diff --git a/spine-cocos2dx/example/proj.win32/spine-cocos2dx.vcxproj b/spine-cocos2dx/example/proj.win32/spine-cocos2dx.vcxproj
index 0605836d3..e2dcececc 100644
--- a/spine-cocos2dx/example/proj.win32/spine-cocos2dx.vcxproj
+++ b/spine-cocos2dx/example/proj.win32/spine-cocos2dx.vcxproj
@@ -133,9 +133,11 @@
+
+
@@ -161,10 +163,12 @@
+
+
diff --git a/spine-cocos2dx/example/proj.win32/spine-cocos2dx.vcxproj.filters b/spine-cocos2dx/example/proj.win32/spine-cocos2dx.vcxproj.filters
index 697cef5e7..3942d94e5 100644
--- a/spine-cocos2dx/example/proj.win32/spine-cocos2dx.vcxproj.filters
+++ b/spine-cocos2dx/example/proj.win32/spine-cocos2dx.vcxproj.filters
@@ -93,6 +93,12 @@
Classes\spine-cocos2dx
+
+ Classes\spine-c
+
+
+ Classes\spine-c
+
@@ -167,5 +173,11 @@
Classes\spine-cocos2dx
+
+ Classes\spine-c
+
+
+ Classes\spine-c
+
\ No newline at end of file
diff --git a/spine-cocos2dx/src/spine/CCSkeleton.cpp b/spine-cocos2dx/src/spine/CCSkeleton.cpp
index 07995f049..fa15bae97 100644
--- a/spine-cocos2dx/src/spine/CCSkeleton.cpp
+++ b/spine-cocos2dx/src/spine/CCSkeleton.cpp
@@ -220,7 +220,7 @@ CCRect CCSkeleton::boundingBox () {
Slot* slot = skeleton->slots[i];
if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
- RegionAttachment_computeVertices(attachment, slot->skeleton->x, slot->skeleton->y, slot->bone, vertices);
+ RegionAttachment_computeWorldVertices(attachment, slot->skeleton->x, slot->skeleton->y, slot->bone, vertices);
minX = min(minX, vertices[VERTEX_X1] * scaleX);
minY = min(minY, vertices[VERTEX_Y1] * scaleY);
maxX = max(maxX, vertices[VERTEX_X1] * scaleX);
diff --git a/spine-cocos2dx/src/spine/spine-cocos2dx.cpp b/spine-cocos2dx/src/spine/spine-cocos2dx.cpp
index ed24fad11..7cbe3886d 100644
--- a/spine-cocos2dx/src/spine/spine-cocos2dx.cpp
+++ b/spine-cocos2dx/src/spine/spine-cocos2dx.cpp
@@ -61,7 +61,7 @@ char* _Util_readFile (const char* path, int* length) {
void RegionAttachment_updateQuad (RegionAttachment* self, Slot* slot, ccV3F_C4B_T2F_Quad* quad, bool premultipliedAlpha) {
float vertices[8];
- RegionAttachment_computeVertices(self, slot->skeleton->x, slot->skeleton->y, slot->bone, vertices);
+ RegionAttachment_computeWorldVertices(self, slot->skeleton->x, slot->skeleton->y, slot->bone, vertices);
GLubyte r = slot->skeleton->r * slot->r * 255;
GLubyte g = slot->skeleton->g * slot->g * 255;