[godot] Fix compilation error with 4.2-stable

This commit is contained in:
Mario Zechner 2023-12-06 17:16:47 +01:00
parent 07178017e2
commit 0d282215bc
2 changed files with 2 additions and 1 deletions

View File

@ -146,7 +146,7 @@ void SpineMesh2D::update_mesh(const Vector<Point2> &vertices,
uint32_t skin_stride;
RS::get_singleton()->mesh_create_surface_data_from_arrays(&surface, (RS::PrimitiveType) Mesh::PRIMITIVE_TRIANGLES, arrays, TypedArray<Array>(), Dictionary(), Mesh::ArrayFormat::ARRAY_FLAG_USE_DYNAMIC_UPDATE);
RS::get_singleton()->mesh_add_surface(mesh, surface);
RS::get_singleton()->mesh_surface_make_offsets_from_format(surface.format, surface.vertex_count, surface.index_count, surface_offsets, vertex_stride, attribute_stride, skin_stride);
RS::get_singleton()->mesh_surface_make_offsets_from_format(surface.format, surface.vertex_count, surface.index_count, surface_offsets, vertex_stride, normal_tangent_stride, attribute_stride, skin_stride);
num_vertices = vertices.size();
num_indices = indices.size();
vertex_buffer = surface.vertex_data;

View File

@ -66,6 +66,7 @@ protected:
PackedByteArray vertex_buffer;
PackedByteArray attribute_buffer;
uint32_t vertex_stride;
uint32_t normal_tangent_stride;
uint32_t attribute_stride;
#else
RID mesh;