diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Asset Types/SpineAtlasAsset.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Asset Types/SpineAtlasAsset.cs
index de458b665..41354b957 100644
--- a/spine-unity/Assets/Spine/Runtime/spine-unity/Asset Types/SpineAtlasAsset.cs
+++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Asset Types/SpineAtlasAsset.cs
@@ -63,7 +63,14 @@ namespace Spine.Unity {
}
///
- /// Creates a runtime AtlasAsset. Only providing the textures is slower because it has to search for atlas page matches.
+ /// Creates a runtime AtlasAsset. Only providing the textures is slower
+ /// because it has to search for atlas page matches.
+ ///
+ /// An array of all textures referenced in the provided atlasText
+ /// atlas asset JSON file. When procedurally creating textures, each Texture.name
+ /// needs to be set to the atlas page texture filename without the .png extension,
+ /// e.g. 'my_skeleton' if the png filename listed in the atlas asset file is 'my_skeleton.png'.
+ ///
public static SpineAtlasAsset CreateRuntimeInstance (TextAsset atlasText, Texture2D[] textures, Material materialPropertySource, bool initialize) {
// Get atlas page names.
string atlasString = atlasText.text;
@@ -103,7 +110,12 @@ namespace Spine.Unity {
}
///
- /// Creates a runtime AtlasAsset. Only providing the textures is slower because it has to search for atlas page matches.
+ /// Creates a runtime AtlasAsset. Only providing the textures is slower because it has to search for atlas page matches.
+ /// An array of all textures referenced in the provided atlasText
+ /// atlas asset JSON file. When procedurally creating textures, each Texture.name
+ /// needs to be set to the atlas page texture filename without the .png extension,
+ /// e.g. 'my_skeleton' if the png filename listed in the atlas asset file is 'my_skeleton.png'.
+ ///
public static SpineAtlasAsset CreateRuntimeInstance (TextAsset atlasText, Texture2D[] textures, Shader shader, bool initialize) {
if (shader == null)
shader = Shader.Find("Spine/Skeleton");