diff --git a/spine-c/spine-c/src/spine/Skeleton.c b/spine-c/spine-c/src/spine/Skeleton.c index afd9a9c04..a7ba5458f 100644 --- a/spine-c/spine-c/src/spine/Skeleton.c +++ b/spine-c/spine-c/src/spine/Skeleton.c @@ -52,7 +52,7 @@ typedef struct { _spUpdate *updateCache; } _spSkeleton; -spSkeleton *spSkeleton_create (spSkeletonData *data) { +spSkeleton *spSkeleton_create(spSkeletonData *data) { int i; int *childrenCounts; diff --git a/spine-cpp/spine-cpp/src/spine/Skeleton.cpp b/spine-cpp/spine-cpp/src/spine/Skeleton.cpp index 24131f992..110bf947b 100644 --- a/spine-cpp/spine-cpp/src/spine/Skeleton.cpp +++ b/spine-cpp/spine-cpp/src/spine/Skeleton.cpp @@ -57,7 +57,7 @@ using namespace spine; -Skeleton::Skeleton (SkeletonData *skeletonData) : _data(skeletonData), +Skeleton::Skeleton(SkeletonData *skeletonData) : _data(skeletonData), _skin(NULL), _color(1, 1, 1, 1), _time(0), diff --git a/spine-csharp/src/Skeleton.cs b/spine-csharp/src/Skeleton.cs index 2c0e3832b..07e12be33 100644 --- a/spine-csharp/src/Skeleton.cs +++ b/spine-csharp/src/Skeleton.cs @@ -31,7 +31,7 @@ using System; using System.Collections.Generic; namespace Spine { - public class Skeleton{ + public class Skeleton { internal SkeletonData data; internal ExposedList bones; internal ExposedList slots; diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Skeleton.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Skeleton.java index 772636a4f..f02e6653f 100644 --- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Skeleton.java +++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Skeleton.java @@ -62,7 +62,7 @@ public class Skeleton { float scaleX = 1, scaleY = 1; float x, y; - public Skeleton(SkeletonData data) { + public Skeleton (SkeletonData data) { if (data == null) throw new IllegalArgumentException("data cannot be null."); this.data = data; diff --git a/spine-ts/core/src/Skeleton.ts b/spine-ts/core/src/Skeleton.ts index a65bb154b..fa1593e7d 100644 --- a/spine-ts/core/src/Skeleton.ts +++ b/spine-ts/core/src/Skeleton.ts @@ -32,7 +32,7 @@ module spine { /** Stores the current pose for a skeleton. * * See [Instance objects](http://esotericsoftware.com/spine-runtime-architecture#Instance-objects) in the Spine Runtimes Guide. */ - export class Skeleton { + export class Skeleton { /** The skeleton's setup pose data. */ data: SkeletonData; @@ -69,11 +69,11 @@ module spine { time = 0; /** Scales the entire skeleton on the X axis. This affects all bones, even if the bone's transform mode disallows scale - * inheritance. */ + * inheritance. */ scaleX = 1; /** Scales the entire skeleton on the Y axis. This affects all bones, even if the bone's transform mode disallows scale - * inheritance. */ + * inheritance. */ scaleY = 1; /** Sets the skeleton X position, which is added to the root bone worldX position. */ @@ -82,7 +82,7 @@ module spine { /** Sets the skeleton Y position, which is added to the root bone worldY position. */ y = 0; - constructor(data: SkeletonData) { + constructor (data: SkeletonData) { if (!data) throw new Error("data cannot be null."); this.data = data; @@ -134,7 +134,7 @@ module spine { /** Caches information about bones and constraints. Must be called if the {@link #getSkin()} is modified or if bones, * constraints, or weighted path attachments are added or removed. */ - updateCache() { + updateCache () { let updateCache = this._updateCache; updateCache.length = 0; @@ -193,7 +193,7 @@ module spine { this.sortBone(bones[i]); } - sortIkConstraint(constraint: IkConstraint) { + sortIkConstraint (constraint: IkConstraint) { constraint.active = constraint.target.isActive() && (!constraint.data.skinRequired || (this.skin && Utils.contains(this.skin.constraints, constraint.data, true))); if (!constraint.active) return; @@ -218,7 +218,7 @@ module spine { } } - sortPathConstraint(constraint: PathConstraint) { + sortPathConstraint (constraint: PathConstraint) { constraint.active = constraint.target.bone.isActive() && (!constraint.data.skinRequired || (this.skin && Utils.contains(this.skin.constraints, constraint.data, true))); if (!constraint.active) return; @@ -247,7 +247,7 @@ module spine { constrained[i].sorted = true; } - sortTransformConstraint(constraint: TransformConstraint) { + sortTransformConstraint (constraint: TransformConstraint) { constraint.active = constraint.target.isActive() && (!constraint.data.skinRequired || (this.skin && Utils.contains(this.skin.constraints, constraint.data, true))); if (!constraint.active) return; @@ -275,7 +275,7 @@ module spine { constrained[i].sorted = true; } - sortPathConstraintAttachment(skin: Skin, slotIndex: number, slotBone: Bone) { + sortPathConstraintAttachment (skin: Skin, slotIndex: number, slotBone: Bone) { let attachments = skin.attachments[slotIndex]; if (!attachments) return; for (let key in attachments) { @@ -283,7 +283,7 @@ module spine { } } - sortPathConstraintAttachmentWith(attachment: Attachment, slotBone: Bone) { + sortPathConstraintAttachmentWith (attachment: Attachment, slotBone: Bone) { if (!(attachment instanceof PathAttachment)) return; let pathBones = (attachment).bones; if (!pathBones) @@ -299,7 +299,7 @@ module spine { } } - sortBone(bone: Bone) { + sortBone (bone: Bone) { if (bone.sorted) return; let parent = bone.parent; if (parent) this.sortBone(parent); @@ -307,7 +307,7 @@ module spine { this._updateCache.push(bone); } - sortReset(bones: Array) { + sortReset (bones: Array) { for (let i = 0, n = bones.length; i < n; i++) { let bone = bones[i]; if (!bone.active) continue; @@ -320,7 +320,7 @@ module spine { * * See [World transforms](http://esotericsoftware.com/spine-runtime-skeletons#World-transforms) in the Spine * Runtimes Guide. */ - updateWorldTransform() { + updateWorldTransform () { let bones = this.bones; for (let i = 0, n = bones.length; i < n; i++) { let bone = bones[i]; @@ -338,7 +338,7 @@ module spine { updateCache[i].update(); } - updateWorldTransformWith(parent: Bone) { + updateWorldTransformWith (parent: Bone) { // Apply the parent bone transform to the root bone. The root bone always inherits scale, rotation and reflection. let rootBone = this.getRootBone(); let pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d; @@ -364,13 +364,13 @@ module spine { } /** Sets the bones, constraints, and slots to their setup pose values. */ - setToSetupPose() { + setToSetupPose () { this.setBonesToSetupPose(); this.setSlotsToSetupPose(); } /** Sets the bones and constraints to their setup pose values. */ - setBonesToSetupPose() { + setBonesToSetupPose () { let bones = this.bones; for (let i = 0, n = bones.length; i < n; i++) bones[i].setToSetupPose(); @@ -410,7 +410,7 @@ module spine { } /** Sets the slots and draw order to their setup pose values. */ - setSlotsToSetupPose() { + setSlotsToSetupPose () { let slots = this.slots; Utils.arrayCopy(slots, 0, this.drawOrder, 0, slots.length); for (let i = 0, n = slots.length; i < n; i++) @@ -418,13 +418,13 @@ module spine { } /** @returns May return null. */ - getRootBone() { + getRootBone () { if (this.bones.length == 0) return null; return this.bones[0]; } /** @returns May be null. */ - findBone(boneName: string) { + findBone (boneName: string) { if (!boneName) throw new Error("boneName cannot be null."); let bones = this.bones; for (let i = 0, n = bones.length; i < n; i++) { @@ -435,7 +435,7 @@ module spine { } /** @returns -1 if the bone was not found. */ - findBoneIndex(boneName: string) { + findBoneIndex (boneName: string) { if (!boneName) throw new Error("boneName cannot be null."); let bones = this.bones; for (let i = 0, n = bones.length; i < n; i++) @@ -446,7 +446,7 @@ module spine { /** Finds a slot by comparing each slot's name. It is more efficient to cache the results of this method than to call it * repeatedly. * @returns May be null. */ - findSlot(slotName: string) { + findSlot (slotName: string) { if (!slotName) throw new Error("slotName cannot be null."); let slots = this.slots; for (let i = 0, n = slots.length; i < n; i++) { @@ -457,7 +457,7 @@ module spine { } /** @returns -1 if the bone was not found. */ - findSlotIndex(slotName: string) { + findSlotIndex (slotName: string) { if (!slotName) throw new Error("slotName cannot be null."); let slots = this.slots; for (let i = 0, n = slots.length; i < n; i++) @@ -468,7 +468,7 @@ module spine { /** Sets a skin by name. * * See {@link #setSkin()}. */ - setSkinByName(skinName: string) { + setSkinByName (skinName: string) { let skin = this.data.findSkin(skinName); if (!skin) throw new Error("Skin not found: " + skinName); this.setSkin(skin); @@ -484,7 +484,7 @@ module spine { * {@link #setSlotsToSetupPose()}. Also, often {@link AnimationState#apply()} is called before the next time the * skeleton is rendered to allow any attachment keys in the current animation(s) to hide or show attachments from the new skin. * @param newSkin May be null. */ - setSkin(newSkin: Skin) { + setSkin (newSkin: Skin) { if (newSkin == this.skin) return; if (newSkin) { if (this.skin) @@ -511,7 +511,7 @@ module spine { * * See {@link #getAttachment()}. * @returns May be null. */ - getAttachmentByName(slotName: string, attachmentName: string): Attachment { + getAttachmentByName (slotName: string, attachmentName: string): Attachment { return this.getAttachment(this.data.findSlotIndex(slotName), attachmentName); } @@ -520,7 +520,7 @@ module spine { * * See [Runtime skins](http://esotericsoftware.com/spine-runtime-skins) in the Spine Runtimes Guide. * @returns May be null. */ - getAttachment(slotIndex: number, attachmentName: string): Attachment { + getAttachment (slotIndex: number, attachmentName: string): Attachment { if (!attachmentName) throw new Error("attachmentName cannot be null."); if (this.skin) { let attachment: Attachment = this.skin.getAttachment(slotIndex, attachmentName); @@ -533,7 +533,7 @@ module spine { /** A convenience method to set an attachment by finding the slot with {@link #findSlot()}, finding the attachment with * {@link #getAttachment()}, then setting the slot's {@link Slot#attachment}. * @param attachmentName May be null to clear the slot's attachment. */ - setAttachment(slotName: string, attachmentName: string) { + setAttachment (slotName: string, attachmentName: string) { if (!slotName) throw new Error("slotName cannot be null."); let slots = this.slots; for (let i = 0, n = slots.length; i < n; i++) { @@ -555,7 +555,7 @@ module spine { /** Finds an IK constraint by comparing each IK constraint's name. It is more efficient to cache the results of this method * than to call it repeatedly. * @return May be null. */ - findIkConstraint(constraintName: string) { + findIkConstraint (constraintName: string) { if (!constraintName) throw new Error("constraintName cannot be null."); let ikConstraints = this.ikConstraints; for (let i = 0, n = ikConstraints.length; i < n; i++) { @@ -568,7 +568,7 @@ module spine { /** Finds a transform constraint by comparing each transform constraint's name. It is more efficient to cache the results of * this method than to call it repeatedly. * @return May be null. */ - findTransformConstraint(constraintName: string) { + findTransformConstraint (constraintName: string) { if (!constraintName) throw new Error("constraintName cannot be null."); let transformConstraints = this.transformConstraints; for (let i = 0, n = transformConstraints.length; i < n; i++) { @@ -581,7 +581,7 @@ module spine { /** Finds a path constraint by comparing each path constraint's name. It is more efficient to cache the results of this method * than to call it repeatedly. * @return May be null. */ - findPathConstraint(constraintName: string) { + findPathConstraint (constraintName: string) { if (!constraintName) throw new Error("constraintName cannot be null."); let pathConstraints = this.pathConstraints; for (let i = 0, n = pathConstraints.length; i < n; i++) { @@ -595,7 +595,7 @@ module spine { * @param offset An output value, the distance from the skeleton origin to the bottom left corner of the AABB. * @param size An output value, the width and height of the AABB. * @param temp Working memory to temporarily store attachments' computed world vertices. */ - getBounds(offset: Vector2, size: Vector2, temp: Array = new Array(2)) { + getBounds (offset: Vector2, size: Vector2, temp: Array = new Array(2)) { if (!offset) throw new Error("offset cannot be null."); if (!size) throw new Error("size cannot be null."); let drawOrder = this.drawOrder; @@ -631,7 +631,7 @@ module spine { } /** Increments the skeleton's {@link #time}. */ - update(delta: number) { + update (delta: number) { this.time += delta; } }