From 0e13cdbb76646356a15bf94e10ee6b8faeeded3e Mon Sep 17 00:00:00 2001 From: Nathan Sweet Date: Thu, 16 May 2024 13:29:01 -0400 Subject: [PATCH] [libgdx] Use frames local. --- .../src/com/esotericsoftware/spine/SkeletonJson.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonJson.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonJson.java index 0f7493082..df8c42394 100644 --- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonJson.java +++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/SkeletonJson.java @@ -960,7 +960,7 @@ public class SkeletonJson extends SkeletonLoader { int frames = timelineMap.size; String timelineName = timelineMap.name; if (timelineName.equals("reset")) { - PhysicsConstraintResetTimeline timeline = new PhysicsConstraintResetTimeline(timelineMap.size, index); + PhysicsConstraintResetTimeline timeline = new PhysicsConstraintResetTimeline(frames, index); for (int frame = 0; keyMap != null; keyMap = keyMap.next, frame++) timeline.setFrame(frame, keyMap.getFloat("time", 0)); timelines.add(timeline);