArgumentException(string.Format("Slot '{0}' does not exist in skeleton.", slotName), "slotName");
|
||||||
|
return skin.GetAttachment(slotIndex, keyName);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>Adds an attachment to the skin for the specified slot index and name. If the name already exists for the slot, the previous value is replaced.</summary>
|
/// <summary>Adds an attachment to the skin for the specified slot index and name. If the name already exists for the slot, the previous value is replaced.</summary>
|
||||||
public static void SetAttachment (this Skin skin, int slotIndex, string keyName, Attachment attachment) {
|
public static void SetAttachment (this Skin skin, int slotIndex, string keyName, Attachment attachment) {
|
||||||
skin.AddAttachment(slotIndex, keyName, attachment);
|
skin.AddAttachment(slotIndex, keyName, attachment);
|
||||||
@ -730,8 +744,8 @@ namespace Spine.Unity.Modules.AttachmentTools {
|
|||||||
skin.Attachments.Clear();
|
skin.Attachments.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void Append (this Skin destination, Skin source, bool overwrite, bool cloneAttachments, bool cloneMeshesAsLinked = true) {
|
public static void Append (this Skin destination, Skin source) {
|
||||||
source.CopyTo(destination, overwrite, cloneAttachments, cloneMeshesAsLinked);
|
source.CopyTo(destination, true, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void CopyTo (this Skin source, Skin destination, bool overwrite, bool cloneAttachments, bool cloneMeshesAsLinked = true) {
|
public static void CopyTo (this Skin source, Skin destination, bool overwrite, bool cloneAttachments, bool cloneMeshesAsLinked = true) {
|
||||||
@ -943,5 +957,52 @@ namespace Spine.Unity.Modules.AttachmentTools {
|
|||||||
return o.GetLinkedMesh(sprite, materialPropertySource.shader, inheritDeform, materialPropertySource);
|
return o.GetLinkedMesh(sprite, materialPropertySource.shader, inheritDeform, materialPropertySource);
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
#region RemappedClone Convenience Methods
|
||||||
|
/// <summary>
|
||||||
|
/// Gets a clone of the attachment remapped with a sprite image.</summary>
|
||||||
|
/// <returns>The remapped clone.</returns>
|
||||||
|
/// <param name="o">The original attachment.</param>
|
||||||
|
/// <param name="sprite">The sprite whose texture to use.</param>
|
||||||
|
/// <param name="sourceMaterial">The source material used to copy the shader and material properties from.</param>
|
||||||
|
/// <param name="premultiplyAlpha">If <c>true</c>, a premultiply alpha clone of the original texture will be created.</param>
|
||||||
|
/// <param name="cloneMeshAsLinked">If <c>true</c> MeshAttachments will be cloned as linked meshes and will inherit animation from the original attachment.</param>
|
||||||
|
/// <param name="useOriginalRegionSize">If <c>true</c> the size of the original attachment will be followed, instead of using the Sprite size.</param>
|
||||||
|
public static Attachment GetRemappedClone (this Attachment o, Sprite sprite, Material sourceMaterial, bool premultiplyAlpha = true, bool cloneMeshAsLinked = true, bool useOriginalRegionSize = false) {
|
||||||
|
var atlasRegion = premultiplyAlpha ? sprite.ToAtlasRegionPMAClone(sourceMaterial) : sprite.ToAtlasRegion(false);
|
||||||
|
return o.GetRemappedClone(atlasRegion, cloneMeshAsLinked, useOriginalRegionSize, 1f/sprite.pixelsPerUnit);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets a clone of the attachment remapped with an atlasRegion image.</summary>
|
||||||
|
/// <returns>The remapped clone.</returns>
|
||||||
|
/// <param name="o">The original attachment.</param>
|
||||||
|
/// <param name="atlasRegion">Atlas region.</param>
|
||||||
|
/// <param name="cloneMeshAsLinked">If <c>true</c> MeshAttachments will be cloned as linked meshes and will inherit animation from the original attachment.</param>
|
||||||
|
/// <param name="useOriginalRegionSize">If <c>true</c> the size of the original attachment will be followed, instead of using the Sprite size.</param>
|
||||||
|
/// <param name="scale">Unity units per pixel scale used to scale the atlas region size when not using the original region size.</param>
|
||||||
|
public static Attachment GetRemappedClone (this Attachment o, AtlasRegion atlasRegion, bool cloneMeshAsLinked = true, bool useOriginalRegionSize = false, float scale = 0.01f) {
|
||||||
|
var regionAttachment = o as RegionAttachment;
|
||||||
|
if (regionAttachment != null) {
|
||||||
|
RegionAttachment newAttachment = regionAttachment.GetClone();
|
||||||
|
newAttachment.SetRegion(atlasRegion, false);
|
||||||
|
if (!useOriginalRegionSize) {
|
||||||
|
newAttachment.width = atlasRegion.width * scale;
|
||||||
|
newAttachment.height = atlasRegion.height * scale;
|
||||||
|
}
|
||||||
|
newAttachment.UpdateOffset();
|
||||||
|
return newAttachment;
|
||||||
|
} else {
|
||||||
|
var meshAttachment = o as MeshAttachment;
|
||||||
|
if (meshAttachment != null) {
|
||||||
|
MeshAttachment newAttachment = cloneMeshAsLinked ? meshAttachment.GetLinkedClone(cloneMeshAsLinked) : meshAttachment.GetClone();
|
||||||
|
newAttachment.SetRegion(atlasRegion);
|
||||||
|
return newAttachment;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return o.GetClone(true); // Non-renderable Attachments will return as normal cloned attachments.
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -29,7 +29,6 @@
|
|||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System.Collections;
|
|
||||||
|
|
||||||
namespace Spine.Unity.Modules {
|
namespace Spine.Unity.Modules {
|
||||||
[RequireComponent(typeof(SkeletonUtilityBone)), ExecuteInEditMode]
|
[RequireComponent(typeof(SkeletonUtilityBone)), ExecuteInEditMode]
|
||||||
@ -37,7 +36,7 @@ namespace Spine.Unity.Modules {
|
|||||||
|
|
||||||
[Tooltip("LayerMask for what objects to raycast against")]
|
[Tooltip("LayerMask for what objects to raycast against")]
|
||||||
public LayerMask groundMask;
|
public LayerMask groundMask;
|
||||||
[Tooltip("The 2D")]
|
[Tooltip("Use 2D")]
|
||||||
public bool use2D = false;
|
public bool use2D = false;
|
||||||
[Tooltip("Uses SphereCast for 3D mode and CircleCast for 2D mode")]
|
[Tooltip("Uses SphereCast for 3D mode and CircleCast for 2D mode")]
|
||||||
public bool useRadius = false;
|
public bool useRadius = false;
|
||||||
@ -62,10 +61,6 @@ namespace Spine.Unity.Modules {
|
|||||||
lastHitY = transform.position.y;
|
lastHitY = transform.position.y;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnDisable () {
|
|
||||||
base.OnDisable();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void DoUpdate () {
|
public override void DoUpdate () {
|
||||||
rayOrigin = transform.position + new Vector3(castOffset, castDistance, 0);
|
rayOrigin = transform.position + new Vector3(castOffset, castDistance, 0);
|
||||||
|
|
||||||
@ -73,17 +68,15 @@ namespace Spine.Unity.Modules {
|
|||||||
if (use2D) {
|
if (use2D) {
|
||||||
RaycastHit2D hit;
|
RaycastHit2D hit;
|
||||||
|
|
||||||
if (useRadius) {
|
if (useRadius)
|
||||||
hit = Physics2D.CircleCast(rayOrigin, castRadius, rayDir, castDistance + groundOffset, groundMask);
|
hit = Physics2D.CircleCast(rayOrigin, castRadius, rayDir, castDistance + groundOffset, groundMask);
|
||||||
} else {
|
else
|
||||||
hit = Physics2D.Raycast(rayOrigin, rayDir, castDistance + groundOffset, groundMask);
|
hit = Physics2D.Raycast(rayOrigin, rayDir, castDistance + groundOffset, groundMask);
|
||||||
}
|
|
||||||
|
|
||||||
if (hit.collider != null) {
|
if (hit.collider != null) {
|
||||||
hitY = hit.point.y + groundOffset;
|
hitY = hit.point.y + groundOffset;
|
||||||
if (Application.isPlaying) {
|
if (Application.isPlaying)
|
||||||
hitY = Mathf.MoveTowards(lastHitY, hitY, adjustSpeed * Time.deltaTime);
|
hitY = Mathf.MoveTowards(lastHitY, hitY, adjustSpeed * Time.deltaTime);
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
if (Application.isPlaying)
|
if (Application.isPlaying)
|
||||||
hitY = Mathf.MoveTowards(lastHitY, transform.position.y, adjustSpeed * Time.deltaTime);
|
hitY = Mathf.MoveTowards(lastHitY, transform.position.y, adjustSpeed * Time.deltaTime);
|
||||||
@ -92,17 +85,16 @@ namespace Spine.Unity.Modules {
|
|||||||
RaycastHit hit;
|
RaycastHit hit;
|
||||||
bool validHit = false;
|
bool validHit = false;
|
||||||
|
|
||||||
if (useRadius) {
|
if (useRadius)
|
||||||
validHit = Physics.SphereCast(rayOrigin, castRadius, rayDir, out hit, castDistance + groundOffset, groundMask);
|
validHit = Physics.SphereCast(rayOrigin, castRadius, rayDir, out hit, castDistance + groundOffset, groundMask);
|
||||||
} else {
|
else
|
||||||
validHit = Physics.Raycast(rayOrigin, rayDir, out hit, castDistance + groundOffset, groundMask);
|
validHit = Physics.Raycast(rayOrigin, rayDir, out hit, castDistance + groundOffset, groundMask);
|
||||||
}
|
|
||||||
|
|
||||||
if (validHit) {
|
if (validHit) {
|
||||||
hitY = hit.point.y + groundOffset;
|
hitY = hit.point.y + groundOffset;
|
||||||
if (Application.isPlaying) {
|
if (Application.isPlaying)
|
||||||
hitY = Mathf.MoveTowards(lastHitY, hitY, adjustSpeed * Time.deltaTime);
|
hitY = Mathf.MoveTowards(lastHitY, hitY, adjustSpeed * Time.deltaTime);
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
if (Application.isPlaying)
|
if (Application.isPlaying)
|
||||||
hitY = Mathf.MoveTowards(lastHitY, transform.position.y, adjustSpeed * Time.deltaTime);
|
hitY = Mathf.MoveTowards(lastHitY, transform.position.y, adjustSpeed * Time.deltaTime);
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user