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[cocos2d] Updated README.md with better instructions for Windows.
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@ -39,7 +39,8 @@ The Spine cocos2d-x example works on Windows, Mac OS X, iOS and Android.
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4. Run CMake GUI from the start menu
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5. Click `Browse Source` and select the directory `spine-runtimes`
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6. Click `Browse Build` and select the `spine-runtimes/spine-cocos2dx/build` directory. You can create the `build` folder directly in the file dialog via `New Folder`.
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7. Click `Configure`. This will download the cocos2d-x dependency and wire it up with the example source code in `spine-runtimes/spine-cocos2dx/example`. The download is 400mb, so get yourself a cup of tea.
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7. Click `Configure`. Check `SPINE_COCOS2D_X`
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8. Click `Configure` again. This will download the cocos2d-x dependency and wire it up with the example source code in `spine-runtimes/spine-cocos2dx/example`. The download is 400mb, so get yourself a cup of tea.
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7. Open the file `spine-cocos2dx\example\cocos2d\cocos\2d\cocos2dx.props` and remove the `libSpine.lib` entry from the `<AdditionalDependencies>` tag.
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8. Open the `spine-runtimes/spine-cocos2dx/example/proj.win32/spine-cocos2d-x.sln` file in Visual Studio 2015. Visual Studio may ask you to install the Windows XP/7 SDK, which you should install.
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9. Expand `References` of the libcocos2d sub project, and remove the entry for `libSpine`, which should be marked with an error.
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