diff --git a/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs b/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs index 301616492..c85cdde3a 100644 --- a/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs +++ b/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs @@ -1397,7 +1397,7 @@ namespace Spine.Unity { var instruction = instructionsItems[startSubmesh + i]; submeshesItems[i] = instruction; #if SPINE_TRIANGLECHECK - this.hasActiveClipping = instruction.hasClipping; + this.hasActiveClipping |= instruction.hasClipping; submeshesItems[i].rawFirstVertexIndex = runningVertexCount; // Ensure current instructions have correct cached values. runningVertexCount += instruction.rawVertexCount; // vertexCount will also be used for the rest of this method. #endif