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Merge branch '3.8' into 4.0-beta
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commit
0d252ff4d7
@ -479,7 +479,7 @@ void Bone::setWorldY(float inValue) {
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}
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}
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float Bone::getWorldRotationX() {
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float Bone::getWorldRotationX() {
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return MathUtil::atan2(_c, _a) * MathUtil::MathUtil::Rad_Deg;
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return MathUtil::atan2(_c, _a) * MathUtil::Rad_Deg;
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}
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}
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float Bone::getWorldRotationY() {
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float Bone::getWorldRotationY() {
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