mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
Merge branch '4.1' into 4.2-beta
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commit
0f3e75b56e
@ -11,8 +11,8 @@ if(MSVC)
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set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS}")
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set (CMAKE_C_FLAGS "${CMAKE_CXX_FLAGS}")
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else()
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set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wunused-value -Wno-c++11-long-long -Wno-variadic-macros -Wextra -pedantic -Wnonportable-include-path -Wshadow -std=c89")
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set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wunused-value -Wno-c++11-long-long -Wno-variadic-macros -Wextra -Wnon-virtual-dtor -pedantic -Wnonportable-include-path -Wshadow -std=c++11 -fno-exceptions -fno-rtti")
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set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wunused-value -Wno-variadic-macros -Wextra -pedantic -Wshadow -std=c89")
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set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wunused-value -Wno-variadic-macros -Wextra -Wnon-virtual-dtor -pedantic -Wshadow -std=c++11 -fno-exceptions -fno-rtti")
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if (${SPINE_SANITIZE})
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address -fsanitize=undefined")
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@ -16,20 +16,22 @@ FetchContent_MakeAvailable(SDL)
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include_directories(src)
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add_library(spine-sdl-c STATIC src/spine-sdl-c.c src/spine-sdl-c.h src/stb_image.h)
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target_link_libraries(spine-sdl-c LINK_PUBLIC SDL2 spine-c)
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target_link_libraries(spine-sdl-c LINK_PUBLIC SDL2-static spine-c)
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install(TARGETS spine-sdl-c DESTINATION dist/lib)
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install(FILES src/spine-sdl-c.h src/stb_image.h DESTINATION dist/include)
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add_library(spine-sdl-cpp STATIC src/spine-sdl-cpp.cpp src/spine-sdl-cpp.h src/stb_image.h)
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target_link_libraries(spine-sdl-cpp LINK_PUBLIC SDL2 spine-cpp)
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target_link_libraries(spine-sdl-cpp LINK_PUBLIC SDL2-static spine-cpp)
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install(TARGETS spine-sdl-cpp DESTINATION dist/lib)
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install(FILES src/spine-sdl-cpp.h src/stb_image.h DESTINATION dist/include)
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add_executable(spine-sdl-c-example example/main.c)
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target_link_libraries(spine-sdl-c-example SDL2 spine-sdl-c)
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target_link_libraries(spine-sdl-c-example SDL2-static spine-sdl-c)
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set_property(TARGET spine-sdl-c-example PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/spine-sdl")
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add_executable(spine-sdl-cpp-example example/main.cpp)
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target_link_libraries(spine-sdl-cpp-example SDL2 spine-sdl-cpp)
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target_link_libraries(spine-sdl-cpp-example SDL2-static spine-sdl-cpp)
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set_property(TARGET spine-sdl-cpp-example PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/spine-sdl")
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# copy data to build directory
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add_custom_command(TARGET spine-sdl-c-example PRE_BUILD
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@ -38,9 +38,7 @@ The Spine SFML example works on Windows, Linux and Mac OS X. For a spine-c based
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6. Click `Browse Build` and select the `spine-runtimes/spine-sdl/build` directory. You can create the `build` folder directly in the file dialog via `New Folder`.
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7. Click `Configure`. Then click `Generate`. This will create a Visual Studio solution file called `spine.sln` in `spine-runtimes/spine-sdl/build` and also download the SDL dependencies.
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8. Open the `spine.sln` file in Visual Studio
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9. Right click the `spine-sfml-example` project in the solution explorer and select `Set as Startup Project` from the context menu
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10. Right click the `spine-sfml-example` project in the solution explorer and select `Properties` from the context menu
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11. Select `Debugging` in the left-hand list, then set `Working Directory` to `$(OutputPath)`
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9. Right click the `spine-sdl-example-c` or `spine-sdl-example-cpp` project in the solution explorer and select `Set as Startup Project` from the context menus
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12. Click `Local Windows Debugger` to run the example
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The entire example code is contained in [main.cpp](example/main.cpp#L61)
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@ -29,6 +29,7 @@
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#include <spine-sdl-c.h>
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#include <SDL.h>
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#undef main
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int main() {
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if (SDL_Init(SDL_INIT_VIDEO)) {
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@ -29,8 +29,9 @@
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#include <spine-sdl-cpp.h>
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#include <SDL.h>
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#undef main
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int main() {
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int main(int argc, char **argv) {
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if (SDL_Init(SDL_INIT_VIDEO)) {
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printf("Error: %s", SDL_GetError());
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return -1;
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@ -30,7 +30,6 @@
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#include "spine-sdl-c.h"
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#include <spine/spine.h>
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#include <spine/extension.h>
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#include <SDL.h>
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#define STB_IMAGE_IMPLEMENTATION
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@ -32,13 +32,12 @@
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#include <spine/spine.h>
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#include <SDL.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct SDL_Renderer;
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struct SDL_Texture;
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struct SDL_Vertex;
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_SP_ARRAY_DECLARE_TYPE(spSdlVertexArray, struct SDL_Vertex)
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typedef struct spSkeletonDrawable {
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@ -31,9 +31,7 @@
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#define SPINE_SDL
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#include <spine/spine.h>
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struct SDL_Renderer;
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struct SDL_Vertex;
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#include <SDL.h>
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namespace spine {
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class SkeletonDrawable {
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