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[unity] Fixed compilation errors when TK2D define is set. Closes #1270.
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@ -778,7 +778,7 @@ namespace Spine.Unity.Editor {
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string dir = Path.GetDirectoryName(skeletonPath);
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#if SPINE_TK2D
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IngestSpineProject(AssetDatabase.LoadAssetAtPath<TextAsset>(sp), null);
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IngestSpineProject(AssetDatabase.LoadAssetAtPath<TextAsset>(skeletonPath), null);
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#else
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var localAtlases = FindAtlasesAtPath(dir);
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var requiredPaths = GetRequiredAtlasRegions(skeletonPath);
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@ -1036,8 +1036,8 @@ namespace Spine.Unity.Editor {
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skeletonDataAsset.fromAnimation = new string[0];
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skeletonDataAsset.toAnimation = new string[0];
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skeletonDataAsset.duration = new float[0];
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skeletonDataAsset.defaultMix = defaultMix;
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skeletonDataAsset.scale = defaultScale;
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skeletonDataAsset.defaultMix = SpineEditorUtilities.Preferences.defaultMix;
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skeletonDataAsset.scale = SpineEditorUtilities.Preferences.defaultScale;
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AssetDatabase.CreateAsset(skeletonDataAsset, filePath);
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AssetDatabase.SaveAssets();
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