[unity] Fixed GetRepackedSkin partially ignoring textureFormat argument. Closes #1593. Also added optional TextureFormat array parameter for additional texture layers.

This commit is contained in:
Harald Csaszar 2020-01-08 20:44:25 +01:00
parent 99ff4cba6b
commit 0f341f0594

View File

@ -250,7 +250,7 @@ namespace Spine.Unity.AttachmentTools {
regionIndexes.Add(existingIndex); // Store the region index for the eventual new attachment.
} else {
originalRegions.Add(region);
texturesToPack.Add(region.ToTexture(mipmaps : mipmaps)); // Add the texture to the PackTextures argument
texturesToPack.Add(region.ToTexture(textureFormat, mipmaps)); // Add the texture to the PackTextures argument
existingRegions.Add(region, newRegionIndex); // Add the region to the dictionary of known regions
regionIndexes.Add(newRegionIndex); // Store the region index for the eventual new attachment.
newRegionIndex++;
@ -322,11 +322,13 @@ namespace Spine.Unity.AttachmentTools {
public static Skin GetRepackedSkin (this Skin o, string newName, Material materialPropertySource, out Material outputMaterial, out Texture2D outputTexture,
int maxAtlasSize = 1024, int padding = 2, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps,
bool useOriginalNonrenderables = true, bool clearCache = false,
int[] additionalTexturePropertyIDsToCopy = null, Texture2D[] additionalOutputTextures = null) {
int[] additionalTexturePropertyIDsToCopy = null, Texture2D[] additionalOutputTextures = null,
TextureFormat[] additionalTextureFormats = null) {
return GetRepackedSkin(o, newName, materialPropertySource.shader, out outputMaterial, out outputTexture,
maxAtlasSize, padding, textureFormat, mipmaps, materialPropertySource,
clearCache, useOriginalNonrenderables, additionalTexturePropertyIDsToCopy, additionalOutputTextures);
clearCache, useOriginalNonrenderables, additionalTexturePropertyIDsToCopy, additionalOutputTextures,
additionalTextureFormats);
}
/// <summary>
@ -337,7 +339,8 @@ namespace Spine.Unity.AttachmentTools {
public static Skin GetRepackedSkin (this Skin o, string newName, Shader shader, out Material outputMaterial, out Texture2D outputTexture,
int maxAtlasSize = 1024, int padding = 2, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps,
Material materialPropertySource = null, bool clearCache = false, bool useOriginalNonrenderables = true,
int[] additionalTexturePropertyIDsToCopy = null, Texture2D[] additionalOutputTextures = null) {
int[] additionalTexturePropertyIDsToCopy = null, Texture2D[] additionalOutputTextures = null,
TextureFormat[] additionalTextureFormats = null) {
outputTexture = null;
@ -378,8 +381,10 @@ namespace Spine.Unity.AttachmentTools {
originalRegions.Add(region);
for (int i = 0; i < numTextureParamsToRepack; ++i) {
Texture2D regionTexture = (i == 0 ?
region.ToTexture(mipmaps : mipmaps) :
region.ToTexture(mipmaps : mipmaps, texturePropertyId : additionalTexturePropertyIDsToCopy[i - 1]));
region.ToTexture(textureFormat, mipmaps) :
region.ToTexture((additionalTextureFormats != null && i - 1 < additionalTextureFormats.Length) ?
additionalTextureFormats[i - 1] : textureFormat,
mipmaps, additionalTexturePropertyIDsToCopy[i - 1]));
texturesToPackAtParam[i].Add(regionTexture); // Add the texture to the PackTextures argument
}
existingRegions.Add(region, newRegionIndex); // Add the region to the dictionary of known regions
@ -405,7 +410,10 @@ namespace Spine.Unity.AttachmentTools {
Rect[] rects = null;
for (int i = 0; i < numTextureParamsToRepack; ++i) {
// Fill a new texture with the collected attachment textures.
var newTexture = new Texture2D(maxAtlasSize, maxAtlasSize, textureFormat, mipmaps);
var newTexture = new Texture2D(maxAtlasSize, maxAtlasSize,
(additionalTextureFormats != null && i - 1 < additionalTextureFormats.Length) ?
additionalTextureFormats[i - 1] : textureFormat,
mipmaps);
newTexture.mipMapBias = AtlasUtilities.DefaultMipmapBias;
var texturesToPack = texturesToPackAtParam[i];
if (texturesToPack.Count > 0) {