[csharp] Minor: Fixed formatting.

This commit is contained in:
Harald Csaszar 2025-06-24 13:51:16 +02:00
parent 7427479312
commit 0c8ad6e0a7
8 changed files with 10 additions and 10 deletions

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@ -67,7 +67,7 @@ namespace Spine {
public void SetTimelines (ExposedList<Timeline> timelines) {
if (timelines == null) throw new ArgumentNullException("timelines", "timelines cannot be null.");
this.timelines = timelines;
// Note: avoiding reallocations by adding all hash set entries at
// once (EnsureCapacity() is only available in newer .Net versions).
int idCount = 0;

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@ -44,7 +44,7 @@ namespace Spine {
internal Bone parent;
internal ExposedList<Bone> children = new ExposedList<Bone>(4);
internal bool sorted;
public Bone (BoneData data, Bone parent)
@ -64,6 +64,6 @@ namespace Spine {
public Bone Parent { get { return parent; } }
public ExposedList<Bone> Children { get { return children; } }
}
}

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@ -50,7 +50,7 @@ namespace Spine {
internal readonly float[] segments = new float[10];
public PathConstraint (PathConstraintData data, Skeleton skeleton)
: base(data, new PathConstraintPose (), new PathConstraintPose ()) {
: base(data, new PathConstraintPose(), new PathConstraintPose()) {
if (skeleton == null) throw new ArgumentNullException("skeleton", "skeleton cannot be null.");
bones = new ExposedList<BonePose>(data.Bones.Count);

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@ -96,7 +96,7 @@ namespace Spine {
physics.TrimExcess();
color = new Color(1, 1, 1, 1);
UpdateCache();
}

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@ -43,7 +43,7 @@ namespace Spine {
internal BoneData boneData;
internal string attachmentName;
internal BlendMode blendMode;
// Nonessential.
// bool visible = true;
@ -57,7 +57,7 @@ namespace Spine {
/// <summary>The index of the slot in <see cref="Skeleton.Slots"/>.</summary>
public int Index { get { return index; } }
/// <summary>The bone this slot belongs to.</summary>
public BoneData BoneData { get { return boneData; } }

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@ -43,7 +43,7 @@ namespace Spine {
public class TransformConstraint : Constraint<TransformConstraint, TransformConstraintData, TransformConstraintPose> {
internal readonly ExposedList<BonePose> bones;
internal Bone source;
public TransformConstraint (TransformConstraintData data, Skeleton skeleton)
: base(data, new TransformConstraintPose(), new TransformConstraintPose()) {
if (skeleton == null) throw new ArgumentNullException("skeleton", "skeleton cannot be null.");

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@ -232,7 +232,7 @@ namespace Spine.Unity.Editor {
public static void DrawBone (Transform transform, Bone bone, float boneScale, float skeletonRenderScale = 1f,
Vector2? positionOffset = null) {
if (UnityEngine.Event.current.type != EventType.Repaint) return;
var bonePose = bone.AppliedPose;
Vector2 offset = positionOffset == null ? Vector2.zero : positionOffset.Value;
Vector3 pos = new Vector3(bonePose.WorldX * skeletonRenderScale + offset.x, bonePose.WorldY * skeletonRenderScale + offset.y, 0);

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@ -357,7 +357,7 @@ namespace Spine.Unity.Editor {
foreach (Skin.SkinEntry skinEntry in pair.Value) {
Attachment attachment = skinEntry.Attachment;
var slotPose = slot.AppliedPose;
var slotPose = slot.AppliedPose;
GUI.contentColor = slotPose.Attachment == attachment ? Color.white : Color.grey;
EditorGUI.indentLevel = baseIndent + 2;
Texture2D icon = Icons.GetAttachmentIcon(attachment);