diff --git a/Package.swift b/Package.swift new file mode 100644 index 000000000..9dae3df94 --- /dev/null +++ b/Package.swift @@ -0,0 +1,39 @@ +// swift-tools-version: 5.9 +// The swift-tools-version declares the minimum version of Swift required to build this package. + +import PackageDescription + +let package = Package( + name: "spine-ios", + platforms: [ + .iOS(.v13) + ], + products: [ + // Products define the executables and libraries a package produces, making them visible to other packages. + .library( + name: "Spine", + targets: ["Spine"] + ) + ], + targets: [ + .target( + name: "Spine", + dependencies: [ + "SpineCppLite", "SpineShadersStructs" + ], + path: "spine-ios/Sources/Spine", + swiftSettings: [ + .interoperabilityMode(.Cxx) + ] + ), + .target( + name: "SpineCppLite", + path: "spine-ios/Sources/SpineCppLite" + ), + .systemLibrary( + name: "SpineShadersStructs", + path: "spine-ios/Sources/SpineShadersStructs" + ) + ], + cxxLanguageStandard: .cxx11 +) diff --git a/Spine.podspec b/Spine.podspec new file mode 100644 index 000000000..8f1cb93d2 --- /dev/null +++ b/Spine.podspec @@ -0,0 +1,27 @@ +# +# To learn more about a Podspec see http://guides.cocoapods.org/syntax/podspec.html. +# Run `pod lib lint spine_flutter.podspec` to validate before publishing. +# +Pod::Spec.new do |s| + s.name = 'Spine' + s.version = '0.0.1' + s.summary = 'Spine runtimes for iOS.' + s.description = <<-DESC +Spine runtimes for iOS. + DESC + s.homepage = 'https://esotericsoftware.com' + s.author = { "Esoteric Software LLC " => "https://esotericsoftware.com" } + s.license = { :file => 'LICENSE' } + + s.source = { :git => 'https://github.com/denrase/spine-runtimes.git', :branch => 'cocoapods' } + s.source_files = 'spine-ios/Sources/Spine/**/*.{swift,metal}' + s.platform = :ios, '13.0' + + s.xcconfig = { + 'HEADER_SEARCH_PATHS' => '"$(PODS_ROOT)/SpineCppLite/spine-cpp/spine-cpp/include" "$(PODS_ROOT)/SpineCppLite/spine-cpp/spine-cpp-lite"' + } + + s.swift_version = '5.0' + s.dependency 'SpineCppLite' + s.dependency 'SpineShadersStructs' +end diff --git a/SpineCppLite.podspec b/SpineCppLite.podspec new file mode 100644 index 000000000..504f8790c --- /dev/null +++ b/SpineCppLite.podspec @@ -0,0 +1,25 @@ +# +# To learn more about a Podspec see http://guides.cocoapods.org/syntax/podspec.html. +# Run `pod lib lint spine_flutter.podspec` to validate before publishing. +# +Pod::Spec.new do |s| + s.name = 'SpineCppLite' + s.version = '0.0.1' + s.summary = 'Spine runtimes for iOS.' + s.description = <<-DESC +Spine runtimes for iOS. + DESC + s.homepage = 'https://esotericsoftware.com' + s.author = { "Esoteric Software LLC " => "https://esotericsoftware.com" } + s.license = { :file => 'LICENSE' } + s.platform = :ios, '13.0' + + s.source = { :git => 'https://github.com/denrase/spine-runtimes.git', :branch => 'cocoapods' } + s.source_files = 'spine-cpp/spine-cpp/**/*.{h,cpp}', 'spine-cpp/spine-cpp-lite/*.{h,cpp}' + s.module_map = 'spine-cpp/spine-cpp-lite/module.modulemap' + s.pod_target_xcconfig = { + 'HEADER_SEARCH_PATHS' => '"$(PODS_ROOT)/SpineCppLite/spine-cpp/spine-cpp/include" "$(PODS_ROOT)/SpineCppLite/spine-cpp/spine-cpp-lite"', + 'CLANG_CXX_LANGUAGE_STANDARD' => 'c++11', + 'CLANG_CXX_LIBRARY' => 'libc++' + } +end diff --git a/SpineShadersStructs.podspec b/SpineShadersStructs.podspec new file mode 100644 index 000000000..1332bb259 --- /dev/null +++ b/SpineShadersStructs.podspec @@ -0,0 +1,24 @@ +# +# To learn more about a Podspec see http://guides.cocoapods.org/syntax/podspec.html. +# Run `pod lib lint spine_flutter.podspec` to validate before publishing. +# +Pod::Spec.new do |s| + s.name = 'SpineShadersStructs' + s.version = '0.0.1' + s.summary = 'Metal shaders structs for spine' + s.description = <<-DESC +Metal shaders structs for spine. + DESC + s.homepage = 'https://esotericsoftware.com' + s.author = { "Esoteric Software LLC " => "https://esotericsoftware.com" } + s.license = { :file => 'LICENSE' } + s.platform = :ios, '13.0' + + s.source = { :git => 'https://github.com/denrase/spine-runtimes.git', :branch => 'cocoapods' } + s.source_files = 'spine-ios/Sources/SpineShadersStructs/*.{h,cpp}' + + s.pod_target_xcconfig = { + 'CLANG_CXX_LANGUAGE_STANDARD' => 'c++11', + 'CLANG_CXX_LIBRARY' => 'libc++' + } +end diff --git a/spine-cpp/spine-cpp-lite/module.modulemap b/spine-cpp/spine-cpp-lite/module.modulemap new file mode 100644 index 000000000..6ade2d5ad --- /dev/null +++ b/spine-cpp/spine-cpp-lite/module.modulemap @@ -0,0 +1,4 @@ +module SpineCppLite { + header "spine-cpp-lite.h" + export * +} \ No newline at end of file diff --git a/spine-cpp/spine-cpp-lite/spine-cpp-lite-codegen.py b/spine-cpp/spine-cpp-lite/spine-cpp-lite-codegen.py new file mode 100644 index 000000000..9a0c6e596 --- /dev/null +++ b/spine-cpp/spine-cpp-lite/spine-cpp-lite-codegen.py @@ -0,0 +1,556 @@ +import re +import os + +script_directory = os.path.dirname(os.path.abspath(__file__)) +input_path = os.path.join(script_directory, 'spine-cpp-lite.h') + +with open(input_path, 'r') as file: + file_contents = file.read() + +supported_types_to_swift_types = { + 'void *': 'UnsafeMutableRawPointer', + 'const utf8 *': 'String?', + 'uint64_t': 'UInt64', + 'float *': 'Float?', + 'float': 'Float', + 'int32_t': 'Int32', + 'utf8 *': 'String?', + 'int32_t *': 'Int32?', + 'uint16_t *': 'UInt16', + 'spine_bool': 'Bool' +} + +def read_spine_types(data): + types_start = data.find('// @start: opaque_types') + len('// @start: opaque_types') + types_end = data.find('// @end: paque_types') + types_section = data[types_start:types_end] + return re.findall(r'SPINE_OPAQUE_TYPE\(([^)]+)\)', types_section) + +def read_spine_function_declarations(data): + declarations_start = data.find('// @start: function_declarations') + len('// @start: function_declarations') + declarations_end = data.find('// @end: function_declarations') + declarations_section = data[declarations_start:declarations_end] + lines = declarations_section.split('\n') + + filtered_lines = [] + ignore_next = False + next_returns_optional = False + for line in lines: + if ignore_next: + ignore_next = False + continue + + line = line.strip() + + if next_returns_optional: + next_returns_optional = False + line = line + "?" + + if not line.strip().startswith('//') and line.strip() != '': + filtered_lines.append(line) + + if line.startswith('//') and '@ignore' in line: + ignore_next = True + elif line.startswith('//') and '@optional' in line: + next_returns_optional = True + + function_declaration = [ + line.replace('SPINE_CPP_LITE_EXPORT', '').strip() + for line in filtered_lines + ] + + return function_declaration + +def read_spine_enums(data): + enums_start = data.find('// @start: enums') + len('// @start: enums') + enums_end = data.find('// @end: enums') + enums_section = data[enums_start:enums_end] + return re.findall(r"typedef enum (\w+) \{", enums_section) + +class SpineObject: + def __init__(self, name, functions): + self.name = name + self.functions = functions + self.function_names = {function.name for function in functions} + self.var_name = "wrappee" + + def __str__(self): + return f"SpineObject: name: {self.name}, functions: {self.functions}" + +class SpineFunction: + def __init__(self, return_type, name, parameters, returns_optional): + self.return_type = return_type + self.name = name + self.parameters = parameters + self.returns_optional = returns_optional + + def isReturningSpineClass(self): + return self.return_type.startswith("spine_") and self.return_type != "spine_bool" and self.return_type not in enums + + def __str__(self): + return f"SpineFunction(return_type: {self.return_type}, name: {self.name}, parameters: {self.parameters}, returns_optional: {self.returns_optional})" + + def __repr__(self): + return self.__str__() + +class SpineParam: + def __init__(self, type, name): + self.type = type + self.name = name + + def isSpineClass(self): + return self.type.startswith("spine_") and self.type != "spine_bool" and self.type not in enums + + def __str__(self): + return f"SpineParam(type: {self.type}, name: {self.name})" + + def __repr__(self): + return self.__str__() + +def parse_function_declaration(declaration): + returns_optional = declaration.endswith("?") + + # Strip semicolon and extra whitespace + declaration = declaration.strip('?').strip(';').strip() + + # Use regex to split the declaration into parts + # Regex explanation: + # ^([\w\s\*]+?)\s+ - Capture the return type, possibly including spaces and asterisks (non-greedy) + # ([\w]+) - Capture the function name (alphanumeric and underscores) + # \((.*)\) - Capture the argument list in entirety + match = re.match(r'^(\S.+?\s*\*?\s*)([\w]+)\s*\((.*)\)$', declaration) + + if not match: + return "Invalid function declaration" + + return_type, function_name, params = match.groups() + + params = params.strip() + parameters = [] + if params: + # Splitting each argument on comma + param_list = params.split(',') + for param in param_list: + + param_parts = [] + if '*' in param: # Split at the pointer and add it as a suffix to the type + param_parts = param.rsplit('*', 1) + param_parts[0] = param_parts[0] + '*' + else: # Assuming type and name are separated by space and taking the last space as the separator + param_parts = param.rsplit(' ', 1) + param_type, param_name = param_parts + spine_param = SpineParam(type = param_type.strip(), name = param_name.strip()) + parameters.append(spine_param) + + return SpineFunction( + return_type = return_type.strip(), + name = function_name.strip(), + parameters = parameters, + returns_optional = returns_optional + ) + +types = read_spine_types(file_contents) +function_declarations = read_spine_function_declarations(file_contents) +enums = read_spine_enums(file_contents) + +sorted_types = sorted(types, key=len, reverse=True) # Sorted by legth descending so we can match longest prefix. +spine_functions = [ + parse_function_declaration(function_declaration) + for function_declaration in function_declarations +] + +objects = [] + +for type in sorted_types: + object_functions = [] + + hits = set() ## Keep track of hits and remove them for next object + + for function_declaration in function_declarations: + spine_function = parse_function_declaration(function_declaration) + if spine_function.name.startswith(type): + hits.add(function_declaration); + object_functions.append(spine_function); + + object = SpineObject(name = type, functions = object_functions); + objects.append(object) + + function_declarations = [item for item in function_declarations if item not in hits] + +def snake_to_camel(snake_str): + # Split the string by underscore + parts = snake_str.split('_') + # Return the first part lowercased and concatenate capitalized subsequent parts + return parts[0] + ''.join(word.capitalize() for word in parts[1:]) + +def snake_to_title(snake_str): + # Split the string at underscores + words = snake_str.split('_') + # Capitalize the first letter of each word + words = [word.capitalize() for word in words] + # Join the words into a single string without any separator + title_str = ''.join(words) + return title_str + +inset = " " + +class SwiftTypeWriter: + def __init__(self, type): + self.type = type + + def write(self): + parameter_type = supported_types_to_swift_types.get(self.type) + if parameter_type is None: + parameter_type = snake_to_title(self.type.replace("spine_", "")) + + if parameter_type.endswith(" *"): + parameter_type = f"{parameter_type[:-2]}" + + return parameter_type + +class SwiftParamWriter: + def __init__(self, param): + self.param = param + + def write(self): + type = SwiftTypeWriter(type = self.param.type).write() + return f"{snake_to_camel(self.param.name)}: {type}" + +class SwiftFunctionBodyWriter: + def __init__(self, spine_object, spine_function, is_setter, is_getter_optional): + self.spine_object = spine_object + self.spine_function = spine_function + self.is_setter = is_setter + self.is_getter_optional = is_getter_optional + + def write(self): + body = "" + + num_function_name = self.spine_function.name.replace("get_", "get_num_") + swift_return_type_is_array = "get_" in self.spine_function.name and num_function_name in self.spine_object.function_names + + spine_params = self.spine_function.parameters; + + body = "" + if "dispose" in self.spine_function.name: + body += self.write_dispose_call() + + function_call = self.write_c_function_call(spine_params) + + if swift_return_type_is_array: + body += self.write_array_call(num_function_name, function_call) + body += inset + inset + body += "}" + else: + if not self.spine_function.return_type == "void": + body += "return " + + if self.spine_function.isReturningSpineClass(): + + function_prefix = f"{self.spine_object.name}_" + function_name = self.spine_function.name.replace(function_prefix, "", 1) + + if "find_" in function_name or self.spine_function.returns_optional: + body += function_call + body += ".flatMap { .init($0" + if self.spine_function.return_type in enums: + body += ".rawValue" + body += ") }" + else: + body += ".init(" + body += function_call + if self.spine_function.return_type in enums: + body += ".rawValue" + body += ")" + + else: + body += function_call + + if self.spine_function.return_type == "const utf8 *" or self.spine_function.return_type == "utf8 *": + body += ".flatMap { String(cString: $0) }" + if self.spine_function.return_type == "int32_t *" or self.spine_function.return_type == "float *": + body += ".flatMap { $0.pointee }" + + return body + + def write_c_function_call(self, spine_params): + function_call = "" + function_call += f"{self.spine_function.name}" + function_call += "(" + + # Replace name with ivar name + spine_params_with_ivar_name = spine_params + if spine_params_with_ivar_name and spine_params_with_ivar_name[0].type == self.spine_object.name: + spine_params_with_ivar_name[0].name = self.spine_object.var_name + + if self.is_setter and len(spine_params_with_ivar_name) == 2: + spine_params_with_ivar_name[1].name = "newValue" + if self.is_getter_optional: + spine_params_with_ivar_name[1].name += "?" + + swift_param_names = [] + for idx, spine_param in enumerate(spine_params_with_ivar_name): + if spine_param.isSpineClass() and idx > 0: + swift_param_names.append(f"{spine_param.name}.wrappee") + elif spine_param.type == "spine_bool": + swift_param_names.append(f"{spine_param.name} ? -1 : 0") + else: + swift_param_names.append(spine_param.name) + + + function_call += ", ".join(swift_param_names) + function_call += ")" + + if self.spine_function.return_type == "spine_bool": + function_call += " != 0" + + return function_call + + def write_array_call(self, num_function_name, function_call): + array_call = f"let num = Int({num_function_name}({self.spine_object.var_name}))" + array_call += "\n" + array_call += inset + inset + array_call += f"let ptr = {function_call}" + array_call += "\n" + array_call += inset + inset + array_call += "return (0.. {swift_return_type}" + + if "find_" in function_name or self.spine_function.returns_optional: + function_string += "?" + + return function_string + +class SwiftObjectWriter: + def __init__(self, spine_object): + self.spine_object = spine_object + + def write(self): + ivar_type = self.spine_object.name + ivar_name = self.spine_object.var_name + + class_name = snake_to_title(self.spine_object.name.replace("spine_", "")) + + object_string = f"@objc(Spine{class_name})" + object_string += "\n" + object_string += "@objcMembers" + object_string += "\n" + object_string += f"public final class {class_name}: NSObject" + object_string += " {" + object_string += "\n" + object_string += "\n" + object_string += inset + object_string += f"internal let {ivar_name}: {ivar_type}" + object_string += "\n" + + if any("dispose" in function_name for function_name in self.spine_object.function_names): + object_string += inset + object_string += f"internal var disposed = false" + object_string += "\n" + + object_string += "\n" + + object_string += inset + object_string += f"internal init(_ {ivar_name}: {ivar_type})" + object_string += " {" + object_string += "\n" + object_string += inset + inset + object_string += f"self.{ivar_name} = {ivar_name}" + object_string += "\n" + object_string += inset + inset + object_string += "super.init()" + object_string += "\n" + object_string += inset + object_string += "}" + object_string += "\n" + object_string += "\n" + + filtered_spine_functions = [spine_function for spine_function in self.spine_object.functions if not "_get_num_" in spine_function.name] + + spine_functions_by_name = {} + getter_names = [] + setter_names = [] + method_names = [] + + for spine_function in filtered_spine_functions: + spine_functions_by_name[spine_function.name] = spine_function + + if ("_get_" in spine_function.name or "_is_" in spine_function.name) and len(spine_function.parameters) == 1: + getter_names.append(spine_function.name) + elif "_set_" in spine_function.name and len(spine_function.parameters) == 2: + setter_names.append(spine_function.name) + else: + method_names.append(spine_function.name) + + get_set_pairs = [] + + for setter_name in setter_names: + getter_name_get = setter_name.replace("_set_", "_get_") + getter_name_is = setter_name.replace("_set_", "_is_") + if getter_name_get in getter_names: + getter_names.remove(getter_name_get) + get_set_pairs.append((getter_name_get, setter_name)) + elif getter_name_is in getter_names: + getter_names.remove(getter_name_is) + get_set_pairs.append((getter_name_is, setter_name)) + else: + method_names.append(setter_name) # Coul not find getter by name. Move to methods + + # print(get_set_pairs) + + for getter_name in getter_names: + spine_function = spine_functions_by_name[getter_name] + object_string += SwiftFunctionWriter(spine_object = self.spine_object, spine_function = spine_function, spine_setter_function=None).write() + object_string += "\n" + + for get_set_pair in get_set_pairs: + getter_function = spine_functions_by_name[get_set_pair[0]] + setter_function = spine_functions_by_name[get_set_pair[1]] + object_string += SwiftFunctionWriter(spine_object = self.spine_object, spine_function = getter_function, spine_setter_function=setter_function).write() + object_string += "\n" + + for method_name in method_names: + spine_function = spine_functions_by_name[method_name] + object_string += SwiftFunctionWriter(spine_object = self.spine_object, spine_function = spine_function, spine_setter_function=None).write() + object_string += "\n" + + object_string += "}" + + return object_string + +class SwiftEnumWriter: + def __init__(self, spine_enum): + self.spine_enum = spine_enum + + def write(self): + # TODO: Consider leaving spine prefix (objc) or map whole c enum to swift/objc compatible enum + return f"public typealias {snake_to_title(self.spine_enum.replace("spine_", ""))} = {self.spine_enum}" + +print("import Foundation") +print("import SpineCppLite") +print("") + +for enum in enums: + print(SwiftEnumWriter(spine_enum=enum).write()) + +print("") + +for object in objects: + print(SwiftObjectWriter(spine_object = object).write()) + print("") diff --git a/spine-cpp/spine-cpp-lite/spine-cpp-lite.cpp b/spine-cpp/spine-cpp-lite/spine-cpp-lite.cpp index 72230195e..03d900610 100644 --- a/spine-cpp/spine-cpp-lite/spine-cpp-lite.cpp +++ b/spine-cpp/spine-cpp-lite/spine-cpp-lite.cpp @@ -295,6 +295,16 @@ int32_t spine_atlas_get_num_image_paths(spine_atlas atlas) { return ((_spine_atlas *) atlas)->numImagePaths; } +spine_bool spine_atlas_is_pma(spine_atlas atlas) { + if (!atlas) return 0; + Atlas *_atlas = static_cast(((_spine_atlas *) atlas)->atlas); + if (_atlas->getPages().size() > 0) { + return _atlas->getPages()[0]->pma; + } else { + return 0; + } +} + utf8 *spine_atlas_get_image_path(spine_atlas atlas, int32_t index) { if (!atlas) return nullptr; return ((_spine_atlas *) atlas)->imagePaths[index]; @@ -1919,7 +1929,7 @@ void spine_slot_data_set_dark_color(spine_slot_data slot, float r, float g, floa _slot->getDarkColor().set(r, g, b, a); } -spine_bool spine_slot_data_has_dark_color(spine_slot_data slot) { +spine_bool spine_slot_data_get_has_dark_color(spine_slot_data slot) { if (slot == nullptr) return 0; SlotData *_slot = (SlotData *) slot; return _slot->hasDarkColor() ? -1 : 0; @@ -2173,7 +2183,7 @@ void spine_bone_data_set_inherit(spine_bone_data data, spine_inherit inherit) { _data->setInherit((Inherit) inherit); } -spine_bool spine_bone_data_is_skin_required(spine_bone_data data) { +spine_bool spine_bone_data_get_is_skin_required(spine_bone_data data) { if (data == nullptr) return 0; BoneData *_data = (BoneData *) data; return _data->isSkinRequired() ? -1 : 0; @@ -2503,7 +2513,7 @@ float spine_bone_get_a_shear_y(spine_bone bone) { return _bone->getAShearY(); } -void spine_bone_set_shear_a_y(spine_bone bone, float shearY) { +void spine_bone_set_a_shear_y(spine_bone bone, float shearY) { if (bone == nullptr) return; Bone *_bone = (Bone *) bone; _bone->setAShearY(shearY); @@ -3389,6 +3399,12 @@ spine_bool spine_ik_constraint_data_get_uniform(spine_ik_constraint_data data) { return _data->getUniform() ? -1 : 0; } +void spine_ik_constraint_data_set_uniform(spine_ik_constraint_data data, spine_bool uniform) { + if (data == nullptr) return; + IkConstraintData *_data = (IkConstraintData *) data; + _data->setUniform(uniform); +} + float spine_ik_constraint_data_get_mix(spine_ik_constraint_data data) { if (data == nullptr) return 0; IkConstraintData *_data = (IkConstraintData *) data; @@ -4674,7 +4690,7 @@ float spine_physics_constraint_get_last_time(spine_physics_constraint constraint return _constraint->getLastTime(); } -void spine_physics_constraint_reset(spine_physics_constraint constraint) { +void spine_physics_constraint_reset_fully(spine_physics_constraint constraint) { if (constraint == nullptr) return; PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint; _constraint->reset(); diff --git a/spine-cpp/spine-cpp-lite/spine-cpp-lite.h b/spine-cpp/spine-cpp-lite/spine-cpp-lite.h index 9955b314c..627d8d67b 100644 --- a/spine-cpp/spine-cpp-lite/spine-cpp-lite.h +++ b/spine-cpp/spine-cpp-lite/spine-cpp-lite.h @@ -59,6 +59,8 @@ } name##_wrapper; \ typedef name##_wrapper *name; +// @start: opaque_types + SPINE_OPAQUE_TYPE(spine_skeleton) SPINE_OPAQUE_TYPE(spine_skeleton_data) SPINE_OPAQUE_TYPE(spine_bone) @@ -103,8 +105,12 @@ SPINE_OPAQUE_TYPE(spine_skeleton_drawable) SPINE_OPAQUE_TYPE(spine_skin_entry) SPINE_OPAQUE_TYPE(spine_skin_entries) +// @end: opaque_types + typedef char utf8; +// @start: enums + typedef enum spine_blend_mode { SPINE_BLEND_MODE_NORMAL = 0, SPINE_BLEND_MODE_ADDITIVE, @@ -177,8 +183,12 @@ typedef enum spine_physics { } spine_physics; +// @end: enums + typedef int32_t spine_bool; +// @start: function_declarations + SPINE_CPP_LITE_EXPORT int32_t spine_major_version(); SPINE_CPP_LITE_EXPORT int32_t spine_minor_version(); SPINE_CPP_LITE_EXPORT void spine_enable_debug_extension(spine_bool enable); @@ -200,10 +210,13 @@ SPINE_CPP_LITE_EXPORT float spine_vector_get_y(spine_vector vector); SPINE_CPP_LITE_EXPORT spine_atlas spine_atlas_load(const utf8 *atlasData); SPINE_CPP_LITE_EXPORT int32_t spine_atlas_get_num_image_paths(spine_atlas atlas); SPINE_CPP_LITE_EXPORT utf8 *spine_atlas_get_image_path(spine_atlas atlas, int32_t index); +SPINE_CPP_LITE_EXPORT spine_bool spine_atlas_is_pma(spine_atlas atlas); SPINE_CPP_LITE_EXPORT utf8 *spine_atlas_get_error(spine_atlas atlas); SPINE_CPP_LITE_EXPORT void spine_atlas_dispose(spine_atlas atlas); +// @ignore SPINE_CPP_LITE_EXPORT spine_skeleton_data_result spine_skeleton_data_load_json(spine_atlas atlas, const utf8 *skeletonData); +// @ignore SPINE_CPP_LITE_EXPORT spine_skeleton_data_result spine_skeleton_data_load_binary(spine_atlas atlas, const uint8_t *skeletonData, int32_t length); SPINE_CPP_LITE_EXPORT utf8 *spine_skeleton_data_result_get_error(spine_skeleton_data_result result); SPINE_CPP_LITE_EXPORT spine_skeleton_data spine_skeleton_data_result_get_data(spine_skeleton_data_result result); @@ -217,6 +230,7 @@ SPINE_CPP_LITE_EXPORT spine_ik_constraint_data spine_skeleton_data_find_ik_const SPINE_CPP_LITE_EXPORT spine_transform_constraint_data spine_skeleton_data_find_transform_constraint(spine_skeleton_data data, const utf8 *name); SPINE_CPP_LITE_EXPORT spine_path_constraint_data spine_skeleton_data_find_path_constraint(spine_skeleton_data data, const utf8 *name); SPINE_CPP_LITE_EXPORT spine_physics_constraint_data spine_skeleton_data_find_physics_constraint(spine_skeleton_data data, const utf8 *name); +// @optiona; SPINE_CPP_LITE_EXPORT const utf8 *spine_skeleton_data_get_name(spine_skeleton_data data); // OMITTED setName() SPINE_CPP_LITE_EXPORT int32_t spine_skeleton_data_get_num_bones(spine_skeleton_data data); @@ -225,6 +239,7 @@ SPINE_CPP_LITE_EXPORT int32_t spine_skeleton_data_get_num_slots(spine_skeleton_d SPINE_CPP_LITE_EXPORT spine_slot_data *spine_skeleton_data_get_slots(spine_skeleton_data data); SPINE_CPP_LITE_EXPORT int32_t spine_skeleton_data_get_num_skins(spine_skeleton_data data); SPINE_CPP_LITE_EXPORT spine_skin *spine_skeleton_data_get_skins(spine_skeleton_data data); +// @optional SPINE_CPP_LITE_EXPORT spine_skin spine_skeleton_data_get_default_skin(spine_skeleton_data data); SPINE_CPP_LITE_EXPORT void spine_skeleton_data_set_default_skin(spine_skeleton_data data, spine_skin skin); SPINE_CPP_LITE_EXPORT int32_t spine_skeleton_data_get_num_events(spine_skeleton_data data); @@ -248,7 +263,8 @@ SPINE_CPP_LITE_EXPORT void spine_skeleton_data_set_width(spine_skeleton_data dat SPINE_CPP_LITE_EXPORT float spine_skeleton_data_get_height(spine_skeleton_data data); SPINE_CPP_LITE_EXPORT void spine_skeleton_data_set_height(spine_skeleton_data data, float height); SPINE_CPP_LITE_EXPORT const utf8 *spine_skeleton_data_get_version(spine_skeleton_data data); -// OMITTED setVersion() +// OMITTED setVersion() +// @ignore SPINE_CPP_LITE_EXPORT const utf8 *spine_skeleton_data_get_hash(spine_skeleton_data data); // OMITTED setHash() SPINE_CPP_LITE_EXPORT const utf8 *spine_skeleton_data_get_images_path(spine_skeleton_data data); @@ -260,7 +276,9 @@ SPINE_CPP_LITE_EXPORT float spine_skeleton_data_get_fps(spine_skeleton_data data SPINE_CPP_LITE_EXPORT float spine_skeleton_data_get_reference_scale(spine_skeleton_data data); SPINE_CPP_LITE_EXPORT void spine_skeleton_data_dispose(spine_skeleton_data data); +// @ignore SPINE_CPP_LITE_EXPORT spine_skeleton_drawable spine_skeleton_drawable_create(spine_skeleton_data skeletonData); +// @ignore SPINE_CPP_LITE_EXPORT spine_render_command spine_skeleton_drawable_render(spine_skeleton_drawable drawable); SPINE_CPP_LITE_EXPORT void spine_skeleton_drawable_dispose(spine_skeleton_drawable drawable); SPINE_CPP_LITE_EXPORT spine_skeleton spine_skeleton_drawable_get_skeleton(spine_skeleton_drawable drawable); @@ -268,8 +286,11 @@ SPINE_CPP_LITE_EXPORT spine_animation_state spine_skeleton_drawable_get_animatio SPINE_CPP_LITE_EXPORT spine_animation_state_data spine_skeleton_drawable_get_animation_state_data(spine_skeleton_drawable drawable); SPINE_CPP_LITE_EXPORT spine_animation_state_events spine_skeleton_drawable_get_animation_state_events(spine_skeleton_drawable drawable); +// @ignore SPINE_CPP_LITE_EXPORT float *spine_render_command_get_positions(spine_render_command command); +// @ignore SPINE_CPP_LITE_EXPORT float *spine_render_command_get_uvs(spine_render_command command); +// @ignore SPINE_CPP_LITE_EXPORT int32_t *spine_render_command_get_colors(spine_render_command command); SPINE_CPP_LITE_EXPORT int32_t spine_render_command_get_num_vertices(spine_render_command command); SPINE_CPP_LITE_EXPORT uint16_t *spine_render_command_get_indices(spine_render_command command); @@ -305,6 +326,7 @@ SPINE_CPP_LITE_EXPORT spine_track_entry spine_animation_state_add_animation(spin SPINE_CPP_LITE_EXPORT spine_track_entry spine_animation_state_set_empty_animation(spine_animation_state state, int32_t trackIndex, float mixDuration); SPINE_CPP_LITE_EXPORT spine_track_entry spine_animation_state_add_empty_animation(spine_animation_state state, int32_t trackIndex, float mixDuration, float delay); SPINE_CPP_LITE_EXPORT void spine_animation_state_set_empty_animations(spine_animation_state state, float mixDuration); +// @optional SPINE_CPP_LITE_EXPORT spine_track_entry spine_animation_state_get_current(spine_animation_state state, int32_t trackIndex); SPINE_CPP_LITE_EXPORT spine_animation_state_data spine_animation_state_get_data(spine_animation_state state); SPINE_CPP_LITE_EXPORT float spine_animation_state_get_time_scale(spine_animation_state state); @@ -315,11 +337,13 @@ SPINE_CPP_LITE_EXPORT void spine_animation_state_set_time_scale(spine_animation_ // OMITTED enableQueue() // OMITTED setManualTrackEntryDisposal() // OMITTED getManualTrackEntryDisposal() +// @ignore SPINE_CPP_LITE_EXPORT void spine_animation_state_dispose_track_entry(spine_animation_state state, spine_track_entry entry); SPINE_CPP_LITE_EXPORT int32_t spine_animation_state_events_get_num_events(spine_animation_state_events events); SPINE_CPP_LITE_EXPORT spine_event_type spine_animation_state_events_get_event_type(spine_animation_state_events events, int32_t index); SPINE_CPP_LITE_EXPORT spine_track_entry spine_animation_state_events_get_track_entry(spine_animation_state_events events, int32_t index); +// @optional SPINE_CPP_LITE_EXPORT spine_event spine_animation_state_events_get_event(spine_animation_state_events events, int32_t index); SPINE_CPP_LITE_EXPORT void spine_animation_state_events_reset(spine_animation_state_events events); @@ -359,6 +383,7 @@ SPINE_CPP_LITE_EXPORT float spine_track_entry_get_mix_attachment_threshold(spine SPINE_CPP_LITE_EXPORT void spine_track_entry_set_mix_attachment_threshold(spine_track_entry entry, float attachmentThreshold); SPINE_CPP_LITE_EXPORT float spine_track_entry_get_mix_draw_order_threshold(spine_track_entry entry); SPINE_CPP_LITE_EXPORT void spine_track_entry_set_mix_draw_order_threshold(spine_track_entry entry, float drawOrderThreshold); +// @optional SPINE_CPP_LITE_EXPORT spine_track_entry spine_track_entry_get_next(spine_track_entry entry); SPINE_CPP_LITE_EXPORT spine_bool spine_track_entry_is_complete(spine_track_entry entry); SPINE_CPP_LITE_EXPORT float spine_track_entry_get_mix_time(spine_track_entry entry); @@ -367,7 +392,9 @@ SPINE_CPP_LITE_EXPORT float spine_track_entry_get_mix_duration(spine_track_entry SPINE_CPP_LITE_EXPORT void spine_track_entry_set_mix_duration(spine_track_entry entry, float mixDuration); SPINE_CPP_LITE_EXPORT spine_mix_blend spine_track_entry_get_mix_blend(spine_track_entry entry); SPINE_CPP_LITE_EXPORT void spine_track_entry_set_mix_blend(spine_track_entry entry, spine_mix_blend mixBlend); +// @optional SPINE_CPP_LITE_EXPORT spine_track_entry spine_track_entry_get_mixing_from(spine_track_entry entry); +// @optional SPINE_CPP_LITE_EXPORT spine_track_entry spine_track_entry_get_mixing_to(spine_track_entry entry); SPINE_CPP_LITE_EXPORT void spine_track_entry_reset_rotation_directions(spine_track_entry entry); SPINE_CPP_LITE_EXPORT float spine_track_entry_get_track_complete(spine_track_entry entry); @@ -387,7 +414,9 @@ SPINE_CPP_LITE_EXPORT spine_bone spine_skeleton_find_bone(spine_skeleton skeleto SPINE_CPP_LITE_EXPORT spine_slot spine_skeleton_find_slot(spine_skeleton skeleton, const utf8 *slotName); SPINE_CPP_LITE_EXPORT void spine_skeleton_set_skin_by_name(spine_skeleton skeleton, const utf8 *skinName); SPINE_CPP_LITE_EXPORT void spine_skeleton_set_skin(spine_skeleton skeleton, spine_skin skin); +// @optional SPINE_CPP_LITE_EXPORT spine_attachment spine_skeleton_get_attachment_by_name(spine_skeleton skeleton, const utf8 *slotName, const utf8 *attachmentName); +// @optional SPINE_CPP_LITE_EXPORT spine_attachment spine_skeleton_get_attachment(spine_skeleton skeleton, int32_t slotIndex, const utf8 *attachmentName); SPINE_CPP_LITE_EXPORT void spine_skeleton_set_attachment(spine_skeleton skeleton, const utf8 *slotName, const utf8 *attachmentName); SPINE_CPP_LITE_EXPORT spine_ik_constraint spine_skeleton_find_ik_constraint(spine_skeleton skeleton, const utf8 *constraintName); @@ -395,7 +424,9 @@ SPINE_CPP_LITE_EXPORT spine_transform_constraint spine_skeleton_find_transform_c SPINE_CPP_LITE_EXPORT spine_path_constraint spine_skeleton_find_path_constraint(spine_skeleton skeleton, const utf8 *constraintName); SPINE_CPP_LITE_EXPORT spine_physics_constraint spine_skeleton_find_physics_constraint(spine_skeleton skeleton, const utf8 *constraintName); SPINE_CPP_LITE_EXPORT spine_bounds spine_skeleton_get_bounds(spine_skeleton skeleton); +// @optional SPINE_CPP_LITE_EXPORT spine_bone spine_skeleton_get_root_bone(spine_skeleton skeleton); +// @optional SPINE_CPP_LITE_EXPORT spine_skeleton_data spine_skeleton_get_data(spine_skeleton skeleton); SPINE_CPP_LITE_EXPORT int32_t spine_skeleton_get_num_bones(spine_skeleton skeleton); SPINE_CPP_LITE_EXPORT spine_bone *spine_skeleton_get_bones(spine_skeleton skeleton); @@ -412,6 +443,7 @@ SPINE_CPP_LITE_EXPORT int32_t spine_skeleton_get_num_path_constraints(spine_skel SPINE_CPP_LITE_EXPORT spine_path_constraint *spine_skeleton_get_path_constraints(spine_skeleton skeleton); SPINE_CPP_LITE_EXPORT int32_t spine_skeleton_get_num_physics_constraints(spine_skeleton skeleton); SPINE_CPP_LITE_EXPORT spine_physics_constraint *spine_skeleton_get_physics_constraints(spine_skeleton skeleton); +// @optional SPINE_CPP_LITE_EXPORT spine_skin spine_skeleton_get_skin(spine_skeleton skeleton); SPINE_CPP_LITE_EXPORT spine_color spine_skeleton_get_color(spine_skeleton skeleton); SPINE_CPP_LITE_EXPORT void spine_skeleton_set_color(spine_skeleton skeleton, float r, float g, float b, float a); @@ -462,7 +494,7 @@ SPINE_CPP_LITE_EXPORT spine_color spine_slot_data_get_color(spine_slot_data slot SPINE_CPP_LITE_EXPORT void spine_slot_data_set_color(spine_slot_data slot, float r, float g, float b, float a); SPINE_CPP_LITE_EXPORT spine_color spine_slot_data_get_dark_color(spine_slot_data slot); SPINE_CPP_LITE_EXPORT void spine_slot_data_set_dark_color(spine_slot_data slot, float r, float g, float b, float a); -SPINE_CPP_LITE_EXPORT spine_bool spine_slot_data_has_dark_color(spine_slot_data slot); +SPINE_CPP_LITE_EXPORT spine_bool spine_slot_data_get_has_dark_color(spine_slot_data slot); SPINE_CPP_LITE_EXPORT void spine_slot_data_set_has_dark_color(spine_slot_data slot, spine_bool hasDarkColor); SPINE_CPP_LITE_EXPORT const utf8 *spine_slot_data_get_attachment_name(spine_slot_data slot); SPINE_CPP_LITE_EXPORT void spine_slot_data_set_attachment_name(spine_slot_data slot, const utf8 *attachmentName); @@ -481,6 +513,7 @@ SPINE_CPP_LITE_EXPORT void spine_slot_set_color(spine_slot slot, float r, float SPINE_CPP_LITE_EXPORT spine_color spine_slot_get_dark_color(spine_slot slot); SPINE_CPP_LITE_EXPORT void spine_slot_set_dark_color(spine_slot slot, float r, float g, float b, float a); SPINE_CPP_LITE_EXPORT spine_bool spine_slot_has_dark_color(spine_slot slot); +// @optional SPINE_CPP_LITE_EXPORT spine_attachment spine_slot_get_attachment(spine_slot slot); SPINE_CPP_LITE_EXPORT void spine_slot_set_attachment(spine_slot slot, spine_attachment attachment); // OMITTED getDeform() @@ -489,6 +522,7 @@ SPINE_CPP_LITE_EXPORT void spine_slot_set_sequence_index(spine_slot slot, int32_ SPINE_CPP_LITE_EXPORT int32_t spine_bone_data_get_index(spine_bone_data data); SPINE_CPP_LITE_EXPORT const utf8 *spine_bone_data_get_name(spine_bone_data data); +// @optional SPINE_CPP_LITE_EXPORT spine_bone_data spine_bone_data_get_parent(spine_bone_data data); SPINE_CPP_LITE_EXPORT float spine_bone_data_get_length(spine_bone_data data); SPINE_CPP_LITE_EXPORT void spine_bone_data_set_length(spine_bone_data data, float length); @@ -508,7 +542,7 @@ SPINE_CPP_LITE_EXPORT float spine_bone_data_get_shear_y(spine_bone_data data); SPINE_CPP_LITE_EXPORT void spine_bone_data_set_shear_y(spine_bone_data data, float shearY); SPINE_CPP_LITE_EXPORT spine_inherit spine_bone_data_get_inherit(spine_bone_data data); SPINE_CPP_LITE_EXPORT void spine_bone_data_set_inherit(spine_bone_data data, spine_inherit inherit); -SPINE_CPP_LITE_EXPORT spine_bool spine_bone_data_is_skin_required(spine_bone_data data); +SPINE_CPP_LITE_EXPORT spine_bool spine_bone_data_get_is_skin_required(spine_bone_data data); SPINE_CPP_LITE_EXPORT void spine_bone_data_set_is_skin_required(spine_bone_data data, spine_bool isSkinRequired); SPINE_CPP_LITE_EXPORT spine_color spine_bone_data_get_color(spine_bone_data data); SPINE_CPP_LITE_EXPORT void spine_bone_data_set_color(spine_bone_data data, float r, float g, float b, float a); @@ -534,6 +568,7 @@ SPINE_CPP_LITE_EXPORT float spine_bone_get_world_to_local_rotation_x(spine_bone SPINE_CPP_LITE_EXPORT float spine_bone_get_world_to_local_rotation_y(spine_bone bone); SPINE_CPP_LITE_EXPORT spine_bone_data spine_bone_get_data(spine_bone bone); SPINE_CPP_LITE_EXPORT spine_skeleton spine_bone_get_skeleton(spine_bone bone); +// @optional SPINE_CPP_LITE_EXPORT spine_bone spine_bone_get_parent(spine_bone bone); SPINE_CPP_LITE_EXPORT int32_t spine_bone_get_num_children(spine_bone bone); SPINE_CPP_LITE_EXPORT spine_bone *spine_bone_get_children(spine_bone bone); @@ -588,6 +623,7 @@ SPINE_CPP_LITE_EXPORT void spine_bone_set_inherit(spine_bone data, spine_inherit SPINE_CPP_LITE_EXPORT const utf8 *spine_attachment_get_name(spine_attachment attachment); SPINE_CPP_LITE_EXPORT spine_attachment_type spine_attachment_get_type(spine_attachment attachment); +// @ignore SPINE_CPP_LITE_EXPORT spine_attachment spine_attachment_copy(spine_attachment attachment); SPINE_CPP_LITE_EXPORT void spine_attachment_dispose(spine_attachment attachment); @@ -603,6 +639,7 @@ SPINE_CPP_LITE_EXPORT spine_color spine_point_attachment_get_color(spine_point_a SPINE_CPP_LITE_EXPORT void spine_point_attachment_set_color(spine_point_attachment attachment, float r, float g, float b, float a); SPINE_CPP_LITE_EXPORT void spine_region_attachment_update_region(spine_region_attachment attachment); +// @ignore SPINE_CPP_LITE_EXPORT void spine_region_attachment_compute_world_vertices(spine_region_attachment attachment, spine_slot slot, float *worldVertices); SPINE_CPP_LITE_EXPORT float spine_region_attachment_get_x(spine_region_attachment attachment); SPINE_CPP_LITE_EXPORT void spine_region_attachment_set_x(spine_region_attachment attachment, float x); @@ -622,8 +659,10 @@ SPINE_CPP_LITE_EXPORT spine_color spine_region_attachment_get_color(spine_region SPINE_CPP_LITE_EXPORT void spine_region_attachment_set_color(spine_region_attachment attachment, float r, float g, float b, float a); SPINE_CPP_LITE_EXPORT const utf8 *spine_region_attachment_get_path(spine_region_attachment attachment); // OMITTED setPath() +// @optional SPINE_CPP_LITE_EXPORT spine_texture_region spine_region_attachment_get_region(spine_region_attachment attachment); // OMITTED setRegion() +// @optional SPINE_CPP_LITE_EXPORT spine_sequence spine_region_attachment_get_sequence(spine_region_attachment attachment); // OMITTED setSequence() SPINE_CPP_LITE_EXPORT int32_t spine_region_attachment_get_num_offset(spine_region_attachment attachment); @@ -632,12 +671,14 @@ SPINE_CPP_LITE_EXPORT int32_t spine_region_attachment_get_num_uvs(spine_region_a SPINE_CPP_LITE_EXPORT float *spine_region_attachment_get_uvs(spine_region_attachment attachment); SPINE_CPP_LITE_EXPORT int32_t spine_vertex_attachment_get_world_vertices_length(spine_vertex_attachment attachment); +// @ignore SPINE_CPP_LITE_EXPORT void spine_vertex_attachment_compute_world_vertices(spine_vertex_attachment attachment, spine_slot slot, float *worldVertices); // OMITTED getId() SPINE_CPP_LITE_EXPORT int32_t spine_vertex_attachment_get_num_bones(spine_vertex_attachment attachment); SPINE_CPP_LITE_EXPORT int32_t *spine_vertex_attachment_get_bones(spine_vertex_attachment attachment); SPINE_CPP_LITE_EXPORT int32_t spine_vertex_attachment_get_num_vertices(spine_vertex_attachment attachment); SPINE_CPP_LITE_EXPORT float *spine_vertex_attachment_get_vertices(spine_vertex_attachment attachment); +// @optional SPINE_CPP_LITE_EXPORT spine_attachment spine_vertex_attachment_get_timeline_attachment(spine_vertex_attachment timelineAttachment); SPINE_CPP_LITE_EXPORT void spine_vertex_attachment_set_timeline_attachment(spine_vertex_attachment attachment, spine_attachment timelineAttachment); // OMITTED copyTo() @@ -657,8 +698,10 @@ SPINE_CPP_LITE_EXPORT const utf8 *spine_mesh_attachment_get_path(spine_mesh_atta // OMITTED setPath() SPINE_CPP_LITE_EXPORT spine_texture_region spine_mesh_attachment_get_region(spine_mesh_attachment attachment); // OMITTED setRegion() +// @optional SPINE_CPP_LITE_EXPORT spine_sequence spine_mesh_attachment_get_sequence(spine_mesh_attachment attachment); // OMITTED setSequence() +// @optional SPINE_CPP_LITE_EXPORT spine_mesh_attachment spine_mesh_attachment_get_parent_mesh(spine_mesh_attachment attachment); SPINE_CPP_LITE_EXPORT void spine_mesh_attachment_set_parent_mesh(spine_mesh_attachment attachment, spine_mesh_attachment parentMesh); SPINE_CPP_LITE_EXPORT int32_t spine_mesh_attachment_get_num_edges(spine_mesh_attachment attachment); @@ -669,6 +712,7 @@ SPINE_CPP_LITE_EXPORT float spine_mesh_attachment_get_height(spine_mesh_attachme SPINE_CPP_LITE_EXPORT void spine_mesh_attachment_set_height(spine_mesh_attachment attachment, float height); // OMITTED newLinkedMesh() +// @optional SPINE_CPP_LITE_EXPORT spine_slot_data spine_clipping_attachment_get_end_slot(spine_clipping_attachment attachment); SPINE_CPP_LITE_EXPORT void spine_clipping_attachment_set_end_slot(spine_clipping_attachment attachment, spine_slot_data endSlot); SPINE_CPP_LITE_EXPORT spine_color spine_clipping_attachment_get_color(spine_clipping_attachment attachment); @@ -687,6 +731,7 @@ SPINE_CPP_LITE_EXPORT spine_color spine_path_attachment_get_color(spine_path_att SPINE_CPP_LITE_EXPORT void spine_path_attachment_set_color(spine_path_attachment attachment, float r, float g, float b, float a); SPINE_CPP_LITE_EXPORT void spine_skin_set_attachment(spine_skin skin, int32_t slotIndex, const utf8 *name, spine_attachment attachment); +// @optional SPINE_CPP_LITE_EXPORT spine_attachment spine_skin_get_attachment(spine_skin skin, int32_t slotIndex, const utf8 *name); SPINE_CPP_LITE_EXPORT void spine_skin_remove_attachment(spine_skin skin, int32_t slotIndex, const utf8 *name); // OMITTED findNamesForSlot() @@ -706,6 +751,7 @@ SPINE_CPP_LITE_EXPORT int32_t spine_skin_get_num_bones(spine_skin skin); SPINE_CPP_LITE_EXPORT spine_bone_data *spine_skin_get_bones(spine_skin skin); SPINE_CPP_LITE_EXPORT int32_t spine_skin_get_num_constraints(spine_skin skin); SPINE_CPP_LITE_EXPORT spine_constraint_data *spine_skin_get_constraints(spine_skin skin); +// @ignore SPINE_CPP_LITE_EXPORT spine_skin spine_skin_create(const utf8 *name); SPINE_CPP_LITE_EXPORT void spine_skin_dispose(spine_skin skin); @@ -808,6 +854,7 @@ SPINE_CPP_LITE_EXPORT float spine_transform_constraint_get_mix_shear_y(spine_tra SPINE_CPP_LITE_EXPORT void spine_transform_constraint_set_mix_shear_y(spine_transform_constraint constraint, float mixShearY); SPINE_CPP_LITE_EXPORT spine_bool spine_transform_constraint_get_is_active(spine_transform_constraint constraint); SPINE_CPP_LITE_EXPORT void spine_transform_constraint_set_is_active(spine_transform_constraint constraint, spine_bool isActive); + // OMITTED setToSetupPose() SPINE_CPP_LITE_EXPORT int32_t spine_path_constraint_data_get_num_bones(spine_path_constraint_data data); @@ -951,7 +998,7 @@ SPINE_CPP_LITE_EXPORT void spine_physics_constraint_set_remaining(spine_physics_ SPINE_CPP_LITE_EXPORT float spine_physics_constraint_get_remaining(spine_physics_constraint constraint); SPINE_CPP_LITE_EXPORT void spine_physics_constraint_set_last_time(spine_physics_constraint constraint, float value); SPINE_CPP_LITE_EXPORT float spine_physics_constraint_get_last_time(spine_physics_constraint constraint); -SPINE_CPP_LITE_EXPORT void spine_physics_constraint_reset(spine_physics_constraint constraint); +SPINE_CPP_LITE_EXPORT void spine_physics_constraint_reset_fully(spine_physics_constraint constraint); // Omitted setToSetupPose() SPINE_CPP_LITE_EXPORT void spine_physics_constraint_update(spine_physics_constraint data, spine_physics physics); SPINE_CPP_LITE_EXPORT void spine_physics_constraint_translate(spine_physics_constraint data, float x, float y); @@ -997,4 +1044,6 @@ SPINE_CPP_LITE_EXPORT void spine_texture_region_set_original_width(spine_texture SPINE_CPP_LITE_EXPORT int32_t spine_texture_region_get_original_height(spine_texture_region textureRegion); SPINE_CPP_LITE_EXPORT void spine_texture_region_set_original_height(spine_texture_region textureRegion, int32_t originalHeight); +// @end: function_declarations + #endif diff --git a/spine-flutter/example/lib/animation_state_events.dart b/spine-flutter/example/lib/animation_state_events.dart index 51b1a885a..86641452b 100644 --- a/spine-flutter/example/lib/animation_state_events.dart +++ b/spine-flutter/example/lib/animation_state_events.dart @@ -23,14 +23,14 @@ class AnimationStateEvents extends StatelessWidget { controller.animationState.setListener((type, trackEntry, event) { if (type == EventType.event) { print( - "User event: { name: ${event?.getData().getName()}, intValue: ${event?.getIntValue()}, floatValue: intValue: ${event?.getFloatValue()}, stringValue: ${event?.getStringValue()} }"); + "User event: { name: ${event?.getData().getName()}, intValue: ${event?.getIntValue()}, floatValue: ${event?.getFloatValue()}, stringValue: ${event?.getStringValue()} }"); } }); print("Current: ${controller.animationState.getCurrent(0)?.getAnimation().getName()}"); }); return Scaffold( - appBar: AppBar(title: const Text('Spineboy')), + appBar: AppBar(title: const Text('Animation State Listener')), body: Column(children: [ const Text("See output in console!"), Expanded(child: SpineWidget.fromAsset("assets/spineboy.atlas", "assets/spineboy-pro.skel", controller)) diff --git a/spine-flutter/example/lib/physics.dart b/spine-flutter/example/lib/physics.dart index 9aa410c65..ce2c4942f 100644 --- a/spine-flutter/example/lib/physics.dart +++ b/spine-flutter/example/lib/physics.dart @@ -41,7 +41,6 @@ class PhysicsState extends State { late SpineWidgetController controller; Offset? mousePosition; Offset? lastMousePosition; - Offset? delta; @override void initState() { diff --git a/spine-flutter/lib/spine_widget.dart b/spine-flutter/lib/spine_widget.dart index aed34abac..afa281592 100644 --- a/spine-flutter/lib/spine_widget.dart +++ b/spine-flutter/lib/spine_widget.dart @@ -659,7 +659,7 @@ class _SpineRenderObject extends RenderBox { ..translate(offsetX, offsetY) ..scale(scaleX, scaleY) ..translate(x, y); - _controller._setCoordinateTransform(x + offsetX / scaleY, y + offsetY / scaleY, scaleX, scaleY); + _controller._setCoordinateTransform(x + offsetX / scaleX, y + offsetY / scaleY, scaleX, scaleY); } @override diff --git a/spine-flutter/pubspec.yaml b/spine-flutter/pubspec.yaml index 949f5fc24..d5ad03327 100644 --- a/spine-flutter/pubspec.yaml +++ b/spine-flutter/pubspec.yaml @@ -45,4 +45,4 @@ flutter: - lib/assets/libspine_flutter.js - lib/assets/libspine_flutter.wasm - src/spine-cpp-lite/spine-cpp-lite.cpp - - src/spine-cpp-lite/spine-cpp-lite.h + - ../spine-cpp/spine-cpp-lite/spine-cpp-lite.h diff --git a/spine-ios/.gitignore b/spine-ios/.gitignore new file mode 100644 index 000000000..0023a5340 --- /dev/null +++ b/spine-ios/.gitignore @@ -0,0 +1,8 @@ +.DS_Store +/.build +/Packages +xcuserdata/ +DerivedData/ +.swiftpm/configuration/registries.json +.swiftpm/xcode/package.xcworkspace/contents.xcworkspacedata +.netrc diff --git a/spine-ios/CHANGELOG.md b/spine-ios/CHANGELOG.md new file mode 100644 index 000000000..02bfc1284 --- /dev/null +++ b/spine-ios/CHANGELOG.md @@ -0,0 +1,24 @@ +# Changelog + +# Unreleased + +- Add `spine-iOS` SPM package & example app (#1) +- Basic Mesh Rendering (#2) +- Spine C++ Swift Wrapper (#3) +- Load `Atlas` & `SkeletonData` (#4) +- Generate Swift classes from `spine-cpp-lite.h` (#5) +- Draw `SkeletonData` render commands (#6) +- Add `BoundsProvider` (#7) +- Support `SpineController` & `Event` callbacks (#8) +- Support `DressUp` sample (#9) +- Add `Physics` sample (#10) +- Add `DebugRendering` sample (#11) +- Move remaining files to SPM package (#12) +- Load assets from different sources (#13) +- Add `Obj-C` + `UIKit` sample (#14) +- Support CocoaPods (#15) +- Metal Best Practices (#16) +- Annotate functions that should return optional (#17) +- Add option to disable drawing when out of viewport (#18) +- Add docs for public Spine classes/methods (#19) +- Fix various regressions (#20) diff --git a/spine-ios/Example - Cocoapods/.gitignore b/spine-ios/Example - Cocoapods/.gitignore new file mode 100644 index 000000000..94b7a7167 --- /dev/null +++ b/spine-ios/Example - Cocoapods/.gitignore @@ -0,0 +1,92 @@ +# Xcode +# +# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore + +## User settings +xcuserdata/ + +## compatibility with Xcode 8 and earlier (ignoring not required starting Xcode 9) +*.xcscmblueprint +*.xccheckout + +## compatibility with Xcode 3 and earlier (ignoring not required starting Xcode 4) +build/ +DerivedData/ +*.moved-aside +*.pbxuser +!default.pbxuser +*.mode1v3 +!default.mode1v3 +*.mode2v3 +!default.mode2v3 +*.perspectivev3 +!default.perspectivev3 + +## Obj-C/Swift specific +*.hmap + +## App packaging +*.ipa +*.dSYM.zip +*.dSYM + +## Playgrounds +timeline.xctimeline +playground.xcworkspace + +# Swift Package Manager +# +# Add this line if you want to avoid checking in source code from Swift Package Manager dependencies. +# Packages/ +# Package.pins +# Package.resolved +# *.xcodeproj +# +# Xcode automatically generates this directory with a .xcworkspacedata file and xcuserdata +# hence it is not needed unless you have added a package configuration file to your project +# .swiftpm + +.build/ + +# CocoaPods +# +# We recommend against adding the Pods directory to your .gitignore. However +# you should judge for yourself, the pros and cons are mentioned at: +# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control +# +Pods/ +Podfile.lock +# +# Add this line if you want to avoid checking in source code from the Xcode workspace +*.xcworkspace + +# Carthage +# +# Add this line if you want to avoid checking in source code from Carthage dependencies. +# Carthage/Checkouts + +Carthage/Build/ + +# Accio dependency management +Dependencies/ +.accio/ + +# fastlane +# +# It is recommended to not store the screenshots in the git repo. +# Instead, use fastlane to re-generate the screenshots whenever they are needed. +# For more information about the recommended setup visit: +# https://docs.fastlane.tools/best-practices/source-control/#source-control + +fastlane/report.xml +fastlane/Preview.html +fastlane/screenshots/**/*.png +fastlane/test_output + +# Code Injection +# +# After new code Injection tools there's a generated folder /iOSInjectionProject +# https://github.com/johnno1962/injectionforxcode + +iOSInjectionProject/ +.DS_store diff --git a/spine-ios/Example - Cocoapods/Podfile b/spine-ios/Example - Cocoapods/Podfile new file mode 100644 index 000000000..b7e6d8692 --- /dev/null +++ b/spine-ios/Example - Cocoapods/Podfile @@ -0,0 +1,11 @@ +# Uncomment the next line to define a global platform for your project +platform :ios, '13.0' + +target 'Spine iOS Example' do + # Comment the next line if you don't want to use dynamic frameworks + use_frameworks! + + pod 'Spine', :podspec => 'https://raw.githubusercontent.com/denrase/spine-runtimes/cocoapods/Spine.podspec' + pod 'SpineCppLite', :podspec => 'https://raw.githubusercontent.com/denrase/spine-runtimes/cocoapods/SpineCppLite.podspec' + pod 'SpineShadersStructs', :podspec => 'https://raw.githubusercontent.com/denrase/spine-runtimes/cocoapods/SpineShadersStructs.podspec' +end diff --git a/spine-ios/Example - Cocoapods/Spine iOS Example.xcodeproj/project.pbxproj b/spine-ios/Example - Cocoapods/Spine iOS Example.xcodeproj/project.pbxproj new file mode 100644 index 000000000..de3f53fc2 --- /dev/null +++ b/spine-ios/Example - Cocoapods/Spine iOS Example.xcodeproj/project.pbxproj @@ -0,0 +1,455 @@ +// !$*UTF8*$! +{ + archiveVersion = 1; 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Example/Assets.xcassets/AccentColor.colorset/Contents.json b/spine-ios/Example - Cocoapods/Spine iOS Example/Assets.xcassets/AccentColor.colorset/Contents.json new file mode 100644 index 000000000..eb8789700 --- /dev/null +++ b/spine-ios/Example - Cocoapods/Spine iOS Example/Assets.xcassets/AccentColor.colorset/Contents.json @@ -0,0 +1,11 @@ +{ + "colors" : [ + { + "idiom" : "universal" + } + ], + "info" : { + "author" : "xcode", + "version" : 1 + } +} diff --git a/spine-ios/Example - Cocoapods/Spine iOS Example/Assets.xcassets/AppIcon.appiconset/Contents.json b/spine-ios/Example - Cocoapods/Spine iOS Example/Assets.xcassets/AppIcon.appiconset/Contents.json new file mode 100644 index 000000000..13613e3ee --- /dev/null +++ b/spine-ios/Example - Cocoapods/Spine iOS Example/Assets.xcassets/AppIcon.appiconset/Contents.json @@ -0,0 +1,13 @@ +{ + "images" : [ + { + "idiom" : "universal", + "platform" : "ios", + "size" : "1024x1024" + } + ], + "info" : { + "author" : "xcode", + "version" : 1 + } +} diff --git a/spine-ios/Example - Cocoapods/Spine iOS Example/Assets.xcassets/Contents.json b/spine-ios/Example - Cocoapods/Spine iOS Example/Assets.xcassets/Contents.json new file mode 100644 index 000000000..73c00596a --- /dev/null +++ b/spine-ios/Example - Cocoapods/Spine iOS Example/Assets.xcassets/Contents.json @@ -0,0 +1,6 @@ +{ + "info" : { + "author" : "xcode", + "version" : 1 + } +} diff --git a/spine-ios/Example - Cocoapods/Spine iOS Example/Preview Content/Preview Assets.xcassets/Contents.json b/spine-ios/Example - Cocoapods/Spine iOS Example/Preview Content/Preview Assets.xcassets/Contents.json new file mode 100644 index 000000000..73c00596a --- /dev/null +++ b/spine-ios/Example - Cocoapods/Spine iOS Example/Preview Content/Preview Assets.xcassets/Contents.json @@ -0,0 +1,6 @@ +{ + "info" : { + "author" : "xcode", + "version" : 1 + } +} diff --git a/spine-ios/Example - Cocoapods/Spine iOS Example/SimpleAnimation.swift b/spine-ios/Example - Cocoapods/Spine iOS Example/SimpleAnimation.swift new file mode 100644 index 000000000..9eb73653d --- /dev/null +++ b/spine-ios/Example - Cocoapods/Spine iOS Example/SimpleAnimation.swift @@ -0,0 +1,35 @@ +import SwiftUI +import Spine + +struct SimpleAnimation: View { + + @StateObject + var controller = SpineController( + onInitialized: { controller in + controller.animationState.setAnimationByName( + trackIndex: 0, + animationName: "walk", + loop: true + ) + } + ) + + var body: some View { + SpineView( + from: .bundle(atlasFileName: "spineboy.atlas", skeletonFileName: "spineboy-pro.skel"), +// from: .http( +// atlasURL: URL(string: "https://github.com/denrase/spine-runtimes/raw/spine-ios/spine-ios/Example/Spine%20iOS%20Example/Assets/spineboy/spineboy.atlas")!, +// skeletonURL: URL(string: "https://github.com/denrase/spine-runtimes/raw/spine-ios/spine-ios/Example/Spine%20iOS%20Example/Assets/spineboy/spineboy-pro.skel")! +// ), + controller: controller, + mode: .fit, + alignment: .center + ) + .navigationTitle("Simple Animation") + .navigationBarTitleDisplayMode(.inline) + } +} + +#Preview { + SimpleAnimation() +} diff --git a/spine-ios/Example - Cocoapods/Spine iOS Example/Spine_iOS_ExampleApp.swift b/spine-ios/Example - Cocoapods/Spine iOS Example/Spine_iOS_ExampleApp.swift new file mode 100644 index 000000000..06ca47ab5 --- /dev/null +++ b/spine-ios/Example - Cocoapods/Spine iOS Example/Spine_iOS_ExampleApp.swift @@ -0,0 +1,18 @@ +// +// Spine_iOS_ExampleApp.swift +// Spine iOS Example +// +// Created by Denis Andrašec on 29.05.24. +// + +import SwiftUI +import SpineCppLite + +@main +struct Spine_iOS_ExampleApp: App { + var body: some Scene { + WindowGroup { + SimpleAnimation() + } + } +} diff --git a/spine-ios/Example - Cocoapods/Spine iOS Example/spineboy/spineboy-pro.json b/spine-ios/Example - Cocoapods/Spine iOS Example/spineboy/spineboy-pro.json new file mode 100644 index 000000000..b253b9fc9 --- /dev/null +++ b/spine-ios/Example - Cocoapods/Spine iOS Example/spineboy/spineboy-pro.json @@ -0,0 +1,8723 @@ +{ +"skeleton": { + "hash": "pvgSVWzpY9U", + "spine": "4.2.64-beta", + "x": -188.63, + "y": -7.94, + "width": 418.45, + "height": 686.2, + "images": "./images/", + "audio": "" +}, +"bones": [ + { "name": "root", "rotation": 0.05 }, + { "name": "hip", "parent": "root", "y": 247.27 }, + { "name": "crosshair", "parent": "root", "x": 302.83, "y": 569.45, "color": "ff3f00ff", "icon": "circle" }, + { + "name": "aim-constraint-target", + "parent": "hip", + "length": 26.24, + "rotation": 19.61, + "x": 1.02, + "y": 5.62, + "color": "abe323ff" + }, + { "name": "rear-foot-target", "parent": "root", "x": 61.91, "y": 0.42, "color": "ff3f00ff", "icon": "ik" }, + { "name": "rear-leg-target", "parent": "rear-foot-target", "x": -33.91, "y": 37.34, "color": "ff3f00ff", "icon": "ik" }, + { + "name": "rear-thigh", + "parent": "hip", + "length": 85.72, + "rotation": -72.54, + "x": 8.91, + "y": -5.63, + "color": "ff000dff" + }, + { + "name": "rear-shin", 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b/spine-ios/Example - Cocoapods/Spine iOS Example/spineboy/spineboy-pro.skel new file mode 100644 index 000000000..4dfe536cd Binary files /dev/null and b/spine-ios/Example - Cocoapods/Spine iOS Example/spineboy/spineboy-pro.skel differ diff --git a/spine-ios/Example - Cocoapods/Spine iOS Example/spineboy/spineboy.atlas b/spine-ios/Example - Cocoapods/Spine iOS Example/spineboy/spineboy.atlas new file mode 100644 index 000000000..eca542b71 --- /dev/null +++ b/spine-ios/Example - Cocoapods/Spine iOS Example/spineboy/spineboy.atlas @@ -0,0 +1,94 @@ +spineboy.png + size: 1024, 256 + filter: Linear, Linear + scale: 0.5 +crosshair + bounds: 352, 7, 45, 45 +eye-indifferent + bounds: 862, 105, 47, 45 +eye-surprised + bounds: 505, 79, 47, 45 +front-bracer + bounds: 826, 66, 29, 40 +front-fist-closed + bounds: 786, 65, 38, 41 +front-fist-open + bounds: 710, 51, 43, 44 + rotate: 90 +front-foot + bounds: 210, 6, 63, 35 +front-shin + bounds: 665, 128, 41, 92 + rotate: 90 +front-thigh + bounds: 2, 2, 23, 56 + rotate: 90 +front-upper-arm + bounds: 250, 205, 23, 49 +goggles + bounds: 665, 171, 131, 83 +gun + bounds: 798, 152, 105, 102 +head + bounds: 2, 27, 136, 149 +hoverboard-board + bounds: 2, 178, 246, 76 +hoverboard-thruster + bounds: 722, 96, 30, 32 + rotate: 90 +hoverglow-small + bounds: 275, 81, 137, 38 +mouth-grind + bounds: 614, 97, 47, 30 +mouth-oooo + bounds: 612, 65, 47, 30 +mouth-smile + bounds: 661, 64, 47, 30 +muzzle-glow + bounds: 382, 54, 25, 25 +muzzle-ring + bounds: 275, 54, 25, 105 + rotate: 90 +muzzle01 + bounds: 911, 95, 67, 40 + rotate: 90 +muzzle02 + bounds: 792, 108, 68, 42 +muzzle03 + bounds: 956, 171, 83, 53 + rotate: 90 +muzzle04 + bounds: 275, 7, 75, 45 +muzzle05 + bounds: 140, 3, 68, 38 +neck + bounds: 250, 182, 18, 21 +portal-bg + bounds: 140, 43, 133, 133 +portal-flare1 + bounds: 554, 65, 56, 30 +portal-flare2 + bounds: 759, 112, 57, 31 + rotate: 90 +portal-flare3 + bounds: 554, 97, 58, 30 +portal-shade + bounds: 275, 121, 133, 133 +portal-streaks1 + bounds: 410, 126, 126, 128 +portal-streaks2 + bounds: 538, 129, 125, 125 +rear-bracer + bounds: 857, 67, 28, 36 +rear-foot + bounds: 663, 96, 57, 30 +rear-shin + bounds: 414, 86, 38, 89 + rotate: 90 +rear-thigh + bounds: 756, 63, 28, 47 +rear-upper-arm + bounds: 60, 5, 20, 44 + rotate: 90 +torso + bounds: 905, 164, 49, 90 diff --git a/spine-ios/Example - Cocoapods/Spine iOS Example/spineboy/spineboy.png b/spine-ios/Example - Cocoapods/Spine iOS Example/spineboy/spineboy.png new file mode 100644 index 000000000..0ea9737f3 Binary files /dev/null and b/spine-ios/Example - Cocoapods/Spine iOS Example/spineboy/spineboy.png differ diff --git a/spine-ios/Example/.gitignore b/spine-ios/Example/.gitignore new file mode 100644 index 000000000..6579a2b9c --- /dev/null +++ b/spine-ios/Example/.gitignore @@ -0,0 +1,91 @@ +# Xcode +# +# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore + +## User settings +xcuserdata/ + +## compatibility with Xcode 8 and earlier (ignoring not required starting Xcode 9) +*.xcscmblueprint +*.xccheckout + +## compatibility with Xcode 3 and earlier (ignoring not required starting Xcode 4) +build/ +DerivedData/ +*.moved-aside +*.pbxuser +!default.pbxuser +*.mode1v3 +!default.mode1v3 +*.mode2v3 +!default.mode2v3 +*.perspectivev3 +!default.perspectivev3 + +## Obj-C/Swift specific +*.hmap + +## App packaging +*.ipa +*.dSYM.zip +*.dSYM + +## Playgrounds +timeline.xctimeline +playground.xcworkspace + +# Swift Package Manager +# +# Add this line if you want to avoid checking in source code from Swift Package Manager dependencies. +# Packages/ +# Package.pins +# Package.resolved +# *.xcodeproj +# +# Xcode automatically generates this directory with a .xcworkspacedata file and xcuserdata +# hence it is not needed unless you have added a package configuration file to your project +# .swiftpm + +.build/ + +# CocoaPods +# +# We recommend against adding the Pods directory to your .gitignore. However +# you should judge for yourself, the pros and cons are mentioned at: +# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control +# +# Pods/ +# +# Add this line if you want to avoid checking in source code from the Xcode workspace +# *.xcworkspace + +# Carthage +# +# Add this line if you want to avoid checking in source code from Carthage dependencies. +# Carthage/Checkouts + +Carthage/Build/ + +# Accio dependency management +Dependencies/ +.accio/ + +# fastlane +# +# It is recommended to not store the screenshots in the git repo. +# Instead, use fastlane to re-generate the screenshots whenever they are needed. +# For more information about the recommended setup visit: +# https://docs.fastlane.tools/best-practices/source-control/#source-control + +fastlane/report.xml +fastlane/Preview.html +fastlane/screenshots/**/*.png +fastlane/test_output + +# Code Injection +# +# After new code Injection tools there's a generated folder /iOSInjectionProject +# https://github.com/johnno1962/injectionforxcode + +iOSInjectionProject/ +.DS_store diff --git a/spine-ios/Example/Spine iOS Example.xcodeproj/project.pbxproj b/spine-ios/Example/Spine iOS Example.xcodeproj/project.pbxproj new file mode 100644 index 000000000..5848fdd43 --- /dev/null +++ b/spine-ios/Example/Spine iOS Example.xcodeproj/project.pbxproj @@ -0,0 +1,557 @@ +// !$*UTF8*$! +{ + archiveVersion = 1; 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+ ENABLE_PREVIEWS = YES; + GENERATE_INFOPLIST_FILE = YES; + INFOPLIST_FILE = ""; + "INFOPLIST_KEY_UIApplicationSceneManifest_Generation[sdk=iphoneos*]" = YES; + "INFOPLIST_KEY_UIApplicationSceneManifest_Generation[sdk=iphonesimulator*]" = YES; + "INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents[sdk=iphoneos*]" = YES; + "INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents[sdk=iphonesimulator*]" = YES; + "INFOPLIST_KEY_UILaunchScreen_Generation[sdk=iphoneos*]" = YES; + "INFOPLIST_KEY_UILaunchScreen_Generation[sdk=iphonesimulator*]" = YES; + "INFOPLIST_KEY_UIStatusBarStyle[sdk=iphoneos*]" = UIStatusBarStyleDefault; + "INFOPLIST_KEY_UIStatusBarStyle[sdk=iphonesimulator*]" = UIStatusBarStyleDefault; + INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad = "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight"; + INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone = "UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight"; + IPHONEOS_DEPLOYMENT_TARGET = 14.0; + LD_RUNPATH_SEARCH_PATHS = "@executable_path/Frameworks"; + "LD_RUNPATH_SEARCH_PATHS[sdk=macosx*]" = "@executable_path/../Frameworks"; + MACOSX_DEPLOYMENT_TARGET = 14.2; + MARKETING_VERSION = 1.0; + PRODUCT_BUNDLE_IDENTIFIER = "com.esotericsoftware.spine-ios-example"; + PRODUCT_NAME = "$(TARGET_NAME)"; + SDKROOT = auto; + SUPPORTED_PLATFORMS = "iphoneos iphonesimulator"; + SUPPORTS_MACCATALYST = NO; + SWIFT_EMIT_LOC_STRINGS = YES; + SWIFT_OBJC_BRIDGING_HEADER = "Spine iOS Example/Spine iOS Example-Bridging-Header.h"; + SWIFT_OBJC_INTEROP_MODE = objcxx; + SWIFT_VERSION = 5.0; + TARGETED_DEVICE_FAMILY = "1,2"; + }; + name = Release; + }; +/* End XCBuildConfiguration section */ + +/* Begin XCConfigurationList section */ + 924C0C0D2BCFCF21004E63F7 /* Build configuration list for PBXProject "Spine iOS Example" */ = { + isa = XCConfigurationList; + buildConfigurations = ( + 924C0C1F2BCFCF22004E63F7 /* Debug */, + 924C0C202BCFCF22004E63F7 /* Release */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; + 924C0C212BCFCF22004E63F7 /* Build configuration list for PBXNativeTarget "Spine iOS Example" */ = { + isa = XCConfigurationList; + buildConfigurations = ( + 924C0C222BCFCF22004E63F7 /* Debug */, + 924C0C232BCFCF22004E63F7 /* Release */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; +/* End XCConfigurationList section */ + +/* Begin XCLocalSwiftPackageReference section */ + 925CB7E72C19BC5A00C8F47F /* XCLocalSwiftPackageReference "../.." */ = { + isa = XCLocalSwiftPackageReference; + relativePath = ../..; + }; +/* End XCLocalSwiftPackageReference section */ + +/* Begin XCSwiftPackageProductDependency section */ + 925CB7E82C19BC5A00C8F47F /* Spine */ = { + isa = XCSwiftPackageProductDependency; + productName = Spine; + }; + 928A8CC12BCFE7DF00D9D35B /* Spine */ = { + isa = XCSwiftPackageProductDependency; + productName = Spine; + }; +/* End XCSwiftPackageProductDependency section */ + }; + rootObject = 924C0C0A2BCFCF21004E63F7 /* Project object */; +} diff --git a/spine-ios/Example/Spine iOS Example.xcodeproj/project.xcworkspace/contents.xcworkspacedata b/spine-ios/Example/Spine iOS Example.xcodeproj/project.xcworkspace/contents.xcworkspacedata new file mode 100644 index 000000000..919434a62 --- /dev/null +++ b/spine-ios/Example/Spine iOS Example.xcodeproj/project.xcworkspace/contents.xcworkspacedata @@ -0,0 +1,7 @@ + + + + + diff --git a/spine-ios/Example/Spine iOS Example/AnimationStateEvents.swift b/spine-ios/Example/Spine iOS Example/AnimationStateEvents.swift new file mode 100644 index 000000000..240134293 --- /dev/null +++ b/spine-ios/Example/Spine iOS Example/AnimationStateEvents.swift @@ -0,0 +1,48 @@ +import SwiftUI +import Spine +import SpineCppLite + +struct AnimationStateEvents: View { + + @StateObject + var controller = SpineController( + onInitialized: { controller in + controller.skeleton.scaleX = 0.5 + controller.skeleton.scaleY = 0.5 + controller.skeleton.findSlot(slotName: "gun")?.setColor(r: 1, g: 0, b: 0, a: 1) + controller.animationStateData.defaultMix = 0.2 + let walk = controller.animationState.setAnimationByName(trackIndex: 0, animationName: "walk", loop: true) + controller.animationStateWrapper.setTrackEntryListener(entry: walk) { type, entry, event in + print("Walk animation event \(type)"); + } + controller.animationState.addAnimationByName(trackIndex: 0, animationName: "jump", loop: false, delay: 2) + let run = controller.animationState.addAnimationByName(trackIndex: 0, animationName: "run", loop: true, delay: 0) + controller.animationStateWrapper.setTrackEntryListener(entry: run) { type, entry, event in + print("Run animation event \(type)"); + } + controller.animationStateWrapper.setStateListener { type, entry, event in + if type == SPINE_EVENT_TYPE_EVENT, let event { + print("User event: { name: \(event.data.name ?? "--"), intValue: \(event.intValue), floatValue: \(event.floatValue), stringValue: \(event.stringValue ?? "--") }") + } + } + let current = controller.animationState.getCurrent(trackIndex: 0)?.animation.name ?? "--" + print("Current: \(current)") + } + ) + + var body: some View { + VStack { + Text("See output in console!") + SpineView( + from: .bundle(atlasFileName: "spineboy.atlas", skeletonFileName: "spineboy-pro.skel"), + controller: controller + ) + } + .navigationTitle("Animation State Listener") + .navigationBarTitleDisplayMode(.inline) + } +} + +#Preview { + AnimationStateEvents() +} diff --git a/spine-ios/Example/Spine iOS Example/Assets.xcassets/AccentColor.colorset/Contents.json b/spine-ios/Example/Spine iOS Example/Assets.xcassets/AccentColor.colorset/Contents.json new file mode 100644 index 000000000..eb8789700 --- /dev/null +++ b/spine-ios/Example/Spine iOS Example/Assets.xcassets/AccentColor.colorset/Contents.json @@ -0,0 +1,11 @@ +{ + "colors" : [ + { + "idiom" : "universal" + } + ], + "info" : { + "author" : "xcode", + "version" : 1 + } +} diff --git a/spine-ios/Example/Spine iOS Example/Assets.xcassets/AppIcon.appiconset/Contents.json b/spine-ios/Example/Spine iOS Example/Assets.xcassets/AppIcon.appiconset/Contents.json new file mode 100644 index 000000000..532cd729c --- /dev/null +++ b/spine-ios/Example/Spine iOS Example/Assets.xcassets/AppIcon.appiconset/Contents.json @@ -0,0 +1,63 @@ +{ + "images" : [ + { + "idiom" : "universal", + "platform" : "ios", + "size" : "1024x1024" + }, + { + "idiom" : "mac", + "scale" : "1x", + "size" : "16x16" + }, + { + "idiom" : "mac", + "scale" : "2x", + "size" : "16x16" + }, + { + "idiom" : "mac", + "scale" : "1x", + "size" : "32x32" + }, + { + "idiom" : "mac", + "scale" : "2x", + "size" : "32x32" + }, + { + "idiom" : "mac", + "scale" : "1x", + "size" : "128x128" + }, + { + "idiom" : "mac", + "scale" : "2x", + "size" : "128x128" + }, + { + "idiom" : "mac", + "scale" : "1x", + "size" : "256x256" + }, + { + "idiom" : "mac", + "scale" : "2x", + "size" : "256x256" + }, + { + "idiom" : "mac", + "scale" : "1x", + "size" : "512x512" + }, + { + "idiom" : "mac", + "scale" : "2x", + "size" : "512x512" + } + ], + "info" : { + "author" : "xcode", + "version" : 1 + } +} diff --git a/spine-ios/Example/Spine iOS Example/Assets.xcassets/Contents.json b/spine-ios/Example/Spine iOS Example/Assets.xcassets/Contents.json new file mode 100644 index 000000000..73c00596a --- /dev/null +++ b/spine-ios/Example/Spine iOS Example/Assets.xcassets/Contents.json @@ -0,0 +1,6 @@ +{ + "info" : { + "author" : "xcode", + "version" : 1 + } +} diff --git a/spine-ios/Example/Spine iOS Example/Assets/celestial/celestial-circus-pro.skel b/spine-ios/Example/Spine iOS Example/Assets/celestial/celestial-circus-pro.skel new file mode 100644 index 000000000..cf834001b Binary files /dev/null and b/spine-ios/Example/Spine iOS Example/Assets/celestial/celestial-circus-pro.skel differ diff --git a/spine-ios/Example/Spine iOS Example/Assets/celestial/celestial-circus.atlas b/spine-ios/Example/Spine iOS Example/Assets/celestial/celestial-circus.atlas new file mode 100644 index 000000000..17f32b2a3 --- /dev/null +++ b/spine-ios/Example/Spine iOS Example/Assets/celestial/celestial-circus.atlas @@ -0,0 +1,173 @@ +celestial-circus.png + size: 1024, 1024 + filter: Linear, Linear + scale: 0.4 +arm-back-down + bounds: 324, 401, 38, 82 + rotate: 90 +arm-back-up + bounds: 290, 44, 83, 116 + rotate: 90 +arm-front-down + bounds: 706, 2, 36, 78 + rotate: 90 +arm-front-up + bounds: 860, 138, 77, 116 +bench + bounds: 725, 256, 189, 48 +body-bottom + bounds: 879, 868, 154, 124 + rotate: 90 +body-top + bounds: 725, 128, 126, 133 + rotate: 90 +chest + bounds: 408, 26, 104, 93 +cloud-back + bounds: 752, 378, 202, 165 +cloud-front + bounds: 2, 2, 325, 196 + rotate: 90 +collar + bounds: 786, 13, 47, 26 +ear + bounds: 1002, 643, 20, 28 +eye-back-shadow + bounds: 428, 395, 14, 10 +eye-front-shadow + bounds: 704, 529, 24, 14 +eye-reflex-back + bounds: 860, 128, 8, 7 + rotate: 90 +eye-reflex-front + bounds: 726, 386, 10, 7 +eye-white-back + bounds: 835, 23, 13, 16 +eye-white-front + bounds: 1005, 1000, 22, 17 + rotate: 90 +eyelashes-down-back + bounds: 232, 329, 11, 6 + rotate: 90 +eyelashes-down-front + bounds: 913, 851, 15, 6 + rotate: 90 +eyelashes-top-back + bounds: 408, 395, 18, 10 +eyelashes-top-front + bounds: 702, 179, 30, 16 + rotate: 90 +face + bounds: 514, 26, 93, 102 + rotate: 90 +feathers-back + bounds: 954, 625, 46, 46 +feathers-front + bounds: 706, 40, 72, 86 +fringe-middle-back + bounds: 200, 6, 33, 52 + rotate: 90 +fringe-middle-front + bounds: 878, 76, 60, 50 + rotate: 90 +fringe-side-back + bounds: 780, 41, 27, 94 + rotate: 90 +fringe-side-front + bounds: 939, 161, 26, 93 +glove-bottom-back + bounds: 954, 572, 51, 41 + rotate: 90 +glove-bottom-front + bounds: 916, 256, 47, 48 +hair-back-1 + bounds: 444, 395, 132, 306 + rotate: 90 +hair-back-2 + bounds: 438, 211, 80, 285 + rotate: 90 +hair-back-3 + bounds: 719, 306, 70, 268 + rotate: 90 +hair-back-4 + bounds: 438, 121, 88, 262 + rotate: 90 +hair-back-5 + bounds: 438, 293, 88, 279 + rotate: 90 +hair-back-6 + bounds: 200, 41, 88, 286 +hair-hat-shadow + bounds: 232, 398, 90, 41 +hand-back + bounds: 954, 673, 60, 47 + rotate: 90 +hand-front + bounds: 967, 172, 53, 60 +hat-back + bounds: 954, 802, 64, 45 + rotate: 90 +hat-front + bounds: 780, 70, 96, 56 +head-back + bounds: 618, 17, 102, 86 + rotate: 90 +jabot + bounds: 967, 234, 70, 55 + rotate: 90 +leg-back + bounds: 232, 441, 210, 333 +leg-front + bounds: 444, 529, 258, 320 +logo-brooch + bounds: 954, 545, 16, 25 +mouth + bounds: 408, 121, 22, 6 +neck + bounds: 232, 342, 39, 56 + rotate: 90 +nose + bounds: 742, 529, 6, 7 + rotate: 90 +nose-highlight + bounds: 719, 300, 4, 4 +nose-shadow + bounds: 869, 128, 7, 8 +pupil-back + bounds: 730, 529, 10, 14 +pupil-front + bounds: 254, 21, 12, 18 +rope-back + bounds: 232, 383, 10, 492 + rotate: 90 +rope-front + bounds: 232, 383, 10, 492 + rotate: 90 +rope-front-bottom + bounds: 954, 735, 42, 65 +skirt + bounds: 2, 776, 440, 246 +sock-bow + bounds: 408, 407, 33, 32 +spine-logo-body + bounds: 879, 853, 13, 32 + rotate: 90 +star-big + bounds: 939, 141, 18, 24 + rotate: 90 +star-medium + bounds: 742, 537, 6, 8 + rotate: 90 +star-small + bounds: 719, 378, 3, 4 + rotate: 90 +underskirt + bounds: 2, 329, 445, 228 + rotate: 90 +underskirt-back + bounds: 444, 851, 433, 171 +wing-back + bounds: 290, 129, 146, 252 +wing-front + bounds: 704, 545, 304, 248 + rotate: 90 diff --git a/spine-ios/Example/Spine iOS Example/Assets/celestial/celestial-circus.png b/spine-ios/Example/Spine iOS Example/Assets/celestial/celestial-circus.png new file mode 100644 index 000000000..a5c26ccf2 Binary files /dev/null and b/spine-ios/Example/Spine iOS Example/Assets/celestial/celestial-circus.png differ diff --git a/spine-ios/Example/Spine iOS Example/Assets/dragon/dragon-ess.skel b/spine-ios/Example/Spine iOS Example/Assets/dragon/dragon-ess.skel new file mode 100644 index 000000000..1d1c5132c Binary files /dev/null and b/spine-ios/Example/Spine iOS Example/Assets/dragon/dragon-ess.skel differ diff --git a/spine-ios/Example/Spine iOS Example/Assets/dragon/dragon.atlas b/spine-ios/Example/Spine iOS Example/Assets/dragon/dragon.atlas new file mode 100644 index 000000000..47b3f3b2a --- /dev/null +++ b/spine-ios/Example/Spine iOS Example/Assets/dragon/dragon.atlas @@ -0,0 +1,112 @@ +dragon.png + size: 1024, 1024 + filter: Linear, Linear +front-toe-a + bounds: 797, 381, 29, 50 +front-toe-b + bounds: 942, 118, 56, 57 +head + bounds: 647, 81, 296, 260 + rotate: 90 +left-front-leg + bounds: 942, 250, 84, 57 + rotate: 90 +left-front-thigh + bounds: 852, 7, 84, 72 +left-wing01 + bounds: 736, 433, 264, 589 +right-rear-toe + bounds: 647, 2, 109, 77 +right-wing01 + bounds: 2, 379, 365, 643 +right-wing02 + bounds: 369, 379, 365, 643 +right-wing03 + bounds: 2, 12, 365, 643 + rotate: 90 +tail03 + bounds: 758, 6, 73, 92 + rotate: 90 +tail04 + bounds: 942, 177, 56, 71 +tail05 + bounds: 736, 379, 52, 59 + rotate: 90 +tail06 + bounds: 942, 336, 95, 68 + rotate: 90 +thiagobrayner + bounds: 909, 81, 350, 31 + rotate: 90 + +dragon_2.png + size: 1024, 1024 + filter: Linear, Linear +back + bounds: 795, 32, 190, 185 +chin + bounds: 647, 157, 214, 146 + rotate: 90 +left-rear-leg + bounds: 795, 219, 206, 177 + rotate: 90 +left-wing02 + bounds: 736, 427, 264, 589 +right-wing04 + bounds: 2, 373, 365, 643 +right-wing05 + bounds: 369, 373, 365, 643 +right-wing06 + bounds: 2, 6, 365, 643 + rotate: 90 +tail01 + bounds: 647, 2, 120, 153 + +dragon_3.png + size: 1024, 1024 + filter: Linear, Linear +chest + bounds: 740, 299, 136, 122 +left-rear-thigh + bounds: 647, 218, 91, 149 +left-wing03 + bounds: 736, 423, 264, 589 +right-front-leg + bounds: 850, 196, 101, 89 + rotate: 90 +right-front-thigh + bounds: 740, 189, 108, 108 +right-rear-leg + bounds: 878, 321, 116, 100 +right-rear-thigh + bounds: 647, 67, 91, 149 +right-wing07 + bounds: 2, 369, 365, 643 +right-wing08 + bounds: 369, 369, 365, 643 +right-wing09 + bounds: 2, 2, 365, 643 + rotate: 90 +tail02 + bounds: 740, 67, 95, 120 + +dragon_4.png + size: 1024, 1024 + filter: Linear, Linear +left-wing04 + bounds: 2, 268, 264, 589 +left-wing05 + bounds: 268, 268, 264, 589 +left-wing06 + bounds: 534, 268, 264, 589 +left-wing07 + bounds: 2, 2, 264, 589 + rotate: 90 + +dragon_5.png + size: 1024, 1024 + filter: Linear, Linear +left-wing08 + bounds: 2, 2, 264, 589 +left-wing09 + bounds: 268, 2, 264, 589 diff --git a/spine-ios/Example/Spine iOS Example/Assets/dragon/dragon.png b/spine-ios/Example/Spine iOS Example/Assets/dragon/dragon.png new file mode 100644 index 000000000..3bca338cd Binary files /dev/null and b/spine-ios/Example/Spine iOS Example/Assets/dragon/dragon.png differ diff --git a/spine-ios/Example/Spine iOS Example/Assets/dragon/dragon_2.png b/spine-ios/Example/Spine iOS Example/Assets/dragon/dragon_2.png new file mode 100644 index 000000000..3dbe2a5a0 Binary files /dev/null and b/spine-ios/Example/Spine iOS Example/Assets/dragon/dragon_2.png differ diff --git a/spine-ios/Example/Spine iOS Example/Assets/dragon/dragon_3.png b/spine-ios/Example/Spine iOS 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and b/spine-ios/Example/Spine iOS Example/Assets/mixandmatch/mix-and-match-pro.skel differ diff --git a/spine-ios/Example/Spine iOS Example/Assets/mixandmatch/mix-and-match.atlas b/spine-ios/Example/Spine iOS Example/Assets/mixandmatch/mix-and-match.atlas new file mode 100644 index 000000000..b8047722c --- /dev/null +++ b/spine-ios/Example/Spine iOS Example/Assets/mixandmatch/mix-and-match.atlas @@ -0,0 +1,358 @@ +mix-and-match.png + size: 1024, 512 + filter: Linear, Linear + scale: 0.5 +base-head + bounds: 118, 70, 95, 73 +boy/arm-front + bounds: 831, 311, 36, 115 + rotate: 90 +boy/backpack + bounds: 249, 357, 119, 153 +boy/backpack-pocket + bounds: 628, 193, 34, 62 + rotate: 90 +boy/backpack-strap-front + bounds: 330, 263, 38, 88 + rotate: 90 +boy/backpack-up + bounds: 482, 171, 21, 70 +boy/body + bounds: 845, 413, 97, 132 + rotate: 90 +boy/boot-ribbon-front + bounds: 234, 304, 9, 11 +boy/collar + bounds: 471, 243, 73, 29 + rotate: 90 +boy/ear + bounds: 991, 352, 19, 23 + rotate: 90 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0.479, 0.83 ] + }, + { + "time": 0.5, + "value": 4.05, + "curve": [ 0.513, 6.08, 0.635, 30.8 ] + }, + { + "time": 0.8, + "value": 30.92, + "curve": [ 0.974, 31, 0.98, 18.35 ] + }, + { "time": 1, "value": 13.57 } + ] + }, + "front-fist": { + "rotate": [ + { + "value": -28.72, + "curve": [ 0.024, -31.74, 0.176, -43.4 ] + }, + { + "time": 0.3667, + "value": -43.6, + "curve": [ 0.403, -43.65, 0.47, -40.15 ] + }, + { + "time": 0.5, + "value": -35.63, + "curve": [ 0.547, -28.59, 0.624, -4.57 ] + }, + { + "time": 0.7333, + "value": -4.59, + "curve": [ 0.891, -4.62, 0.954, -24.28 ] + }, + { "time": 1, "value": -28.48 } + ] + }, + "rear-upper-arm": { + "rotate": [ + { + "value": 28.28, + "curve": [ 0.034, 30.94, 0.068, 32.05 ] + }, + { + "time": 0.1, + "value": 31.88, + "curve": [ 0.194, 31.01, 0.336, -0.11 ] + }, + { + "time": 0.3667, + "value": -7.11, + "curve": [ 0.421, -19.73, 0.53, -46.21 ] + }, + { + "time": 0.6, + "value": -45.75, + "curve": [ 0.708, -45.03, 0.844, -13.56 ] + }, + { + "time": 0.8667, + "value": -6.48, + "curve": [ 0.909, 6.59, 0.958, 24.21 ] + }, + { "time": 1, "value": 28.28 } + ] + }, + "hair2": { + "rotate": [ + { + "value": -2.79, + "curve": [ 0.074, -2.84, 0.121, 25.08 ] + }, + { + "time": 0.2333, + "value": 24.99, + "curve": [ 0.35, 24.89, 0.427, -2.86 ] + }, + { + "time": 0.5, + "value": -2.8, + "curve": [ 0.575, -2.73, 0.652, 24.5 ] + }, + { + "time": 0.7333, + "value": 24.55, + "curve": [ 0.828, 24.6, 0.932, -2.69 ] + }, + { "time": 1, "value": -2.79 } + ] + }, + "hair4": { + "rotate": [ + { + "value": -6.01, + "curve": [ 0.106, -5.97, 0.151, 18.62 ] + }, + { + "time": 0.2333, + "value": 18.72, + "curve": [ 0.336, 18.7, 0.405, -11.37 ] + }, + { + "time": 0.5, + "value": -11.45, + "curve": [ 0.626, -11.46, 0.629, 18.94 ] + }, + { + "time": 0.7333, + "value": 18.92, + "curve": [ 0.833, 18.92, 0.913, -6.06 ] + }, + { "time": 1, "value": -6.01 } + ], + "translate": [ + { "x": 0.03, "y": 1.35 } + ] + }, + "rear-bracer": { + "rotate": [ + { + "value": 10.06, + "curve": [ 0.044, 11.16, 0.063, 11.49 ] + }, + { + "time": 0.1, + "value": 11.49, + "curve": [ 0.215, 11.49, 0.336, 2.92 ] + }, + { + "time": 0.3667, + "value": 0.84, + "curve": [ 0.416, -2.52, 0.498, -10.84 ] + }, + { + "time": 0.6, + "value": -10.83, + "curve": [ 0.762, -10.71, 0.845, -3.05 ] + }, + { + "time": 0.8667, + "value": -1.34, + "curve": [ 0.917, 2.54, 0.977, 8.81 ] + }, + { "time": 1, "value": 10.06 } + ] + }, + "gun": { + "rotate": [ + { + "value": -14.67, + "curve": [ 0.086, -14.67, 0.202, 8.31 ] + }, + { + "time": 0.2333, + "value": 12.14, + "curve": [ 0.279, 17.71, 0.391, 25.79 ] + }, + { + "time": 0.5, + "value": 25.77, + "curve": [ 0.631, 25.74, 0.694, 4.53 ] + }, + { + "time": 0.7333, + "value": -0.65, + "curve": [ 0.768, -5.21, 0.902, -14.4 ] + }, + { "time": 1, "value": -14.67 } + ] + }, + "front-leg-target": { + "translate": [ + { + "x": -2.83, + "y": -8.48, + "curve": [ 0.008, -2.83, 0.058, 0.09, 0.001, 4.97, 0.058, 6.68 ] + }, + { + "time": 0.0667, + "x": 0.09, + "y": 6.68, + "curve": [ 0.3, 0.09, 0.767, -2.83, 0.3, 6.68, 0.767, -8.48 ] + }, + { "time": 1, "x": -2.83, "y": -8.48 } + ] + }, + "hair1": { + "rotate": [ + { + "curve": [ 0.028, 1.24, 0.016, 3.46 ] + }, + { + "time": 0.1, + "value": 3.45, + "curve": [ 0.159, 3.45, 0.189, 0.23 ] + }, + { + "time": 0.2333, + "value": -2.29, + "curve": [ 0.265, -4.32, 0.305, -5.92 ] + }, + { + "time": 0.3667, + "value": -5.94, + "curve": [ 0.446, -5.96, 0.52, 3.41 ] + }, + { + "time": 0.6, + "value": 3.42, + "curve": [ 0.717, 3.42, 0.772, -5.93 ] + }, + { + "time": 0.8667, + "value": -5.97, + "curve": [ 0.933, -5.99, 0.982, -0.94 ] + }, + { "time": 1 } + ] + }, + "hair3": { + "rotate": [ + { + "curve": [ 0.067, 0, 0.159, -10.48 ] + }, + { + "time": 0.2333, + "value": -10.49, + "curve": [ 0.334, -10.5, 0.439, -0.09 ] + }, + { + "time": 0.5, + "value": -0.09, + "curve": [ 0.569, -0.09, 0.658, -10.75 ] + }, + { + "time": 0.7333, + "value": -10.7, + "curve": [ 0.833, -10.63, 0.947, 0 ] + }, + { "time": 1 } + ] + }, + "gun-tip": { + "rotate": [ + { "time": 0.2333, "value": 0.11 } + ] + }, + "muzzle-ring": { + "rotate": [ + { "time": 0.2333, "value": 0.11 } + ] + }, + "muzzle-ring2": { + "rotate": [ + { "time": 0.2667, "value": 0.11 } + ] + }, + "muzzle-ring3": { + "rotate": [ + { "time": 0.2667, "value": 0.11 } + ] + }, + "muzzle-ring4": { + "rotate": [ + { "time": 0.2667, "value": 0.11 } + ] + }, + "back-shoulder": { + "translate": [ + { + "x": -0.18, + "y": -4.49, + "curve": [ 0.133, -0.18, 0.333, 7.69, 0.133, -4.49, 0.333, 2.77 ] + }, + { + "time": 0.4667, + "x": 7.69, + "y": 2.77, + "curve": [ 0.6, 7.69, 0.858, -0.18, 0.6, 2.77, 0.858, -4.49 ] + }, + { "time": 1, "x": -0.18, "y": -4.49 } + ] + }, + "front-shoulder": { + "translate": [ + { + "x": 1.46, + "y": 9.37, + "curve": [ 0.162, 1.41, 0.333, -1.66, 0.162, 9.37, 0.301, -7.23 ] + }, + { + "time": 0.5, + "x": -1.6, + "y": -7.27, + "curve": [ 0.735, -1.5, 0.847, 1.46, 0.723, -7.31, 0.838, 9.32 ] + }, + { "time": 1, "x": 1.46, "y": 9.37 } + ] + }, + "head-control": { + "translate": [ + { + "x": -6.46, + "y": -8.4, + "curve": [ 0.053, -5.31, 0.167, -3.64, 0.093, -8.4, 0.196, -3.81 ] + }, + { + "time": 0.2333, + "x": -3.64, + "y": -1.32, + "curve": [ 0.309, -3.64, 0.436, -5.84, 0.275, 1.43, 0.38, 10.3 ] + }, + { + "time": 0.5, + "x": -7.03, + "y": 10.29, + "curve": [ 0.538, -7.75, 0.66, -10.54, 0.598, 10.27, 0.694, 1.56 ] + }, + { + "time": 0.7333, + "x": -10.54, + "y": -1.26, + "curve": [ 0.797, -10.54, 0.933, -7.91, 0.768, -3.79, 0.875, -8.4 ] + }, + { "time": 1, "x": -6.46, "y": -8.4 } + ] + } + }, + "ik": { + "front-leg-ik": [ + { + "softness": 25.7, + "bendPositive": false, + "curve": [ 0.008, 1, 0.025, 1, 0.008, 25.7, 0.025, 9.9 ] + }, + { + "time": 0.0333, + "softness": 9.9, + "bendPositive": false, + "curve": [ 0.15, 1, 0.383, 1, 0.15, 9.9, 0.383, 43.2 ] + }, + { + "time": 0.5, + "softness": 43.2, + "bendPositive": false, + "curve": [ 0.625, 1, 0.875, 1, 0.625, 43.2, 0.846, 45.57 ] + }, + { "time": 1, "softness": 25.7, "bendPositive": false } + ], + "rear-leg-ik": [ + { "softness": 5, "bendPositive": false }, + { "time": 0.4333, "softness": 4.9, "bendPositive": false }, + { "time": 0.5, "softness": 28.81, "bendPositive": false }, + { "time": 0.6, "softness": 43.8, "bendPositive": false }, + { "time": 1, "softness": 5, "bendPositive": false } + ] + }, + "events": [ + { "name": "footstep" }, + { "time": 0.5, "name": "footstep" } + ] + } +} +} \ No newline at end of file diff --git a/spine-ios/Example/Spine iOS Example/Assets/spineboy/spineboy-pro.skel b/spine-ios/Example/Spine iOS Example/Assets/spineboy/spineboy-pro.skel new file mode 100644 index 000000000..4dfe536cd Binary files /dev/null and b/spine-ios/Example/Spine iOS Example/Assets/spineboy/spineboy-pro.skel differ diff --git a/spine-ios/Example/Spine iOS Example/Assets/spineboy/spineboy.atlas b/spine-ios/Example/Spine iOS Example/Assets/spineboy/spineboy.atlas new file mode 100644 index 000000000..eca542b71 --- /dev/null +++ b/spine-ios/Example/Spine iOS Example/Assets/spineboy/spineboy.atlas @@ -0,0 +1,94 @@ +spineboy.png + size: 1024, 256 + filter: Linear, Linear + scale: 0.5 +crosshair + bounds: 352, 7, 45, 45 +eye-indifferent + bounds: 862, 105, 47, 45 +eye-surprised + bounds: 505, 79, 47, 45 +front-bracer + bounds: 826, 66, 29, 40 +front-fist-closed + bounds: 786, 65, 38, 41 +front-fist-open + bounds: 710, 51, 43, 44 + rotate: 90 +front-foot + bounds: 210, 6, 63, 35 +front-shin + bounds: 665, 128, 41, 92 + rotate: 90 +front-thigh + bounds: 2, 2, 23, 56 + rotate: 90 +front-upper-arm + bounds: 250, 205, 23, 49 +goggles + bounds: 665, 171, 131, 83 +gun + bounds: 798, 152, 105, 102 +head + bounds: 2, 27, 136, 149 +hoverboard-board + bounds: 2, 178, 246, 76 +hoverboard-thruster + bounds: 722, 96, 30, 32 + rotate: 90 +hoverglow-small + bounds: 275, 81, 137, 38 +mouth-grind + bounds: 614, 97, 47, 30 +mouth-oooo + bounds: 612, 65, 47, 30 +mouth-smile + bounds: 661, 64, 47, 30 +muzzle-glow + bounds: 382, 54, 25, 25 +muzzle-ring + bounds: 275, 54, 25, 105 + rotate: 90 +muzzle01 + bounds: 911, 95, 67, 40 + rotate: 90 +muzzle02 + bounds: 792, 108, 68, 42 +muzzle03 + bounds: 956, 171, 83, 53 + rotate: 90 +muzzle04 + bounds: 275, 7, 75, 45 +muzzle05 + bounds: 140, 3, 68, 38 +neck + bounds: 250, 182, 18, 21 +portal-bg + bounds: 140, 43, 133, 133 +portal-flare1 + bounds: 554, 65, 56, 30 +portal-flare2 + bounds: 759, 112, 57, 31 + rotate: 90 +portal-flare3 + bounds: 554, 97, 58, 30 +portal-shade + bounds: 275, 121, 133, 133 +portal-streaks1 + bounds: 410, 126, 126, 128 +portal-streaks2 + bounds: 538, 129, 125, 125 +rear-bracer + bounds: 857, 67, 28, 36 +rear-foot + bounds: 663, 96, 57, 30 +rear-shin + bounds: 414, 86, 38, 89 + rotate: 90 +rear-thigh + bounds: 756, 63, 28, 47 +rear-upper-arm + bounds: 60, 5, 20, 44 + rotate: 90 +torso + bounds: 905, 164, 49, 90 diff --git a/spine-ios/Example/Spine iOS Example/Assets/spineboy/spineboy.png b/spine-ios/Example/Spine iOS Example/Assets/spineboy/spineboy.png new file mode 100644 index 000000000..0ea9737f3 Binary files /dev/null and b/spine-ios/Example/Spine iOS Example/Assets/spineboy/spineboy.png differ diff --git a/spine-ios/Example/Spine iOS Example/DebugRendering.swift b/spine-ios/Example/Spine iOS Example/DebugRendering.swift new file mode 100644 index 000000000..5577add66 --- /dev/null +++ b/spine-ios/Example/Spine iOS Example/DebugRendering.swift @@ -0,0 +1,76 @@ +import SwiftUI +import Spine + +struct DebugRendering: View { + + @StateObject + var model = DebugRenderingModel() + + var body: some View { + ZStack { + Color.red.ignoresSafeArea() + SpineView( + from: .bundle(atlasFileName: "spineboy.atlas", skeletonFileName: "spineboy-pro.skel"), + controller: model.controller, + mode: .fit, + alignment: .center + ) + ForEach(model.boneRects, id: \.id) { boneLocation in + Rectangle() + .fill(.blue) + .offset(x: boneLocation.x, y: boneLocation.y) + .frame(width: boneLocation.width, height: boneLocation.height) + } + } + .navigationTitle("Debug Rendering") + .navigationBarTitleDisplayMode(.inline) + } +} + +#Preview { + DebugRendering() +} + +final class DebugRenderingModel: ObservableObject { + + @Published + var controller: SpineController! + + @Published + var boneRects = [BoneRect]() + + init() { + controller = SpineController( + onInitialized: { controller in + controller.animationState.setAnimationByName( + trackIndex: 0, + animationName: "walk", + loop: true + ) + }, + onAfterPaint: { + [weak self] controller in guard let self else { return } + boneRects = controller.drawable.skeleton.bones.map { bone in + let position = controller.fromSkeletonCoordinates( + position: CGPointMake(CGFloat(bone.worldX), CGFloat(bone.worldY)) + ) + return BoneRect( + id: UUID(), + x: position.x, + y: position.y, + width: 5, + height: 5 + ) + } + } + ) + } +} + +struct BoneRect: Hashable { + let id: UUID + let x: CGFloat + let y: CGFloat + let width: CGFloat + let height: CGFloat +} diff --git a/spine-ios/Example/Spine iOS Example/DisableRendering.swift b/spine-ios/Example/Spine iOS Example/DisableRendering.swift new file mode 100644 index 000000000..9ffac6b92 --- /dev/null +++ b/spine-ios/Example/Spine iOS Example/DisableRendering.swift @@ -0,0 +1,61 @@ +import SwiftUI +import Spine + +struct DisableRendering: View { + + @StateObject + var controller = SpineController( + onInitialized: { controller in + controller.animationState.setAnimationByName( + trackIndex: 0, + animationName: "walk", + loop: true + ) + } + ) + + @State + var isRendering: Bool? + + var body: some View { + VStack { + List { + VStack(alignment: .leading) { + Text("Scroll spine boy out of the viewport") + Text("Rendering is disabled when the spine view moves out of the viewport, preserving CPU/GPU resources.") + .foregroundColor(.secondary) + } + + SpineView( + from: .bundle(atlasFileName: "spineboy.atlas", skeletonFileName: "spineboy-pro.skel"), + controller: controller, + isRendering: $isRendering + ) + .frame(minHeight: 200) + .onAppear { + isRendering = true + print("rendering enabled") + } + .onDisappear { + isRendering = false + print("rendering disabled") + } + + Text("Foo") + .frame(minHeight: 400) + + Text("Bar") + .frame(minHeight: 400) + + Text("Baz") + .frame(minHeight: 400) + } + } + .navigationTitle("Disable Rendering") + .navigationBarTitleDisplayMode(.inline) + } +} + +#Preview { + DisableRendering() +} diff --git a/spine-ios/Example/Spine iOS Example/DressUp.swift b/spine-ios/Example/Spine iOS Example/DressUp.swift new file mode 100644 index 000000000..3a3d6ad6b --- /dev/null +++ b/spine-ios/Example/Spine iOS Example/DressUp.swift @@ -0,0 +1,129 @@ +import SwiftUI +import Spine +import SpineCppLite + +struct DressUp: View { + + @StateObject + var model = DressUpModel() + + var body: some View { + HStack(spacing: 0) { + List { + ForEach(model.skinImages.keys.sorted(), id: \.self) { skinName in + let rawImageData = model.skinImages[skinName]! + Button(action: { model.toggleSkin(skinName: skinName) }) { + Image(uiImage: UIImage(cgImage: rawImageData)) + .resizable() + .scaledToFit() + .frame(width: model.thumbnailSize.width, height: model.thumbnailSize.height) + .grayscale(model.selectedSkins[skinName] == true ? 0.0 : 1.0) + } + } + } + .listStyle(.plain) + + Divider() + + if let drawable = model.drawable { + SpineView( + from: .drawable(drawable), + controller: model.controller, + boundsProvider: SkinAndAnimationBounds(skins: ["full-skins/girl"]) + ) + } else { + Spacer() + } + } + .navigationTitle("Dress Up") + .navigationBarTitleDisplayMode(.inline) + } +} + +#Preview { + DressUp() +} + +final class DressUpModel: ObservableObject { + + let thumbnailSize = CGSize(width: 200, height: 200) + + @Published + var controller: SpineController + + @Published + var drawable: SkeletonDrawableWrapper? + + @Published + var skinImages = [String: CGImage]() + + @Published + var selectedSkins = [String: Bool]() + + private var customSkin: Skin? + + init() { + controller = SpineController( + onInitialized: { controller in + controller.animationState.setAnimationByName( + trackIndex: 0, + animationName: "dance", + loop: true + ) + }, + disposeDrawableOnDeInit: false + ) + Task.detached(priority: .high) { + let drawable = try await SkeletonDrawableWrapper.fromBundle( + atlasFileName: "mix-and-match.atlas", + skeletonFileName: "mix-and-match-pro.skel" + ) + try await MainActor.run { + for skin in drawable.skeletonData.skins { + if skin.name == "default" { continue } + let skeleton = drawable.skeleton + skeleton.skin = skin + skeleton.setToSetupPose() + skeleton.update(delta: 0) + skeleton.updateWorldTransform(physics: SPINE_PHYSICS_UPDATE) + try skin.name.flatMap { skinName in + self.skinImages[skinName] = try drawable.renderToImage( + size: self.thumbnailSize, + backgroundColor: .white, + scaleFactor: UIScreen.main.scale + ) + self.selectedSkins[skinName] = false + } + } + self.toggleSkin(skinName: "full-skins/girl", drawable: drawable) + self.drawable = drawable + } + } + } + + deinit { + drawable?.dispose() + customSkin?.dispose() + } + + func toggleSkin(skinName: String) { + if let drawable { + toggleSkin(skinName: skinName, drawable: drawable) + } + } + + func toggleSkin(skinName: String, drawable: SkeletonDrawableWrapper) { + selectedSkins[skinName] = !(selectedSkins[skinName] ?? false) + customSkin?.dispose() + customSkin = Skin.create(name: "custom-skin") + for skinName in selectedSkins.keys { + if selectedSkins[skinName] == true { + if let skin = drawable.skeletonData.findSkin(name: skinName) { + customSkin?.addSkin(other: skin) + } + } + } + drawable.skeleton.skin = customSkin + drawable.skeleton.setToSetupPose() + } +} diff --git a/spine-ios/Example/Spine iOS Example/IKFollowing.swift b/spine-ios/Example/Spine iOS Example/IKFollowing.swift new file mode 100644 index 000000000..e63d3ff64 --- /dev/null +++ b/spine-ios/Example/Spine iOS Example/IKFollowing.swift @@ -0,0 +1,73 @@ +import SwiftUI +import Spine + +struct IKFollowing: View { + + @StateObject + var model = IKFollowingModel() + + var body: some View { + SpineView( + from: .bundle(atlasFileName: "spineboy.atlas", skeletonFileName: "spineboy-pro.skel"), + controller: model.controller, + alignment: .centerLeft + ) + .gesture( + DragGesture(minimumDistance: 0) + .onChanged { gesture in + model.crossHairPosition = model.controller.toSkeletonCoordinates( + position: gesture.location + ) + } + ) + .navigationTitle("IK Following") + .navigationBarTitleDisplayMode(.inline) + } +} + +#Preview { + if #available(iOS 15.0, *) { + IKFollowing() + .previewInterfaceOrientation(.landscapeLeft) + } else { + IKFollowing() + } +} + +final class IKFollowingModel: ObservableObject { + + @Published + var controller: SpineController! + + @Published + var crossHairPosition: CGPoint? + + init() { + controller = SpineController( + onInitialized: { controller in + controller.animationState.setAnimationByName( + trackIndex: 0, + animationName: "walk", + loop: true + ) + controller.animationState.setAnimationByName( + trackIndex: 1, + animationName: "aim", + loop: true + ) + }, + onAfterUpdateWorldTransforms: { + [weak self] controller in guard let self else { return } + guard let worldPosition = self.crossHairPosition else { + return + } + let bone = controller.skeleton.findBone(boneName: "crosshair")! + if let parent = bone.parent { + let position = parent.worldToLocal(worldX: Float(worldPosition.x), worldY: Float(worldPosition.y)) + bone.x = position.x + bone.y = position.y + } + } + ) + } +} diff --git a/spine-ios/Example/Spine iOS Example/MainView.swift b/spine-ios/Example/Spine iOS Example/MainView.swift new file mode 100644 index 000000000..313bf699f --- /dev/null +++ b/spine-ios/Example/Spine iOS Example/MainView.swift @@ -0,0 +1,61 @@ +import SwiftUI +import Spine + +struct MainView: View { + var body: some View { + List { + Section { + NavigationLink("Simple Animation") { + SimpleAnimation() + } + NavigationLink("Play/Pause") { + PlayPauseAnimation() + } + NavigationLink("Animation State Listener") { + AnimationStateEvents() + } + NavigationLink("Debug Rendering") { + DebugRendering() + } + NavigationLink("Dress Up") { + DressUp() + } + NavigationLink("IK Following") { + IKFollowing() + } + NavigationLink("Physics") { + Physics() + } + NavigationLink("Disable Rendering") { + DisableRendering() + } + } header: { + Text("Swift + SwiftUI") + } + Section { + NavigationLink("Simple Animation") { + SimpleAnimationViewControllerRepresentable() + .navigationTitle("Simple Animation") + .navigationBarTitleDisplayMode(.inline) + } + } header: { + Text("ObjC + UIKit") + } footer: { + HStack { + Spacer() + Text("Spine \(Spine.version)") + .font(.footnote) + .foregroundColor(.secondary) + Spacer() + } + } + } + .navigationTitle("Spine Examples") + } +} + +#Preview { + NavigationView { + MainView() + } +} diff --git a/spine-ios/Example/Spine iOS Example/Physics.swift b/spine-ios/Example/Spine iOS Example/Physics.swift new file mode 100644 index 000000000..67c5bdedf --- /dev/null +++ b/spine-ios/Example/Spine iOS Example/Physics.swift @@ -0,0 +1,77 @@ +import SwiftUI +import Spine + +struct Physics: View { + + @StateObject + var model = PhysicsModel() + + var body: some View { + SpineView( + from: .bundle(atlasFileName: "celestial-circus.atlas", skeletonFileName: "celestial-circus-pro.skel"), + controller: model.controller + ) + .gesture( + DragGesture(minimumDistance: 0) + .onChanged { gesture in + model.updateBonePosition(position: gesture.location) + } + ) + .navigationTitle("Physics (drag anywhere)") + .navigationBarTitleDisplayMode(.inline) + } +} + +#Preview { + Physics() +} + +final class PhysicsModel: ObservableObject { + + @Published + var controller: SpineController! + + @Published + var mousePosition: CGPoint? + + @Published + var lastMousePosition: CGPoint? + + init() { + controller = SpineController( + onInitialized: { controller in + controller.animationState.setAnimationByName( + trackIndex: 0, + animationName: "eyeblink-long", + loop: true + ) + controller.animationState.setAnimationByName( + trackIndex: 0, + animationName: "wings-and-feet", + loop: true + ) + }, + onAfterUpdateWorldTransforms: { + [weak self] controller in guard let self else { return } + + guard let lastMousePosition else { + self.lastMousePosition = mousePosition + return + } + guard let mousePosition else { + return + } + let dx = mousePosition.x - lastMousePosition.x + let dy = mousePosition.y - lastMousePosition.y + let positionX = controller.skeleton.x + Float(dx) + let positionY = controller.skeleton.y + Float(dy) + controller.skeleton.setPosition(x: positionX, y: positionY) + self.lastMousePosition = mousePosition + } + ) + } + + func updateBonePosition(position: CGPoint) { + mousePosition = controller.toSkeletonCoordinates(position: position) + } +} diff --git a/spine-ios/Example/Spine iOS Example/PlayPauseAnimation.swift b/spine-ios/Example/Spine iOS Example/PlayPauseAnimation.swift new file mode 100644 index 000000000..27d96ed2b --- /dev/null +++ b/spine-ios/Example/Spine iOS Example/PlayPauseAnimation.swift @@ -0,0 +1,45 @@ +import SwiftUI +import Spine + +struct PlayPauseAnimation: View { + + @StateObject + var controller = SpineController( + onInitialized: { controller in + controller.animationState.setAnimationByName( + trackIndex: 0, + animationName: "flying", + loop: true + ) + } + ) + + var body: some View { + SpineView( + from: .bundle(atlasFileName: "dragon.atlas", skeletonFileName: "dragon-ess.skel"), +// from: .http( +// atlasURL: URL(string: "https://github.com/denrase/spine-runtimes/raw/spine-ios/spine-ios/Example/Spine%20iOS%20Example/Assets/dragon/dragon.atlas")!, +// skeletonURL: URL(string: "https://github.com/denrase/spine-runtimes/raw/spine-ios/spine-ios/Example/Spine%20iOS%20Example/Assets/dragon/dragon-ess.skel")! +// ), + controller: controller, + boundsProvider: SkinAndAnimationBounds(animation: "flying") + ) + .navigationTitle("Play/Pause") + .navigationBarTitleDisplayMode(.inline) + .toolbar { + Button(action: { + if controller.isPlaying { + controller.pause() + } else { + controller.resume() + } + }) { + Image(systemName: controller.isPlaying ? "pause.fill" : "play.fill") + } + } + } +} + +#Preview { + PlayPauseAnimation() +} diff --git a/spine-ios/Example/Spine iOS Example/SimpleAnimation.swift b/spine-ios/Example/Spine iOS Example/SimpleAnimation.swift new file mode 100644 index 000000000..9eb73653d --- /dev/null +++ b/spine-ios/Example/Spine iOS Example/SimpleAnimation.swift @@ -0,0 +1,35 @@ +import SwiftUI +import Spine + +struct SimpleAnimation: View { + + @StateObject + var controller = SpineController( + onInitialized: { controller in + controller.animationState.setAnimationByName( + trackIndex: 0, + animationName: "walk", + loop: true + ) + } + ) + + var body: some View { + SpineView( + from: .bundle(atlasFileName: "spineboy.atlas", skeletonFileName: "spineboy-pro.skel"), +// from: .http( +// atlasURL: URL(string: "https://github.com/denrase/spine-runtimes/raw/spine-ios/spine-ios/Example/Spine%20iOS%20Example/Assets/spineboy/spineboy.atlas")!, +// skeletonURL: URL(string: "https://github.com/denrase/spine-runtimes/raw/spine-ios/spine-ios/Example/Spine%20iOS%20Example/Assets/spineboy/spineboy-pro.skel")! +// ), + controller: controller, + mode: .fit, + alignment: .center + ) + .navigationTitle("Simple Animation") + .navigationBarTitleDisplayMode(.inline) + } +} + +#Preview { + SimpleAnimation() +} diff --git a/spine-ios/Example/Spine iOS Example/SimpleAnimationViewController.h b/spine-ios/Example/Spine iOS Example/SimpleAnimationViewController.h new file mode 100644 index 000000000..ae41a43a5 --- /dev/null +++ b/spine-ios/Example/Spine iOS Example/SimpleAnimationViewController.h @@ -0,0 +1,9 @@ +#import + +NS_ASSUME_NONNULL_BEGIN + +@interface SimpleAnimationViewController : UIViewController + +@end + +NS_ASSUME_NONNULL_END diff --git a/spine-ios/Example/Spine iOS Example/SimpleAnimationViewController.m b/spine-ios/Example/Spine iOS Example/SimpleAnimationViewController.m new file mode 100644 index 000000000..449f08279 --- /dev/null +++ b/spine-ios/Example/Spine iOS Example/SimpleAnimationViewController.m @@ -0,0 +1,44 @@ +#import "SimpleAnimationViewController.h" +@import Spine; + +@interface SimpleAnimationViewController () + +@property (nonatomic, strong) SpineController *spineController; + +@end + +@implementation SimpleAnimationViewController + +- (instancetype)init { + self = [super init]; + if (self) { + self.spineController = [[SpineController alloc] initOnInitialized:^(SpineController *controller) { + [controller.animationState setAnimationByNameWithTrackIndex:0 animationName:@"walk" loop:YES]; + } + onBeforeUpdateWorldTransforms:nil + onAfterUpdateWorldTransforms:nil + onBeforePaint:nil + onAfterPaint:nil + disposeDrawableOnDeInit:YES]; + } + return self; +} + +- (void)viewDidLoad { + [super viewDidLoad]; + + SpineUIView *spineView = [[SpineUIView alloc] initWithAtlasFileName:@"spineboy.atlas" + skeletonFileName:@"spineboy-pro.skel" + bundle:[NSBundle mainBundle] + controller:self.spineController + mode:ContentModeFit + alignment:AlignmentCenter + boundsProvider:[[SpineSetupPoseBounds alloc] init] + backgroundColor:[UIColor clearColor]]; + spineView.frame = self.view.bounds; + spineView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; + + [self.view addSubview:spineView]; +} + +@end diff --git a/spine-ios/Example/Spine iOS Example/SimpleAnimationViewControllerRepresentable.swift b/spine-ios/Example/Spine iOS Example/SimpleAnimationViewControllerRepresentable.swift new file mode 100644 index 000000000..8aaec385b --- /dev/null +++ b/spine-ios/Example/Spine iOS Example/SimpleAnimationViewControllerRepresentable.swift @@ -0,0 +1,13 @@ +import SwiftUI + +struct SimpleAnimationViewControllerRepresentable: UIViewControllerRepresentable { + typealias UIViewControllerType = SimpleAnimationViewController + + func makeUIViewController(context: Context) -> SimpleAnimationViewController { + return SimpleAnimationViewController() + } + + func updateUIViewController(_ uiViewController: SimpleAnimationViewController, context: Context) { + // + } +} diff --git a/spine-ios/Example/Spine iOS Example/Spine iOS Example-Bridging-Header.h b/spine-ios/Example/Spine iOS Example/Spine iOS Example-Bridging-Header.h new file mode 100644 index 000000000..74a078924 --- /dev/null +++ b/spine-ios/Example/Spine iOS Example/Spine iOS Example-Bridging-Header.h @@ -0,0 +1,5 @@ +// +// Use this file to import your target's public headers that you would like to expose to Swift. +// + +#import "SimpleAnimationViewController.h" diff --git a/spine-ios/Example/Spine iOS Example/SpineExampleApp.swift b/spine-ios/Example/Spine iOS Example/SpineExampleApp.swift new file mode 100644 index 000000000..e3342d6eb --- /dev/null +++ b/spine-ios/Example/Spine iOS Example/SpineExampleApp.swift @@ -0,0 +1,14 @@ +import SwiftUI +import Spine + +@main +struct SpineExampleApp: App { + + var body: some Scene { + WindowGroup { + NavigationView { + MainView() + } + } + } +} diff --git a/spine-ios/Example/Spine iOS Example/SpineiOSExample.entitlements b/spine-ios/Example/Spine iOS Example/SpineiOSExample.entitlements new file mode 100644 index 000000000..f2ef3ae02 --- /dev/null +++ b/spine-ios/Example/Spine iOS Example/SpineiOSExample.entitlements @@ -0,0 +1,10 @@ + + + + + com.apple.security.app-sandbox + + com.apple.security.files.user-selected.read-only + + + diff --git a/spine-ios/README.md b/spine-ios/README.md new file mode 100644 index 000000000..73fe75303 --- /dev/null +++ b/spine-ios/README.md @@ -0,0 +1,6 @@ +# spine-ios + +## Setup + +- Go to "Build Settings" +- Set "C++ and Objective-C Interoperability" to "C++ / Objective-C++" diff --git a/spine-ios/Sources/Spine/AnimationStateWrapper.swift b/spine-ios/Sources/Spine/AnimationStateWrapper.swift new file mode 100644 index 000000000..12ca12eff --- /dev/null +++ b/spine-ios/Sources/Spine/AnimationStateWrapper.swift @@ -0,0 +1,70 @@ +import Foundation +import SpineCppLite + +public typealias AnimationStateListener = (_ type: EventType, _ entry: TrackEntry, _ event: Event?) -> Void + +/// Wrapper class around ``AnimationState``. Applies animations over time, queues animations for later playback, mixes (crossfading) between animations, and applies +/// multiple animations on top of each other (layering). +/// +/// See [Applying Animations](http://esotericsoftware.com/spine-applying-animations/) in the Spine Runtimes Guide. +@objc(SpineAnimationStateWrapper) +@objcMembers +public final class AnimationStateWrapper: NSObject { + + public let animationState: AnimationState + public let aninationStateEvents: AnimationStateEvents + + private var trackEntryListeners = [spine_track_entry: AnimationStateListener]() + + private var stateListener: AnimationStateListener? + + public init(animationState: AnimationState, aninationStateEvents: AnimationStateEvents) { + self.animationState = animationState + self.aninationStateEvents = aninationStateEvents + super.init() + } + + /// The listener for events generated by the provided ``TrackEntry``, or nil. + /// + /// A track entry returned from ``AnimationState/setAnimation(trackIndex:animation:loop:)`` is already the current animation + /// for the track, so the track entry listener will not be called for ``EventType`` `SPINE_EVENT_TYPE_START`. + public func setTrackEntryListener(entry: TrackEntry, listener: AnimationStateListener?) { + if let listener { + trackEntryListeners[entry.wrappee] = listener + } else { + trackEntryListeners.removeValue(forKey: entry.wrappee) + } + } + + /// Increments each track entry ``TrackEntry/trackTime``, setting queued animations as current if needed. + public func update(delta: Float) { + animationState.update(delta: delta) + + let numEvents = spine_animation_state_events_get_num_events(aninationStateEvents.wrappee) + for i in 0.. CGRect +} + +/// A ``BoundsProvider`` that calculates the bounding box of the skeleton based on the visible +/// attachments in the setup pose. +@objc(SpineSetupPoseBounds) +@objcMembers +public final class SetupPoseBounds: NSObject, BoundsProvider { + + public override init() { + super.init() + } + + public func computeBounds(for drawable: SkeletonDrawableWrapper) -> CGRect { + return CGRect(bounds: drawable.skeleton.bounds) + } +} + +/// A ``BoundsProvider`` that returns fixed bounds. +@objc(SpineRawBounds) +@objcMembers +public final class RawBounds: NSObject, BoundsProvider { + public let x: Double + public let y: Double + public let width: Double + public let height: Double + + public init(x: Double, y: Double, width: Double, height: Double) { + self.x = x + self.y = y + self.width = width + self.height = height + super.init() + } + + public func computeBounds(for drawable: SkeletonDrawableWrapper) -> CGRect { + return CGRectMake(CGFloat(x), CGFloat(y), CGFloat(width), CGFloat(height)) + } +} + +/// A ``BoundsProvider`` that calculates the bounding box needed for a combination of skins +/// and an animation. +@objc(SpineSkinAndAnimationBounds) +@objcMembers +public final class SkinAndAnimationBounds: NSObject, BoundsProvider { + + private let animation: String? + private let skins: [String] + private let stepTime: TimeInterval; + + /// Constructs a new provider that will use the given `skins` and `animation` to calculate + /// the bounding box of the skeleton. If no skins are given, the default skin is used. + /// The `stepTime`, given in seconds, defines at what interval the bounds should be sampled + /// across the entire animation. + public init(animation: String? = nil, skins: [String]? = nil, let stepTime: TimeInterval = 0.1) { + self.animation = animation + if let skins, !skins.isEmpty { + self.skins = skins + } else { + self.skins = ["default"] + } + self.stepTime = stepTime + super.init() + } + + public func computeBounds(for drawable: SkeletonDrawableWrapper) -> CGRect { + let data = drawable.skeletonData + let oldSkin: Skin? = drawable.skeleton.skin + let customSkin = Skin.create(name: "custom-skin") + for skinName in skins { + let skin = data.findSkin(name: skinName) + if let skin = data.findSkin(name: skinName) { + customSkin.addSkin(other: skin) + } + } + drawable.skeleton.skin = customSkin + drawable.skeleton.setToSetupPose(); + + let animation = animation.flatMap { data.findAnimation(name: $0) } + var minX = Float.Magnitude.greatestFiniteMagnitude + var minY = Float.Magnitude.greatestFiniteMagnitude + var maxX = -Float.Magnitude.greatestFiniteMagnitude + var maxY = -Float.Magnitude.greatestFiniteMagnitude + if let animation { + drawable.animationState.setAnimation(trackIndex: 0, animation: animation, loop: false) + let steps = Int(max(Double(animation.duration) / stepTime, 1.0)) + for i in 0.. 0 ? Float(stepTime) : 0.0) + let bounds = drawable.skeleton.bounds; + minX = min(minX, bounds.x) + minY = min(minY, bounds.y) + maxX = max(maxX, minX + bounds.width) + maxY = max(maxY, minY + bounds.height) + } + } else { + let bounds = drawable.skeleton.bounds; + minX = bounds.x + minY = bounds.y + maxX = minX + bounds.width + maxY = minY + bounds.height + } + drawable.skeleton.setSkinByName(skinName: "default") + drawable.animationState.clearTracks() + + if let oldSkin { + drawable.skeleton.skin = oldSkin + } + drawable.skeleton.setToSetupPose() + drawable.update(delta: 0) + customSkin.dispose() + return CGRectMake(CGFloat(minX), CGFloat(minY), CGFloat(maxX - minX), CGFloat(maxY - minY)) + } +} + +/// How a view should be inscribed into another view. +@objc +public enum ContentMode: Int { + case fit /// As large as possible while still containing the source view entirely within the target view. + case fill /// Fill the target view by distorting the source's aspect ratio. +} + +/// How a view should aligned withing another view. +@objc +public enum Alignment: Int { + case topLeft + case topCenter + case topRight + case centerLeft + case center + case centerRight + case bottomLeft + case bottomCenter + case bottomRight + + internal var x: CGFloat { + switch self { + case .topLeft, .centerLeft, .bottomLeft: return -1.0 + case .topCenter, .center, .bottomCenter: return 0.0 + case .topRight, .centerRight, .bottomRight: return 1.0 + } + } + + internal var y: CGFloat { + switch self { + case .topLeft, .topCenter, .topRight: return -1.0 + case .centerLeft, .center, .centerRight: return 0.0 + case .bottomLeft, .bottomCenter, .bottomRight: return -1.0 + } + } +} diff --git a/spine-ios/Sources/Spine/Extensions/MTLClearColor+UIColor.swift b/spine-ios/Sources/Spine/Extensions/MTLClearColor+UIColor.swift new file mode 100644 index 000000000..0cf882444 --- /dev/null +++ b/spine-ios/Sources/Spine/Extensions/MTLClearColor+UIColor.swift @@ -0,0 +1,15 @@ +import UIKit +import MetalKit + +extension MTLClearColor { + init(_ color: UIColor) { + var red: CGFloat = 0 + var green: CGFloat = 0 + var blue: CGFloat = 0 + var alpha: CGFloat = 0 + + color.getRed(&red, green: &green, blue: &blue, alpha: &alpha) + + self.init(red: Double(red), green: Double(green), blue: Double(blue), alpha: Double(alpha)) + } +} diff --git a/spine-ios/Sources/Spine/Extensions/RenderCommand+Vertices.swift b/spine-ios/Sources/Spine/Extensions/RenderCommand+Vertices.swift new file mode 100644 index 000000000..207946aec --- /dev/null +++ b/spine-ios/Sources/Spine/Extensions/RenderCommand+Vertices.swift @@ -0,0 +1,48 @@ +import SpineShadersStructs +import Foundation + +extension RenderCommand { + func getVertices() -> [SpineVertex] { + var vertices = [SpineVertex]() + + let indices = indices + let numVertices = numVertices + let positions = positions(numVertices: numVertices) + let uvs = uvs(numVertices: numVertices) + let colors = colors(numVertices: numVertices) + + for i in 0.. vector_float4 { + guard color != -1 else { + return vector_float4(1.0, 1.0, 1.0, 1.0) + } + let alpha = (color >> 24) & 0xFF + let red = (color >> 16) & 0xFF + let green = (color >> 8) & 0xFF + let blue = color & 0xFF + + return vector_float4(Float(red)/255, Float(green)/255, Float(blue)/255, (Float(alpha)/255)) + } +} diff --git a/spine-ios/Sources/Spine/Extensions/SkeletonDrawableWrapper+CGImage.swift b/spine-ios/Sources/Spine/Extensions/SkeletonDrawableWrapper+CGImage.swift new file mode 100644 index 000000000..9a48e4770 --- /dev/null +++ b/spine-ios/Sources/Spine/Extensions/SkeletonDrawableWrapper+CGImage.swift @@ -0,0 +1,54 @@ +import Foundation +import UIKit +import CoreGraphics + +public extension SkeletonDrawableWrapper { + + /// Render the ``Skeleton`` to a `CGImage` + /// + /// Parameters: + /// - size: The size of the `CGImage` that should be rendered. + /// - backgroundColor: the background color of the image + /// - scaleFactor: The scale factor. Set this to `UIScreen.main.scale` if you want to show the image in a view + func renderToImage(size: CGSize, backgroundColor: UIColor, scaleFactor: CGFloat = 1) throws -> CGImage? { + let spineView = SpineUIView( + controller: SpineController(disposeDrawableOnDeInit: false), // Doesn't own the drawable + backgroundColor: backgroundColor + ) + spineView.frame = CGRect(origin: .zero, size: size) + spineView.isPaused = false + spineView.enableSetNeedsDisplay = false + spineView.framebufferOnly = false + spineView.contentScaleFactor = scaleFactor + + try spineView.load(drawable: self) + spineView.renderer?.waitUntilCompleted = true + + spineView.delegate?.draw(in: spineView) + + guard let texture = spineView.currentDrawable?.texture else { + throw "Could not read texture." + } + let width = texture.width + let height = texture.height + let rowBytes = width * 4 + let data = UnsafeMutableRawPointer.allocate(byteCount: rowBytes * height, alignment: MemoryLayout.alignment) + defer { + data.deallocate() + } + + let region = MTLRegionMake2D(0, 0, width, height) + texture.getBytes(data, bytesPerRow: rowBytes, from: region, mipmapLevel: 0) + + let bitmapInfo = CGBitmapInfo( + rawValue: CGImageAlphaInfo.premultipliedFirst.rawValue + ).union(.byteOrder32Little) + + let colorSpace = CGColorSpaceCreateDeviceRGB() + guard let context = CGContext(data: data, width: width, height: height, bitsPerComponent: 8, bytesPerRow: rowBytes, space: colorSpace, bitmapInfo: bitmapInfo.rawValue), + let cgImage = context.makeImage() else { + throw "Could not create image." + } + return cgImage + } +} diff --git a/spine-ios/Sources/Spine/Metal/SpineObjects.swift b/spine-ios/Sources/Spine/Metal/SpineObjects.swift new file mode 100644 index 000000000..433fa9635 --- /dev/null +++ b/spine-ios/Sources/Spine/Metal/SpineObjects.swift @@ -0,0 +1,19 @@ +import Foundation +import MetalKit + +/// Shared objects that live throughout applications lifecycle +/// +/// Persistent Objects +/// https://developer.apple.com/library/archive/documentation/3DDrawing/Conceptual/MTLBestPracticesGuide/PersistentObjects.html#//apple_ref/doc/uid/TP40016642-CH3-SW1 +internal final class SpineObjects { + + static let shared = SpineObjects() + + internal lazy var device: MTLDevice = { + MTLCreateSystemDefaultDevice()! + }() + + internal lazy var commandQueue: MTLCommandQueue = { + device.makeCommandQueue()! + }() +} diff --git a/spine-ios/Sources/Spine/Metal/SpineRenderer.swift b/spine-ios/Sources/Spine/Metal/SpineRenderer.swift new file mode 100644 index 000000000..82a85b2a4 --- /dev/null +++ b/spine-ios/Sources/Spine/Metal/SpineRenderer.swift @@ -0,0 +1,322 @@ +import Foundation +import MetalKit +import SpineShadersStructs +import Spine +import SpineCppLite + +protocol SpineRendererDelegate: AnyObject { + func spineRendererWillUpdate(_ spineRenderer: SpineRenderer) + func spineRenderer(_ spineRenderer: SpineRenderer, needsUpdate delta: TimeInterval) + func spineRendererDidUpdate(_ spineRenderer: SpineRenderer) + + func spineRendererWillDraw(_ spineRenderer: SpineRenderer) + func spineRendererDidDraw(_ spineRenderer: SpineRenderer) + + func spineRendererDidUpdate(_ spineRenderer: SpineRenderer, scaleX: CGFloat, scaleY: CGFloat, offsetX: CGFloat, offsetY: CGFloat, size: CGSize) +} + +protocol SpineRendererDataSource: AnyObject { + func isPlaying(_ spineRenderer: SpineRenderer) -> Bool + func renderCommands(_ spineRenderer: SpineRenderer) -> [RenderCommand] +} + +internal final class SpineRenderer: NSObject, MTKViewDelegate { + + private let device: MTLDevice + private let textures: [MTLTexture] + private let commandQueue: MTLCommandQueue + + private var sizeInPoints: CGSize = .zero + private var viewPortSize = vector_uint2(0, 0) + private var transform = SpineTransform( + translation: vector_float2(0, 0), + scale: vector_float2(1, 1), + offset: vector_float2(0, 0) + ) + internal var lastDraw: CFTimeInterval = 0 + internal var waitUntilCompleted = false + private var pipelineStatesByBlendMode = [Int: MTLRenderPipelineState]() + + private static let numberOfBuffers = 3 + private static let defaultBufferSize = 32 * 1024 // 32KB + + private var buffers = [MTLBuffer]() + private let bufferingSemaphore = DispatchSemaphore(value: SpineRenderer.numberOfBuffers) + private var currentBufferIndex: Int = 0 + + weak var dataSource: SpineRendererDataSource? + weak var delegate: SpineRendererDelegate? + + internal init( + device: MTLDevice, + commandQueue: MTLCommandQueue, + pixelFormat: MTLPixelFormat, + atlasPages: [UIImage], + pma: Bool + ) throws { + self.device = device + self.commandQueue = commandQueue + + let bundle: Bundle + #if SWIFT_PACKAGE // SPM + bundle = .module + #else // CocoaPods + bundle = Bundle(for: SpineRenderer.self) + #endif + + let defaultLibrary = try device.makeDefaultLibrary(bundle: bundle) + let textureLoader = MTKTextureLoader(device: device) + textures = try atlasPages + .compactMap { $0.cgImage } + .map { + try textureLoader.newTexture( + cgImage: $0, + options: [ + .textureUsage: NSNumber(value: MTLTextureUsage.shaderRead.rawValue), + .SRGB: false, + ] + ) + } + + let blendModes = [ + SPINE_BLEND_MODE_NORMAL, + SPINE_BLEND_MODE_ADDITIVE, + SPINE_BLEND_MODE_MULTIPLY, + SPINE_BLEND_MODE_SCREEN + ] + for blendMode in blendModes { + let descriptor = MTLRenderPipelineDescriptor() + descriptor.vertexFunction = defaultLibrary.makeFunction(name: "vertexShader") + descriptor.fragmentFunction = defaultLibrary.makeFunction(name: "fragmentShader") + descriptor.colorAttachments[0].pixelFormat = pixelFormat + descriptor.colorAttachments[0].apply( + blendMode: blendMode, + with: pma + ) + pipelineStatesByBlendMode[Int(blendMode.rawValue)] = try device.makeRenderPipelineState(descriptor: descriptor) + } + + super.init() + + increaseBuffersSize(to: SpineRenderer.defaultBufferSize) + } + + func mtkView(_ view: MTKView, drawableSizeWillChange size: CGSize) { + guard let spineView = view as? SpineUIView else { return } + + sizeInPoints = CGSize(width: size.width / UIScreen.main.scale, height: size.height / UIScreen.main.scale) + viewPortSize = vector_uint2(UInt32(size.width), UInt32(size.height)) + setTransform( + bounds: spineView.computedBounds, + mode: spineView.mode, + alignment: spineView.alignment + ) + } + + func draw(in view: MTKView) { + guard dataSource?.isPlaying(self) ?? false else { + lastDraw = CACurrentMediaTime() + return + } + + callNeedsUpdate() + + // Tripple Buffering + // Source: https://developer.apple.com/library/archive/documentation/3DDrawing/Conceptual/MTLBestPracticesGuide/TripleBuffering.html#//apple_ref/doc/uid/TP40016642-CH5-SW1 + bufferingSemaphore.wait() + currentBufferIndex = (currentBufferIndex + 1) % SpineRenderer.numberOfBuffers + + guard let renderCommands = dataSource?.renderCommands(self), + let commandBuffer = commandQueue.makeCommandBuffer(), + let renderPassDescriptor = view.currentRenderPassDescriptor, + let renderEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: renderPassDescriptor) else { + return + } + + delegate?.spineRendererWillDraw(self) + draw(renderCommands: renderCommands, renderEncoder: renderEncoder, in: view) + delegate?.spineRendererDidDraw(self) + + renderEncoder.endEncoding() + view.currentDrawable.flatMap { + commandBuffer.present($0) + } + commandBuffer.addCompletedHandler { [bufferingSemaphore] _ in + bufferingSemaphore.signal() + } + commandBuffer.commit() + if waitUntilCompleted { + commandBuffer.waitUntilCompleted() + } + } + + private func setTransform(bounds: CGRect, mode: Spine.ContentMode, alignment: Spine.Alignment) { + let x = -bounds.minX - bounds.width / 2.0 + let y = -bounds.minY - bounds.height / 2.0 + + var scaleX: CGFloat = 1.0 + var scaleY: CGFloat = 1.0 + + switch mode { + case .fit: + scaleX = min(sizeInPoints.width / bounds.width, sizeInPoints.height / bounds.height) + scaleY = scaleX + case .fill: + scaleX = max(sizeInPoints.width / bounds.width, sizeInPoints.height / bounds.height) + scaleY = scaleX + } + + let offsetX = abs(sizeInPoints.width - bounds.width * scaleX) / 2 * alignment.x + let offsetY = abs(sizeInPoints.height - bounds.height * scaleY) / 2 * alignment.y + + transform = SpineTransform( + translation: vector_float2(Float(x), Float(y)), + scale: vector_float2(Float(scaleX * UIScreen.main.scale), Float(scaleY * UIScreen.main.scale)), + offset: vector_float2(Float(offsetX * UIScreen.main.scale), Float(offsetY * UIScreen.main.scale)) + ) + + delegate?.spineRendererDidUpdate( + self, + scaleX: scaleX, + scaleY: scaleY, + offsetX: x + offsetX / scaleX, + offsetY: y + offsetY / scaleY, + size: sizeInPoints + ) + } + + private func callNeedsUpdate() { + if lastDraw == 0 { + lastDraw = CACurrentMediaTime() + } + let delta = CACurrentMediaTime() - lastDraw + delegate?.spineRendererWillUpdate(self) + delegate?.spineRenderer(self, needsUpdate: delta) + lastDraw = CACurrentMediaTime() + delegate?.spineRendererDidUpdate(self) + } + + private func draw(renderCommands: [RenderCommand], renderEncoder: MTLRenderCommandEncoder, in view: MTKView) { + let allVertices = renderCommands.map { renderCommand in + Array(renderCommand.getVertices()) + } + let vertices = allVertices.flatMap { $0 } + let verticesSize = MemoryLayout.stride * vertices.count + + guard verticesSize > 0 else { + return + } + + var vertexBuffer = buffers[currentBufferIndex] + var vertexBufferSize = vertexBuffer.length + + if vertexBufferSize < verticesSize { + increaseBuffersSize(to: verticesSize) + vertexBuffer = buffers[currentBufferIndex] + } + + renderEncoder.setViewport( + MTLViewport( + originX: 0.0, + originY: 0.0, + width: Double(viewPortSize.x), + height: Double(viewPortSize.y), + znear: 0.0, + zfar: 1.0 + ) + ) + + memcpy(vertexBuffer.contents(), vertices, verticesSize) + + renderEncoder.setVertexBuffer( + vertexBuffer, + offset: 0, + index: Int(SpineVertexInputIndexVertices.rawValue) + ) + renderEncoder.setVertexBytes( + &transform, + length: MemoryLayout.size(ofValue: transform), + index: Int(SpineVertexInputIndexTransform.rawValue) + ) + renderEncoder.setVertexBytes( + &viewPortSize, + length: MemoryLayout.size(ofValue: viewPortSize), + index: Int(SpineVertexInputIndexViewportSize.rawValue) + ) + + // Buffer Bindings + // https://developer.apple.com/library/archive/documentation/3DDrawing/Conceptual/MTLBestPracticesGuide/BufferBindings.html#//apple_ref/doc/uid/TP40016642-CH28-SW3 + var vertexStart = 0 + for (index, renderCommand) in renderCommands.enumerated() { + guard let pipelineState = getPipelineState(blendMode: renderCommand.blendMode) else { + continue + } + renderEncoder.setRenderPipelineState(pipelineState) + + let vertices = allVertices[index] + + let textureIndex = Int(renderCommand.atlasPage) + if textures.indices.contains(textureIndex) { + renderEncoder.setFragmentTexture( + textures[textureIndex], + index: Int(SpineTextureIndexBaseColor.rawValue) + ) + } + + renderEncoder.drawPrimitives( + type: .triangle, + vertexStart: vertexStart, + vertexCount: vertices.count + ) + vertexStart += vertices.count + } + } + + private func getPipelineState(blendMode: BlendMode) -> MTLRenderPipelineState? { + pipelineStatesByBlendMode[Int(blendMode.rawValue)] + } + + private func increaseBuffersSize(to size: Int) { + buffers = (0 ..< SpineRenderer.numberOfBuffers).map { _ in + device.makeBuffer(length: size, options: .storageModeShared)! + } + } +} + +fileprivate extension MTLRenderPipelineColorAttachmentDescriptor { + + func apply(blendMode: BlendMode, with premultipliedAlpha: Bool) { + isBlendingEnabled = true + sourceRGBBlendFactor = blendMode.sourceRGBBlendFactor(premultipliedAlpha: premultipliedAlpha) + destinationRGBBlendFactor = blendMode.destinationRGBBlendFactor + destinationAlphaBlendFactor = .oneMinusSourceAlpha + } +} + +fileprivate extension BlendMode { + func sourceRGBBlendFactor(premultipliedAlpha: Bool) -> MTLBlendFactor { + switch self { + case SPINE_BLEND_MODE_NORMAL, SPINE_BLEND_MODE_ADDITIVE: + return premultipliedAlpha ? .one : .sourceAlpha + case SPINE_BLEND_MODE_MULTIPLY: + return .destinationColor + case SPINE_BLEND_MODE_SCREEN: + return .one + default: + return .one // Should never be called + } + } + + var destinationRGBBlendFactor: MTLBlendFactor { + switch self { + case SPINE_BLEND_MODE_NORMAL, SPINE_BLEND_MODE_ADDITIVE: + return .oneMinusSourceAlpha + case SPINE_BLEND_MODE_MULTIPLY: + return .one + case SPINE_BLEND_MODE_SCREEN: + return .oneMinusSourceColor + default: + return .one // Should never be called + } + } +} diff --git a/spine-ios/Sources/Spine/Metal/SpineShaders.metal b/spine-ios/Sources/Spine/Metal/SpineShaders.metal new file mode 100644 index 000000000..f55958176 --- /dev/null +++ b/spine-ios/Sources/Spine/Metal/SpineShaders.metal @@ -0,0 +1,70 @@ +#include + +using namespace metal; + +typedef enum SpineVertexInputIndex { + SpineVertexInputIndexVertices = 0, + SpineVertexInputIndexTransform = 1, + SpineVertexInputIndexViewportSize = 2, +} SpineVertexInputIndex; + +typedef enum SpineTextureIndex { + SpineTextureIndexBaseColor = 0, +} SpineTextureIndex; + +typedef struct { + vector_float2 position; + vector_float4 color; + vector_float2 uv; +} SpineVertex; + +typedef struct { + vector_float2 translation; + vector_float2 scale; + vector_float2 offset; +} SpineTransform; + +struct RasterizerData { + float4 position [[position]]; + float4 color; + float2 textureCoordinate; +}; + +vertex RasterizerData +vertexShader(uint vertexID [[vertex_id]], + constant SpineVertex *vertices [[buffer(SpineVertexInputIndexVertices)]], + constant SpineTransform *transform [[buffer(SpineVertexInputIndexTransform)]], + constant vector_uint2 *viewportSizePointer [[buffer(SpineVertexInputIndexViewportSize)]]) +{ + RasterizerData out; + + float2 pixelSpacePosition = vertices[vertexID].position.xy; + + vector_float2 viewportSize = vector_float2(*viewportSizePointer); + + out.position = vector_float4(0.0, 0.0, 0.0, 1.0); + + out.position.xy = pixelSpacePosition; + out.position.xy *= transform->scale; + out.position.xy += transform->translation * transform->scale + transform->offset; + out.position.xy /= viewportSize / 2; + out.position.y *= -1; + + out.color = vertices[vertexID].color; + + out.textureCoordinate = vertices[vertexID].uv; + + return out; +} + +fragment float4 +fragmentShader(RasterizerData in [[stage_in]], + texture2d colorTexture [[ texture(SpineTextureIndexBaseColor) ]]) +{ + constexpr sampler textureSampler (mag_filter::nearest, + min_filter::nearest); + + const half4 colorSample = colorTexture.sample(textureSampler, in.textureCoordinate); + + return float4(colorSample) * in.color; +} diff --git a/spine-ios/Sources/Spine/SkeletonDrawableWrapper.swift b/spine-ios/Sources/Spine/SkeletonDrawableWrapper.swift new file mode 100644 index 000000000..b87e5dd06 --- /dev/null +++ b/spine-ios/Sources/Spine/SkeletonDrawableWrapper.swift @@ -0,0 +1,145 @@ +import Foundation +import Spine +import SpineCppLite +import CoreGraphics +import UIKit + +/// A ``SkeletonDrawableWrapper`` with ``SkeletonDrawable`` bundle loading, updating, and rendering an ``Atlas``, ``Skeleton``, and ``AnimationState`` +/// into a single easy to use class. +/// +/// Use the ``SkeletonDrawableWrapper/fromBundle(atlasFileName:skeletonFileName:bundle:)``, ``SkeletonDrawableWrapper/fromFile(atlasFile:skeletonFile:)``, or ``SkeletonDrawableWrapper/fromHttp(atlasURL:skeletonURL:)`` methods to construct a ``SkeletonDrawableWrapper``. To have +/// multiple skeleton drawable wrapper instances share the same ``Atlas`` and ``SkeletonData``, use the constructor. +/// +/// You can then directly access the `skeletonDrawable` and with it `atlas`, `skeletonData`, `skeleton`, `animationStateData`, `animationState` and `animationStateWrapper`. +/// to query and animate the skeleton. Use the ``AnimationStateWrapper`` to queue animations on one or more tracks +/// via ``AnimationState/setAnimation(trackIndex:animation:loop:)`` or ``AnimationState/addAnimation(trackIndex:animation:loop:delay:)``. +/// +/// To update the ``AnimationState`` and apply it to the ``Skeleton`` call the ``AnimationStateWrapper/update`` function, providing it +/// a delta time in seconds to advance the animations. +/// +/// To render the current pose of the ``Skeleton`` as a `CGImage`, use ``SkeletonDrawableWrapper/renderToImage(size:backgroundColor:scaleFactor:)``. +/// +/// When the skeleton drawable is no longer needed, call the ``SkeletonDrawableWrapper/dispose()`` method to release its resources. If +/// the skeleton drawable was constructed from a shared ``Atlas`` and ``SkeletonData``, make sure to dispose the +/// atlas and skeleton data as well, if no skeleton drawable references them anymore. +@objc(SpineSkeletonDrawableWrapper) +@objcMembers +public final class SkeletonDrawableWrapper: NSObject { + + public let atlas: Atlas + public let atlasPages: [UIImage] + public let skeletonData: SkeletonData + + public let skeletonDrawable: SkeletonDrawable + public let skeleton: Skeleton + public let animationStateData: AnimationStateData + public let animationState: AnimationState + public let animationStateWrapper: AnimationStateWrapper + + internal var disposed = false + + /// Constructs a new skeleton drawable from the `atlasFileName` and `skeletonFileName` from the `main` bundle + /// or the optionally provided `bundle`. + /// + /// Throws an `Error` in case the data could not be loaded. + public static func fromBundle(atlasFileName: String, skeletonFileName: String, bundle: Bundle = .main) async throws -> SkeletonDrawableWrapper { + let atlasAndPages = try await Atlas.fromBundle(atlasFileName, bundle: bundle) + let skeletonData = try await SkeletonData.fromBundle( + atlas: atlasAndPages.0, + skeletonFileName: skeletonFileName, + bundle: bundle + ) + return try SkeletonDrawableWrapper( + atlas: atlasAndPages.0, + atlasPages: atlasAndPages.1, + skeletonData: skeletonData + ) + } + + /// Constructs a new skeleton drawable from the `atlasFile` and `skeletonFile`. + /// + /// Throws an `Error` in case the data could not be loaded. + public static func fromFile(atlasFile: URL, skeletonFile: URL) async throws -> SkeletonDrawableWrapper { + let atlasAndPages = try await Atlas.fromFile(atlasFile) + let skeletonData = try await SkeletonData.fromFile( + atlas: atlasAndPages.0, + skeletonFile: skeletonFile + ) + return try SkeletonDrawableWrapper( + atlas: atlasAndPages.0, + atlasPages: atlasAndPages.1, + skeletonData: skeletonData + ) + } + + /// Constructs a new skeleton drawable wrapper from the http `atlasUrl` and `skeletonUrl`. + /// + /// Throws an `Error` in case the data could not be loaded. + public static func fromHttp(atlasURL: URL, skeletonURL: URL) async throws -> SkeletonDrawableWrapper { + let atlasAndPages = try await Atlas.fromHttp(atlasURL) + let skeletonData = try await SkeletonData.fromHttp( + atlas: atlasAndPages.0, + skeletonURL: skeletonURL + ) + return try SkeletonDrawableWrapper( + atlas: atlasAndPages.0, + atlasPages: atlasAndPages.1, + skeletonData: skeletonData + ) + } + + public init(atlas: Atlas, atlasPages: [UIImage], skeletonData: SkeletonData) throws { + self.atlas = atlas + self.atlasPages = atlasPages + self.skeletonData = skeletonData + + guard let nativeSkeletonDrawable = spine_skeleton_drawable_create(skeletonData.wrappee) else { + throw "Could not load native skeleton drawable" + } + skeletonDrawable = SkeletonDrawable(nativeSkeletonDrawable) + + guard let nativeSkeleton = spine_skeleton_drawable_get_skeleton(skeletonDrawable.wrappee) else { + throw "Could not load native skeleton" + } + skeleton = Skeleton(nativeSkeleton) + + guard let nativeAnimationStateData = spine_skeleton_drawable_get_animation_state_data(skeletonDrawable.wrappee) else { + throw "Could not load native animation state data" + } + animationStateData = AnimationStateData(nativeAnimationStateData) + + guard let nativeAnimationState = spine_skeleton_drawable_get_animation_state(skeletonDrawable.wrappee) else { + throw "Could not load native animation state" + } + animationState = AnimationState(nativeAnimationState) + animationStateWrapper = AnimationStateWrapper( + animationState: animationState, + aninationStateEvents: skeletonDrawable.animationStateEvents + ) + skeleton.updateWorldTransform(physics: SPINE_PHYSICS_NONE) + super.init() + } + + /// Updates the ``AnimationState`` using the `delta` time given in seconds, applies the + /// animation state to the ``Skeleton`` and updates the world transforms of the skeleton + /// to calculate its current pose. + public func update(delta: Float) { + if disposed { return } + + animationStateWrapper.update(delta: delta) + animationState.apply(skeleton: skeleton) + + skeleton.update(delta: delta) + skeleton.updateWorldTransform(physics: SPINE_PHYSICS_UPDATE) + } + + public func dispose() { + if disposed { return } + disposed = true + + atlas.dispose() + skeletonData.dispose() + + skeletonDrawable.dispose() + } +} diff --git a/spine-ios/Sources/Spine/Spine.Generated+Extensions.swift b/spine-ios/Sources/Spine/Spine.Generated+Extensions.swift new file mode 100644 index 000000000..52f5c43f5 --- /dev/null +++ b/spine-ios/Sources/Spine/Spine.Generated+Extensions.swift @@ -0,0 +1,315 @@ +import Foundation +import SwiftUI +import SpineCppLite + +public var version: String { + return "\(majorVersion).\(minorVersion)" +} + +public var majorVersion: Int { + return Int(spine_major_version()) +} + +public var minorVersion: Int { + return Int(spine_minor_version()) +} + +/// ``Atlas`` data loaded from a `.atlas` file and its corresponding `.png` files. For each atlas image, +/// a corresponding `UIImage` is constructed, which is used when rendering a skeleton +/// that uses this atlas. +/// +/// Use the static methods ``Atlas/fromBundle(_:bundle:)``, ``Atlas/fromFile(_:)``, and ``Atlas/fromHttp(_:)`` to load an atlas. Call ``Atlas/dispose()` +/// when the atlas is no longer in use to release its resources. +public extension Atlas { + + /// Loads an ``Atlas`` from the file with name `atlasFileName` in the `main` bundle or the optionally provided [bundle]. + /// + /// Throws an `Error` in case the atlas could not be loaded. + static func fromBundle(_ atlasFileName: String, bundle: Bundle = .main) async throws -> (Atlas, [UIImage]) { + let data = try await FileSource.bundle(fileName: atlasFileName, bundle: bundle).load() + return try await Self.fromData(data: data) { name in + return try await FileSource.bundle(fileName: name, bundle: bundle).load() + } + } + + /// Loads an ``Atlas`` from the file URL `atlasFile`. + /// + /// Throws an `Error` in case the atlas could not be loaded. + static func fromFile(_ atlasFile: URL) async throws -> (Atlas, [UIImage]) { + let data = try await FileSource.file(atlasFile).load() + return try await Self.fromData(data: data) { name in + let dir = atlasFile.deletingLastPathComponent() + let file = dir.appendingPathComponent(name) + return try await FileSource.file(file).load() + } + } + + /// Loads an ``Atlas`` from the http URL `atlasURL`. + /// + /// Throws an `Error` in case the atlas could not be loaded. + static func fromHttp(_ atlasURL: URL) async throws -> (Atlas, [UIImage]) { + let data = try await FileSource.http(atlasURL).load() + return try await Self.fromData(data: data) { name in + let dir = atlasURL.deletingLastPathComponent() + let file = dir.appendingPathComponent(name) + return try await FileSource.http(file).load() + } + } + + private static func fromData(data: Data, loadFile: (_ name: String) async throws -> Data) async throws -> (Atlas, [UIImage]) { + guard let atlasData = String(data: data, encoding: .utf8) as? NSString else { + throw "Couldn't read atlas bytes as utf8 string" + } + let atlasDataNative = UnsafeMutablePointer(mutating: atlasData.utf8String) + guard let atlas = spine_atlas_load(atlasDataNative) else { + throw "Couldn't load atlas data" + } + + if let error = spine_atlas_get_error(atlas) { + let message = String(cString: error) + spine_atlas_dispose(atlas) + throw "Couldn't load atlas: \(message)" + } + + var atlasPages = [UIImage]() + let numImagePaths = spine_atlas_get_num_image_paths(atlas); + + for i in 0.. SkeletonData { + return try fromData( + atlas: atlas, + data: try await FileSource.bundle(fileName: skeletonFileName, bundle: bundle).load(), + isJson: skeletonFileName.hasSuffix(".json") + ) + } + + /// Loads a ``SkeletonData`` from the file URL `skeletonFile`. Uses the provided ``Atlas`` to resolve attachment images. + /// + /// Throws an `Error` in case the skeleton data could not be loaded. + static func fromFile(atlas: Atlas, skeletonFile: URL) async throws -> SkeletonData { + return try fromData( + atlas: atlas, + data: try await FileSource.file(skeletonFile).load(), + isJson: skeletonFile.absoluteString.hasSuffix(".json") + ) + } + + /// Loads a ``SkeletonData`` from the http URL `skeletonFile`. Uses the provided ``Atlas`` to resolve attachment images. + /// + /// Throws an `Error` in case the skeleton data could not be loaded. + static func fromHttp(atlas: Atlas, skeletonURL: URL) async throws -> SkeletonData { + return try fromData( + atlas: atlas, + data: try await FileSource.http(skeletonURL).load(), + isJson: skeletonURL.absoluteString.hasSuffix(".json") + ) + } + + /// Loads a ``SkeletonData`` from the ``binary`` skeleton `Data`, using the provided ``Atlas`` to resolve attachment images. + /// + /// Throws an `Error` in case the skeleton data could not be loaded. + static func fromData(atlas: Atlas, data: Data) throws -> SkeletonData { + let binaryNative = try data.withUnsafeBytes { unsafeBytes in + guard let bytes = unsafeBytes.bindMemory(to: UInt8.self).baseAddress else { + throw "Couldn't read atlas binary" + } + return (data: bytes, length: Int32(unsafeBytes.count)) + } + let result = spine_skeleton_data_load_binary( + atlas.wrappee, + binaryNative.data, + binaryNative.length + ) + if let error = spine_skeleton_data_result_get_error(result) { + let message = String(cString: error) + spine_skeleton_data_result_dispose(result) + throw "Couldn't load skeleton data: \(message)" + } + guard let data = spine_skeleton_data_result_get_data(result) else { + throw "Couldn't load skeleton data from result" + } + spine_skeleton_data_result_dispose(result) + return SkeletonData(data) + } + + /// Loads a ``SkeletonData`` from the `json` string, using the provided ``Atlas`` to resolve attachment + /// images. + /// + /// Throws an `Error` in case the atlas could not be loaded. + static func fromJson(atlas: Atlas, json: String) throws -> SkeletonData { + let jsonNative = UnsafeMutablePointer(mutating: (json as NSString).utf8String) + guard let result = spine_skeleton_data_load_json(atlas.wrappee, jsonNative) else { + throw "Couldn't load skeleton data json" + } + if let error = spine_skeleton_data_result_get_error(result) { + let message = String(cString: error) + spine_skeleton_data_result_dispose(result) + throw "Couldn't load skeleton data: \(message)" + } + guard let data = spine_skeleton_data_result_get_data(result) else { + throw "Couldn't load skeleton data from result" + } + spine_skeleton_data_result_dispose(result) + return SkeletonData(data) + } + + private static func fromData(atlas: Atlas, data: Data, isJson: Bool) throws -> SkeletonData { + if isJson { + guard let json = String(data: data, encoding: .utf8) else { + throw "Couldn't read skeleton data json string" + } + return try fromJson(atlas: atlas, json: json) + } else { + return try fromData(atlas: atlas, data: data) + } + } +} + +internal extension SkeletonDrawable { + + func render() -> [RenderCommand] { + var commands = [RenderCommand]() + if disposed { return commands } + + var nativeCmd = spine_skeleton_drawable_render(wrappee) + repeat { + if let ncmd = nativeCmd { + commands.append(RenderCommand(ncmd)) + nativeCmd = spine_render_command_get_next(ncmd) + } else { + nativeCmd = nil + } + } while (nativeCmd != nil) + + return commands + } +} + +internal extension RenderCommand { + + var numVertices: Int { + Int(spine_render_command_get_num_vertices(wrappee)) + } + + func positions(numVertices: Int) -> [Float] { + let num = numVertices * 2 + let ptr = spine_render_command_get_positions(wrappee) + return (0.. [Float] { + let num = numVertices * 2 + let ptr = spine_render_command_get_uvs(wrappee) + return (0..[Int32] { + let num = numVertices + let ptr = spine_render_command_get_colors(wrappee) + return (0.. Skin { + return Skin(spine_skin_create(name)) + } +} + +// Helper + +public extension CGRect { + + /// Construct a `CGRect` from ``Bounds`` + init(bounds: Bounds) { + self = CGRect( + x: CGFloat(bounds.x), + y: CGFloat(bounds.y), + width: CGFloat(bounds.width), + height: CGFloat(bounds.height) + ) + } +} + +internal enum FileSource { + case bundle(fileName: String, bundle: Bundle = .main) + case file(URL) + case http(URL) + + internal func load() async throws -> Data { + switch self { + case .bundle(let fileName, let bundle): + let components = fileName.split(separator: ".") + guard components.count > 1, let ext = components.last else { + throw "Provide both file name and file extension" + } + let name = components.dropLast(1).joined(separator: ".") + + guard let fileUrl = bundle.url(forResource: name, withExtension: String(ext)) else { + throw "Could not load file with name \(name) from bundle" + } + return try Data(contentsOf: fileUrl, options: []) + case .file(let fileUrl): + return try Data(contentsOf: fileUrl, options: []) + case .http(let url): + if #available(iOS 15.0, *) { + let (temp, response) = try await URLSession.shared.download(from: url) + guard let httpResponse = response as? HTTPURLResponse, httpResponse.statusCode == 200 else { + throw URLError(.badServerResponse) + } + return try Data(contentsOf: temp, options: []) + } else { + return try await withCheckedThrowingContinuation { continuation in + let task = URLSession.shared.downloadTask(with: url) { temp, response, error in + if let error { + continuation.resume(throwing: error) + } else { + guard let httpResponse = response as? HTTPURLResponse, httpResponse.statusCode == 200 else { + continuation.resume(throwing: URLError(.badServerResponse)) + return + } + guard let temp else { + continuation.resume(throwing: "Could not download file.") + return + } + do { + continuation.resume(returning: try Data(contentsOf: temp, options: [])) + } catch { + continuation.resume(throwing: error) + } + } + } + task.resume() + } + } + } + } +} + +extension String: Error { + +} diff --git a/spine-ios/Sources/Spine/Spine.Generated.swift b/spine-ios/Sources/Spine/Spine.Generated.swift new file mode 100644 index 000000000..4fca1af0d --- /dev/null +++ b/spine-ios/Sources/Spine/Spine.Generated.swift @@ -0,0 +1,3721 @@ +import Foundation +import SpineCppLite + +public typealias BlendMode = spine_blend_mode +public typealias MixBlend = spine_mix_blend +public typealias EventType = spine_event_type +public typealias AttachmentType = spine_attachment_type +public typealias ConstraintType = spine_constraint_type +public typealias Inherit = spine_inherit +public typealias PositionMode = spine_position_mode +public typealias SpacingMode = spine_spacing_mode +public typealias RotateMode = spine_rotate_mode +public typealias Physics = spine_physics + +@objc(SpineTransformConstraintData) +@objcMembers +public final class TransformConstraintData: NSObject { + + internal let wrappee: spine_transform_constraint_data + + internal init(_ wrappee: spine_transform_constraint_data) { + self.wrappee = wrappee + super.init() + } + + public var bones: [BoneData] { + let num = Int(spine_transform_constraint_data_get_num_bones(wrappee)) + let ptr = spine_transform_constraint_data_get_bones(wrappee) + return (0.. EventType { + return spine_animation_state_events_get_event_type(wrappee, index) + } + + @discardableResult + public func getTrackEntry(index: Int32) -> TrackEntry { + return .init(spine_animation_state_events_get_track_entry(wrappee, index)) + } + + @discardableResult + public func getEvent(index: Int32) -> Event? { + return spine_animation_state_events_get_event(wrappee, index).flatMap { .init($0) } + } + + public func reset() { + spine_animation_state_events_reset(wrappee) + } + +} + +@objc(SpineTransformConstraint) +@objcMembers +public final class TransformConstraint: NSObject { + + internal let wrappee: spine_transform_constraint + + internal init(_ wrappee: spine_transform_constraint) { + self.wrappee = wrappee + super.init() + } + + public var order: Int32 { + return spine_transform_constraint_get_order(wrappee) + } + + public var data: TransformConstraintData { + return .init(spine_transform_constraint_get_data(wrappee)) + } + + public var bones: [Bone] { + let num = Int(spine_transform_constraint_get_num_bones(wrappee)) + let ptr = spine_transform_constraint_get_bones(wrappee) + return (0.. Float { + return spine_animation_state_data_get_mix(wrappee, from.wrappee, to.wrappee) + } + + public func setMixByName(fromName: String?, toName: String?, duration: Float) { + spine_animation_state_data_set_mix_by_name(wrappee, fromName, toName, duration) + } + + @discardableResult + public func getMixByName(fromName: String?, toName: String?) -> Float { + return spine_animation_state_data_get_mix_by_name(wrappee, fromName, toName) + } + + public func clear() { + spine_animation_state_data_clear(wrappee) + } + +} + +@objc(SpineSkeletonDataResult) +@objcMembers +public final class SkeletonDataResult: NSObject { + + internal let wrappee: spine_skeleton_data_result + internal var disposed = false + + internal init(_ wrappee: spine_skeleton_data_result) { + self.wrappee = wrappee + super.init() + } + + public var error: String? { + return spine_skeleton_data_result_get_error(wrappee).flatMap { String(cString: $0) } + } + + public var data: SkeletonData { + return .init(spine_skeleton_data_result_get_data(wrappee)) + } + + public func dispose() { + if disposed { return } + disposed = true + spine_skeleton_data_result_dispose(wrappee) + } + +} + +@objc(SpineClippingAttachment) +@objcMembers +public final class ClippingAttachment: NSObject { + + internal let wrappee: spine_clipping_attachment + + internal init(_ wrappee: spine_clipping_attachment) { + self.wrappee = wrappee + super.init() + } + + public var color: Color { + return .init(spine_clipping_attachment_get_color(wrappee)) + } + + public var endSlot: SlotData? { + get { + return spine_clipping_attachment_get_end_slot(wrappee).flatMap { .init($0) } + } + set { + spine_clipping_attachment_set_end_slot(wrappee, newValue?.wrappee) + } + } + + public func setColor(r: Float, g: Float, b: Float, a: Float) { + spine_clipping_attachment_set_color(wrappee, r, g, b, a) + } + +} + +@objc(SpineIkConstraintData) +@objcMembers +public final class IkConstraintData: NSObject { + + internal let wrappee: spine_ik_constraint_data + + internal init(_ wrappee: spine_ik_constraint_data) { + self.wrappee = wrappee + super.init() + } + + public var bones: [BoneData] { + let num = Int(spine_ik_constraint_data_get_num_bones(wrappee)) + let ptr = spine_ik_constraint_data_get_bones(wrappee) + return (0.. Vector { + return .init(spine_point_attachment_compute_world_position(wrappee, bone.wrappee)) + } + + @discardableResult + public func computeWorldRotation(bone: Bone) -> Float { + return spine_point_attachment_compute_world_rotation(wrappee, bone.wrappee) + } + + public func setColor(r: Float, g: Float, b: Float, a: Float) { + spine_point_attachment_set_color(wrappee, r, g, b, a) + } + +} + +@objc(SpineMeshAttachment) +@objcMembers +public final class MeshAttachment: NSObject { + + internal let wrappee: spine_mesh_attachment + + internal init(_ wrappee: spine_mesh_attachment) { + self.wrappee = wrappee + super.init() + } + + public var regionUvs: [Float?] { + let num = Int(spine_mesh_attachment_get_num_region_uvs(wrappee)) + let ptr = spine_mesh_attachment_get_region_uvs(wrappee) + return (0.. TrackEntry { + return .init(spine_animation_state_set_animation_by_name(wrappee, trackIndex, animationName, loop ? -1 : 0)) + } + + @discardableResult + public func setAnimation(trackIndex: Int32, animation: Animation, loop: Bool) -> TrackEntry { + return .init(spine_animation_state_set_animation(wrappee, trackIndex, animation.wrappee, loop ? -1 : 0)) + } + + @discardableResult + public func addAnimationByName(trackIndex: Int32, animationName: String?, loop: Bool, delay: Float) -> TrackEntry { + return .init(spine_animation_state_add_animation_by_name(wrappee, trackIndex, animationName, loop ? -1 : 0, delay)) + } + + @discardableResult + public func addAnimation(trackIndex: Int32, animation: Animation, loop: Bool, delay: Float) -> TrackEntry { + return .init(spine_animation_state_add_animation(wrappee, trackIndex, animation.wrappee, loop ? -1 : 0, delay)) + } + + @discardableResult + public func setEmptyAnimation(trackIndex: Int32, mixDuration: Float) -> TrackEntry { + return .init(spine_animation_state_set_empty_animation(wrappee, trackIndex, mixDuration)) + } + + @discardableResult + public func addEmptyAnimation(trackIndex: Int32, mixDuration: Float, delay: Float) -> TrackEntry { + return .init(spine_animation_state_add_empty_animation(wrappee, trackIndex, mixDuration, delay)) + } + + @discardableResult + public func getCurrent(trackIndex: Int32) -> TrackEntry? { + return spine_animation_state_get_current(wrappee, trackIndex).flatMap { .init($0) } + } + + public func setEmptyAnimations(mixDuration: Float) { + spine_animation_state_set_empty_animations(wrappee, mixDuration) + } + +} + +@objc(SpineTextureRegion) +@objcMembers +public final class TextureRegion: NSObject { + + internal let wrappee: spine_texture_region + + internal init(_ wrappee: spine_texture_region) { + self.wrappee = wrappee + super.init() + } + + public var texture: UnsafeMutableRawPointer { + get { + return spine_texture_region_get_texture(wrappee) + } + set { + spine_texture_region_set_texture(wrappee, newValue) + } + } + + public var u: Float { + get { + return spine_texture_region_get_u(wrappee) + } + set { + spine_texture_region_set_u(wrappee, newValue) + } + } + + public var v: Float { + get { + return spine_texture_region_get_v(wrappee) + } + set { + spine_texture_region_set_v(wrappee, newValue) + } + } + + public var u2: Float { + get { + return spine_texture_region_get_u2(wrappee) + } + set { + spine_texture_region_set_u2(wrappee, newValue) + } + } + + public var v2: Float { + get { + return spine_texture_region_get_v2(wrappee) + } + set { + spine_texture_region_set_v2(wrappee, newValue) + } + } + + public var degrees: Int32 { + get { + return spine_texture_region_get_degrees(wrappee) + } + set { + spine_texture_region_set_degrees(wrappee, newValue) + } + } + + public var offsetX: Float { + get { + return spine_texture_region_get_offset_x(wrappee) + } + set { + spine_texture_region_set_offset_x(wrappee, newValue) + } + } + + public var offsetY: Float { + get { + return spine_texture_region_get_offset_y(wrappee) + } + set { + spine_texture_region_set_offset_y(wrappee, newValue) + } + } + + public var width: Int32 { + get { + return spine_texture_region_get_width(wrappee) + } + set { + spine_texture_region_set_width(wrappee, newValue) + } + } + + public var height: Int32 { + get { + return spine_texture_region_get_height(wrappee) + } + set { + spine_texture_region_set_height(wrappee, newValue) + } + } + + public var originalWidth: Int32 { + get { + return spine_texture_region_get_original_width(wrappee) + } + set { + spine_texture_region_set_original_width(wrappee, newValue) + } + } + + public var originalHeight: Int32 { + get { + return spine_texture_region_get_original_height(wrappee) + } + set { + spine_texture_region_set_original_height(wrappee, newValue) + } + } + +} + +@objc(SpineRenderCommand) +@objcMembers +public final class RenderCommand: NSObject { + + internal let wrappee: spine_render_command + + internal init(_ wrappee: spine_render_command) { + self.wrappee = wrappee + super.init() + } + + public var indices: [UInt16] { + let num = Int(spine_render_command_get_num_indices(wrappee)) + let ptr = spine_render_command_get_indices(wrappee) + return (0.. BoneData? { + return spine_skeleton_data_find_bone(wrappee, name).flatMap { .init($0) } + } + + @discardableResult + public func findSlot(name: String?) -> SlotData? { + return spine_skeleton_data_find_slot(wrappee, name).flatMap { .init($0) } + } + + @discardableResult + public func findSkin(name: String?) -> Skin? { + return spine_skeleton_data_find_skin(wrappee, name).flatMap { .init($0) } + } + + @discardableResult + public func findEvent(name: String?) -> EventData? { + return spine_skeleton_data_find_event(wrappee, name).flatMap { .init($0) } + } + + @discardableResult + public func findAnimation(name: String?) -> Animation? { + return spine_skeleton_data_find_animation(wrappee, name).flatMap { .init($0) } + } + + @discardableResult + public func findIkConstraint(name: String?) -> IkConstraintData? { + return spine_skeleton_data_find_ik_constraint(wrappee, name).flatMap { .init($0) } + } + + @discardableResult + public func findTransformConstraint(name: String?) -> TransformConstraintData? { + return spine_skeleton_data_find_transform_constraint(wrappee, name).flatMap { .init($0) } + } + + @discardableResult + public func findPathConstraint(name: String?) -> PathConstraintData? { + return spine_skeleton_data_find_path_constraint(wrappee, name).flatMap { .init($0) } + } + + @discardableResult + public func findPhysicsConstraint(name: String?) -> PhysicsConstraintData? { + return spine_skeleton_data_find_physics_constraint(wrappee, name).flatMap { .init($0) } + } + + public func dispose() { + if disposed { return } + disposed = true + spine_skeleton_data_dispose(wrappee) + } + +} + +@objc(SpineIkConstraint) +@objcMembers +public final class IkConstraint: NSObject { + + internal let wrappee: spine_ik_constraint + + internal init(_ wrappee: spine_ik_constraint) { + self.wrappee = wrappee + super.init() + } + + public var order: Int32 { + return spine_ik_constraint_get_order(wrappee) + } + + public var data: IkConstraintData { + return .init(spine_ik_constraint_get_data(wrappee)) + } + + public var bones: [Bone] { + let num = Int(spine_ik_constraint_get_num_bones(wrappee)) + let ptr = spine_ik_constraint_get_bones(wrappee) + return (0.. SkinEntry { + return .init(spine_skin_entries_get_entry(wrappee, index)) + } + + public func dispose() { + if disposed { return } + disposed = true + spine_skin_entries_dispose(wrappee) + } + +} + +@objc(SpineTrackEntry) +@objcMembers +public final class TrackEntry: NSObject { + + internal let wrappee: spine_track_entry + + internal init(_ wrappee: spine_track_entry) { + self.wrappee = wrappee + super.init() + } + + public var trackIndex: Int32 { + return spine_track_entry_get_track_index(wrappee) + } + + public var animation: Animation { + return .init(spine_track_entry_get_animation(wrappee)) + } + + public var previous: TrackEntry { + return .init(spine_track_entry_get_previous(wrappee)) + } + + public var animationTime: Float { + return spine_track_entry_get_animation_time(wrappee) + } + + public var next: TrackEntry? { + return spine_track_entry_get_next(wrappee).flatMap { .init($0) } + } + + public var isComplete: Bool { + return spine_track_entry_is_complete(wrappee) != 0 + } + + public var mixingFrom: TrackEntry? { + return spine_track_entry_get_mixing_from(wrappee).flatMap { .init($0) } + } + + public var mixingTo: TrackEntry? { + return spine_track_entry_get_mixing_to(wrappee).flatMap { .init($0) } + } + + public var trackComplete: Float { + return spine_track_entry_get_track_complete(wrappee) + } + + public var isNextReady: Bool { + return spine_track_entry_is_next_ready(wrappee) != 0 + } + + public var loop: Bool { + get { + return spine_track_entry_get_loop(wrappee) != 0 + } + set { + spine_track_entry_set_loop(wrappee, newValue ? -1 : 0) + } + } + + public var holdPrevious: Bool { + get { + return spine_track_entry_get_hold_previous(wrappee) != 0 + } + set { + spine_track_entry_set_hold_previous(wrappee, newValue ? -1 : 0) + } + } + + public var reverse: Bool { + get { + return spine_track_entry_get_reverse(wrappee) != 0 + } + set { + spine_track_entry_set_reverse(wrappee, newValue ? -1 : 0) + } + } + + public var shortestRotation: Bool { + get { + return spine_track_entry_get_shortest_rotation(wrappee) != 0 + } + set { + spine_track_entry_set_shortest_rotation(wrappee, newValue ? -1 : 0) + } + } + + public var delay: Float { + get { + return spine_track_entry_get_delay(wrappee) + } + set { + spine_track_entry_set_delay(wrappee, newValue) + } + } + + public var trackTime: Float { + get { + return spine_track_entry_get_track_time(wrappee) + } + set { + spine_track_entry_set_track_time(wrappee, newValue) + } + } + + public var trackEnd: Float { + get { + return spine_track_entry_get_track_end(wrappee) + } + set { + spine_track_entry_set_track_end(wrappee, newValue) + } + } + + public var animationStart: Float { + get { + return spine_track_entry_get_animation_start(wrappee) + } + set { + spine_track_entry_set_animation_start(wrappee, newValue) + } + } + + public var animationEnd: Float { + get { + return spine_track_entry_get_animation_end(wrappee) + } + set { + spine_track_entry_set_animation_end(wrappee, newValue) + } + } + + public var animationLast: Float { + get { + return spine_track_entry_get_animation_last(wrappee) + } + set { + spine_track_entry_set_animation_last(wrappee, newValue) + } + } + + public var timeScale: Float { + get { + return spine_track_entry_get_time_scale(wrappee) + } + set { + spine_track_entry_set_time_scale(wrappee, newValue) + } + } + + public var alpha: Float { + get { + return spine_track_entry_get_alpha(wrappee) + } + set { + spine_track_entry_set_alpha(wrappee, newValue) + } + } + + public var eventThreshold: Float { + get { + return spine_track_entry_get_event_threshold(wrappee) + } + set { + spine_track_entry_set_event_threshold(wrappee, newValue) + } + } + + public var alphaAttachmentThreshold: Float { + get { + return spine_track_entry_get_alpha_attachment_threshold(wrappee) + } + set { + spine_track_entry_set_alpha_attachment_threshold(wrappee, newValue) + } + } + + public var mixAttachmentThreshold: Float { + get { + return spine_track_entry_get_mix_attachment_threshold(wrappee) + } + set { + spine_track_entry_set_mix_attachment_threshold(wrappee, newValue) + } + } + + public var mixDrawOrderThreshold: Float { + get { + return spine_track_entry_get_mix_draw_order_threshold(wrappee) + } + set { + spine_track_entry_set_mix_draw_order_threshold(wrappee, newValue) + } + } + + public var mixTime: Float { + get { + return spine_track_entry_get_mix_time(wrappee) + } + set { + spine_track_entry_set_mix_time(wrappee, newValue) + } + } + + public var mixDuration: Float { + get { + return spine_track_entry_get_mix_duration(wrappee) + } + set { + spine_track_entry_set_mix_duration(wrappee, newValue) + } + } + + public var mixBlend: MixBlend { + get { + return spine_track_entry_get_mix_blend(wrappee) + } + set { + spine_track_entry_set_mix_blend(wrappee, newValue) + } + } + + public func resetRotationDirections() { + spine_track_entry_reset_rotation_directions(wrappee) + } + + @discardableResult + public func wasApplied() -> Bool { + return spine_track_entry_was_applied(wrappee) != 0 + } + +} + +@objc(SpineAttachment) +@objcMembers +public final class Attachment: NSObject { + + internal let wrappee: spine_attachment + internal var disposed = false + + internal init(_ wrappee: spine_attachment) { + self.wrappee = wrappee + super.init() + } + + public var name: String? { + return spine_attachment_get_name(wrappee).flatMap { String(cString: $0) } + } + + public var type: AttachmentType { + return spine_attachment_get_type(wrappee) + } + + public func dispose() { + if disposed { return } + disposed = true + spine_attachment_dispose(wrappee) + } + +} + +@objc(SpineConstraint) +@objcMembers +public final class Constraint: NSObject { + + internal let wrappee: spine_constraint + + internal init(_ wrappee: spine_constraint) { + self.wrappee = wrappee + super.init() + } + +} + +@objc(SpineEventData) +@objcMembers +public final class EventData: NSObject { + + internal let wrappee: spine_event_data + + internal init(_ wrappee: spine_event_data) { + self.wrappee = wrappee + super.init() + } + + public var name: String? { + return spine_event_data_get_name(wrappee).flatMap { String(cString: $0) } + } + + public var audioPath: String? { + return spine_event_data_get_audio_path(wrappee).flatMap { String(cString: $0) } + } + + public var intValue: Int32 { + get { + return spine_event_data_get_int_value(wrappee) + } + set { + spine_event_data_set_int_value(wrappee, newValue) + } + } + + public var floatValue: Float { + get { + return spine_event_data_get_float_value(wrappee) + } + set { + spine_event_data_set_float_value(wrappee, newValue) + } + } + + public var stringValue: String? { + get { + return spine_event_data_get_string_value(wrappee).flatMap { String(cString: $0) } + } + set { + spine_event_data_set_string_value(wrappee, newValue) + } + } + + public var volume: Float { + get { + return spine_event_data_get_volume(wrappee) + } + set { + spine_event_data_set_volume(wrappee, newValue) + } + } + + public var balance: Float { + get { + return spine_event_data_get_balance(wrappee) + } + set { + spine_event_data_set_balance(wrappee, newValue) + } + } + +} + +@objc(SpineSkinEntry) +@objcMembers +public final class SkinEntry: NSObject { + + internal let wrappee: spine_skin_entry + + internal init(_ wrappee: spine_skin_entry) { + self.wrappee = wrappee + super.init() + } + + public var slotIndex: Int32 { + return spine_skin_entry_get_slot_index(wrappee) + } + + public var name: String? { + return spine_skin_entry_get_name(wrappee).flatMap { String(cString: $0) } + } + + public var attachment: Attachment { + return .init(spine_skin_entry_get_attachment(wrappee)) + } + +} + +@objc(SpineBoneData) +@objcMembers +public final class BoneData: NSObject { + + internal let wrappee: spine_bone_data + + internal init(_ wrappee: spine_bone_data) { + self.wrappee = wrappee + super.init() + } + + public var index: Int32 { + return spine_bone_data_get_index(wrappee) + } + + public var name: String? { + return spine_bone_data_get_name(wrappee).flatMap { String(cString: $0) } + } + + public var parent: BoneData? { + return spine_bone_data_get_parent(wrappee).flatMap { .init($0) } + } + + public var color: Color { + return .init(spine_bone_data_get_color(wrappee)) + } + + public var length: Float { + get { + return spine_bone_data_get_length(wrappee) + } + set { + spine_bone_data_set_length(wrappee, newValue) + } + } + + public var x: Float { + get { + return spine_bone_data_get_x(wrappee) + } + set { + spine_bone_data_set_x(wrappee, newValue) + } + } + + public var y: Float { + get { + return spine_bone_data_get_y(wrappee) + } + set { + spine_bone_data_set_y(wrappee, newValue) + } + } + + public var rotation: Float { + get { + return spine_bone_data_get_rotation(wrappee) + } + set { + spine_bone_data_set_rotation(wrappee, newValue) + } + } + + public var scaleX: Float { + get { + return spine_bone_data_get_scale_x(wrappee) + } + set { + spine_bone_data_set_scale_x(wrappee, newValue) + } + } + + public var scaleY: Float { + get { + return spine_bone_data_get_scale_y(wrappee) + } + set { + spine_bone_data_set_scale_y(wrappee, newValue) + } + } + + public var shearX: Float { + get { + return spine_bone_data_get_shear_x(wrappee) + } + set { + spine_bone_data_set_shear_x(wrappee, newValue) + } + } + + public var shearY: Float { + get { + return spine_bone_data_get_shear_y(wrappee) + } + set { + spine_bone_data_set_shear_y(wrappee, newValue) + } + } + + public var inherit: Inherit { + get { + return spine_bone_data_get_inherit(wrappee) + } + set { + spine_bone_data_set_inherit(wrappee, newValue) + } + } + + public var isSkinRequired: Bool { + get { + return spine_bone_data_get_is_skin_required(wrappee) != 0 + } + set { + spine_bone_data_set_is_skin_required(wrappee, newValue ? -1 : 0) + } + } + + public var isVisible: Bool { + get { + return spine_bone_data_is_visible(wrappee) != 0 + } + set { + spine_bone_data_set_visible(wrappee, newValue ? -1 : 0) + } + } + + public func setColor(r: Float, g: Float, b: Float, a: Float) { + spine_bone_data_set_color(wrappee, r, g, b, a) + } + +} + +@objc(SpineSlotData) +@objcMembers +public final class SlotData: NSObject { + + internal let wrappee: spine_slot_data + + internal init(_ wrappee: spine_slot_data) { + self.wrappee = wrappee + super.init() + } + + public var index: Int32 { + return spine_slot_data_get_index(wrappee) + } + + public var name: String? { + return spine_slot_data_get_name(wrappee).flatMap { String(cString: $0) } + } + + public var boneData: BoneData { + return .init(spine_slot_data_get_bone_data(wrappee)) + } + + public var color: Color { + return .init(spine_slot_data_get_color(wrappee)) + } + + public var darkColor: Color { + return .init(spine_slot_data_get_dark_color(wrappee)) + } + + public var hasDarkColor: Bool { + get { + return spine_slot_data_get_has_dark_color(wrappee) != 0 + } + set { + spine_slot_data_set_has_dark_color(wrappee, newValue ? -1 : 0) + } + } + + public var attachmentName: String? { + get { + return spine_slot_data_get_attachment_name(wrappee).flatMap { String(cString: $0) } + } + set { + spine_slot_data_set_attachment_name(wrappee, newValue) + } + } + + public var blendMode: BlendMode { + get { + return spine_slot_data_get_blend_mode(wrappee) + } + set { + spine_slot_data_set_blend_mode(wrappee, newValue) + } + } + + public var isVisible: Bool { + get { + return spine_slot_data_is_visible(wrappee) != 0 + } + set { + spine_slot_data_set_visible(wrappee, newValue ? -1 : 0) + } + } + + public func setColor(r: Float, g: Float, b: Float, a: Float) { + spine_slot_data_set_color(wrappee, r, g, b, a) + } + + public func setDarkColor(r: Float, g: Float, b: Float, a: Float) { + spine_slot_data_set_dark_color(wrappee, r, g, b, a) + } + +} + +@objc(SpineAnimation) +@objcMembers +public final class Animation: NSObject { + + internal let wrappee: spine_animation + + internal init(_ wrappee: spine_animation) { + self.wrappee = wrappee + super.init() + } + + public var name: String? { + return spine_animation_get_name(wrappee).flatMap { String(cString: $0) } + } + + public var duration: Float { + return spine_animation_get_duration(wrappee) + } + +} + +@objc(SpineSkeleton) +@objcMembers +public final class Skeleton: NSObject { + + internal let wrappee: spine_skeleton + + internal init(_ wrappee: spine_skeleton) { + self.wrappee = wrappee + super.init() + } + + public var bounds: Bounds { + return .init(spine_skeleton_get_bounds(wrappee)) + } + + public var rootBone: Bone? { + return spine_skeleton_get_root_bone(wrappee).flatMap { .init($0) } + } + + public var data: SkeletonData? { + return spine_skeleton_get_data(wrappee).flatMap { .init($0) } + } + + public var bones: [Bone] { + let num = Int(spine_skeleton_get_num_bones(wrappee)) + let ptr = spine_skeleton_get_bones(wrappee) + return (0.. Bone? { + return spine_skeleton_find_bone(wrappee, boneName).flatMap { .init($0) } + } + + @discardableResult + public func findSlot(slotName: String?) -> Slot? { + return spine_skeleton_find_slot(wrappee, slotName).flatMap { .init($0) } + } + + @discardableResult + public func getAttachmentByName(slotName: String?, attachmentName: String?) -> Attachment? { + return spine_skeleton_get_attachment_by_name(wrappee, slotName, attachmentName).flatMap { .init($0) } + } + + @discardableResult + public func getAttachment(slotIndex: Int32, attachmentName: String?) -> Attachment? { + return spine_skeleton_get_attachment(wrappee, slotIndex, attachmentName).flatMap { .init($0) } + } + + public func setAttachment(slotName: String?, attachmentName: String?) { + spine_skeleton_set_attachment(wrappee, slotName, attachmentName) + } + + @discardableResult + public func findIkConstraint(constraintName: String?) -> IkConstraint? { + return spine_skeleton_find_ik_constraint(wrappee, constraintName).flatMap { .init($0) } + } + + @discardableResult + public func findTransformConstraint(constraintName: String?) -> TransformConstraint? { + return spine_skeleton_find_transform_constraint(wrappee, constraintName).flatMap { .init($0) } + } + + @discardableResult + public func findPathConstraint(constraintName: String?) -> PathConstraint? { + return spine_skeleton_find_path_constraint(wrappee, constraintName).flatMap { .init($0) } + } + + @discardableResult + public func findPhysicsConstraint(constraintName: String?) -> PhysicsConstraint? { + return spine_skeleton_find_physics_constraint(wrappee, constraintName).flatMap { .init($0) } + } + + public func setColor(r: Float, g: Float, b: Float, a: Float) { + spine_skeleton_set_color(wrappee, r, g, b, a) + } + + public func setPosition(x: Float, y: Float) { + spine_skeleton_set_position(wrappee, x, y) + } + + public func update(delta: Float) { + spine_skeleton_update(wrappee, delta) + } + + public func setSkinByName(skinName: String?) { + spine_skeleton_set_skin_by_name(wrappee, skinName) + } + +} + +@objc(SpineSequence) +@objcMembers +public final class Sequence: NSObject { + + internal let wrappee: spine_sequence + + internal init(_ wrappee: spine_sequence) { + self.wrappee = wrappee + super.init() + } + + public var regions: [TextureRegion] { + let num = Int(spine_sequence_get_num_regions(wrappee)) + let ptr = spine_sequence_get_regions(wrappee) + return (0.. String? { + return spine_sequence_get_path(wrappee, basePath, index).flatMap { String(cString: $0) } + } + +} + +@objc(SpineBounds) +@objcMembers +public final class Bounds: NSObject { + + internal let wrappee: spine_bounds + + internal init(_ wrappee: spine_bounds) { + self.wrappee = wrappee + super.init() + } + + public var x: Float { + return spine_bounds_get_x(wrappee) + } + + public var y: Float { + return spine_bounds_get_y(wrappee) + } + + public var width: Float { + return spine_bounds_get_width(wrappee) + } + + public var height: Float { + return spine_bounds_get_height(wrappee) + } + +} + +@objc(SpineVector) +@objcMembers +public final class Vector: NSObject { + + internal let wrappee: spine_vector + + internal init(_ wrappee: spine_vector) { + self.wrappee = wrappee + super.init() + } + + public var x: Float { + return spine_vector_get_x(wrappee) + } + + public var y: Float { + return spine_vector_get_y(wrappee) + } + +} + +@objc(SpineEvent) +@objcMembers +public final class Event: NSObject { + + internal let wrappee: spine_event + + internal init(_ wrappee: spine_event) { + self.wrappee = wrappee + super.init() + } + + public var data: EventData { + return .init(spine_event_get_data(wrappee)) + } + + public var time: Float { + return spine_event_get_time(wrappee) + } + + public var intValue: Int32 { + get { + return spine_event_get_int_value(wrappee) + } + set { + spine_event_set_int_value(wrappee, newValue) + } + } + + public var floatValue: Float { + get { + return spine_event_get_float_value(wrappee) + } + set { + spine_event_set_float_value(wrappee, newValue) + } + } + + public var stringValue: String? { + get { + return spine_event_get_string_value(wrappee).flatMap { String(cString: $0) } + } + set { + spine_event_set_string_value(wrappee, newValue) + } + } + + public var volume: Float { + get { + return spine_event_get_volume(wrappee) + } + set { + spine_event_set_volume(wrappee, newValue) + } + } + + public var balance: Float { + get { + return spine_event_get_balance(wrappee) + } + set { + spine_event_set_balance(wrappee, newValue) + } + } + +} + +@objc(SpineAtlas) +@objcMembers +public final class Atlas: NSObject { + + internal let wrappee: spine_atlas + internal var disposed = false + + internal init(_ wrappee: spine_atlas) { + self.wrappee = wrappee + super.init() + } + + public var isPma: Bool { + return spine_atlas_is_pma(wrappee) != 0 + } + + public var error: String? { + return spine_atlas_get_error(wrappee).flatMap { String(cString: $0) } + } + + @discardableResult + public func load(atlasData: String?) -> Atlas { + return .init(spine_atlas_load(atlasData)) + } + + @discardableResult + public func getImagePath(index: Int32) -> String? { + return spine_atlas_get_image_path(wrappee, index).flatMap { String(cString: $0) } + } + + public func dispose() { + if disposed { return } + disposed = true + spine_atlas_dispose(wrappee) + } + +} + +@objc(SpineColor) +@objcMembers +public final class Color: NSObject { + + internal let wrappee: spine_color + + internal init(_ wrappee: spine_color) { + self.wrappee = wrappee + super.init() + } + + public var r: Float { + return spine_color_get_r(wrappee) + } + + public var g: Float { + return spine_color_get_g(wrappee) + } + + public var b: Float { + return spine_color_get_b(wrappee) + } + + public var a: Float { + return spine_color_get_a(wrappee) + } + +} + +@objc(SpineBone) +@objcMembers +public final class Bone: NSObject { + + internal let wrappee: spine_bone + + internal init(_ wrappee: spine_bone) { + self.wrappee = wrappee + super.init() + } + + public func setIsYDown(yDown: Bool) { + spine_bone_set_is_y_down(yDown ? -1 : 0) + } + + public var worldToLocalRotationX: Float { + return spine_bone_get_world_to_local_rotation_x(wrappee) + } + + public var worldToLocalRotationY: Float { + return spine_bone_get_world_to_local_rotation_y(wrappee) + } + + public var data: BoneData { + return .init(spine_bone_get_data(wrappee)) + } + + public var skeleton: Skeleton { + return .init(spine_bone_get_skeleton(wrappee)) + } + + public var parent: Bone? { + return spine_bone_get_parent(wrappee).flatMap { .init($0) } + } + + public var children: [Bone] { + let num = Int(spine_bone_get_num_children(wrappee)) + let ptr = spine_bone_get_children(wrappee) + return (0.. Vector { + return .init(spine_bone_world_to_local(wrappee, worldX, worldY)) + } + + @discardableResult + public func worldToParent(worldX: Float, worldY: Float) -> Vector { + return .init(spine_bone_world_to_parent(wrappee, worldX, worldY)) + } + + @discardableResult + public func localToWorld(localX: Float, localY: Float) -> Vector { + return .init(spine_bone_local_to_world(wrappee, localX, localY)) + } + + @discardableResult + public func parentToWorld(localX: Float, localY: Float) -> Vector { + return .init(spine_bone_parent_to_world(wrappee, localX, localY)) + } + + @discardableResult + public func worldToLocalRotation(worldRotation: Float) -> Float { + return spine_bone_world_to_local_rotation(wrappee, worldRotation) + } + + @discardableResult + public func localToWorldRotation(localRotation: Float) -> Float { + return spine_bone_local_to_world_rotation(wrappee, localRotation) + } + + public func rotateWorld(degrees: Float) { + spine_bone_rotate_world(wrappee, degrees) + } + +} + +@objc(SpineSlot) +@objcMembers +public final class Slot: NSObject { + + internal let wrappee: spine_slot + + internal init(_ wrappee: spine_slot) { + self.wrappee = wrappee + super.init() + } + + public var data: SlotData { + return .init(spine_slot_get_data(wrappee)) + } + + public var bone: Bone { + return .init(spine_slot_get_bone(wrappee)) + } + + public var skeleton: Skeleton { + return .init(spine_slot_get_skeleton(wrappee)) + } + + public var color: Color { + return .init(spine_slot_get_color(wrappee)) + } + + public var darkColor: Color { + return .init(spine_slot_get_dark_color(wrappee)) + } + + public var attachment: Attachment? { + get { + return spine_slot_get_attachment(wrappee).flatMap { .init($0) } + } + set { + spine_slot_set_attachment(wrappee, newValue?.wrappee) + } + } + + public var sequenceIndex: Int32 { + get { + return spine_slot_get_sequence_index(wrappee) + } + set { + spine_slot_set_sequence_index(wrappee, newValue) + } + } + + public func setToSetupPose() { + spine_slot_set_to_setup_pose(wrappee) + } + + public func setColor(r: Float, g: Float, b: Float, a: Float) { + spine_slot_set_color(wrappee, r, g, b, a) + } + + public func setDarkColor(r: Float, g: Float, b: Float, a: Float) { + spine_slot_set_dark_color(wrappee, r, g, b, a) + } + + @discardableResult + public func hasDarkColor() -> Bool { + return spine_slot_has_dark_color(wrappee) != 0 + } + +} + +@objc(SpineSkin) +@objcMembers +public final class Skin: NSObject { + + internal let wrappee: spine_skin + internal var disposed = false + + internal init(_ wrappee: spine_skin) { + self.wrappee = wrappee + super.init() + } + + public var name: String? { + return spine_skin_get_name(wrappee).flatMap { String(cString: $0) } + } + + public var entries: SkinEntries { + return .init(spine_skin_get_entries(wrappee)) + } + + public var bones: [BoneData] { + let num = Int(spine_skin_get_num_bones(wrappee)) + let ptr = spine_skin_get_bones(wrappee) + return (0.. Attachment? { + return spine_skin_get_attachment(wrappee, slotIndex, name).flatMap { .init($0) } + } + + public func removeAttachment(slotIndex: Int32, name: String?) { + spine_skin_remove_attachment(wrappee, slotIndex, name) + } + + public func addSkin(other: Skin) { + spine_skin_add_skin(wrappee, other.wrappee) + } + + public func copySkin(other: Skin) { + spine_skin_copy_skin(wrappee, other.wrappee) + } + + public func dispose() { + if disposed { return } + disposed = true + spine_skin_dispose(wrappee) + } + +} + diff --git a/spine-ios/Sources/Spine/SpineController.swift b/spine-ios/Sources/Spine/SpineController.swift new file mode 100644 index 000000000..a0b0d6093 --- /dev/null +++ b/spine-ios/Sources/Spine/SpineController.swift @@ -0,0 +1,215 @@ +import Foundation +import CoreGraphics +import QuartzCore +import UIKit + +public typealias SpineControllerCallback = (_ controller: SpineController) -> Void + +/// Controls how the skeleton of a ``SpineUIView`` is animated and rendered. +/// +/// Upon initialization of a ``SpineUIView`` the provided `onInitialized` callback method is called once. This method can be used +/// to setup the initial animation(s) of the skeleton, among other things. +/// +/// After initialization is complete, the ``SpineUIView`` is rendered at the screen refresh rate. In each frame, +/// the ``AnimationState`` is updated and applied to the ``Skeleton``. +/// +/// Next the optionally provided method `onBeforeUpdateWorldTransforms` is called, which can modify the +/// skeleton before its current pose is calculated using ``Skeleton/updateWorldTransform(physics:)``. After +/// ``Skeleton.updateWorldTransforms`` has completed, the optional `onAfterUpdateWorldTransforms` method is +/// called, which can modify the current pose before rendering the skeleton. +/// +/// Before the skeleton's current pose is rendered by the ``SpineUIView`` the optional `onBeforePaint` is called, +/// which allows rendering backgrounds or other objects that should go behind the skeleton in your view hierarchy. The +/// ``SpineUIView`` then renderes the skeleton's current pose, and finally calls the optional `onAfterPaint`, after which you +/// can render additional objects on top of the skeleton in your view hierarchy. +/// +/// The underlying ``Atlas``, ``SkeletonData``, ``Skeleton``, ``AnimationStateData``, ``AnimationState``, and ``SkeletonDrawable`` +/// can be accessed through their respective getters to inspect and/or modify the skeleton and its associated data. Accessing +/// this data is only allowed if the ``SpineUIView`` and its data have been initialized and have not been disposed yet. +/// +/// By default, the view updates and renders the skeleton every frame. The `pause` method can be used to pause updating +/// and rendering the skeleton. The `resume` method resumes updating and rendering the skeleton. The `isPlaying` property +/// reports the current state. +/// +/// Per default, ``SkeletonDrawableWrapper`` is disposed when ``SpineController`` is deinitialized. You can disable this behaviour with the ``disposeDrawableOnDeInit`` contructor parameter. +@objcMembers +public final class SpineController: NSObject, ObservableObject { + + public internal(set) var drawable: SkeletonDrawableWrapper! + + private let onInitialized: SpineControllerCallback? + private let onBeforeUpdateWorldTransforms: SpineControllerCallback? + private let onAfterUpdateWorldTransforms: SpineControllerCallback? + private let onBeforePaint: SpineControllerCallback? + private let onAfterPaint: SpineControllerCallback? + private let disposeDrawableOnDeInit: Bool + + private var scaleX: CGFloat = 1 + private var scaleY: CGFloat = 1 + private var offsetX: CGFloat = 0 + private var offsetY: CGFloat = 0 + + @Published + public private(set) var isPlaying: Bool = true + + @Published + public private(set) var viewSize: CGSize = .zero + + /// Constructs a new ``SpineUIview`` controller. See the class documentation of ``SpineWidgetController`` for information on + /// the optional arguments. + public init( + onInitialized: SpineControllerCallback? = nil, + onBeforeUpdateWorldTransforms: SpineControllerCallback? = nil, + onAfterUpdateWorldTransforms: SpineControllerCallback? = nil, + onBeforePaint: SpineControllerCallback? = nil, + onAfterPaint: SpineControllerCallback? = nil, + disposeDrawableOnDeInit: Bool = true + ) { + self.onInitialized = onInitialized + self.onBeforeUpdateWorldTransforms = onBeforeUpdateWorldTransforms + self.onAfterUpdateWorldTransforms = onAfterUpdateWorldTransforms + self.onBeforePaint = onBeforePaint + self.onAfterPaint = onAfterPaint + self.disposeDrawableOnDeInit = disposeDrawableOnDeInit + + super.init() + } + + deinit { + if disposeDrawableOnDeInit { + drawable?.dispose() // TODO move drawable out of view? + } + } + + /// The ``Atlas`` from which images to render the skeleton are sourced. + public var atlas: Atlas { + drawable.atlas + } + + /// The setup-pose data used by the skeleton. + public var skeletonData: SkeletonData { + drawable.skeletonData + } + + /// The ``Skeleton`` + public var skeleton: Skeleton { + drawable.skeleton + } + + /// The mixing information used by the ``AnimationState`` + public var animationStateData: AnimationStateData { + drawable.animationStateData + } + + /// The ``AnimationState`` used to manage animations that are being applied to the + /// skeleton. + public var animationState: AnimationState { + drawable.animationState + } + + /// The ``AnimationStateWrapper`` used to hold ``AnimationState``, register ``AnimationStateListener`` and call ``AnimationStateWrapper/update(delta:)`` + public var animationStateWrapper: AnimationStateWrapper { + drawable.animationStateWrapper + } + + /// Transforms the coordinates given in the ``SpineUIView`` coordinate system in `position` to + /// the skeleton coordinate system. See the `IKFollowing.swift` example how to use this + /// to move a bone based on user touch input. + public func toSkeletonCoordinates(position: CGPoint) -> CGPoint { + let x = position.x; + let y = position.y; + return CGPoint( + x: (x - viewSize.width / 2) / scaleX - offsetX, + y: (y - viewSize.height / 2) / scaleY - offsetY + ) + } + + /// Transforms the coordinates given in skeleton coordinate system to + /// the the ``SpineUIView`` coordinates. See the `DebugRendering.swift` example hot to use this to draw rectangles over skeleton bones for debugging purposes. + public func fromSkeletonCoordinates(position: CGPoint) -> CGPoint { + let x = position.x; + let y = position.y; + return CGPoint( + x: (x + offsetX) * scaleX, + y: (y + offsetY) * scaleY + ) + } + + /// Pauses updating and rendering the skeleton. + public func pause() { + isPlaying = false + } + + /// Resumes updating and rendering the skeleton. + public func resume() { + isPlaying = true + } + + internal func load(atlasFile: String, skeletonFile: String, bundle: Bundle = .main) async throws { + let atlasAndPages = try await Atlas.fromBundle(atlasFile, bundle: bundle) + let skeletonData = try await SkeletonData.fromBundle( + atlas: atlasAndPages.0, + skeletonFileName: skeletonFile, + bundle: bundle + ) + try await MainActor.run { + let skeletonDrawableWrapper = try SkeletonDrawableWrapper( + atlas: atlasAndPages.0, + atlasPages: atlasAndPages.1, + skeletonData: skeletonData + ) + self.drawable = skeletonDrawableWrapper + } + } + + internal func initialize() { + onInitialized?(self) + } + +} + +extension SpineController: SpineRendererDelegate { + + func spineRendererWillDraw(_ spineRenderer: SpineRenderer) { + onBeforePaint?(self) + } + + func spineRendererDidDraw(_ spineRenderer: SpineRenderer) { + onAfterPaint?(self) + } + + func spineRendererDidUpdate(_ spineRenderer: SpineRenderer, scaleX: CGFloat, scaleY: CGFloat, offsetX: CGFloat, offsetY: CGFloat, size: CGSize) { + self.scaleX = scaleX + self.scaleY = scaleY + self.offsetX = offsetX + self.offsetY = offsetY + self.viewSize = size + } +} + +extension SpineController: SpineRendererDataSource { + + func spineRendererWillUpdate(_ spineRenderer: SpineRenderer) { + onBeforeUpdateWorldTransforms?(self) + } + + func spineRendererDidUpdate(_ spineRenderer: SpineRenderer) { + onAfterUpdateWorldTransforms?(self) + } + + func spineRenderer(_ spineRenderer: SpineRenderer, needsUpdate delta: TimeInterval) { + drawable?.update(delta: Float(delta)) + } + + func isPlaying(_ spineRenderer: SpineRenderer) -> Bool { + return isPlaying + } + + func skeletonDrawable(_ spineRenderer: SpineRenderer) -> SkeletonDrawableWrapper { + return drawable + } + + func renderCommands(_ spineRenderer: SpineRenderer) -> [RenderCommand] { + return drawable?.skeletonDrawable.render() ?? [] + } +} diff --git a/spine-ios/Sources/Spine/SpineUIView.swift b/spine-ios/Sources/Spine/SpineUIView.swift new file mode 100644 index 000000000..5b940c843 --- /dev/null +++ b/spine-ios/Sources/Spine/SpineUIView.swift @@ -0,0 +1,280 @@ +import UIKit +import MetalKit + +/// A ``UIView`` to display a Spine skeleton. The skeleton can be loaded from a bundle, local files, http, or a pre-loaded ``SkeletonDrawableWrapper``. +/// +/// The skeleton displayed by a ``SpineUIView`` can be controlled via a ``SpineController``. +/// +/// The size of the widget can be derived from the bounds provided by a ``BoundsProvider``. If the view is not sized by the bounds +/// computed by the ``BoundsProvider``, the widget will use the computed bounds to fit the skeleton inside the view's dimensions. +/// +/// This is a direct subclass of ``MTKView`` and is using `Metal` to render the skeleton. +@objc +public final class SpineUIView: MTKView { + + let controller: SpineController + let mode: Spine.ContentMode + let alignment: Spine.Alignment + let boundsProvider: BoundsProvider + + internal var computedBounds: CGRect = .zero + internal var renderer: SpineRenderer? + + @objc internal init( + controller: SpineController = SpineController(), + mode: Spine.ContentMode = .fit, + alignment: Spine.Alignment = .center, + boundsProvider: BoundsProvider = SetupPoseBounds(), + backgroundColor: UIColor = .clear + ) { + self.controller = controller + self.mode = mode + self.alignment = alignment + self.boundsProvider = boundsProvider + + super.init(frame: .zero, device: SpineObjects.shared.device) + clearColor = MTLClearColor(backgroundColor) + isOpaque = backgroundColor != .clear + } + + /// An initializer that constructs a new ``SpineUIView`` from a ``SpineViewSource``. + /// + /// After initialization is complete, the provided `controller` is invoked as per the ``SpineController`` semantics, to allow + /// modifying how the skeleton inside the widget is animated and rendered. + /// + /// - Parameters: + /// - from: Specifies the ``SpineViewSource`` from which to load `atlas` and `skeleton` data. + /// - controller: The ``SpineController`` used to modify how the skeleton inside the view is animated and rendered. + /// - mode: How the skeleton is fitted inside ``SpineUIView``. Per default, it is `.fit` + /// - alignment: How the skeleton is alignment inside ``SpineUIView``. Per default, it is `.center` + /// - boundsProvider: The skeleton bounds must be computed via a ``BoundsProvider``. Per default, ``SetupPoseBounds`` is used. + /// - backgroundColor: The background color of the view. Per defaut, `UIColor.clear` is used + /// + /// - Returns: A new instance of ``SpineUIView``. + public convenience init( + from source: SpineViewSource, + controller: SpineController = SpineController(), + mode: Spine.ContentMode = .fit, + alignment: Spine.Alignment = .center, + boundsProvider: BoundsProvider = SetupPoseBounds(), + backgroundColor: UIColor = .clear + ) { + self.init(controller: controller, mode: mode, alignment: alignment, boundsProvider: boundsProvider, backgroundColor: backgroundColor) + Task.detached(priority: .high) { + do { + let drawable = try await source.loadDrawable() + try await self.load(drawable: drawable) + } catch { + print(error) + } + } + } + + /// A convenience initializer that constructs a new ``SpineUIView`` from bundled files. + /// + /// After initialization is complete, the provided `controller` is invoked as per the ``SpineController`` semantics, to allow + /// modifying how the skeleton inside the widget is animated and rendered. + /// + /// - Parameters: + /// - atlasFileName: Specifies the `.atlas` file to be loaded for the images used to render the skeleton + /// - skeletonFileName: Specifies either a Skeleton `.json` or `.skel` file containing the skeleton data + /// - bundle: Specifies from which bundle to load the files. Per default, it is `Bundle.main` + /// - controller: The ``SpineController`` used to modify how the skeleton inside the view is animated and rendered. + /// - mode: How the skeleton is fitted inside ``SpineUIView``. Per default, it is `.fit` + /// - alignment: How the skeleton is alignment inside ``SpineUIView``. Per default, it is `.center` + /// - boundsProvider: The skeleton bounds must be computed via a ``BoundsProvider``. Per default, ``SetupPoseBounds`` is used. + /// - backgroundColor: The background color of the view. Per defaut, `UIColor.clear` is used + /// + /// - Returns: A new instance of ``SpineUIView``. + @objc public convenience init( + atlasFileName: String, + skeletonFileName: String, + bundle: Bundle = .main, + controller: SpineController = SpineController(), + mode: Spine.ContentMode = .fit, + alignment: Spine.Alignment = .center, + boundsProvider: BoundsProvider = SetupPoseBounds(), + backgroundColor: UIColor = .clear + ) { + self.init(from: .bundle(atlasFileName: atlasFileName, skeletonFileName: skeletonFileName, bundle: bundle), controller: controller, mode: mode, alignment: alignment, boundsProvider: boundsProvider, backgroundColor: backgroundColor) + } + + /// A convenience initializer that constructs a new ``SpineUIView`` from file URLs. + /// + /// After initialization is complete, the provided `controller` is invoked as per the ``SpineController`` semantics, to allow + /// modifying how the skeleton inside the widget is animated and rendered. + /// + /// - Parameters: + /// - atlasFile: Specifies the `.atlas` file to be loaded for the images used to render the skeleton + /// - skeletonFile: Specifies either a Skeleton `.json` or `.skel` file containing the skeleton data + /// - controller: The ``SpineController`` used to modify how the skeleton inside the view is animated and rendered. + /// - mode: How the skeleton is fitted inside ``SpineUIView``. Per default, it is `.fit` + /// - alignment: How the skeleton is alignment inside ``SpineUIView``. Per default, it is `.center` + /// - boundsProvider: The skeleton bounds must be computed via a ``BoundsProvider``. Per default, ``SetupPoseBounds`` is used. + /// - backgroundColor: The background color of the view. Per defaut, `UIColor.clear` is used + /// + /// - Returns: A new instance of ``SpineUIView``. + @objc public convenience init( + atlasFile: URL, + skeletonFile: URL, + controller: SpineController = SpineController(), + mode: Spine.ContentMode = .fit, + alignment: Spine.Alignment = .center, + boundsProvider: BoundsProvider = SetupPoseBounds(), + backgroundColor: UIColor = .clear + ) { + self.init(from: .file(atlasFile: atlasFile, skeletonFile: skeletonFile), controller: controller, mode: mode, alignment: alignment, boundsProvider: boundsProvider, backgroundColor: backgroundColor) + } + + /// A convenience initializer that constructs a new ``SpineUIView`` from HTTP. + /// + /// After initialization is complete, the provided `controller` is invoked as per the ``SpineController`` semantics, to allow + /// modifying how the skeleton inside the widget is animated and rendered. + /// + /// - Parameters: + /// - atlasURL: Specifies the `.atlas` file http URL to be loaded for the images used to render the skeleton + /// - skeletonURL: Specifies either a Skeleton `.json` or `.skel` file http URL containing the skeleton data + /// - controller: The ``SpineController`` used to modify how the skeleton inside the view is animated and rendered. + /// - mode: How the skeleton is fitted inside ``SpineUIView``. Per default, it is `.fit` + /// - alignment: How the skeleton is alignment inside ``SpineUIView``. Per default, it is `.center` + /// - boundsProvider: The skeleton bounds must be computed via a ``BoundsProvider``. Per default, ``SetupPoseBounds`` is used. + /// - backgroundColor: The background color of the view. Per defaut, `UIColor.clear` is used + /// + /// - Returns: A new instance of ``SpineUIView``. + @objc public convenience init( + atlasURL: URL, + skeletonURL: URL, + controller: SpineController = SpineController(), + mode: Spine.ContentMode = .fit, + alignment: Spine.Alignment = .center, + boundsProvider: BoundsProvider = SetupPoseBounds(), + backgroundColor: UIColor = .clear + ) { + self.init(from: .http(atlasURL: atlasURL, skeletonURL: skeletonURL), controller: controller, mode: mode, alignment: alignment, boundsProvider: boundsProvider, backgroundColor: backgroundColor) + } + + /// A convenience initializer that constructs a new ``SpineUIView`` with a ``SkeletonDrawableWrapper``. + /// + /// After initialization is complete, the provided `controller` is invoked as per the ``SpineController`` semantics, to allow + /// modifying how the skeleton inside the widget is animated and rendered. + /// + /// - Parameters: + /// - drawable: The ``SkeletonDrawableWrapper`` provided directly to the ``SpineController`` + /// - controller: The ``SpineController`` used to modify how the skeleton inside the view is animated and rendered. + /// - mode: How the skeleton is fitted inside ``SpineUIView``. Per default, it is `.fit` + /// - alignment: How the skeleton is alignment inside ``SpineUIView``. Per default, it is `.center` + /// - boundsProvider: The skeleton bounds must be computed via a ``BoundsProvider``. Per default, ``SetupPoseBounds`` is used. + /// + /// - Returns: A new instance of ``SpineUIView``. + @objc public convenience init( + drawable: SkeletonDrawableWrapper, + controller: SpineController = SpineController(), + mode: Spine.ContentMode = .fit, + alignment: Spine.Alignment = .center, + boundsProvider: BoundsProvider = SetupPoseBounds(), + backgroundColor: UIColor = .clear + ) { + self.init(from: .drawable(drawable), controller: controller, mode: mode, alignment: alignment, boundsProvider: boundsProvider, backgroundColor: backgroundColor) + } + + internal override init(frame frameRect: CGRect, device: MTLDevice?) { + fatalError("init(frame: device:) has not been implemented. Use init() instead.") + } + + internal required init(coder: NSCoder) { + fatalError("init(coder:) has not been implemented. Use init() instead.") + } + + /// Disable or enable rendering. Disable it when the spine view is out of bounds and you want to preserve CPU/GPU resources. + public var isRendering: Bool { + get { !super.isPaused } + set { + super.isPaused = !newValue + if !isPaused { + renderer?.lastDraw = CACurrentMediaTime() + } + } + } +} + +extension SpineUIView { + + internal func load(drawable: SkeletonDrawableWrapper) throws { + controller.drawable = drawable + computedBounds = boundsProvider.computeBounds(for: drawable) + try initRenderer( + atlasPages: controller.drawable.atlasPages + ) + controller.initialize() + } + + private func initRenderer(atlasPages: [UIImage]) throws { + renderer = try SpineRenderer( + device: SpineObjects.shared.device, + commandQueue: SpineObjects.shared.commandQueue, + pixelFormat: colorPixelFormat, + atlasPages: atlasPages, + pma: controller.drawable.atlas.isPma + ) + renderer?.delegate = controller + renderer?.dataSource = controller + renderer?.mtkView(self, drawableSizeWillChange: drawableSize) + delegate = renderer + } +} + +/// Defines from which source the ``SkeletonDrawableWrapper`` holding `atlas` and `skeleton` data is loaded. +/// +/// The following sources are supported: +/// - bundle: Provide file names of your `atlas` and `skeleton` files, including the file extension, to load them from a ``Bundle``. Per defailt, ``Bundle.main`` is used. +/// - file: Provide file URLs to the `atlas` and `skeleton` files. +/// - http: Provide http URLs to the `atlas` and `skeleton` files. +/// - drawable: Directly provide a ``SkeletonDrawableWrapper`` +/// +public enum SpineViewSource { + case bundle(atlasFileName: String, skeletonFileName: String, bundle: Bundle = .main) + case file(atlasFile: URL, skeletonFile: URL) + case http(atlasURL: URL, skeletonURL: URL) + case drawable(SkeletonDrawableWrapper) + + internal func loadDrawable() async throws -> SkeletonDrawableWrapper { + switch self { + case .bundle(let atlasFileName, let skeletonFileName, let bundle): + let atlasAndPages = try await Atlas.fromBundle(atlasFileName, bundle: bundle) + let skeletonData = try await SkeletonData.fromBundle( + atlas: atlasAndPages.0, + skeletonFileName: skeletonFileName, + bundle: bundle + ) + return try SkeletonDrawableWrapper( + atlas: atlasAndPages.0, + atlasPages: atlasAndPages.1, + skeletonData: skeletonData + ) + case .file(let atlasFile, let skeletonFile): + let atlasAndPages = try await Atlas.fromFile(atlasFile) + let skeletonData = try await SkeletonData.fromFile( + atlas: atlasAndPages.0, + skeletonFile: skeletonFile + ) + return try SkeletonDrawableWrapper( + atlas: atlasAndPages.0, + atlasPages: atlasAndPages.1, + skeletonData: skeletonData + ) + case .http(let atlasURL, let skeletonURL): + let atlasAndPages = try await Atlas.fromHttp(atlasURL) + let skeletonData = try await SkeletonData.fromHttp( + atlas: atlasAndPages.0, + skeletonURL: skeletonURL + ) + return try SkeletonDrawableWrapper( + atlas: atlasAndPages.0, + atlasPages: atlasAndPages.1, + skeletonData: skeletonData + ) + case .drawable(let skeletonDrawableWrapper): + return skeletonDrawableWrapper + } + } +} diff --git a/spine-ios/Sources/Spine/SpineView.swift b/spine-ios/Sources/Spine/SpineView.swift new file mode 100644 index 000000000..011d43ebc --- /dev/null +++ b/spine-ios/Sources/Spine/SpineView.swift @@ -0,0 +1,76 @@ +import SwiftUI + +/// A `SwiftUI` `View` to display a Spine skeleton. The skeleton can be loaded from a bundle, local files, http, or a pre-loaded ``SkeletonDrawableWrapper``. +/// +/// The skeleton displayed by a ``SpineUIView`` can be controlled via a ``SpineController``. +/// +/// The size of the widget can be derived from the bounds provided by a ``BoundsProvider``. If the view is not sized by the bounds +/// computed by the ``BoundsProvider``, the widget will use the computed bounds to fit the skeleton inside the view's dimensions. +/// +/// This is a ``UIViewRepresentable`` of `SpineUIView`. +public struct SpineView: UIViewRepresentable { + + public typealias UIViewType = SpineUIView + + private let source: SpineViewSource + private let controller: SpineController + private let mode: Spine.ContentMode + private let alignment: Spine.Alignment + private let boundsProvider: BoundsProvider + private let backgroundColor: UIColor // Not using `SwiftUI.Color`, as briging to `UIColor` prior iOS 14 might not always work. + + @Binding + private var isRendering: Bool? + + /// An initializer that constructs a new ``SpineView`` from a ``SpineViewSource``. + /// + /// After initialization is complete, the provided `controller` is invoked as per the ``SpineController`` semantics, to allow + /// modifying how the skeleton inside the widget is animated and rendered. + /// + /// - Parameters: + /// - from: Specifies the ``SpineViewSource`` from which to load `atlas` and `skeleton` data. + /// - controller: The ``SpineController`` used to modify how the skeleton inside the view is animated and rendered. + /// - skeletonFileName: Specifies either a Skeleton `.json` or `.skel` file containing the skeleton data + /// - bundle: Specifies from which bundle to load the files. Per default, it is `Bundle.main` + /// - mode: How the skeleton is fitted inside ``SpineUIView``. Per default, it is `.fit` + /// - alignment: How the skeleton is alignment inside ``SpineUIView``. Per default, it is `.center` + /// - boundsProvider: The skeleton bounds must be computed via a ``BoundsProvider``. Per default, ``SetupPoseBounds`` is used. + /// - backgroundColor: The background color of the view. Per defaut, `UIColor.clear` is used + /// - isRendering: Bindgin to disable or enable rendering. Disable it when the spine view is out of bounds and you want to preserve CPU/GPU resources. + /// + /// - Returns: A new instance of ``SpineView``. + public init( + from source: SpineViewSource, + controller: SpineController = SpineController(), + mode: Spine.ContentMode = .fit, + alignment: Spine.Alignment = .center, + boundsProvider: BoundsProvider = SetupPoseBounds(), + backgroundColor: UIColor = .clear, + isRendering: Binding = .constant(nil) + ) { + self.source = source + self.controller = controller + self.mode = mode + self.alignment = alignment + self.boundsProvider = boundsProvider + self.backgroundColor = backgroundColor + _isRendering = isRendering + } + + public func makeUIView(context: Context) -> SpineUIView { + return SpineUIView( + from: source, + controller: controller, + mode: mode, + alignment: alignment, + boundsProvider: boundsProvider, + backgroundColor: backgroundColor + ) + } + + public func updateUIView(_ uiView: SpineUIView, context: Context) { + if let isRendering { + uiView.isRendering = isRendering + } + } +} diff --git a/spine-ios/Sources/SpineCppLite/include/module.modulemap b/spine-ios/Sources/SpineCppLite/include/module.modulemap new file mode 100644 index 000000000..c79fa7471 --- /dev/null +++ b/spine-ios/Sources/SpineCppLite/include/module.modulemap @@ -0,0 +1,4 @@ +module SpineCppLite { + header "spine-cpp-lite.h" + export * +} diff --git a/spine-ios/Sources/SpineCppLite/include/spine b/spine-ios/Sources/SpineCppLite/include/spine new file mode 120000 index 000000000..a57cb53e6 --- /dev/null +++ b/spine-ios/Sources/SpineCppLite/include/spine @@ -0,0 +1 @@ +./../../../../spine-cpp/spine-cpp/include/spine \ No newline at end of file diff --git a/spine-ios/Sources/SpineCppLite/include/spine-cpp-lite.h b/spine-ios/Sources/SpineCppLite/include/spine-cpp-lite.h new file mode 120000 index 000000000..5541757d4 --- /dev/null +++ b/spine-ios/Sources/SpineCppLite/include/spine-cpp-lite.h @@ -0,0 +1 @@ +../../../../spine-cpp/spine-cpp-lite/spine-cpp-lite.h \ No newline at end of file diff --git a/spine-ios/Sources/SpineCppLite/spine b/spine-ios/Sources/SpineCppLite/spine new file mode 120000 index 000000000..23339d0ef --- /dev/null +++ b/spine-ios/Sources/SpineCppLite/spine @@ -0,0 +1 @@ +./../../../spine-cpp/spine-cpp/src/spine \ No newline at end of file diff --git a/spine-ios/Sources/SpineCppLite/spine-cpp-lite.cpp b/spine-ios/Sources/SpineCppLite/spine-cpp-lite.cpp new file mode 120000 index 000000000..06c3db78f --- /dev/null +++ b/spine-ios/Sources/SpineCppLite/spine-cpp-lite.cpp @@ -0,0 +1 @@ +./../../../spine-cpp/spine-cpp-lite/spine-cpp-lite.cpp \ No newline at end of file diff --git a/spine-ios/Sources/SpineShadersStructs/SpineShadersStructs.cpp b/spine-ios/Sources/SpineShadersStructs/SpineShadersStructs.cpp new file mode 100644 index 000000000..034f1ab6c --- /dev/null +++ b/spine-ios/Sources/SpineShadersStructs/SpineShadersStructs.cpp @@ -0,0 +1 @@ +#include "SpineShadersStructs.h" diff --git a/spine-ios/Sources/SpineShadersStructs/SpineShadersStructs.h b/spine-ios/Sources/SpineShadersStructs/SpineShadersStructs.h new file mode 100644 index 000000000..c26a96e28 --- /dev/null +++ b/spine-ios/Sources/SpineShadersStructs/SpineShadersStructs.h @@ -0,0 +1,28 @@ +#ifndef SpineShadersStructs_h +#define SpineShadersStructs_h + +#include + +typedef enum SpineVertexInputIndex { + SpineVertexInputIndexVertices = 0, + SpineVertexInputIndexTransform = 1, + SpineVertexInputIndexViewportSize = 2, +} SpineVertexInputIndex; + +typedef enum SpineTextureIndex { + SpineTextureIndexBaseColor = 0, +} SpineTextureIndex; + +typedef struct { + vector_float2 position; + vector_float4 color; + vector_float2 uv; +} SpineVertex; + +typedef struct { + vector_float2 translation; + vector_float2 scale; + vector_float2 offset; +} SpineTransform; + +#endif /* SpineShadersStructs_h */ diff --git a/spine-ios/Sources/SpineShadersStructs/module.modulemap b/spine-ios/Sources/SpineShadersStructs/module.modulemap new file mode 100644 index 000000000..d38b98e88 --- /dev/null +++ b/spine-ios/Sources/SpineShadersStructs/module.modulemap @@ -0,0 +1,4 @@ +module SpineShadersStructs { + header "SpineShadersStructs.h" + export * +} diff --git a/spine-ios/setup.sh b/spine-ios/setup.sh new file mode 100755 index 000000000..5b17c94b6 --- /dev/null +++ b/spine-ios/setup.sh @@ -0,0 +1,4 @@ +#!/bin/bash +set -e + +python3 ../spine-cpp/spine-cpp-lite/spine-cpp-lite-codegen.py > Sources/Spine/Spine.Generated.swift