From 0c24e5e2d3ba115385ad0a58a287393e787fbe40 Mon Sep 17 00:00:00 2001 From: pharan Date: Fri, 11 May 2018 06:31:58 +0800 Subject: [PATCH] [unity] Fix clipping subsets of submeshes. --- spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs b/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs index 301616492..c85cdde3a 100644 --- a/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs +++ b/spine-unity/Assets/spine-unity/Mesh Generation/SpineMesh.cs @@ -1397,7 +1397,7 @@ namespace Spine.Unity { var instruction = instructionsItems[startSubmesh + i]; submeshesItems[i] = instruction; #if SPINE_TRIANGLECHECK - this.hasActiveClipping = instruction.hasClipping; + this.hasActiveClipping |= instruction.hasClipping; submeshesItems[i].rawFirstVertexIndex = runningVertexCount; // Ensure current instructions have correct cached values. runningVertexCount += instruction.rawVertexCount; // vertexCount will also be used for the rest of this method. #endif